Some Very Exciting ‘The Evil Within’ Details Trickle Out!

EvilWithinDeets

If you’re only just getting here, Shinji Mikami’s mystery survival horror project Zwei was officially revealed as The Evil Within. We’ve seen a particularly unsettling trailer and a batch of awesome screens, but actual details are scarce. We know it’s a survival horror game with action horror elements, loads of puzzles, an emphasis on item conservation, and that it’s coming to the PS3, Xbox 360, PC and next-gen consoles. It might also be the last game Mikami directs.

Thanks to a few savvy people on NeoGaf, we now know more about this game. Details after the break.

The following details were gleaned from the Japanese press release for The Evil Within — titled Psycho Break there — by user Dusk Golem.

Let’s start with a bit on the game’s story. The lead character is Sebastian, he sounds like a detective, and he has a partner (possible co-op?). During a murder investigation, Sebastian discovers the cause of the rime might be of the supernatural persuasion, and soon his fellow officers start dying. He gets knocked out, and when he comes to he finds himself in a twisted world where “monsters roam free.”

For the most part, fans seem to be pretty excited about this game. There are a few that have been vocal in their worries that this will be more action than survival horror (ugh) but Mikami and his Tango Gameworks studio are hard at work on balancing the two. Judging from the screenshots, The Evil Within uses a Resident Evil 4 style camera angle, combat, and even a few of the enemies look inspired by the game. With that said, they’ve also invested a lot into giving the player limited resources, lots of puzzles to solve, traps to evade (or use against your foes), and truly terrifying situations to endure.

Best of both worlds, right?

The game uses id Tech 5 — the same engine used to power Rage and the upcoming Doom 4. The devs say they’re pushing the engine and using state-of-the-art lighting.

Perhaps the most intriguing feature to be announced are what’s currently being referred to as “distortions.” These are random events that can happen anywhere at any time. They can change enemies, objects, or the environment itself. It obviously depends on exactly how these distortions are used, but this could add an element of unpredictability to the game and make each experience unique, making the game itself more replayable.

Last but not least, you are being hunted. Now, this probably shouldn’t come as a surprise. A lot of horror games, especially recent ones like Amnesia and Slender have put you in a terrifying environment where you’re being hunted by something. My guess is that freaky four-armed blood witch is what’s hunting you, but there’s no way to no for sure yet. One thing that is certain, at least for me — this game looks amazing.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

  • Blood-Sicles

    Love the story, love the screens. They can fire their marketing team- I’m beyond sold on this game. I’m still incredibly happy that a big, respected studio like Bethesda is publishing an original survival horror game. I’ll bitch slap anyone I catch trying to grab a mildly-discounted used copy of it when it comes out.

    • Adam Dodd

      I’ll hold them down so you can really wail on them.

  • DarrelDreadful

    Well if all that is so, this game is definitely taking steps in the right direction. I dont know the last time I played a game that genuinely creeped me out, but watching that trailer alone made me uneasy like I should check under my bed tonight or something lol

    • Adam Dodd

      Did you play Amnesia: The Dark Descent? If you want a creepy and often terrifying experience, that offers plenty of both. Outlast is another promising horror game that I’ve heard compared to Amnesia on more than one occasion by those who have played it. (It releases on PC this summer.)

      • spartan87

        While I greatly enjoy Amnesia, it was scary as hell, the one problem I had with it was that for me at least the tension wore really thin after a couple hours. Once you realize that it’s the same thing (scary monsters coming, run and hide) for most of the game, it doesn’t have as strong of an effect. Don’t get me wrong though, that trip in the flooded cellar hopping on debris to stay out of the water to avoid the invisible beastie is still one of my top 10 scariest gaming moments ever.

  • ThunderDragoon

    I’m so excited for this. It’s gonna be so awesome.