Quantcast
Connect with us

News

‘DreadOut: Act 2’ Review: Blast from the Past

Published

on

There’s an unsophistication about the DreadOut universe that’s at once both endearing and disappointing.

Like its predecessor, DreadOut: Act 2 is an unapologetic love letter to a now bygone era of survival horror, a time of clunky controls and claustrophobic camera angles. It’s likely it’s no coincidence that playing the latest chapter in the DreadOut series evokes memories of those stellar games of yesterday; Fatal Frame/Project Zero, Deadly Premonition, Silent Hill… they’re all echoed here, some more successfully than others.

The story picks up on the heels of the opening Act, and once again we fall into the dainty feet of the silent (and unnervingly unemotional) protagonist Linda, an Indonesian schoolgirl who falls unwittingly into a school-field-trip-gone-wrong trope.

Though the first Act 1 was a strangely solitary affair, in Act 2 we’re united – albeit briefly – with our erstwhile colleagues, which helps pack a little flesh on the otherwise bare bones of a storyline. For though predecessor Act 1 was less than successful in delivering a tangible narrative, Act 2’s tale is little more detailed, unfurling a storyline that’s cliched but intriguing nonetheless.

Again, the scant clues you collect during your exploration shed a little light on the mystery, and though the game deploys a number of horror game cliches and cheap jump scares, the design of your enemies – from their appearance to their backstory – is delightfully detailed, complemented further by competent sound design that packs more punch than the visuals alone could hope to deliver.

DreadOut2_2

But whilst the detailed ghost graphics offer insight into developer Digital Happiness’ design competency, the subtle palette of blues, greys and blacks and Scooby-Doo-esque backdrops are instantly forgettable, which is a shame, given how much scope there was to expand on exposition through environment.

That said, the handful of interactive, puzzle-y touches – using reflective surfaces and props to catch incognito ghosts, or a twist to the perceived safety of your purgatory status for instance – were expertly crafted, again intimating that this indie studio may be capable of more than its currently delivering.

Whilst the combat mechanic remains chiefly unchanged from the previous chapter – again, like Miku’s Camera Obscura from Fatal Frame, you must use your cell phone or clunky SLR to capture and banish the spirits – I did enjoy the variation. Each enemy-type boasts its own unique weakness, which means much like Zelda dungeons of old, you’ll need to suss out each one’s achilles heel, revising your combat strategy on the fly and carefully surveying your environment for tools and clues.

Oh, and don’t forget your ghostpedia: despite it’s horrifying generic name, its a valuable resource, and may provide tips and hints on how to defeat your folklore foes.

The trouble is, like the opening instalment, DreadOut Act 2 is just a tad too shallow an experience.

Satisfying stories can save glitchy graphics, and beautiful backdrops can sometimes detract from a shallow story, but in this case, we’re cursed with neither scenario. It’s not awful, but it’s not all that good, either. Though steeped in Indonesian folklore, there’s little here that sets it apart from older – and, in many cases, better – games that came before, and the rich lore is barely explored, let alone fully exposed.

DreadOut2_3

Linda’s nonno-syllabic nature means we rarely know how she feels, and as such you play with a peculiar detachment which alienates you from your protagonist. Unflinching in her observation of the horrors around her – and seemingly unaffected by the fates of her friends – Linda’s stoicism is unfitting at best and uncomfortable at worse. For how can you be expected to care about her when she fails to care about anyone else herself?

The WTF moments – say, the mysterious 30 foot high woman floating in air, and some of the latest encounters with the our friend the Woman in Red – are the few things that save the game from what would otherwise be a very lacklustre offering indeed.

If DreadOut: Act 2 had captured some of the intrinsic intrigue of the heyday of survival horror, had told a retro story in a new, challenging way or even stuffed its world with plentiful narrative clues that rewarded off-the-beaten-path exploration, I’d be more forgiving. As it stands, the game offers good value for money (if you’ve bought Act 1, Act 2 is available at no extra charge) and is short enough that you’ll probably complete before feeling bored.

Yup. I’m using the game’s shortened playtime as a positive here.

If you’re a fan of Fatal Frame et al, I’d be surprised if you didn’t enjoy a few hours of exploration with Linda. But just don’t come in expecting any contemporary twist here. It plays, looks and feels just like a fifteen-year-old PS2 horror title, but with little in the way of the puzzles or combat that so defined the genre. It lacks complexity and depth in both story and approach, leaving me straddling a no-man’s land of neither love or loathing.

Final Word: Play it or don’t play it – I don’t think your life will be drastically affected one way or the other, I’m afraid.

DreadOut2_1

YTSub

Vikki is a freelance games writer with a penchant for Yorkshire Tea, Ben & Jerrys and the eff word. She's Big Boss at Silentheaven.com and GGSGamer.com and a rabid Silent Hill, Halo, MGS and Mass Effect obsessive. Don't say that you weren't warned.

2 Comments

News

‘Hellraiser: Resurrections’ – BOOM! Studios Event Unleashes Five Brand New One-Shot Comics [Exclusive]

Published

on

BOOM! Studios recently announced that three classic Clive Barker Hellraiser comic books are coming back to shelves, and we’ve got another exciting exclusive for you today.

Bloody Disgusting can exclusively report that BOOM! Studios will return to the labyrinthine horrors of Clive Barker’s legendary Hellraiser universe with five all-new one-shots this Fall!

A brand new generation of creators will explore the untold corners of Clive Barker’s infernal mythology, revisiting iconic Cenobites while introducing terrifying new stories that expand the boundaries of the Hellscape itself with Hellraiser: Resurrections.

Each week through the month of September, a new chapter of damnation arrives, revealing the forces gathering in the shadows. The descent begins with HELLRAISER: RESURRECTIONS – NEW WOUNDS #1 from writer Mike Costa and artist Paco Camallonga as they draw readers into the hedonistic world of Hellraiser.

When an investigation into the mysterious Puzzle Box goes sideways, the gateways to Hell open anew.

Then, hear the unmistakable chattering of death itself in HELLRAISER: RESURRECTIONS – THE ONANISTIC RITUAL #1 from writer Zac Thompson and artist Gavin Mitchell.

The Chatterer bares his teeth for a brand-new mission. His goal? To reclaim his rightful place as the right hand of the Hell Priest himself!

Next, venture deeper into the hierarchy of Hell with HELLRAISER: RESURRECTIONS – THE DEEP GOSPEL #1 from writer Tini Howard and artist Jenna Cha.

The Female Cenobite was dead. Or close to it…until the Engineer found her. But when she rejects the Engineer’s plans for her remaking, she’s cast down into the harrowing Nidus: the place where the larval stage of Cenobites fight to survive. She’s been here before and made it out alive—and she’ll do it again.

The horrors continue in HELLRAISER: RESURRECTIONS – HELL’S COUNCIL #1 from writer Nero Villagallos O’Reilly and artist Francesca Ciregia.

We saw the fall of Butterball at the end of Hellbound: Hellraiser II. Now we’ll witness his rise as the wounded Cenobite is taken in by a mysterious do-gooder who slowly nurses him back to health, all while worming her way into his brain…and maybe even his heart?

Finally, the event culminates with HELLRAISER: RESURRECTIONS – THE RETURN OF THE PRIEST #1 from writer Sarah Gailey and artist Alessio Avallone.

Caught in the sensory deprivation of Middle Hell, Elliot Spencer suffers the worst fate: no feeling at all. When the glory of Leviathan’s light finally sears through him, granting him the gift of pain—it’s revelatory. The Hell Priest must journey to remake himself and gather his Gash once more to bring the cherished blessing of pain to all that deserve it.

From fresh visions of beloved Cenobites to horrifying new revelations hidden within the depths of Hell, Hellraiser: Resurrections serves as both a celebration of Clive Barker’s enduring mythology and the first chapter of an exciting new era for the franchise. The series kicks off a new publishing initiative that will bring a new Hellraiser ongoing series and miniseries to life through 2027.

Hellraiser: Resurrections begins this September with five weekly one-shots from BOOM! and distributed by Penguin Random House. You can preorder the series at your local comic shops and digitally through major content providers, including Kindle, iBooks, and Google Play.

Continue Reading