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The Horror Happenings Of 2012: The Good, The Bad, And The Ugly

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A lot happened last year. Some of it was good, some of it was bad, and some of it was downright ugly. I think it’s safe to say that when it came to the horror games of 2012, there was something for everyone. There’s the bustling indie horror revolution, which brought us amazing games like Slender and DayZ, both of which will soon be getting their own standalone games. That was fueled by Steam Greenlight, and even Kickstarter, to a certain degree. Also, zombies. There were a lot of those, too. Too many, even, and I never thought I’d say that. The year also brought us long anticipated sequels to two of the major horror franchises, with Resident Evil 7 and Silent Hill: Downpour. Oh, and Bloody Disgusting got a total site redesign. It looks gorgeous now (I know, I’m shameless).

I’ve looked through the highs and lows of 2012, brought them all together, and now I’d very much like to share them with all of you. Let’s look back at the year that was 2012, so we can better prepare ourselves for the craziness that will be 2013.

The Good

Isn’t it annoying when someone asks you if you want your good news or your bad news first? I mean, who wouldn’t choose to hear the bad news, because no matter how awful the thing is that they’re about to tell you, you can take solace in the fact that there’s good news on the way. With that in mind, let’s start this retrospective off with the good news.

To me, 2012 was all about indie horror. Mark Hadley’s Slender: The Eight Pages scared the crap out of all (or most) of us, and eventually led to a surge of reaction videos on Youtube. Even if you’re not necessarily a fan of horror games, watching other people play it is just as fun as playing it yourself. It’s upcoming “reimagining” also looks pretty great.

There was also DayZ, the mod that brought post-apocalyptic survival to Arma II. It was created by Dean Hall, a soldier in the New Zealand Army, who was inspired by experiences he had while training. His time in the military directly affected the development of DayZ, transforming it into the survival-focused game it is today. What’s really unique about the game is the bandit mentality many of its players adopt. Because people are evil and death is permanent, many players started sticking together, much like you’d probably see in a real apocalyptic situation. The standalone game should be out early this year.

When Valve launched Steam Greenlight, a community driven indie distribution platform that lets the players vote on the games they’d most like to play, indie horror games like Miasmata, Routine, No More Room in Hell, The Intruder, Paranormal, as well as a host of Slender: The Eight Pages inspired games like Slender: The Orphanage, Faceless, and The Legend. It’s flawed, but the platform is still very much in its early stages. I’m looking forward to seeing how Greenlight evolves in 2013.

Kickstarter also became a tool for devs to get their games out into the world this year. Ever since Doublefine made over $3 million with their project, game devs across the world have flocked to the platform to find funding for their projects. Several have been successfully funded, including the zombie survival RPG Dead State, an “unconventional” game called Knock-Knock, and one of my personal favorites, Sir, You Are Being Hunted.

The Kickstarter funded Ouya console isn’t out yet, but that too should help indie devs reach a wider audience. The open source Android platform was built from the ground up to make it as easy as possible for developers to build whatever games they want. The $99 console is currently slated to release this Spring.

Finally, the games. As a whole, 2012 was a mixed bag, but there were many games that were actually pretty good. Minecraft finally came to the Xbox 360 and despite what some of you might say, that is totally a horror game. I’ve jumped as many times while playing that as I have while playing Silent Hill or Dead Space.

There was also Alan Wake’s American Nightmare, which was fantastic and packed with content, even though it was an arcade offering. Resident Evil didn’t have a great year, but that didn’t stop the 3DS exclusive Revelations from being incredible. We also got our first next gen console (though in this case, “next gen” is a term I’ll use loosely), the Wii U, which brought with it ZombiU as a launch title. It wasn’t perfect, but it was the only game to make a good case for the Wii U’s GamePad.

There was an episodic game from Telltale Games — you may have heard of it — called The Walking Dead. That was my pick for Game of the Year.

Guillermo Del Toro’s action horror game Insane, a planned trilogy, was picked up by a mystery developer after being dropped by THQ (more on them later), so we’ll actually get to see it. That’s excellent news for fans of Del Toro, who’s tried a few times to adapt something from HP Lovecraft (his film adaptation of Lovecraft’s At the Mountains of Madness was cancelled earlier this year).

Zombies were big in 2012. They were also big in 2011, and even 2010. We had numerous zombie games release, and there are even more on the way. I love zombie games, I really do, but when will this tremendously popular subgenre produce too many zombie games? Or rather, in the words of the late Albert Wesker, when will they reach “complete global saturation?”

Lastly, we have Resident Evil: Damnation. This, to me, was big, because it marked the first time I really enjoyed a Resident Evil movie since the first flick back in 2002.

The Bad

Unfortunately, not all of the news was good news. Here are the happenings that weren’t quite so cheerful.

I’m not going to bury the lead, so let’s jump right into the games. Amy was a failure of monolithic proportions, garnering some of the worst reviews of any game released this year. Silent Hill tried, and failed, to bring multiplayer RPG elements to the mix with Book of Memories. Deadlight wasn’t awful, but it sure did disappoint. The first third of the game was fantastic, but it the rest was rubbish. Oh, and there was Spirit Camera: The Cursed Memoir, which wasn’t very good even though it was developed by the Fatal Frame team and had an awesome idea (it was an Alternate Reality Game, or ARG, that used the 3DS’s camera to find ghosts in the real world).

I hinted at Resident Evil’s less than stellar year, and while we did get the excellent Revelations — Operation Raccoon City was a generic take on the squad-based shooter genre that definitely did not give Outbreak fans the game they’ve been hungering for since File #2 released way back in 2005. There was also Resident Evil 6. I loved it, but its baffling quantity of quick time events and generic Chris scenario (among other things) polarized critics and fans.

This year was also pretty heavy in the HD remaster department, and not in a good way. The Doom 3 BFG Edition didn’t quite fill the Doom 4 shaped hole in our hearts, the Silent Hill HD Collection was plagued with technical issues that Konami didn’t fix on the Xbox 360 version, and the Resident Evil Chronicles HD Collection was just… meh.

I can’t believe it, but two of my favorite games of the year ended up being the most controversial. Blizzard decided you need to be online at all times to play Diablo III, then when it released the game was hit by server issues, keeping many players from enjoying the game they waited a decade to play. Then, that same day, after several players had beaten the game, they started complaining about the end-game. I can understand the issues with Diablo III, I have them too, but I cannot for the life of me understand why Mass Effect 3 received so much hate. I’m pretty sure it’s a perfect storm of hatred for Electronic Arts and a fairly bland ending that led to the mountains of nerd rage that washed over BioWare and EA after the game released. Ending aside, ME3 is an amazing game, and a fantastic end to a trilogy that’s grown to define this generation of consoles.

Did I mention there were a lot of zombie games? To me, that was both good and bad, so I thought I’d give it a mention here, too.

This wasn’t a great year for THQ, the publisher behind the upcoming Metro: Last Light, Saints Row 4, and South Park: The Stick of Truth (among others). The company filed for Chapter 11 bankruptcy, went private, and may soon be bought up by Ubisoft. It was a long time coming, as THQ has been struggling financially for some time now, but it’s still sad to see a great publisher collapse like this (though, thankfully, it wasn’t nearly as bad as the end of Kingdoms of Amalur dev, 38 Studios).

Oh yeah, and the PS Vita launched… yeah, that’s all I’ve got.

The Ugly

For a story to make it into this category it has to be really bad. THQ’s collapse, Amy’s demise, and all that Diablo/Mass Effect controversy was bad, but the following two stories were ugly.

DayZ is successful, and like all big successes, it inspired a copycat. The War Z tried to do what DayZ did, but then several players discovered several obvious lies in the game’s Steam description, followed by a pay-to-revive feature that was added as soon as the game hit the top of the Steam charts, which eventually led to the game being pulled from Steam.

The saddest news of the year wasn’t exclusive to the games industry. On December 14th, Adam Lanza murdered his mom, then entered the Sandy Hook Elementary School in Newtown, Connecticut and murdered twenty children and six adults before committing suicide. People looked for someone or something to blame, as they do after tragedies like this. The blame for the incident was put on the man who committed the act, then on the guns that are so readily available in this country, then unsurprisingly, on violent media. After being quiet for several weeks after the mass murder, the National Rifle Association (NRA) held a press conference with the sole purpose of directing as much of the blame away from them as possible. It was desperate, and actually a little sad to watch as NRA executive vice president Wayne LaPierre didn’t look like he believed everything he said that day.

So we’re not ending on a sour note, I’m going to include zombies here, too! There were lots of ’em! In fact, there were so many we dedicated a category in our fourth annual FEAR Awards (which is going on right now!) to the undead hordes! Vote here!

What did you think of 2012? Good? Bad? Ugly? Don’t remember it? Can’t wait to forget it?

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

Finding Faith and Violence in ‘The Book of Eli’ 14 Years Later

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Having grown up in a religious family, Christian movie night was something that happened a lot more often than I care to admit. However, back when I was a teenager, my parents showed up one night with an unusually cool-looking DVD of a movie that had been recommended to them by a church leader. Curious to see what new kind of evangelical propaganda my parents had rented this time, I proceeded to watch the film with them expecting a heavy-handed snoozefest.

To my surprise, I was a few minutes in when Denzel Washington proceeded to dismember a band of cannibal raiders when I realized that this was in fact a real movie. My mom was horrified by the flick’s extreme violence and dark subject matter, but I instantly became a fan of the Hughes Brothers’ faith-based 2010 thriller, The Book of Eli. And with the film’s atomic apocalypse having apparently taken place in 2024, I think this is the perfect time to dive into why this grim parable might also be entertaining for horror fans.

Originally penned by gaming journalist and The Walking Dead: The Game co-writer Gary Whitta, the spec script for The Book of Eli was already making waves back in 2007 when it appeared on the coveted Blacklist. It wasn’t long before Columbia and Warner Bros. snatched up the rights to the project, hiring From Hell directors Albert and Allen Hughes while also garnering attention from industry heavyweights like Denzel Washington and Gary Oldman.

After a series of revisions by Anthony Peckham meant to make the story more consumer-friendly, the picture was finally released in January of 2010, with the finished film following Denzel as a mysterious wanderer making his way across a post-apocalyptic America while protecting a sacred book. Along the way, he encounters a run-down settlement controlled by Bill Carnegie (Gary Oldman), a man desperate to get his hands on Eli’s book so he can motivate his underlings to expand his empire. Unwilling to let this power fall into the wrong hands, Eli embarks on a dangerous journey that will test the limits of his faith.


SO WHY IS IT WORTH WATCHING?

Judging by the film’s box-office success, mainstream audiences appear to have enjoyed the Hughes’ bleak vision of a future where everything went wrong, but critics were left divided by the flick’s trope-heavy narrative and unapologetic religious elements. And while I’ll be the first to admit that The Book of Eli isn’t particularly subtle or original, I appreciate the film’s earnest execution of familiar ideas.

For starters, I’d like to address the religious elephant in the room, as I understand the hesitation that some folks (myself included) might have about watching something that sounds like Christian propaganda. Faith does indeed play a huge part in the narrative here, but I’d argue that the film is more about the power of stories than a specific religion. The entire point of Oldman’s character is that he needs a unifying narrative that he can take advantage of in order to manipulate others, while Eli ultimately chooses to deliver his gift to a community of scholars. In fact, the movie even makes a point of placing the Bible in between equally culturally important books like the Torah and Quran, which I think is pretty poignant for a flick inspired by exploitation cinema.

Sure, the film has its fair share of logical inconsistencies (ranging from the extent of Eli’s Daredevil superpowers to his impossibly small Braille Bible), but I think the film more than makes up for these nitpicks with a genuine passion for classic post-apocalyptic cinema. Several critics accused the film of being a knockoff of superior productions, but I’d argue that both Whitta and the Hughes knowingly crafted a loving pastiche of genre influences like Mad Max and A Boy and His Dog.

Lastly, it’s no surprise that the cast here absolutely kicks ass. Denzel plays the title role of a stoic badass perfectly (going so far as to train with Bruce Lee’s protégée in order to perform his own stunts) while Oldman effortlessly assumes a surprisingly subdued yet incredibly intimidating persona. Even Mila Kunis is remarkably charming here, though I wish the script had taken the time to develop these secondary characters a little further. And hey, did I mention that Tom Waits is in this?


AND WHAT MAKES IT HORROR ADJACENT?

Denzel’s very first interaction with another human being in this movie results in a gory fight scene culminating in a face-off against a masked brute wielding a chainsaw (which he presumably uses to butcher travelers before eating them), so I think it’s safe to say that this dog-eat-dog vision of America will likely appeal to horror fans.

From diseased cannibals to hyper-violent motorcycle gangs roaming the wasteland, there’s plenty of disturbing R-rated material here – which is even more impressive when you remember that this story revolves around the bible. And while there are a few too many references to sexual assault for my taste, even if it does make sense in-universe, the flick does a great job of immersing you in this post-nuclear nightmare.

The excessively depressing color palette and obvious green screen effects may take some viewers out of the experience, but the beat-up and lived-in sets and costume design do their best to bring this dead world to life – which might just be the scariest part of the experience.

Ultimately, I believe your enjoyment of The Book of Eli will largely depend on how willing you are to overlook some ham-fisted biblical references in order to enjoy some brutal post-apocalyptic shenanigans. And while I can’t really blame folks who’d rather not deal with that, I think it would be a shame to miss out on a genuinely engaging thrill-ride because of one minor detail.

With that in mind, I’m incredibly curious to see what Whitta and the Hughes Brothers have planned for the upcoming prequel series starring John Boyega


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

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