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NetherRealm Should Just Go Ahead and Make a Horror Icons Fighting Game

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When rebooting its iconic fighting game franchise back in 2011, NetherRealm Studios laid down many new precedents in the pointedly titled Mortal Kombat. New X-Ray moves gave us gorier insights into already brutal maneuvers. A greater focus on the story offered clarity to a series timeline that had increasingly spun out of control. But one of the most surprising turns came in a stronger emphasis on guest characters.

This idea alone wasn’t anything new for the genre. After all, many people can think back fondly to the likes of Soul Calibur II, in which mainstay characters crossed swords with The Legend of Zelda’s Link in the GameCube version, Spawn on Xbox and so on. However, by 2011 NetherRealm could use its experience working with characters outside of its own universe – three years earlier in Mortal Kombat vs DC Universeto have Scorpion, Liu Kang, and more series staples duke it out with iconic characters from other areas of celebrated fiction.

The potential for platform-exclusive heroes neatly fitting into Mortal Kombat’s oeuvre was established right from the off with the appearance of Kratos on PS3. Yet it was only via the game’s post-release DLC, when A Nightmare on Elm Street’s Freddy Krueger quite literally got his claws into the roster, when players received a small taste of what was possible when a guest fighter that was truly R-rated entered the fold. It all looked rather promising at first, until suddenly it didn’t. 

You see, while it’s all well and good to release guest fighters on a game-by-game basis, it does mean that from Mortal Kombat X onwards the concept hasn’t been able to reach its full potential. This was the entry where we finally got to see The Predator and Xenomorph go toe to toe on the screen – they were even joined by Leatherface from The Texas Chainsaw Massacre and Friday the 13th’s Jason Voorhees. But if you assumed that the inclusion of the latter meant that Freddy from MK9 would be returning, you’d be wrong. And it’s a crying shame.

The nature for Mortal Kombat to follow a traditional release schedule means that we’re afforded mechanical improvements and visual upgrades, sure, yet it also causes players to miss out on what could be the ultimate fighting game crossover featuring horror icons. NeatherRealm’s inability to achieve this is no doubt a result of the strict licensing agreements for these characters that must be negotiated each time. But how is it that an asymmetrical multiplayer game like Dead by Daylight is eating Mortal Kombat’s lunch in this regard? It only stings further after seeing both the T-800 and RoboCop (another classic rivalry seen in comics) make their way into Mortal Kombat 11

All this isn’t to say that Mortal Kombat isn’t making big strides in other areas, of course. The recent reveal of MK11’s Aftermath expansion alone proves that the series isn’t one to stand still. Narrative in fighting games is such a rarity these days, so it’s nice to see NetherRealm champion this by way of story mode DLC. I can’t help but feel, though, that by forcing players onto a new Mortal Kombat release each time, NetherRealm isn’t capitalizing on the foundation they’ve built in featuring these lauded horror guest fighters. That’s why the next natural step for the studio, and what I think this has all been building towards, is a standalone game fully dedicated to the concept.

It doesn’t seem so crazy when you realize that NetherRealm has done this before. Prior to the launch of Injustice: Gods Among Us, many were concerned about how a fighting game based entirely on DC comic book characters would work exactly. The fact that it wasn’t just a sequel to Mortal Kombat vs DC Universe also made it seem like the value proposition was suddenly halved. And yet, by seamlessly translating Mortal Kombat’s most successful core tenants – a deep story, easy-to-learn but tough-to-master fight mechanics and visually impressive special moves – to the superhero mold, NetherRealm now has another hit series on its hands.

There’s no reason why a similar treatment couldn’t be given to the likes of The Predator, Leatherface, RoboCop, and more by way of a standalone fighting game. The current boundaries that exist between Mortal Kombat entries would finally be broken, letting Freddy Krueger finally cross paths with Jason Voorhees in a game and allowing even more horror icons yet to appear to be brought in, too. What’s more, going this route would enable NetherRealm to maintain the gore factor synonymous with the studio, avoiding the need to make visual compromises that had to be made when toning down the violence for the Injustice series.

Whereas previously, before the release of Injustice 2 in 2017, one could easily look at the first game and see it as a simple skin swap of Mortal Kombat, NetherRealm has continued to make the DC fighter feel totally unique and separate. There may not be guts and viscera bandied about the screen or eye-wincing fatality kills, but its willingness to delve into the back catalog of DC’s vault, coupled with the loot-dropping “Gear System” that lets you to enhance a character’s base stats, has seen this superhero series fly. The stage is now set for a horror icon fighting game to similarly adapt the Mortal Kombat formula in a way that is less censored and makes total sense. 

The only real issue that might prevent this from happening, as alluded to earlier, are those pesky licensing deals. Because while DC owning all the rights to its characters makes it easy to annualize Injustice should NetherRealm ever want to, most of the guest horror characters featured in Mortal Kombat so far are owned by entirely separate entities. 20th Century Fox (a subsidiary of Disney) would make it easy for The Predator and Xenomorph to battle against each other, but who’s to say that Paramount would be so forthcoming to have the T-800 appear again following MK11?

Still, even if it would be just for a one-off, by smartly adapting the powers and abilities of every guest horror icon featured in Mortal Kombat thus far, NetherRealm Studios has proved that a standalone fighting game entirely centered around some of cinema’s fiercest slashers could work. Never seeing it happen? Now that would be the real injustice.

A fervent word whisperer and lifetime TimeSplitters fanatic, Aaron’s video game obsession started after playing GTA far too young. Since then, he’s tried to put it to good use writing for places like VG247, Kotaku and others.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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