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‘Lost Planet 3’ Review: Left Out In The Cold

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Lately, Capcom has seemed unsure of what to do with their games. Resident Evil is scary, then it’s not, then it is. The “more mature” (read: grey, brown and gritty) Dead Rising 3 is searching for the elusive “Call of Duty” gamer. Now, Lost Planet, a series that started out as a moderately serious third person shooter turned wacky co-op uber-boss brawler in Lost Planet 2, is going serious again. Capcom seems to have lost quite a bit of confidence, unsure of which direction to take their games, and the result has been an increasingly fragmented fan base.

But this isn’t a critique on Capcom’s unusual business decisions, it’s a review of Lost Planet 3. Let’s see how it turned out.

Lost Planet 3 takes place on the frosty, Akrid-infested planet of E.D.N. III. It’s set before the events of the first two games, so the planet is still very much in the middle of an ice-age. This means there aren’t any lush jungles or arid deserts seen in Lost Planet 2, and a sore lack of variety in the environments overall.

The game follows Jim Peyton, a contract worker and newcomer to E.D.N. III who just joined the Neo-Venus Construction company, or NEVEC, so he can support the wife and child he left on Earth. Jim’s job as a Utility Rig pilot is to brave the planet’s harsh weather and hostile inhabitants to mine its precious thermal energy, which NEVEC is looking to use as a solution to the growing energy crisis on Earth.

I immediately fell in like with Jim, a hard-working blue collar man who only wishes to work hard enough to provide for his family. He’s a guy that’s easy to relate to. It was a little jarring at first, seeing a realistic and wholly likable guy in the follow-up to Lost Planet 2 — a game that was void of even one relatable character.

The one-sided video logs sent between him and his wife ended up being one of the most interesting things about the game. I looked forward to seeing the next one, because they felt real and made me care for Jim as a character. While the game spends more time developing some characters over others, as a whole, Lost Planet 3 has a very strong cast.

The story and characters are strong enough — it’s in the mechanics where Lost Planet 3 really stumbles. There were a plethora of odd design decisions that could have made the game less frustrating. For example, the “umbilical tether” between Peyton and his Rig, which gives him radar, ammo counter, etc. Basically, when you’re near your mech, you have a HUD. However, when you stray too far from your mech, you lose it all.

The grapple hook — one of my favorite things about Lost Planet 2, because of how fun and easy it was to use — has been dumbed down quite a bit. Now, it’s for situational use only, meaning you can’t use it when you want. If a ledge can be grappled, you can do it, but you’re not longer free to use it whenever you like. The auto-grapple feature has also been removed, so if you fall from a cliff and don’t press a button, you’re a goner.

The combat needs a lot of work. The guns don’t feel very substantial, even when they’ve been upgraded, and the aiming is floaty. It isn’t finely tuned to the level it we’ve come to expect from third person shooters, and this can make the (many) areas where it’s you and a couple dozen Akrid far more frustrating than they should’ve been.

Jim’s arsenal of weapons is largely a mixed bag, with some weapons — like the fantastic pistol — that really stand out, and a few that do so for all the wrong reasons. Lost Planet 3 has, hands down, the worst shotgun I’ve used in a video game. The melee attack, too, is a mess, in that it’s an entirely pointless addition to Peyton’s arsenal.

What really doesn’t help this is the dull selection of enemies. If anything, the Lost Planet series is known for its creative array of monsters, so it’s a little alarming that Lost Planet 3 falters so horribly in this department. The Akrid range from the familiar — like the three-legged Sepia and roly poly-esque Dongo — to the nonsensical, which includes lightning spewing wasps that explode when slain.

Where it felt like Lost Planet 2 threw out a new enemy every ten minutes, Lost Planet 3 introduces them significantly more slowly. It’s this fact and all of the above that makes the combat in this game a laborious and often unrewarding slosh from one level to the next.

Developer Spark Unlimited has decided to take a more open world approach to the series with this installment, introducing side quests which can be acquired by chatting with various important NPCs that have been scattered about the main base that serves as the hub world.

Completing the tasks that are given to you is optional, but the rewards can be hugely beneficial, as they can include large caches of thermal energy — the form of currency on E.D.N. III — new equipment and upgrades, among others. Sadly, the side quests aren’t very good, with a majority of them forcing you to backtrack through a previously explored area for something or the incredibly annoying “go here and kill X amount of X” quest that’s the bane of many an MMO player.

Lost Planet 2 was far from a perfect game, but if there’s anything it did really well, it’s the scale. Hopping in a giant mech to take out an even larger Class Whatever Akrid was so much fun. In Lost Planet 3, your Utility Rig is your home away from home. It’s a powerful mech that will save your life more than once, and for the most part, its a positive addition to the game.

With that said, I can’t help but feel like its potential is never fully realized. The Utility Rig is a critical feature in this game, but I never had any real fun using it, nor did I feel powerful striding across the frozen planet in one.

If you find yourself craving that distinctly Lost Planet flavored multiplayer, fear not, as Lost Planet 3 has four multiplayer modes to keep you occupied when the campaign just isn’t enough. In Akrid Survival, two teams of three players compete to survive against waves of Akrid, before fighting each other in a death match. The other three modes split players into two teams of five. In Extraction Mode, teams must extract the most thermal energy in a certain amount of time, Scenario Mode tasks teams with random offensive or defensive objectives and Team Deathmatch is pretty self explanatory.

Lost Planet 3 replaces the zany four-player co-op of its predecessor with a stellar story, relatable characters and a solid suite of competitive multiplayer modes. Narratively, it’s a huge, bounding leap forward, so if you’re the type of gamer who prefers solid storytelling over finely tuned gameplay, you might not mind the change. However, if you enjoyed the mad brilliance that was Lost Planet 2’s weird, comical world and epic Akrid boss fights, you may find this entry more than a little disappointing.

The Final Word: Lost Planet 3 has heart. The story and characters might be enough to keep you engaged, but the repetition and toned down scale may be a turn off for some fans.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Interviews

“Chucky” – Devon Sawa & Don Mancini Discuss That Ultra-Bloody Homage to ‘The Shining’

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Chucky

Only one episode remains in Season 3 of “Chucky,” and what a bloody road it’s been so far, especially for actor Devon Sawa. The actor has now officially died twice on screen this season, pulling double duty as President James Collins and body double Randall Jenkins.

If you thought Chucky’s ruthless eye-gouging of the President was bloody, this week’s Episode 7 traps Randall Jenkins in an elevator that feels straight out of an iconic horror classic.

Bloody Disgusting spoke with series creator Don Mancini and actor Devon Sawa about that ultra-bloody death sequence and how the actor inspires Mancini’s writing on the series. 

Mancini explains, “Devon’s a bit of a muse. Idle Hands and Final Destination is where my Devon Sawa fandom started, like a lot of people; although yours may have started with CasperI was a bit too old for that. But it’s really just about how I love writing for actors that I respect and then know. So, it’s like having worked with Devon for three years now, I’m just always thinking, ‘Oh, what would be a fun thing to throw his way that would be unexpected and different that he hasn’t done?’ That’s really what motivates me.”

For Sawa, “Chucky is an actor’s dream in that the series gives him not one but multiple roles to sink his teeth into, often within the same season. But the actor is also a huge horror fan, and Season 3: Part 2 gives him the opportunity to pay homage to a classic: Kubrick’s The Shining.

Devon Sawa trapped in elevator in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Devon Sawa as President James Collins, K.C. Collins as Coop — (Photo by: SYFY)

“Collectively, it’s just amazing to put on the different outfits, to do the hair differently, to get different types of dialogue, Sawa says of working on the series. “The elevator scene, it’s like being a kid again. I was up to my eyeballs in blood, and it felt very Kubrick. Everybody there was having such a good time, and we were all doing this cool horror stuff, and it felt amazing. It really was a good day.”

Sawa elaborates on being submerged in so much blood, “It was uncomfortable, cold, and sticky, and it got in my ears and my nose. But it was well worth it. I didn’t complain once. I was like, ‘This is why I do what I do, to do scenes like this, the scenes that I grew up watching on VHS cassette, and now we’re doing it in HD, and it’s all so cool.

It’s always the characters and the actors behind them that matter most to Mancini, even when he delights in coming up with inventive kills and incorporating horror references. And he’s killed Devon Sawa’s characters often. Could future seasons top the record of on-screen Sawa deaths?

“Well, I guess we did it twice in season one and once in season two, Mancini counts. “So yeah, I guess I would have to up the ante next season. I’ll really be juggling a lot of falls. But I think it’s hopefully as much about quality as quantity. I want to give him a good role that he’s going to enjoy sinking his teeth into as an actor. It’s not just about the deaths.”

Sawa adds, “Don’s never really talked about how many times could we kill you. He’s always talking about, ‘How can I make this death better,’ and that’s what I think excites him is how he can top each death. The electricity, to me blowing up to, obviously in this season, the eyes and with the elevator, which was my favorite one to shoot. So if it goes on, we’ll see if he could top the deaths.”

Devon Sawa as dead President James Collins in Chucky season three

CHUCKY — “Death Becomes Her” Episode 305 — Pictured in this screengrab: Devon Sawa as James Collins — (Photo by: SYFY)

The actor has played a handful of distinctly different characters since the series launch, each one meeting a grisly end thanks to Chucky. And Season 3 gave Sawa his favorite characters yet.

“I would say the second one was a lot of fun to shoot, the actor says of Randall Jenkins. “The President was great. I liked playing the President. He was the most grounded, I hope, of all the characters. I did like playing him a lot.” Mancini adds, “He’s grounded, but he’s also really traumatized, and I thought you did that really well, too.”

The series creator also reveals a surprise correlation between President James Collins’ character arc and a ’90s horror favorite.

I saw Devon’s role as the president in Season 3; he’s very Kennedy-esque, Mancini explains. “But then given the supernatural plot turns that happen, to me, the analogy is Michelle Pfeiffer in What Lies Beneath, the character that is seeing these weird little things happening around the house that is starting to screw with his sanity and he starts to insist, ‘I’m seeing a ghost, and his spouse thinks he’s nuts. So I always like that. That’s Michelle Pfeiffer in What Lies Beneathwhich is a movie I love.”

The finale of  “Chucky” Season 3: Part 2 airs Wednesday, May 1 on USA & SYFY.

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