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[Interview] Valve Discuss How VR Accentuates the Horror in ‘Half-Life: Alyx’

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Headcrabs leaping from the shadows. Fanged barnacles hanging from dark ceilings, eagerly awaiting an opportunity to pull unwary creatures into their veiny maws. The eerily mysterious G-Man, entering and exiting our universe like a knife breaking the skin.

Undercurrents of horror have always run through Valve Software’s Half-Life series. And, with Half-Life: Alyx, out today, the Seattle-based developer had the opportunity to enhance the scares, upping the intensity through the illusion of real, physical presence.

Last week, in anticipation of the launch, we sat down with Valve artist Tristan Reidford and level designer Dario Casali to talk about the way VR accentuates horror, the responsibility that comes with that, what it was like working on the beloved series after all this time and why the scariest zombie is the one you can’t see.

This interview has been lightly edited for length and clarity.

Bloody Disgusting: Bloody Disgusting is, obviously, a horror website. So I wanted to ask you guys, is Half-Life: Alyx scary?

Tristan Reidford: I’m very affected by horror and scary stuff, especially jump scares. And there’s parts of this game I dread playing. I mean, it’s a thing we’ve been very responsible with in the game. Like, we definitely ramp the players into it. But, it’s still definitely a scary game, for sure.

Dario Casali: We have made attempts to avoid the shocking, startling jump scare ideas and we use more of a kind of mood and setting and atmosphere and sort of tension to develop that, rather than the instant, like, try to give people heart attacks. Although there are probably a couple of places in the games — there is one particular place in the game that I nickname “Heart Attack Hallway.” [laughs] But, that’s just one place.

BD: One of the first things that I noticed in the reveal trailer back in November was that this seemed scarier than previous games, partially because of the change of perspective that comes with VR. Like, when a headcrab jumps at you in the game it’s actually jumping at your face. Were there ways that you guys took advantage of VR as a medium to bring out the horror in a way you might not have been able to in previous Half-Life games?

TR: Right out of the gate, horror is low-hanging fruit for VR. Previously, games appeared in this little window in front of you that’s this [portal] to another world. But, as soon as you put a headset on, it’s all around you. There could be stuff behind you now and that would never have happened before. You just get that for free in VR. It’s immediately terrifying. I remember, earlier on, like before we had the engine up-and-running, we had some higher-res zombies that were made post-Left 4 Dead 2 and had put them in a room, just static models, all the way around you, and there they were right in front of you, and it was horrible. But, as you turned around to see them, the one that went out of your peripheral vision was the scariest one in the room, not the one in front of you. So, I think our job was to be responsible with this new, super low-hanging fruit for horror.

DC: The immediacy of the scale, the feel of actually being there and your body’s involved rather than just your fingers moving and the screen ahead of you being that little portal into the world, it doesn’t take a lot to establish that sense of dread; of what’s coming around the next corner, honestly. Just a little bit of darkness here and there. Because all of that sound is very spacialized. So you can have a little sound out of the corner of a dark room. And that wouldn’t do much in a flatscreen game but when you have this perception that your body is there, and the stakes are real because of the scale of things, like you say, with the headcrab jumping at your face. I had no idea how big a headcrab was until I put it into VR and I realized, oh, this thing is actually the size of a dog or something like that. 

They’re pretty scary just because of their presence in the world, and that presence is so very tactile in VR, so yeah, we didn’t have to work too hard — in fact, we probably dialed back in many instances — the level of anticipation or horror that some areas would have. Just because players would come through and they would have certain responses that we weren’t too happy about and in some cases they would pull the headset off and say, “I don’t want to play anymore because I saw this creature scuttle away in the darkness and now I don’t know where he is.” So we were careful to respect certain boundaries so that we definitely have those moments of tension and unease, but we tried not to push them over the edge so that we wouldn’t end up alienating a section of the user base.

BD: It definitely sounds like with VR and horror, a little goes a long way.

DC: Absolutely. Your whole body is involved. You’re leaning and you’re bending over and you’re reaching and when your whole body is involved it really does feel like there are stakes there. And this giant six-foot zombie in front of you, you don’t want them to get anywhere near you. Whereas on the flatscreen, it’s no big deal; you have to throw hundreds of zombies at the player on a flatscreen to make them feel like you’re being overwhelmed. But, one real-sized zombie in a small room with you is like, that’s all it takes.

BD: Are there other ways that being in VR changes your approach to level design? As a level designer approaching making a Half-Life game in VR, did it feel different to draw out a level than it did for a flatscreen game?

DC: Very much so yes. So the level of fidelity that we have in the world is a direct result of players coming through and wanting to inspect everything. And the movement speed through VR is more of a regular walking speed that you would normally take. If you look at video games, a lot of those movement speeds are like 30 miles an hour. But, when you bring things down to a human scale, we’ve found that a lot of the fidelity of the world is condensed down into more realistic-sized spaces. So the considerations we had to have in VR were a lot like “Well how much space are people going to want to traverse, because we don’t have vehicles. We don’t have very fast-moving things that could make people motion sick.” It’s all about, pretty much where you can walk around to. So there was that consideration. 

The other consideration was of course, “What’s the experience? What are interesting experiences, fun experiences in VR?” And those can be fairly different from flatscreen because you’re interacting with everything with two hands and a head and they’re all six degrees of freedom and they all have to work how you expect them to work because you don’t have this complicated keyboard in places where you have keyboard mapping of six different keys or 12 different keys that all do different things. This is all intuitive interactions. Like how do you open a door? Well, now you just grab the handle… and rotate to push the door, rather than pressing the use key or something like that. When you apply that to all of the things that happen to you in the game that you interact with, it’s a very different design process. 

As far as interacting with enemies and stuff, that’s a little more similar to regular FPS games. We just adapted the AI so they wouldn’t be overwhelming. We tried to use the fast zombies and the fast headcrabs from Half-Life 2, but they move so quickly that players were just overwhelmed by them too fast. We have a pretty complicated reloading system; you don’t just press R to reload. It’s like one of those things that we just don’t have all these keyboard mapped, it’s actually physical simulated movement, and so when somebody’s trying to actually reload a gun, using fairly real movements, and they’re being attacked by an incredibly fast monster at the time, it all falls apart. So, yeah, there are quite a few considerations in going from traditional FPS level design to VR level design.

BD: Did both of you work on the Left 4 Dead series?

DC and TR: Yep.

BD: So, the last time a Half-Life game came out you guys hadn’t made any of the Left 4 Dead games. So, were there things you learned from Left 4 Dead that you were able to bring back into the world of Half-Life?

TR: Perhaps some of the worldbuilding we did in the Left 4 Dead series. In safe rooms, there was an awful lot of work put into writing all these messages that previous people had left behind. And there’s a bit of that in Half-Life 2 as well, with the underground railroad and so on. But, in Left 4 Dead we learned that that goes a long way with players. And so, we’ve gone, as Dario was saying, like the player wants to inspect every part of the world. We put an awful lot of effort into putting a lot more of that stuff into the game, I suppose, like non-critical story items that tell a little bit of backstory or do things to the mood. One side of horror is the monsters attacking you and so on, but there are the corpses, and static stuff, that is just as fascinating and gross as the monsters because you can get right up and peer into the chest cavity of like a dead zombie. And he’s not doing anything and it’s just, “ugh.” It’s bloody and disgusting [laughs].

DC: We did a lot of work in Left 4 Dead on the visceral response, that when you shoot something it responds in a certain way that was way advanced from Half-Life. I think that was a fairly big part of the Left 4 Dead experience; just the feeling of wading through a ton of bodies with powerful guns and, subconsciously or not, we definitely put some [of that] into Half-Life: Alyx, where the characters would respond fairly realistically… when they got shot. There is definitely a combination of physics and ragdoll animations that make it rewarding when you shoot something. Especially with some of the more powerful guns in the game or explosions.

TR: There’s the banter between characters in Left 4 Dead 2, especially, and we have a bit more of that in Half-Life: Alyx as well, between Alyx and Russell, which is like a departure from Half-Life 2 where Gordon didn’t say anything. I don’t know if we consciously did it, but yeah, we definitely did that again in this game. And it was really successful in Left 4 Dead 2, I think, like characters talking to each other.

BD: So, I think when people think of Half-Life and horror, they think of Ravenholm. So, as experts on level design and art, what aspects of Ravenholm made it as memorable and horrifying as it was for players?

DC: I actually worked very heavily on Ravenholm in Half-Life 2 so I’m glad you asked that question. For that section of the game, we used tension and apprehension a lot more than out-and-out, large scale action sequences. We had a lot of darkness and sound design to get the player thinking that the town was larger than it was and scarier than it was; used enemies like the poison headcrab zombie; the guy who sounded like a cow. He was all bowed over and he had those headcrabs on his back and he would throw them at you. I think we only had one or two of those guys in the whole level, but we would use sound cues to get you feeling uneasy before you could see him. 

And we introduced the crabs that he would throw before we introduced you to him. So you’d think, “Ah crap! Those crabs were bad enough, but now we have a guy who’s throwing them at us, as well.” So, we used those same ideas in Half-Life: Alyx, where we try to prelude what’s going to happen in a few minutes or in a couple of seconds or whatever with some sound cues and some environmental storytelling or some mood setting. 

And, we have a number of those examples in Half-Life: Alyx. There is this one particular area that, it’s a giant hotel that’s been really messed up by, not just the Combine, but by Xen as well. And you come into this area and the first thing we do is just play some sounds of scuttling and you have this very long corridor with nothing in it whatsoever except some skittering headcrabs at the other end with a big bright light; you don’t even know what you’re getting yourself into. The further you get into there we’re just investing a lot of time in setting the scene and not really throwing any enemies at the player so you just build up this anticipation of “What is this space?” you know. I think that anticipation is a really big part of feeling that anxiety, rather than throwing jump scares at people it’s like what you don’t do, I think, is what’s powerful and what sets the scene. And as you get further into this area, you’re presented with a giant sort of eviscerated part of the structure where at the very bottom you have this very dark, Xen-infested basement with little creepy-crawlies in it. And you don’t have to go down there; you don’t want to go down there. You look up to the top and you realize, “Oh that’s where I have to go.” But, of course, eventually, we make you go down into that really nasty dark area with crawling enemies. But, the whole reason that works is because we set the scene to begin with and you don’t overdo the introduction of those terrifying elements and you let the player fill in all those gaps. It’s been fairly well play-tested, so… A lot of attention has been paid to that particular aspect, of setting the mood, just because it’s so powerful in VR. It doesn’t take much, as we’ve been saying, so when you really focus on that being the goal of an area, it’s pretty powerful.

BD: Does that approach apply to other aspects of the game’s tone? Like humor? People have noted from the gameplay videos that you guys have shown that this is funnier than other Half-Life games have been. But, I think when people think of comedy in games, they think of the games that overdo it, that are throwing lame jokes at you frequently and maybe one out of ten will be a hit and the rest are misses. So, was there a similar approach to humor and levity in the game, to making sure that the jokes that are there are winners?

TR: I dunno if they’re really jokes. This comes from Rhys Darby’s performance mainly, being a comedy actor. He’s like your companion on the game and like, you do feel alone in this game when you go deeper into the game. And it’s just super reassuring to know that there’s another person, even though he’s a fictional person, hanging around and talking through these things. I feel like there’s a slight brittleness about his humor, like he’s trying to make you feel better about where you’re going. It’s not like a gag machine, it’s like a little bit of nervous back-and-forth, as Russel’s with you and you’re [going into this] awful place; just an awful place to be. And because you’re invested in the story, as well, so the player wants to get through it. But, like Dario says, as the mood starts to build up and the dread starts to form, it’s just really nice having this voice in your ear just gently encouraging you to go through, and you have a couple brittle, little jokes between you. I think the writers did an amazing job with that.

DC: They do an especially good job at addressing what earlier playtesting on the product showed us which was that player’s going through this game feeling like there are these moments of tension and excitement and they kind of wanted to diffuse that sometimes, so the pacing wouldn’t be this high-set pacing. So, a lot of the writing was in response to that tension and I think that humor is a big part of that. And just those writers, I’ve worked with them for many years, they did a lot of Portal work, and Left 4 Dead work, and they seem to understand exactly — I think because of that playtesting feedback — exactly what was needed and they delivered really well. And we have some environmental humor going on, too. Like, the original Half-Life was a lot heavier on environmental humor and situational humor. Half-Life 2 sort of stepped a little bit away from that I think, but there’s definitely some of that has come back in this product.

BD: City 17 seems even more oppressive in Half-Life: Alyx than it did in past games. What goes into making it feel like a frightening, authoritarian place from a level design and art standpoint?

TR: From an art point of view, we knew the state of the world in Half-Life 2 and we knew we were turning the clock back a little bit because we’re a prequel, and we wanted to show earlier versions of some of the things you might recognize from Half-Life 2, but we didn’t want to go as far as to tell that full backstory, because some of the story players can come up with themselves and we wanted to give the player room to have that. But, again, I guess as you play through the game when you start off in the city and there are still people running around, going about their business, perhaps even more so than today [with the COVID-19 crisis], it seems. But then, you get to a point where you go through a gate and then the state of the world completely changes, when you go into what we call the “quarantine zone,” which again, seems [appropriate]. And so I suppose you have like the formal impression of the Combine invasion and how they’re trying to manage that impression and they’re not quite fully there yet, but you can see the way it’s going. But, as soon as you leave the main city and go into the quarantine zone, the impression completely changes tone. Because that’s when all the alien infestation and all the monsters show up. You’re in City 17 the whole time, but there are perhaps two or three very distinct acts to the game.

DC: We did a lot of work to try to escalate, to evolve the feel of the city over the course of the game because Alyx is basically moving toward this structure called the Vault, which is storing the secret weapon that the Combine has. So, as Alyx progresses further and further into the game and closer to this facility she excites more attention from the Combine, we have this escalation. Like, to begin with, it’s fairly safe to be moving around and as you proceed you start to encounter more heavy resistance, you start to encounter more dark environments where you have different enemies that are coming from different heights and as you get closer and closer the environment becomes more and more surreal and more and more unfamiliar… So, what we tried to do is to dial down that familiarity of the environment as the game goes on so you kind of feel more and more like you’re where you shouldn’t be.

TR: And as we’re doing that in the world the player’s proficiency in playing the game, like, it really goes on quite a noticeable ramp. Their proficiency with the weapons, with dealing with different enemies, so as the game gets more oppressive and darker, you get better and better at playing the game over the course of the thing. I think those two things work out really well.

DC: You get more comfortable with all the mechanics and all of your tools in order to deal with the scale of the threat as it goes.

BD: So, because we’re a horror website, I should ask: is it scary to be releasing a new Half-Life game after all this time?

DC: [laughs] I think there is this humility that comes along with working on this IP, which is, “Hey we really want to do a good job, and we really want to put out something that people are excited to play.” And that’s always a very scary prospect. That aside, the fact that this is in VR has given this invigoration. It’s like a new frontier to explore the Half-Life IP with and I think it’s given us a lot of very interesting, fruitful results of our work. Just the VR platform itself has really worked well for Half-Life. So part of that trepidation of working on another Half-Life game is “what is going to be the big selling point of Half-Life 3?” We had such major selling points to the previous ones and big innovations and stuff and big differentiators in Half-Life 2 from what was available at the time. And I think VR gives us that this time which alleviates some of that terror of how do you follow in those footsteps. Like what do we do next? And I think VR is a great answer for that, and I think we’ve seen that it’s given us a lot of novelty and a lot of invigoration for the franchise.

TR: We never ran out of ideas, I think, and a lot of our ideas, it was difficult work and required a lot of iteration and playtesting. But, enough of them worked that just as the project’s gone on we’ve gotten more and more confident that this is going to be good, and that we were going to be able to put something out that respects the fans who are waiting for the next Half-Life game and so like right now as it’s all coming together, the music is coming in, the whole experience is coming together when you play it. Like, I hadn’t actually played the start of the game for months. I’d been working on different parts of the thing… but, I put it on and played through the first few levels and I was genuinely blown away by it. Just seeing everything in place, all the choreo animations, all the music, all the tone, all the pacing. So yeah, I don’t think I am really scared at all. I’m pumped.

BD: Now if I’m remembering correctly, the first game that you worked on at Valve was Half-Life 2: Episode Two?

TR: Yeah, I built a few models for that.

BD: So, I would imagine that you would be excited to get to return to that world after coming in right at the very end of it.

TR: Yeah, very much so! Over the past 12 years, I’ve had lots of things that I’ve been really excited to do for the next Half-Life game. And it was just like a child in a candy store when we first started working.

Half-Life: Alyx is out now on Steam. Compatible VR Kit required. 

Interviews

“Be Not Afraid”: Andrea Perron Shares the Chilling True Story Behind ‘The Conjuring’ [Interview]

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Pictured: 'The Conjuring'

Welcome back to DEAD Time. I hope you left a light on for me because this month we’re going inside The Conjuring house to find out the real story of what happened to Carol and Roger Perron when they moved their five daughters into a house in Burrillville, Rhode Island in the early 1970s.

In 2013, director James Wan unleashed the terrifying horror film The Conjuring, which was based on the case files of paranormal investigators Ed and Lorraine Warren and told the story of a family tormented by a demonic force after moving into their new home. In real life, the Warrens did investigate the activity in the Perron home, but the story goes a bit differently. You may think you know what really happened inside that house based on the horror movie alone, but you would be mistaken. The true story is much, much scarier.

Bloody Disgusting was delighted to have the opportunity to chat with Andrea Perron, the oldest of the five Perron daughters, who was witness to the paranormal activity in the family’s home. Andrea is a lecturer and the author of the trilogy of books, House of Darkness House of Light, which tells the story of what her family experienced while living in the house in Rhode Island for a decade. Read on for our exclusive interview.


Bloody Disgusting: Your family moved into the old Arnold Estate in 1970, correct? How long after you moved into the house did your family begin to experience unusual activity?

Andrea Perron: We bought the house in December of 1970, but we didn’t move in right away because my mother didn’t want to move during Christmas. My mother found the farm for sale and our family went to the farm a number of times and we loved it and we all felt like it was home to us. It was an original colonial home and a farm and 200 acres of land it was a big deal. My parents paid $72,000 for the house and back in 1970 that was a lot of money. All of the times we visited the house with Mr. Kenyon, who was the owner, none of us remembered having anything strange or otherworldly or mystical happen. We just enjoyed the property and the land, and the place itself was just so incredibly enticing. None of us have any memory of seeing anything strange or weird there until the day we moved in. It was as though the spirits were all just holding their breath [laughs] waiting for us to get there and live there.

The first thing that happened was my father opened up the back of the moving truck and handed me a box. We were in the middle of a snow and sleet and ice event, and the wind was whipping around, and it was freezing cold. I went into the nearest door with the box that was marked kitchen and my mother had already come in with my baby sister April and had gone into the kitchen. April was only five, she was too young to help unpack or help unload boxes, so she just stayed with mom. I walked into the parlor and took a right into the living room and Mr. Kenyon was packing a box of his wife’s china. I stopped and started chatting with him and then I picked up the box and turned to go into the kitchen through the front foyer, and there was a man standing there that I thought was oddly dressed. He seemed like flesh and blood to me to the extent that as I walked past him, I said, “Good morning, sir.” I didn’t see him when I walked into the room, but he was standing in the corner of the door when I picked up the box. So, I walked into the kitchen, and I remember asking my mother who that man was with Mr. Kenyon. Her response was, “There’s nobody with Mr. Kenyon. His son is on the way, but he’s not here yet.” So, I’m sure at the age of twelve, I assumed that a neighbor had stopped by, and my mom didn’t know it.

I went back outside to the moving van and meanwhile, my sister Christine walked in, and she saw him and walked into the kitchen and asked my mom the same question. Mom was busy; she had discovered that Mr. Kenyon had not packed anything in the kitchen. So, Christine asked who the man was. Then my sister Cindy walked through with her box, and she saw him and asked mom about the man that was with Mr. Kenyon and made some comment that he was dressed funny. Then Nancy walked in behind Cindy and said, “Cindy, did you see that man with Mr. Kenyon? I did, but he just disappeared.” That was our introduction to the farm, and it all happened within the first five minutes. Right before he left, Mr. Kenyon asked my father to go for a walk with him. He said to my father, “Roger, for the sake of your family, leave the lights on at night.” My father didn’t know how to interpret that statement. In his mind, Mr. Kenyon was saying that we were moving into a new house with one bathroom on the first floor and the girls would be sleeping upstairs, and that he should leave lights on, so the kids don’t go tumbling down the stairs in the middle of the night. That’s how he interpreted what Mr. Kenyon said to him. Over the first few months we were living there, we were told by various people in the area that there was never a time when it was dark outside that every light in the house would not be on.

BD: I read that you described the house as “a portal cleverly disguised as a farmhouse.” What led you to believe the house was a portal?

AP: It wasn’t just the house, it’s the property. The barn is as active as the house is. And the property is as active as both the house and the barn. There’s an awful lot of elemental activity. There’s tons of extraterrestrial activity there. And I think it has something to do with the fact that the farm is built on top of an ancient river which was lost during the last Ice Age. It’s known as the Lost River of New Hampshire, but it actually runs all the way underground. It’s buried about 700 feet underground. And on certain days when the water is very heightened and rushing, you can actually feel the vibration of it in the land. And you can lay on the stone walls and feel the stones vibrating from the river rushing underneath our feet. And it goes directly underneath the farm, but also there are two creeks or tributaries to the Nipmuc River, which runs right along the bottom of the property just beyond the stone wall that marks the backyard. So, the river is maybe 700 or 800 yards away.

I think it has something to do with all the water that it is surrounded by. Somebody sent me a drone shot of the farm from high enough up that it was probably, the drone was probably at least 3,000 feet. And it was the most interesting photograph that I have ever seen of the farm because from the angle that the shot was taken directly over it, it looks like a pyramid in the middle of a forest.

BD: Do you have an idea of how many spirits or entities you were dealing with in the house?

AP: Well, I can tell you that there were at least a dozen of them that we were very familiar with that we saw over and over and over again. Another interesting thing too is that the, none of us had any fear of this spirit that we saw that first day moving in. It was, it was not that kind of a vibe at all. In fact, he appeared to be very sweet-natured and cheerful, and he was really focused on Mr. Kenyon. But within the first couple of nights that we lived there, my sister Cindy came crawling into bed with me and she was obviously upset. She was only eight years old and asked if she could sleep with me. And I said, “Of course.” Then I pulled back the quilt and she hopped down.

I’m like, “What’s wrong?” And she said that she could hear voices in her room. Well, the upstairs of the house, every door opens into the next bedroom. And we had all of the doors open because the house was cold and that was the way, you know, to keep the heat moving instead of being trapped in one room or the other. And it was a new house to us even though it was 250 years old. And so, we always left the doors open between our bedrooms. And when she came in, she kept saying, “I hear voices. There’s voices in the room and I’m scared and it got louder and louder. I can’t believe you didn’t hear it.” I can’t believe it didn’t wake you up.” And at first, she was at that time sharing a room with Christine. And my sister Christine has a tendency to talk in her sleep from time to time.

So, I think I just assumed that Chris was doing that. And I asked her, and she said, “No, it’s not me.” She said, “It’s a whole bunch of voices and they’re all talking at the same time. And they’re all saying the same thing.” So naturally I asked her what they were saying, and her response was, “There are seven dead soldiers buried in the wall. There are seven dead soldiers buried in the wall” over and over and over. And she said all the voices were what you would describe as monotone, even though she did not use that word. She didn’t know that word at that time. But she said they all sounded the same. Like they were all talking together, and they all had basically the same voice. And they were all saying the same thing at the same time. And they were all around her bed to the point where the floorboards were shaking. The bed was shaking. And she put the pillow over her head to try to muffle the sound. And when it became so loud that she couldn’t tolerate it anymore, that’s when she jumped out of bed and ran into my room and got in bed with me. And about three years ago, the house, I mean, nothing could be buried in the walls of the house because the house is just clapboard with horsehair plaster. That’s it. There’s no insulation. There’s no, you know, there’s some eaves that go up under the roof line. But there’s just, there’s no place that bodies could have ever been stored or hidden.

So, it didn’t make any sense. But over the years other people speculated maybe there’s someone buried out near the retaining wall behind the house or down around the stone walls. And so, the previous owner, not the woman that owns it now, but the previous owners had some people come in with ground penetrating radar. And sure enough, they found seven distinct anomalies under the stone wall at the bottom of the property just before you go into the cow pasture. And because it is illegal to exhume anything in the state of Rhode Island, all they could do is offer the photographs as evidence. But there it is. There are seven distinct images that are buried just behind the stone wall on the side of the cow pasture. And that’s where they found whatever they found. But when you consider that that house was completed as it stands now in 1736, the property was originally deeded in 1680. And the house was finished as it is now 40 years before the signing of the Declaration of Independence. And so, it really is truly an original colonial home. And it survived the Revolutionary War.

It survived the door rebellion. The King Phillips War, the Civil War. And at the time of the Civil War, the owners, and it was all through marriage. It was eight generations of one extended family that built and then lived in the South for hundreds of years. And we were the first outsiders. We have absolutely no familial attachment to the Richardson family or the Arnold family. And that house was passed through marriage because at that time women were not allowed to own property. So, through marriage it became the Arnold estate, but it actually is the Richardson Arnold homestead.

The Real ‘Conjuring’ House – Photo Credit: Visit Rhode Island

BD: At what point did Ed and Lorraine Warren become involved? There were a few things I read that made it sound like they just showed up at your house because they’d heard about the case.

AP: Yes, they really did. They just showed up at our house. Just one day they just showed up.

BD: So, your family had no idea they were coming?

AP: Well, it’s actually a little bit more complicated than that. We’d already been there for about two and a half years. A group of college students came to the house. Keith Johnson and his twin brother, and some of their friends, were paranormal investigators. And Keith said that my mother had called him and asked him to come check the house out. And my mother said, “I never called anybody.” I never told anybody other than our closest friends about the activity in the house.” Our attorney, Sam, knew. Our babysitter, Kathy, knew. And my mother’s friend, Barbara, knew. And she can’t remember anybody else that she ever said a word to about it. It was a very taboo subject back then. And, yeah, nobody wanted to open Pandora’s box. It was way more than a can of worms. It was just not something that people would talk about except for some of my peers at school, kids that had grown up in that town and knew the reputation of the house, which we were never warned about before we moved in. But, you know, I guess the best way to look at this is that the college students that came, we will never know why they showed up. Keith said my mother called him.

My mother said, “I never called anybody.” But there was some reason, and this is a spirit thing. There is some reason that he was drawn to that house and brought his team and had such extraordinary experiences on the one afternoon that they spent there that he sought out. Ed and Lorraine Warren, he and his team sought them out. They were speaking. His team was from Rhode Island College, and the Warrens were doing a lecture in the fall of that year at the University of Rhode Island. And they told the Warrens about our predicament and where we lived and who we were. The Warrens came the night before Halloween in 1973. It was either the night before Halloween or the night after Halloween. When they showed up at the door, my mother let them in the house. It was freezing out and she offered them a cup of coffee and presumed that they were lost because the farm is very remote. And then they identified themselves. My mother had absolutely no idea who they were. She had never heard their names before. And Mrs. Warren walked over to our old black stove in the kitchen, and she put her hand over her eyes and her other hand on the corner of the stove and became very quiet. And she said, “I sense a malignant entity in this house. Her name is Bathsheba.” Now, Mrs. Warren knew absolutely nothing about the history of the house or the area. Nothing. And she plucked that name out of thin air.

Bathsheba Sherman never lived in that house. She lived at the Sherman farm, which was about a mile away. There were only a few homesteads in the area at that time. She was born in 1812 and she died in 1885. And there were stories that she was in that house and had an infant in her care and that the baby died. The autopsy revealed that a needle had been impaled at the base of its skull and it was ruled that the baby’s death was from convulsions. My mother only found one article about it and it was stored in the archives of Clark University in Worcester, Massachusetts. She read about an inquest in the town of Burillville, Rhode Island. So, there was apparently a hearing in the neighboring town of Gloucester. And apparently there was an inquest and Bathsheba was questioned by a judge about her involvement with the death of the child. And apparently, she was very convincing that she had absolutely nothing to do with it. So it never went to a jury. There was never a formal indictment. It was let go and she was dismissed from the inquest. But in the court of public opinion, this young woman who had just married Judson Sherman was tried and convicted in the court of public opinion. And there were all kinds of accusations and innuendos and rumors that circulated around her for years and years, all the years of her life, that she had something to do with it.

Oh my God, if you were to ever go there and just go to a few of the graveyards around that farm, you would stumble over one little, tiny gravestone after another after another. I mean, infant mortality rates were through the roof. And it was actually bad luck to name your baby before it reached one year old. And Bathsheba Sherman was by some, I guess, accused of practicing witchcraft. She was apparently a very beautiful woman and the other women in town were threatened by her. It was back in the time when folklore and old wives tales and the accusation of being a witch could get you killed up in San Luis, which was just like an hour north of where we were living. And had it been a little bit different time, she could have paid with her life for being accused of that. But instead, it was just a vicious rumor that circulated that she had killed the baby for making a deal with the devil for eternal youth and beauty. We listen to all of that now and say, “Well, that’s just stupid. You know, that’s just superstitious nonsense. The woman would not be buried in the middle of hallowed ground in the Riverside Cemetery in Harrisville next to her husband and all of her children had there been any proof that she was a practicing witch.” I will spend the rest of my life defending her because even though I don’t know for certain if she had anything to do with the death of that child, I don’t think it’s fair to accuse someone of murder unless you have some evidence as proof. And there was no evidence back then. There was no DNA. There was nothing. And so, I just don’t think that she had anything to do with that.

I think that it was a very unfair condemnation of her. But unfortunately, the Warrens were asking my mother to be able to do an investigation of the house. My mother told her what she knew about the history of the house. After Lorraine came up with that name, my mother said, “Well, I’ve been doing some historical research on this property and some surrounding properties in the area.” And she showed Lorraine her notebook that was filled with stories and birth certificates and death certificates. On her second or third visit, Mrs. Warren asked for the notebook, and it was filled with descriptions of the spirits in the house. It was filled with drawings of the spirits that my mother had seen. And Mrs. Warren asked if she could borrow that thick notebook of absolutely invaluable information. And she wanted to make Xerox copies of it, so it tells you what time in history that was. My mother begrudgingly handed it over to her with the promise that she would get it back. But she never did return it. Mrs. Warren kept it. It was our understanding that when the movie The Conjuring was made that that notebook was sold as part of her case files. And it’s gone. We never ever saw it again. My mother asked for it back.

My mother felt that it was part of her legacy to her children. Mrs. Warren perceived it to be a haunted item and didn’t think that it belonged in the house. So, she told my mother she would return it, but then she never did and like 15 years later, she sold it. A number of things that we had found on the property went missing when they came one night with their team. It was the night of the séance that they foisted upon my mother, insisting that she was being oppressed and that she was right on the verge of possession and if they didn’t intervene on her behalf at that point that she would be lost. That was the most horrible night of my life. I was 15 when that happened. And I remember it like it just happened. It was absolutely traumatizing. I suffer PTSD from it. I swear to you I do. It was just a few minutes, but in those few minutes, I saw the dark side of existence and that is why I choose deliberately to live in the light. I will never let anything that evil touch me. I never will.

The Warrens only came maybe five times over the course of about a year and a half. And the last time that they came was after the séance. And when my father threw them out of the house that night along with their entourage, they left that house with my mother unconscious on the parlor floor. They came back to see if she had survived that night because when they left that house, they didn’t know if she was dead or alive. It was horrible. I don’t want to disparage them. They can’t defend themselves. Mrs. Warren, I think her heart was in the right place. I mean, she was a collector of objects. Their paranormal museum didn’t make itself. Every investigation she ever did, she had something from that investigation that went into their paranormal museum. And I know people personally who’ve been through it and have seen items that disappeared from our house the night of the séance that are under glass in that museum now.

BD: Do you know if that notebook was in their paranormal museum?

AP: No, it never was. Not that I know of. No, that was kept separately.

BD: What were your interactions with the Warrens like during the times that they were doing their investigation?

AP: Mrs. Warren didn’t really have anything much to do with us, with the children. She kind of turned us over to Ed, and he’s the one that interviewed us individually. My little sister, April, had a friend, a spirit friend, up in the chimney closet between the first and second bedroom. And she wouldn’t tell them about him. And he had identified himself to her as Oliver Richardson. But she wouldn’t tell Ed about him because she was afraid that the Warrens would make him go away and she loved him. And she felt very protective of him. And he was basically the same age as she was in life when he died. So, they had a very strong connection that she was not willing to jeopardize by telling them anything about him. But the rest of us just spilled our guts. It was kind of cathartic. It was a relief to be able to talk about the activity in that house with someone who believed us.

The night that Mrs. Warren originally came to the house, Mrs. Warren told my mother that I was in the room. I was a witness to this conversation. And she told my mother that the reason, even though she had known about our predicament for a number of weeks, she decided that she and her husband would not come out to the house until Halloween was because she said that’s when the veil has thinned. And I remember my mother looking at her and then kind of not laughing because it was certainly not a laughing matter, but kind of this incredulous grunt came out of her like, well, and then she just looked at her and she said, “Well then, I guess every day is Halloween at this house and there is no veil. I don’t know what you’re talking about, this veil. There’s no veil here. We share this with a lot of spirits.” One of the things that my mother resented about the film The Conjuring—I understand why they did what they did. I get it. But what they tried to do is juxtapose the devout Roman Catholic paranormal investigators, Ed and Lorraine Warren, against the godless heathen parent family. You know, like we were, I won’t say pagan because pagan is a religion also, but that we didn’t have any connection to the church. And my mother took great exception to that. She didn’t even watch the film until it had been out on DVD for more than a year.

I thought that she would be very upset about the way she was represented in the film. Some of it she thought was just so ridiculous that it was not anything that she would bother to take exception to. But the one thing that she was really offended by was that our portrayal was that of a family that had no faith. And nothing could have been further from the truth. My father was born and raised in a staunch Catholic tradition as the eldest of six boys. Church was an integral part of his childhood and his family’s life. He went to parochial school, and he served as an altar boy for years of his youth. And when he graduated from high school, he went into the Navy with the intention of serving the country and then going immediately into seminary to become a priest. That’s what my father’s life plan was. And in the interim, he met my mother and fell in love. And so, the priesthood thing was out the window. But my mother, who he met in Georgia, was a Southern Baptist. And she had to convert to Catholicism in order to marry him. All of us were baptized and all of us made our first communion and all of us were raised in the Roman Catholic Church.

It was the second year, the second Easter that we were at the farm. April was seven years old, and we went to Easter Mass, and we filled our own pew. There were so many of us. And at the very end of Mass, the priest said, “and the father and the son and the Holy Ghost.” And April turned and just with her big blue eyes just looked up at my mother and she said in her big girl, outdoor voice, “See, Mom, God has ghosts just like we do.” And every single head in that church turned and looked at our family. And as we got up to leave, the priest followed us out and he came up to my father and he said, “Mr. Perron, I would appreciate it if you would take your family and worship elsewhere.” My father was so angry and so hurt that he felt abandoned by the religion that he had invested himself into his whole life. I have rarely seen my father cry and he cried on the way home that day. As we were all getting out of our big Pontiac Bonneville car, which we called the Catholic Mobile because it had room for seven plus luggage and the family dog, my mother said, “Girls, if you want to know God, go to the woods. Go to the woods.” We never ever went back to church again. Ever. Our family has never been together in a church ever since then.

BD: That’s awful for a priest to react that way to a child.

AP: The priest was afraid. He was afraid that he had that weird family from the old, haunted house up on Round Top Road in St. Patrick’s Parish. And that others might not come back to the parish if we were there. I was already in catechism classes to make my confirmation and, you know, all my friends were Catholics. Everybody went to St. Patrick’s. I would just go and kind of sit in the back of the class and all my peers were there who were getting ready to make their final confirmation into the church. It was the nuns who were teaching us. But one night, the priest was there, and he recognized me. And sure as hell, not a week later, my parents received a letter from the Bishop, who was the head of the diocese of Providence, informing my parents that I was not welcome in confirmation classes because I asked too many questions. That was it. There was something about living in that house that made you more faithful. And I found out very early on that when all hell was breaking loose in that house and there was a lot of negative energy swirling in the house, or I felt threatened or any of my sisters felt threatened, all you ever had to do was say, “Oh God, help me. “And it stopped instantly. Good conquers evil and love conquers fear. And hatred is not the opposite of love. Fear is the opposite of love and hatred is born of fear.

I believe in my heart that the Warrens had the best of intentions. 40 years later, when I saw Mrs. Warren again out in California when she and I had been invited to preview The Conjuring before it was released, she recognized me immediately and came and wrapped her arms around me. During those three days that we spent in California together, she told me that she and Ed were in over their heads the moment they crossed the threshold of that house. They just didn’t know it. She admitted terrible mistakes were made. They didn’t mean to stir up activity, but she was a bona fide clairvoyant. She had great abilities, and she didn’t always use them to their greatest good. And I think that that was because of her fascination but also her reverence and respect for spirits. She knew that spirits were real, but unfortunately, because of her sensing Bathsheba in the house, who was really only a neighbor—Her sense of that spirit’s presence is what changed everything. Because not only did she have a sense of her presence and we didn’t find out until five decades later that her husband, Judson Sherman, died on that property. We still don’t know how he died. One of my historian friends dug up that he died at the Arnold state. We don’t know how, but that would explain why her presence would be there. You know, spirits are free to come and go as they please.

They’re not locked into an earthbound, specific location. There are differences of opinion even within our own family about how free the spirits are. My sister Cindy will still argue with me about it. She believes that they’re attached to the farm because she said that when we moved, they loved us so much that if they could have come with us, they would have. My response to her is that the spirit that was standing behind Nancy on the front porch of that house the day the whole rest of the family left for Georgia was the spirit that was standing behind my sister Cindy when we arrived at the new house in Georgia. Same exact woman; same entity standing right behind her. And Cindy’s like, “No, no, it must have been somebody else. It must have been one of my guides because the spirits are stuck there. They’re trapped there. And I’m like, “No, they’re not, babe.”

‘The Conjuring’ Movie House – Photo Credit: J. Patrick Swope

BD: How much of what we see in The Conjuring really happened?

AP: There are so many discrepancies between The Conjuring and the real story that is documented in House of Darkness House of Light, the trilogy of books that I wrote that they are unrecognizable except for the names. Everybody that was associated with the film read my books, including the actors, except for maybe the youngest children couldn’t read them. But everybody, all the adults for sure, read the books and said, “Oh, hell no, we can’t tell this story,” because they were about to invest somewhere between $25 and $30 million into making this film. And it was based predominantly on the case files of Ed and Lorraine Warren. It says right on the movie trailer, case files of Ed and Lorraine. But I gave them permission to use anything that was in my books that was the actual story, the authentic telling of our family memoir. And they wouldn’t. The screenwriters, Chad and Carey Hayes, twin brothers, lovely men, wanted desperately to include elements of the true story and they wrote some of the stories into the screenplay. And every single time the suits at New Line Cinema and Warner Brothers sent the script back and said, “Take that out, redact it. We’re not going to run people out of the theater. We’re not going to make a movie that nobody will stay to watch to the end because they are terrified.” So, The Conjuring is a very toned-down version of events.

BD: Why didn’t they want to use it?

AP: They thought it was too scary; it was too real; it was too raw. It was, I mean, people who read my trilogy of books are changed. They are never the same again. When they come up for air after that deep dive, they think about everything differently. Nothing is ever the same. A lot of my readers over the years have deemed it interactive literature. They feel like by the time they’re done reading volume three, that they lived there with us, that they grew up with us, that they know every member of my family intimately well, and that they had the same experiences that we did. There’s something about this story that unlocks a person’s third eye and opens them to the netherworld in a way that nothing else ever has or ever could. Actually, the ability to expand human consciousness is not the most important part of the trilogy. House of Darkness House of Light got its title from my mother when I was about 300 pages into the first book. And she asked me what I was going to title the trilogy, and I told her I didn’t know. And she stood next to me at her old cherry desk right here in the room in which I’m sitting speaking with you right now. I wrote those books in this house. And she just looked at me and she said, “House of Darkness House of Light,” it was both. No comma, it was both. And so, there is no comma. It’s House of Darkness House of Light as one thing because my mother believes the same way that I do; that everything is energy, and everything is consciousness, and everything is one thing.

There is no delineation between natural and supernatural, between normal and paranormal. At least there isn’t for us. This is just how our lives are now. That you cannot experience what we did immersed in that environment for a decade and be unchanged by it. And I think the greatest value in me finding the courage to finally tell our story more than, I didn’t even start writing it until more than three decades after we had left. But I finally got to an age and a place in my own mind where I didn’t care how people were going to react to it anymore. I knew that we would be scrutinized. I knew that we would be belittled. I knew that there would be mean-spirited people out there that would attack our family. And instead, we were embraced by the paranormal community worldwide.

I would not be one of the very best-selling authors in this genre worldwide had it not been for The Conjuring. So, I don’t hold any grudges. The power of a well-made feature film and the images that are placed in people’s minds is what causes them to dig deeper. And based on a true story, well where’s the true story? Who wrote the true story? All they have to do is Google the name Perron and up come the books. They’ve been read all over the world. Hundreds of thousands of copies have been sold. And they’re selling better now than they did after the film came out. So, the story is getting around. And I think that the great value of the story is not the expansion of human consciousness. It is liberating people to tell their own story. Because so many people have been touched by spirits and they’re afraid to share it. They’re afraid to speak out. They’re afraid to be criticized and to be treated as somehow less than. Or I’ve often been asked, “Was there ever a time that you questioned your own sanity?” Oh, hell yes. And that is true of every member of my family. We saw things in that house that there’s no plausible explanation other than spirits are real.

We’re still learning things about that house and about the spirits who quote unquote live there, who dwell there. And I love them. I even love the cranky ones. I do because to me it doesn’t even matter who they were, that they still are is a freaking miracle. That is magical. That is cosmic forces beyond our comprehension. One of my famous quotations is very simple, but it’s very true—To be touched by a spirit is not a curse, but a blessing. It is that rare glimpse into the realm from which we come and will all inevitably return. And I end it with, be not afraid.

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