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New ‘Resident Evil Village’ Concept Art Traces The Origins of Lady Dimitrescu And Family

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It’s about that time for your Resident Evil Village fix. Luckily, IGN has a little something for you in the form of some new concept art for the upcoming Survival Horror ditty.

In addition to Village‘s art director Tomonori Takano sharing some concept pieces, he also once again dished on Lady Dimitrescu. To add to his previous reveal about her height, Takano has revealed that the towering vampire’s shoe size is 44 cm (17.3 inches), which is almost double the average women’s shoe size. Takano designed Lady Dimitrescu’s shoes based on a real pair of high heels, which he scanned and then digitally resized to match Dimitrescu’s height.

And yes, he provided a picture of the shoes.

In addition to shoes, Takano also talks about the origins of the villainess (in addition to the previous Morticia Addams/Elizabeth Báthory info), saying that the team initially had Resident Evil 7‘s Mia “and made her wear a dress and hat” in their early tests. “I thought that this would be enough to give her a ghost-like quality, but we couldn’t make her feel scary. Then, we decided to make the character model much larger. That was the beginning of Lady Dimitrescu.”

From there, Takano and director Morimasa Sato began developing the idea to create a castle environment for Dimitrescu, which originally was entirely populated by women. “The original concept was a castle populated only by women,” Sato recalls. “We tried a lot of different things in order to make the Countess scary and feel like a boss character. There were ideas to make her more creature-like as well, but in the end we felt that a towering woman was the most simple yet powerful thing we could do.”

To check out the rest of the interview, you can hit up the link above. Resident Evil Village arrives May 7 for the PlayStation 5, PlayStation 4, Xbox One, Xbox Series, PC via Steam, and Stadia.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

‘Morbid: The Lords of Ire’ Bumped Up to May 17 Release, Adds Xbox One Support [Trailer]

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Publisher Merge Games and developer Still Running have announced a release date bump of May 17 for their horrorpunk action-adventure title Morbid: The Lords of Ire. The follow-up to the 2020 Lovecraftian RPG Morbid: The Seven Acolytes was originally set to release on May 23 for PlayStation 5, Xbox Series, the Nintendo Switch, and PC via Steam and Epic Games Store.

Accompanying the release date change is a new trailer, as well as news that Morbid: The Lords of Ire will be getting support for Xbox One, allowing last-gen players to get in on the fun. The game will also see a physical edition heading to PlayStation 5 and Nintendo Switch, with pre-orders available now.

Morbid: The Lords of Ire invites players to risk madness venturing through a revolting hell as the Striver of Dibrom. You must fight across tortured landscapes in an all-new 3D perspective in order to defeat the returning five Lords of Ire, slaughtering hideous creatures using a range of vicious weapons, equipment and blessings.

How you approach combat in Morbid: The Lords of Ire can have a dramatic impact on the world around you. The Lords of Ire builds upon the sanity system from Morbid: The Seven Acolytes, whereby succumbing to insanity can grant incredible power, but at great personal risk, and will dynamically change how you perceive the world around you.

The demo for The Lords if Ire is still available on PlayStation and Steam.

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