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[Ghosts Of Gaming Past] A Review Of ‘Evil Dead: Hail To The King’

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Welcome to Ghosts of Gaming Past — here we’ll be reviewing older horror games, classics and non-classics we missed when they were originally released. Have a game you’d like reviewed? Send us an email.

Written by Hayden Dingman, @haydencd

In case you hadn’t noticed, it’s Evil Dead month here at Bloody Disgusting in preparation for the new film. One day I was driving down the road in my Delta 88 and I thought, “Hey, there’s got to be some Evil Dead video games out there. We should probably review those for our beloved readers.” Adam agreed.

So there I was. Adam had accepted my pitch, and now I needed to follow through. I was debating how to get my hands on these rare games when the first game found me. I was relaxing with a couple friends when there was a loud crash in the living room of my San Francisco apartment. I walked in to find that a previously hidden trap door had flown open in the middle of the floor. Instead of leading into my downstairs neighbor’s apartment as I expected, it led into a dark, earthen basement.

I entered without a care in the world because my life consists wholly of horror movie stereotypes.

Inside the basement, encased in human flesh, was a copy of Evil Dead: Hail to the King. I can only assume the CD data was encoded in blood. I brought it upstairs, amazed at my luck. My girlfriend was scared, but I thought it would be funny to put the game in my system and boot it up.

That’s when all hell broke loose.

I would rather be attacked by real deadites (probably) than play Evil Dead: Hail to the King again. I count my time with the game as eight of the worst hours of my short life. It was like I was being punished for some unknown crime. My attitude going into the game was much like Ash’s in the original film: “It might not be that bad. It might be kinda nice.”

How naïve. I almost quit within ten minutes of booting the game, I already hated it so much. Hail to the King is everything that’s wrong with old PS1-era games. Awkward tank controls? Check. Game split across multiple discs? Check. Fixed cameras? Check. That special sort of “horrifically ugly graphics” only the PS1 can seem to create? Oh god, my eyes!

Which is sort of a shame, as the story aspect of Hail to the King is far better than I expected, especially in the back half. The first half is your standard Evil Dead story. Ash—voiced by the king himself, the real Bruce Campbell—returns to Professor Knowby’s cabin. For some reason nobody has destroyed that damn reel-to-reel tape of Knowby’s voice yet (seriously, what the hell Ash?), and evil is released back into the world. Gameplay consists of hunting for pages of the Necronomicon in the semi-open world area around Knowby’s cabin. Thirteen-year-old spoilers: Ash succeeds at his menial task and summons a vortex to banish all evil. Things go wrong, however, forcing Ash to also go through the vortex. INSERT DISK TWO.

“Oh great, I’m only halfway done,” I said. Then I poured myself another drink.

It doesn’t help that the first half of Hail to the King is also the worst looking part of the game. You’re just wandering around the forest, meaning everything is rendered in various shades of brown. Trees? Brown. Ground? Darker brown. Cabin? …Tan. Combine it with the PS1’s low-res textures and you’re going to have a hard time seeing anything. Also, tank controls and fixed cameras.

The second half aims for Army of Darkness, transporting you through the vortex to ancient Damascus. Once there you meet a guy named Alzeez who is the original translator of the Necronomicon. In other words, Alzeez is pretty much responsible for your (Ash’s) miserable life. Despite your urge to ram a chainsaw through this man’s face, you instead have to team up and save the world.

The Damascus half of the game is better. It’s still not good, but the dialogue picks up some of the slack. Ash and Alzeez have some humorous exchanges that at least got a, “Heh,” out of me, and one sequence involving an overly-complicated puzzle plays with game tropes in a clever manner. These levels are also more colorful, providing some semblance of separation between the mass of pixels in the foreground and the equally ugly mass of pixels in the background. As far as the game’s mechanics, you’re more powerful at this point so enemies won’t give you as much trouble even as you struggle to do literally anything right.

Did I mention this game has tank controls and fixed cameras? “But Hayden, I like tank controls!” Get out. Tank controls in particular should be relegated to a special video game hell alongside other cardinal sins “unskippable cutscenes right before a boss battle” and “first-person platforming.” In Hail to the King I died fighting the first enemy in the game. Literally one minute in. Oh yeah, the game also doesn’t explain any of its mechanics or tell you any of the controls, so good luck figuring them out by yourself. I assume they were in the manual that didn’t come with my flesh-bound copy of the game, but who reads manuals anyway?

The only awesome thing about Evil Dead: Hail to the King is there’s a button dedicated to making Bruce Campbell repeatedly spout the same one-liners. If the button had any sort of gameplay use, I didn’t discover it in my eight hours of hell. For all I know, the mechanic tied to the one-liner button is the key to making the whole game fun. I just used it to make Bruce Campbell say, “Yo,” over and over again.

To summarize this rant about the control scheme: if you removed my right hand and replaced it with a chainsaw, I’d probably be just as effective at playing Hail to the King.

I forgot to mention the game also implements the old “dedicated save stations” mechanic, so have fun dying repeatedly and having to navigate your way back to the fight you keep failing.

The Final Word: Despite it’s grandiose name, Evil Dead: Hail to the King does not “rule.” If anything, Evil Dead: Hail to the King is the “Evil Dead” of Evil Dead video games. In other words, you can see the potential, but the execution is just so horrendously sloppy you can’t really bear to endure it. If you’re dying for some Evil Dead action, stick to the sequels (reviews forthcoming).

Evil Dead: Hail to the King is available on Dreamcast, PC and PlayStation (reviewed).

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Interviews

“Chucky” – Devon Sawa & Don Mancini Discuss That Ultra-Bloody Homage to ‘The Shining’

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Chucky

Only one episode remains in Season 3 of “Chucky,” and what a bloody road it’s been so far, especially for actor Devon Sawa. The actor has now officially died twice on screen this season, pulling double duty as President James Collins and body double Randall Jenkins.

If you thought Chucky’s ruthless eye-gouging of the President was bloody, this week’s Episode 7 traps Randall Jenkins in an elevator that feels straight out of an iconic horror classic.

Bloody Disgusting spoke with series creator Don Mancini and actor Devon Sawa about that ultra-bloody death sequence and how the actor inspires Mancini’s writing on the series. 

Mancini explains, “Devon’s a bit of a muse. Idle Hands and Final Destination is where my Devon Sawa fandom started, like a lot of people; although yours may have started with CasperI was a bit too old for that. But it’s really just about how I love writing for actors that I respect and then know. So, it’s like having worked with Devon for three years now, I’m just always thinking, ‘Oh, what would be a fun thing to throw his way that would be unexpected and different that he hasn’t done?’ That’s really what motivates me.”

For Sawa, “Chucky is an actor’s dream in that the series gives him not one but multiple roles to sink his teeth into, often within the same season. But the actor is also a huge horror fan, and Season 3: Part 2 gives him the opportunity to pay homage to a classic: Kubrick’s The Shining.

Devon Sawa trapped in elevator in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Devon Sawa as President James Collins, K.C. Collins as Coop — (Photo by: SYFY)

“Collectively, it’s just amazing to put on the different outfits, to do the hair differently, to get different types of dialogue, Sawa says of working on the series. “The elevator scene, it’s like being a kid again. I was up to my eyeballs in blood, and it felt very Kubrick. Everybody there was having such a good time, and we were all doing this cool horror stuff, and it felt amazing. It really was a good day.”

Sawa elaborates on being submerged in so much blood, “It was uncomfortable, cold, and sticky, and it got in my ears and my nose. But it was well worth it. I didn’t complain once. I was like, ‘This is why I do what I do, to do scenes like this, the scenes that I grew up watching on VHS cassette, and now we’re doing it in HD, and it’s all so cool.

It’s always the characters and the actors behind them that matter most to Mancini, even when he delights in coming up with inventive kills and incorporating horror references. And he’s killed Devon Sawa’s characters often. Could future seasons top the record of on-screen Sawa deaths?

“Well, I guess we did it twice in season one and once in season two, Mancini counts. “So yeah, I guess I would have to up the ante next season. I’ll really be juggling a lot of falls. But I think it’s hopefully as much about quality as quantity. I want to give him a good role that he’s going to enjoy sinking his teeth into as an actor. It’s not just about the deaths.”

Sawa adds, “Don’s never really talked about how many times could we kill you. He’s always talking about, ‘How can I make this death better,’ and that’s what I think excites him is how he can top each death. The electricity, to me blowing up to, obviously in this season, the eyes and with the elevator, which was my favorite one to shoot. So if it goes on, we’ll see if he could top the deaths.”

Devon Sawa as dead President James Collins in Chucky season three

CHUCKY — “Death Becomes Her” Episode 305 — Pictured in this screengrab: Devon Sawa as James Collins — (Photo by: SYFY)

The actor has played a handful of distinctly different characters since the series launch, each one meeting a grisly end thanks to Chucky. And Season 3 gave Sawa his favorite characters yet.

“I would say the second one was a lot of fun to shoot, the actor says of Randall Jenkins. “The President was great. I liked playing the President. He was the most grounded, I hope, of all the characters. I did like playing him a lot.” Mancini adds, “He’s grounded, but he’s also really traumatized, and I thought you did that really well, too.”

The series creator also reveals a surprise correlation between President James Collins’ character arc and a ’90s horror favorite.

I saw Devon’s role as the president in Season 3; he’s very Kennedy-esque, Mancini explains. “But then given the supernatural plot turns that happen, to me, the analogy is Michelle Pfeiffer in What Lies Beneath, the character that is seeing these weird little things happening around the house that is starting to screw with his sanity and he starts to insist, ‘I’m seeing a ghost, and his spouse thinks he’s nuts. So I always like that. That’s Michelle Pfeiffer in What Lies Beneathwhich is a movie I love.”

The finale of  “Chucky” Season 3: Part 2 airs Wednesday, May 1 on USA & SYFY.

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