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‘Wolfenstein: The New Order’ Review: Death With Depth

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Written by Vikki Blake, @_vixx

This review is late.

I hate being late.

The lateness wasn’t anything to do with the difficulty, or the content, or anything like that. I didn’t take offence at the gore or the narrative or any of the things deliberately constructed to gross you out (the more gross the better, amirite?).

The problem was, despite the many good (and bad) FPSs I voluntarily subject myself to on a weekly basis, this game made me sick. Like: SICK sick. Motion sickness hit me so often – and so badly – it’s taken me three times as long to plough through the campaign than usual. So take this as a friendly warning: if you’re occasionally motion-sick, this game just might make you barf. And if you’re regularly afflicted – well, don’t even try it. Seriously.

Anyway. Now we’re here, let’s get on with the frickin’ review.

In the polished world of AAA shooters, it’s tempting to gloss over the realities of war.

The cyclical debate of video-game violence often drags out a FPS or two at which to wag a disappointed finger, and a casual glance the Top 20 game chart in any store is all you need to see, right there in its day-glo glory, our industry’s obsession with the glamorousness of war.

When we pepper wave after wave of enemies with bullets in the repetitious humdrum of everyday shooters, as limbs fly through the air and blood splatters the earth, it’s easy to forget what we’re actually doing: mowing, maiming and murdering every day folk, usually fighting at the behest of governments.

Which is exactly what’s happening in Wolfenstein: The New Order. At least at face value, anyhow.

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It’s 1946. The Second World War is presented in it’s true technicolour and terrifying glory. You play once again as BJ Blazkowicz, a US military sergeant tasked in taking out General Strasse (affectionately nicknamed “Deathhead”) and as you just might anticipate, not all goes entirely as planned …

Forced into a dead-end – and then a horrifying decision that pushes your storyline down one of two scenarios – you’re knocked cold. When you finally come to it’s 1960, and the world is a very different place from the flower-power ‘60s as we once knew them. In fact, everything’s different; in this reality, the Nazis won the war … and we’re all paying the price.

It’s here where the game takes time – and some pride, I would think – in setting the tone of the tale and exemplifying the horror of life inside enemy lines. Institutionalised and incommunicative, Blazkowicz can do nothing when the neighbourhood Nazis come callin’ and raze the place – and all inhabitants within it – to the ground.

It’s brutal and it’s bloody but it’s oh-so effective.

Blazkowicz escapes – just – with nurse and eventual love interest Anya at his side, taking refuge with the latter’s grandparents. As is usually the case, our protagonist swears revenge through clenched teeth and bloodless lips and we’re off, shooting everything and anything stupid enough to fall into the path between us and the captured Resistance party we’ve sworn to liberate.

Does this push the boundaries of interactive storytelling? Well. No – not really. But whilst the dialogue is a smidge cheesy and predictable, and the narrative falls just on the wrong side of cliched, the attention to detail – which includes not just the visual environments but also a surprisingly rich backstory too – weaves an effortless brilliance through an otherwise been-there-done-that experience.

There’ll be Wolfenstein touches that you’ll remember from games gone by; pick’n’switch weaponry, degradable (but plentiful) armour, power-ups and health packs scattered along the way. When you’re not battling soldiers you’re battling weird-ass robot wolf mech things, and when you’re not doing that you’re mostly likely taking out towers, tanks and/or helicopters.

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It’s formulaic and lacks some originality, but don’t confuse that with being a bad thing; they say variety is the spice of life, and when it comes to Wolfenstein: The New Order, they’re not wrong. There’s just enough here to keep the gameplay from becoming stale – although you might occasionally find that the pacing stutters to a stop if/when you stop to scour around for ammo or armour.

The AI responses well, and whilst it’s easy to feel overwhelmed by the sheer number of combatants, take heart that there’s plenty of space and resource around you – just use the environments creatively and shift position often (and carefully). The cover mechanic responses just as it should, and there’s a veritable smorgasbord of weapons from which to choose – keep an eye on the ground for discarded guns and experiment to your heart’s content.

Interestingly, you can also take a more stealthy approach. No, it’s not quite the full Metal Gear-Solid-esque stealth experience, but it’s a perfectly competent alternative to otherwise bursting in, all guns blazing. And for those of you seeking a more cerebral experience, be sure to sweep your surroundings thoroughly; there’s many nuggets of story-mining gold secreted along the way. Keep your eyes open so you don’t accidentally slip past a hidden code or document that might add flesh to that narrative bone.

The Final Word: Whilst Wolfenstein: The New Order might not be the most thought-provoking title you’ll ever play, write it off as a generic shooter and you’ll be doing it a disservice: there’s a depth here seldom touched by your everyday shooter.

Don’t get me wrong – you can push on through in a hail of bullets and be none the worse off for it. But this is a story that deserves to be told.

Yes, it’s repetitive and whilst it occasionally suggests that your options are wide and varied, it’s essentially an shoot-em-up on-rails experience – but that’s not necessarily always a bad thing, is it?

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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‘Hungry’ Review – Finally, a Film Brave Enough to Call Out Hippos for the Monsters They Truly Are

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Hungry Review

When it comes to the animal attack subgenre of horror, there’s a hierarchy of sorts with the wildlife in question. Killer shark movies are easily the most ubiquitous, while alligators/crocodiles, dogs, bears, and snakes probably lead the rest of the pack.

It’s often worth paying attention, though, when a filmmaker targets a more atypical animal threat, including the likes of Jonathan King’s Black Sheep or Juan Piquer Simón’s Slugs. A new contender rumbles its way onto the screen this month, and while we all grew up thinking hippos are rotund cuties, the truth is far more frightening – this hippo is Hungry.

Sistine (Madison Davenport) and her best friend, Hannah (Olivia Bernstone), are enjoying a vacation in New Orleans, hoping to drown out their troubles back home. They sign up for an early morning bayou tour known for its alligator sightings and are joined by four other tourists and the boat’s skipper, Rodrigo (Michel Curiel). An uneventful trip sees Rodrigo take the group off the beaten path, but when an animal in the water capsizes their boat, the group finds themselves trapped in the swamp by something unexpected and deadly.

It’s a hippo. There’s a hippo in the bayou, and it’s not happy about all these pesky people.

From Joy Houck’s Creature from Black Lake to Walter Hill’s Southern Comfort to Adam Green’s Hatchet, the movies have warned us time and again not to go into the swampy bayous of Louisiana. Those cautionary tales are appreciated, though, as bigfoot, inbred hicks, and undead serial killers are a very real threat. But hippos? In the bayou? Well, that just seems silly.

And yet, Hungry plays its blubbery, big-toothed threat with deadly seriousness, and it’s all the better for it. “But Rob,” I can already hear some of you saying, “just yesterday you reviewed the new shark attack film, Chum, and said it suffered from taking itself too seriously. What gives?” For one thing, you’re misquoting me, but more importantly, the reference there was more of an observation on the animal attack subgenre successes as a whole. The “fun” ones tend to succeed more often than their more serious counterparts, but a dramatic and thrilling time can still be found with filmmakers who know what they’re doing.

Chum may be serious, but it’s also poorly written/performed, lacking in any degree of tension, devoid of personality, and so on. By contrast, Hungry lets its suspense build on the backs of engaging characters, good performances, and believable writing. Only one of its ensemble is obnoxious – a major feat for this kind of film – but even then, their motivations are both well-written and understandable.

The rest of the characters are people you’d be happy to see survive the night, and rather than looking forward to the next kill, director James Nunn and his cast leave us uncertain and nervous about who’s going to go belly up. The nervous business traveler wanting to get back to her kids? The family of three celebrating lost loved ones while on their vacation? Joaquim de Almeida’s Walker, an old hunter, is introduced saying, “The only cute hippo is a dead hippo,” so you pretty much know where he’ll end up.

To that end, the film teases out its hippo’s first appearance until well into the ninety-minute running time. We get ripples and splashes, but it’s only around the midway point that we get our first real look at the beast, and it looks fantastic. Nunn goes on to show the hippo in all its glory, and it’s a convincing antagonist brought to life through practical prosthetic effects and digital work. From the ear twitches to the beast’s giant maw opening wide with awe and malice, the hippo’s presence feels part of the action. There’s a tangible nature to it, something practical effects excel at while digital effects sometimes fail to convince of, and both succeed here with quality work from all involved.

While we get brief exteriors early on and some visually appealing drone shots, the bulk of the film unfolds on what looks to be a highly believable, set-dressed water tank (but could very well be an actual location, in which case, kudos to the team). It’s wholly convincing as a section of the bayou, complete with shoulder-high water and arching, twisting trees emerging into the sky. The film was shot in Malta, which is, coincidentally, where Chum was filmed as well.

Nunn, who also wrote Hungry, is now ten films deep into a fairly interesting career as a genre filmmaker. He’s made four movies with Scott Adkins, three of which are certified action bangers (with 2016’s Eliminators in particular being an underrated gem). He dipped a toe into the animal attack subgenre back in 2022 with the aforementioned Shark Bait, and it’s clear he learned some lessons from that endeavor, as its first hour is an engaging, attractively shot feature that sinks fast as soon as its poorly rendered shark becomes a lead character. Hungry improves on every aspect of that film, with its biggest step up being in regard to the effects.

If there’s an area or two where Hungry lacks bite, it’s in both its gore and its ending. There are numerous kills here, but the nature of the attacks and the choices made by Nunn mean none of them result in gory assaults or outcomes. We’re shown the torn apart corpse of an alligator early on, but most of the human kills see them attacked and dragged underwater, leaving nothing but a blood spill behind. Similarly, while the ending encounter satisfies, it still feels like it should have been a bigger confrontation. Neither of these aspects really hurt the film, but a bolstering of the gore and ending antics would have definitely upped the film’s ultimate entertainment value and rewatchability.

When all is said and done, Hungry is a genuinely solid animal attack film that succeeds in making its creature threat thrilling, entertaining, and, dare I say, educational? Title notwithstanding, the film acknowledges that hippos are vegetarians, meaning the five hundred or so people they kill every year – a true fact! – are slaughtered not out of hunger, but out of spite, self-defense, or a desire to play “land orca” while tossing around us fragile humans like we’re little more than seals in the wrong place at the wrong time.

Characters are grounded and engaging, the film moves well between suspense, character beats, and action, and the effects used to bring the hippo to life are highly effective and never feel like distractions. Drop those expectations of a Hungry Hungry Hippo romp, and settle in for a terrific little survival thriller about an angry, angry hippo instead.

Chomp chomp.

Hungry releases in select theaters today, June 3, before arriving on VOD on June 23, 2026.

3 skulls out of 5

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