Interviews
‘Five Nights at Freddy’s’ – Jim Henson Creature Shop’s Robert Bennett on Designing the Film’s Animatronics [Interview]
This Halloween, the animatronic denizens of Freddy Fazbear’s Pizza are heading to the big screen in Five Nights at Freddy’s, with Jim Henson’s Creature Shop responsible for bringing them to life through animatronics and puppetry.
Universal Pictures will release Blumhouse’s Five Nights at Freddy’s in theaters and on Peacock beginning Friday, October 27, 2023. Five Nights at Freddy’s is directed by Emma Tammi (The Wind, Blood Moon) and written by Scott Cawthon, Emma Tammi, and Seth Cuddeback.
Bloody Disgusting spoke with Five Nights at Freddy’s Project Supervisor and Lead Designer, Robert Bennett (“The Dark Crystal: Age of Resistance,” Come Play), ahead of the film’s release about bringing the iconic characters to life.
Speaking with Bennett made one thing clear: starting with the game’s creator, Scott Cawthon, every element of this film was made with the intent to remain true to the games. Because Jim Henson’s Creature Shop worked so closely with Cawthon on the creatures, the design process was streamlined.
Bennett explains, “We actually got the files from the game directly from Scott Cawthon, and then we worked closely with Emma and Scott to develop different colors and textures to bring them into the real world. He was there from the very beginning until the very end. He was on set with us, and who better knows the FNaF universe than him? He was the one that we all went to to make sure that we were staying true to his vision.”

(from left) Bonnie, Freddy Fazbear and Chica in Five Nights at Freddy’s, directed by Emma Tammi.
Most of Freddy Fazbear’s characters are brought to life via animatronic suits worn by creature performers. Donning the animatronic suits are Kevin Foster (Ford vs. Ferrari, Iron Man) as Freddy, Jess Weiss (“Mayfair Witches“) as Chica, and Jade Kindar-Martin (“Interview With the Vampire,” The Walk) assumes the role of Bonnie. However, Foxy proved to be a much more elaborate character to pull off for the Creature Shop.
“Bonnie, Chica, and Freddy are suits that a stunt performer would be inside, and then the head would be performed by a puppeteer off-stage,” Bennett tells us. “But Foxy was a full animatronic, and when Foxy was completely up and going, it took six puppeteers. There’d be one on each leg, one on the arms, one on the torso, the head, and then there was a big arm that moved him up and down and could roll him down the hallway.
“The issue with Foxy, with his design, is he has holes all over his body, and it’s just cheaper to have the thing there than to have someone in a green suit, then you have to replace it. And just for the performers to have that on set and have this full animatronic that they could light from any angle, I think it helped the feel of the movie.”
While the expansive lore from both the games and Cawthon meant a faithful depiction on screen, Bennett teased that audiences can expect to see a new design in the mix.
He tells Bloody Disgusting, “There’s so much lore and the world, once again, it’s so rich that we really were able to pull from his library, and we made sure that anything that we were looking at was something that was sent from him that was an official license by him. But in the trailer, there’s the mask with all the saws and everything, and that’s a new design, and it was fun just to go in there and figure out where they’re going to be and what’s going to look the most menacing.”

Josh Hutcherson as Mike in Five Nights at Freddy’s, directed by Emma Tammi.
Movement is just as important as design here, and Bennett breaks down the creature team’s approach for principal photography.
“When we build them in the shop, we build them so that they can be almost deconstructed. If the shot is just a waist up, we can do just waist up,” Bennett states. “Or if it’s just Foxy walking, we can just have the legs walking. So as we’re designing the animatronics, we try to take into account that there will be requests on set on the day that we might have to retrofit them really quick for the shot and then put them back together for the next shot.”
More than just production demands, Bennett and crew had to ensure the animatronics moved authentically to the game and the characters’ originating period.
He explains, “It’s these animatronics that were made years ago, and now you’re a little bit in the future, and how do they age? How do you make that believable where it instantly looks like this really dingy animatronic that’s been sitting in a room? That’s what we spent a lot of time figuring out, where the textures and the shapes and the colors and how things would read with light.”

(from left) Freddy Fazbear and director Emma Tammi on the set of Five Nights at Freddy’s
But does making a movie about animatronics that spring to life at night and torment the security guard create any eerie scenarios on set?
Bennett recalls, “I know that there were several times where there would be a signal between one of the remote controls and a servo would glitch, and Emma would be like, ‘Oh my God, that’s so amazing. Can we do that again?’ Well, we’ll try. But they were built so well that we could make them look like they were glitching if they needed to, or we could make them look pristine if they needed to, but it was very fulfilling to be on set 10 o’clock at night in a hallway with this crazy animatronic hanging over you.”
When asked if fans might be surprised by any new details or lore in this film, Bennett reaffirmed just how committed the cast and crew were to remaining as faithful to the game as possible.
“I know that everyone in the production tried to stay as true to the game as they possibly could in every facet, from the sets to costumes to everything. I can’t really say anything without giving anything away, but everyone had the fans in mind while we were doing this project, so I think they’re going to love it.“
See Freddy, Bonnie, Chica, and Foxy unleashed in Five Nights at Freddy’s on Friday, October 27.
Interviews
Avalon Fast on Women, Witches, and the Intoxicating Nature of Girl Horror ‘Camp’
Of all the places to find a coven of witches, the attic above a Christian youth camp is probably the last place you’d think to look. But that’s just what we find in Camp, a surrealist nightmare of feminist empowerment from Canadian filmmaker Avalon Fast.
Emily (Zola Grimmer) is still reckoning with her involvement in a horrific tragedy when she accidentally contributes to the death of her best friend, Charlie (Giselle Morison). Unable to move on, the traumatized teen takes a job at a rural summer camp, hoping to forget her own sorrows by looking after at-risk kids. She quickly connects with a counselor named Clara (Alice Wordsworth) and finds comfort in her close-knit group of female friends. But a mysterious whisper from deep in the woods warns that they may be leading her down a darker path.
Fast burst onto the scene in 2022 with Honeycomb, a psychological horror film that follows a burgeoning matriarchy. Known for their focus on “Girl Horror” stories, the talented young filmmaker tackles similar themes in Camp as Emily leaves the modern world behind to embrace a dark vision of self-discovery through magic.
Ahead of the film’s U.S. release on June 26, Bloody Disgusting sat down with Fast to chat about the nebulous nature of good vs. evil and the intoxicating power of female-driven horror.

Bloody Disgusting: What inspired this unique story? Did you go to religious summer camps when you were young?
Avalon Fast: I did. I went to lots of different summer camps, but all of them were primarily Bible camps. The memory I have of camp is kind of strange. I was very homesick as a kid, and I didn’t necessarily enjoy all my time there. I definitely remember meeting some interesting girls at camp and having that presence of religion hovering around the whole experience.
BD: I really love the film’s gorgeous natural setting. Camp is the kind of surrealist nightmare that you don’t just watch. You feel it too. How did you approach creating this world?
AF: Well, a huge part of it was working with my cinematographer Eily Sprungman, who’s a very close friend. We spent years prepping, shot listing, storyboarding, and mood boarding. She’d had a similar experience to mine. We grew up around the same place, and so we understood each other’s visions from the get-go. But there are so many other pieces that came together. The costuming, the art, and the animated sequences were done by Sofiya Iurkevych. One of our producers, Taylor Nodrick, was obsessed with shooting on Super 8 film. I’ve always wanted to as well, so all the memory sequences were shot on Super 8. It was just a lot of people with an understanding and a vision for what this project was. I’m really happy with the way it turned out.
To the extent that you’re comfortable sharing, what’s your relationship to witchcraft, and what does Camp have to say about modern witches?
Well, that’s the question of Camp. It’s not that I don’t resonate with any of these things, but I specifically wanted Camp to be a little bit ambiguous around what witchcraft looks like. Is this witchcraft? Are these girls witches? Emily explicitly asks if that’s what’s happening here, and the answer isn’t yes. The film isn’t going to answer that question for you. My relationship to magic and witchcraft? It’s tough. I feel like there’s so much magic, connection, and spirituality that comes from these friendships, the closeness of these women, and what’s happening around them. A lot of what Camp is trying to say or show is just that magic can come out of friendship.

I loved watching these female friendships develop. And you’re right. No one ever says the word “coven,” but you can feel that connection, and you can see a change in Emily as those relationships grow. I’m also really fascinated with the way Camp plays with the idea of good and evil. At one point, Clara says, “Maybe God drew us to the devil,” which stopped me in my tracks. How do you view witchcraft or the magic these girls are experiencing in regard to good and evil?
That was such a huge part of the script’s construction. The story is really trying to keep a balance between those two things. I like asking people if they think these girls are good or bad, because I feel like a lot of people come out of the film thinking one or the other. They’ll say things like “thank God Emily found her people” or “God, I really wish she’d gone home.” I just don’t think there’s ever an answer. I wanted to explore the idea of going down the wrong path, especially coming out of grief. What makes you a bad person, and does healing mean you’re looking to become a better person? I don’t have an answer, but I do feel like that’s a huge part of what Camp is asking. What is good? What is bad? Why did God bring me to the devil?
Yes, because this is all happening at “God camp” in Emily’s words. So how can both of those things exist at the same time? Along those lines, I’m also fascinated by the voice Emily hears in the woods. Without spoiling too much, what is this voice asking, and what is required in return?
Emily comes to camp with a shout into the void, asking can anyone hear me? Does anyone want to? And it’s answered so clearly by these girls, specifically responding only with love, care, support, and trust. It’s like her prayers were answered. It doesn’t mean that everything is going to be alright, but Emily is looking for peace. She’s looking for a moment where she feels pure good. And I think, even at its surface level, she does get that experience.
Personally, I don’t really think people are good or bad. I think we all exist somewhere in the middle. Camp centers traditionally villainized characters, but that’s where Emily seems to find her peace, however you choose to define it.
I also wanted to show the experience of having decided that you are a bad person, you’ve made mistakes, and you feel cursed. Then when you meet other people who have done things that you would consider worse, you can actually feel good in their presence. You feel like less of a bad person. I think that’s a huge part of the story as well. Emily’s finding her version of other fucked up people, and she feels less fucked up around them. I’ve found that in my own life. It’s a cool thing. I don’t think it’s bad.
I don’t think it’s bad either. It’s finding your home, your people. We meet Emily in the aftermath of unthinkable trauma. Is this a story about mental health and healing?
Witnessing it myself. witnessing other people experience tragedy and then move through grief, you hear a lot of talk about healing or coming out the other side. There’s so much conversation around what that looks like, with self-care and showing up for yourself. I always felt really averse to it. It annoyed me. I think the beginning of the film speaks to that. The therapeutic version of what getting help looks like is obviously very different from what Camp is showing. And again, I don’t have an answer for what you’re supposed to do. But I think that’s another question I was asking: how do you heal? Do you heal at all? Is that the end goal, or are we just trying to get better? It’s something I experienced in my own grief. And the answer, for me, at least now, is just that I’m not looking to get better. So I felt like I hadn’t. I found it hard to find people to have those conversations with. And I think that’s what I ultimately wanted to make a film about.

I love that unanswered question. In my own experience, I’ve had to reframe what healing actually looks like. There’s not really an endpoint. It’s just finding a way to keep going. There’s also an element of sacrifice in this story, particularly regarding another counselor named Jo (Sophie Bawks-Smith). What role does she play in Emily’s journey?
For me, Jo is this human embodiment of Charlie, Emily’s friend. As Jo, she had a life at this camp before meeting Emily, and then was kind of taken over by Charlie’s spirit. I think a lot of people view Emily’s final choice as horrendous and tragic. In a way it is, but for me, if Jo becomes her angel, it’s almost like a self-sacrifice. Jo knows that by sacrificing herself, she’ll be giving Emily power to move forward. In the original script, the girls were supposed to bring out another counselor, JB (Aidan Laudersmith), and burn his body. But I just thought, there’s no way sacrificing this guy could give the girls enough power. There’s just no way, right? Logically, that just didn’t line up for me.
I’m glad you mentioned JB, because he has his own tragic arc. How do men factor into the world of Camp?
The way men factor into my world is so bizarre. I have such little respect for them in my films, which is something I’ve been called on. I think I have to challenge myself in the future to make a movie about a boy because, these boys … It’s not that the men in my films aren’t redeemable, but there’s no depth to these characters. They’re just treated with such disrespect. I don’t know why I do that, actually. That’s something for me to look into. It was the same with Honeycomb. They’re just such peripheral characters. I’ve had people ask about Kayne (Henri Gillespi), the scary guy at the fire, what happens to him? I just think, I don’t know. I don’t care. That’s not the point of the story.

Well, I can say after a lifetime of watching women on the periphery of the story, the course correction feels nice. In a similar vein, I’m in love with your homepage, avalonfast.com. There’s an image of girls on a film set and then a still from Honeycomb in which a blood-covered girl is screaming at the sky. And in the middle, it just says Girl Horror. It’s a really powerful statement that gives me chills. How do you define Girl Horror, and what draws you to these types of stories?
I was obsessed with the term when I started making my movies. It was something I’d come up with to kind of brand myself and describe what I was doing. Then I went through a period where I felt like it was a bit gender exclusive and didn’t interest me as much. But now I’ve come full circle on the term. I think it’s a bit of a commentary on youth and the horror of growing up female. But I think everybody can relate to that experience. I don’t want it to feel like this exclusive thing, that I make movies exclusively for girls, because I don’t think I do. I’m interested in exploring what Girl Horror means. Originally, it was just a title, something I came up with, and now it’s become something that resonates with people. You said it gave you chills. That’s cool for me to hear because there’s obviously some depth there.
Are you working on anything new?
Yes. I am actually making a movie about a boy. That’s the next thing.
That’s exciting! The more I think about feminism, the more I end up coming back to men and boys, because they have a place in the world of Girl Horror too.
Absolutely. It’s all just part of being human.

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