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Your Guide to the Indie Horror Games of 2015

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We’re in the midst of another golden age of survival horror, folks. The proof doesn’t just lie with the sheer number of horror games that are on the way, but also in the overall quality of the games being released. I’ve spent more time playing indie games in 2014 than I ever have before, because indie devs finally have easy access to the tools and platforms, like Kickstarter and Steam Greenlight, that make it easier than ever to make games and find an audience for them.

As great as this year has been for fans of the horror genre, I have the feeling it will pale in comparison to what’s in store for us in 2015. We’ve already covered the AAA releases that are on the way, and today we’re going to dive into the indies.

Ashen Rift (PC)

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After a brief hiatus, Ashen Rift has returned to Kickstarter in the hopes of raising enough money to finish what looks like an incredibly promising horror game. Set in a post-apocalyptic world that’s been overrun by monsters, the game follows a man and his dog as they struggle to survive.

Asylum (PC)

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I can’t wait until Asylum finally arrives and I’m able to take it off all of these “upcoming games” lists. Its been in development for a long time, but recent looks at the current state of the game lead me to believe it isn’t that far off. It’s an ambitious title and one of the few adventure games we have to look forward to right now. I have the feeling the wait will be well worth it.

Caffeine (PC, PS4)

As intrigued as I am by the game’s plot, which follows a child who finds himself trapped on a synthetic caffeine mining vessel with some sort of dark presence, I’m not convinced Caffeine will see the light of day. Its developer has tried and failed to crowdfund it three separate times now, leaving its fate in the air for now. It’s too bad, because this game is gorgeous.

The Flock (PC)

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Asymmetrical multiplayer has become an increasingly prevalent feature, especially in horror games. Evolve, Damned, Last Year and The Flock may be signs that this kind of multiplayer has a future in horror, where classic competitive modes have failed (Dead Space 2, Condemned 2: Bloodshot). The Flock revolves around a war between Carriers of light and the Flock, which hunt them. The world already has me hooked, it’s up to the developer to make sure the game is balanced and, even more importantly, fun.

Fran Bow (PC)

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Fran Bow is another horror point-and-click adventure game, like Asylum, though that’s where the similarities end. It has a quirky charm about it that I find really enticing, especially when the game reveals its darker side through the pills young Fran takes. Doing so gives her a temporary look at a gruesome version of the world around her. Switching between the two worlds is fun, but it’ll also be necessary if you’re going to solve its puzzles.

Grave (PC, PS4, Xbox One)

I’ve spent quite a bit of time with Grave, a surreal horror game that, unless I’m mistaken, could be the first of its kind. This is a very strange horror game that’s still very much an enigma to me even after playing both of its demos. Light and dark play an important role in the gameplay, as light is your only weapon against the creatures who inhabit its eerie world.

The Hum (PC, PS4, Xbox One)

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Aliens freak a lot of people out, yet for some reason, horror game developers haven’t exploited that universal fear that all humans have of being abducted in the middle of the night for a quick probing session. The Hum is the first game to try and make aliens scary, and judging by the footage we’ve seen of it so far, they’re on the right track.

Kholat (PC)

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Based on the mysterious disappearances of nine hikers at the base of the base of Siberia’s “Death Mountain” in 1959, Kholat wants to turn a story that’s baffled scientists and unnerved the rest of us into a horror game. It’s a tragic story, but it also happens to be perfect for a video game inspired by it. The circumstanced in which those hikers were found were admittedly horrific, and since their recovery more than half a century ago folks far smarter than I have tried really hard to come up with answers. Perhaps Kholat will provide them.

Last Year (PC)

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The latest addition to the burgeoning sect of asymmetrical multiplayer games is something called Last Year. It pits a group of teens against a masked murderer. The teens must work together to survive, but that won’t be easy when the killer can come from anywhere. I’ve already decided I’m going to be Nick, the nerd, when I play this game. Then I’ll get ridiculously good at the game, impressing all of nerd kind enough that they crown me the Nerd King. But before I can realize that dream, the game needs to raise some money first.

Lethe (PC)

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Lethe is a physics puzzle-heavy first person horror game that follows Robert Dawn, a journalist on a mission to find the truth. His search takes him to an isolated island, and before he can use his journalist powers to uncover its dark secrets, he gets infected by a substance that gifts his hand with psychokinetic powers. It’s an attractive game, and one I’d very much like to get my hands on.

Monstrum (PC)

Like Grave, I’ve already spent a fair amount of time with Monstrum and I’m happy to say I’m nothing but impressed. Massive ships with labyrinthine interiors ruin what little sense of direction I possess, and because the locations of precious items are different every time you play, there’s a decent replay factor here as well as a healthy amount of scares.

Narcosis (PC)

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From a ship lost at sea, we plunge to the murky depths of the ocean below. I still don’t have a clue as to what it is that poses a threat to the diver in Narcosis, you know, other than the definite possibility that Jaws will eat you. That’s assuming asphyxiation doesn’t claim you first when your limited supply of oxygen runs out. I’m sure there’s a more spine-tingling horror waiting for us in this game, but for now, I’ll worry about Jaws.

Outlast 2 (PC, PS4, Xbox One)

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So the talented folks at Red Barrels are working on a sequel to Outlast. I’m not sure what else I can say about it, other than maybe we should all consider saving up for a Depends run once we know when to expect it.

Paranormal: The Town (PC)

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Paranormal: The Town has been awfully quiet lately, but I imagine that’s because the developer behind it is busy working on remaking the original. If you haven’t played Paranormal yet, it’s basically Paranormal Activity: The Game, only it takes way less time for things to get interesting. The Town will take the randomized haunts that made the first to memorable out of the confined quarters of an artist’s apartment and bring them to a small town.

Quadrant (PC)

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In Quadrant, we get to step into the boots of a member of a bio-hazardous waste removal crew that’s been sent into a NASA lab that’s been quarantined when a mysterious substance — possibly alien! — leaks out. Because it’s a horror game, your coworkers get murdered, likely in excruciating ways, by what looks like a giant spider. I say kill it with fire and demand your hazard pay.

ROAM (PC)

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I love me some State of Decay, but it never gave me all of the tools I wanted in a game like that. I want to build bases, fortify them, gather resources to survive, and kick heaps of rotten zombie ass in the process. ROAM is a surprisingly ambitious survival game that offers exactly that, with an emphasis on building kickass anti-zombie fortresses. I’m all in.

Routine (PC)

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I’m never been big into roguelike games, mostly because I’m terrible at them, but I’ll be making an exception for Routine. Ever since we were given our first glimpse of it two years ago, I’ve been practically foaming at the mouth to get my hands on it. It looks terrifying, and it’s also the type of game that doesn’t waste time holding your hand. It won’t be easy surviving against whatever horrors are lurking on that abandoned lunar base, but if Dark Souls has taught me anything, it’s that a difficult game only makes the experience more rewarding.

Scorn (PC)

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Like so many before it, Scorn is a horror game that’s currently looking to find success on Kickstarter. It’s a horror adventure game that takes place in a “nightmarish universe” with a narrative that’s been made to give players the freedom to “give their own interpretation of the events, themes and their role in this universe through exploration and interaction with the game world.”

Stasis (PC)

If Dead Space experimented with a 2D style, it’d look something like Stasis. This game doesn’t just want to deliver an exciting story, it also has the lofty goal of blending AAA graphics with classic, point and click gameplay. It’s also worth noting that Stasis is being scored by Fallout series composer Mark Morgan, so you can be sure it’ll sound great.

Summer Camp (PC, PS4, Xbox One)

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It took awhile to happen, but the slasher genre that so many of us have enjoyed in movies is finally gaining traction in video games. This year has seen the reveals of four slasher games — Last Year, Until Dawn, Summer Camp and Splatter Camp — and there’s a good chance we’ll see most, or possibly even all, of these games release in 2015. We don’t know much about this game yet, but the title alone should offer enough of a hint as to what Summer Camp will be about. Horny teens, a masked killer, fun in the sun cut tragically short by murder and mayhem, etc.

Splatter Camp (PC)

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From the maker of Babysitter Bloodbath (formerly Halloween) comes another Friday the 13th inspired horror game about teens meeting an early end at the hands of a bad, bad man. If it’s anything like the developer’s past work, expect an awesome old school VHS aesthetic.

U55 – End of the Line (PC)

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Subways are inherently creepy places, and I’m not just saying that because of the rat people who call those tunnels their home. U55 – End of the Line wants to remind us of this fact by cranking up the scare factor to 11 as it follows some poor soul who somehow managed to find themselves lost, alone and hunted in the underground.

YTSub

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Comics

10 Great EC Comics Stories Not Adapted for ‘Tales from the Crypt’

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EC Comics Stories tales from the crypt should've adapted
The hosts, or GhouLunatics, of EC Comics.

Tales from the Crypt has been influential in keeping EC Comics alive in the public conscience, even after going off the air thirty years ago. That classic horror show pulled from multiple stables within the iconic comic publisher, but it also didn’t adapt everything. Even the ones the producers did pick weren’t always faithfully retold on screen.

So while it might seem like Tales from the Crypt covered plenty of EC Comics’ works, a lot still remains unadapted.

These ten great stories would have made fine additions to the series.


“Bats in My Belfry!” (Tales from the Crypt)

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When an actor named Harry began to lose his hearing, a friend put him in contact with a special “doctor”. After receiving the gift of super-hearing—a taxidermist implanted a bat’s auditory system inside of Harry—the protagonist learned about his wife’s affair. On top of that, she and her paramour were planning to kill Harry. Of course, they didn’t realize Harry had transformed into a humanoid vampire bat.

Something Tales from the Crypt didn’t do enough of, on account of whatever reason (budget and time restraints seem most likely), was stories about monsters. But Crypt once had the best contacts in the business, so you can bet that were-bat would have been in good hands.


“The Beast of the Full Moon!” (The Vault of Horror)

Tom and his girlfriend, June, were fearful of the werewolf who’d been on a recent murder spree in their area. Tom already suspected his brother Andrew, who may have been infected after a trip to Corocoa. And when Tom had an encounter with the werewolf, he stabbed the creature’s right paw before it could flee. Later, Tom’s suspicions were all but confirmed when he saw Andrew’s bandaged right hand.

So, Tom laid a trap for the monster—a pit—, and he waited nearby with a gun full of silver bullets. One thing led to another, and Tom ended up in the pit with the werewolf. Luckily, someone above shot and killed the beast. That’s when Tom saw Andrew above ground and June in the pit, the latter dead from her gunshot wound.

While Tales from the Crypt did have lycan episodes, like “Werewolf Concerto” and “The Secret”, there was still room for one more. With the comic having such a small cast, though, it may have been too easy to figure out the culprit. But surely someone on staff could have punched up the original story for television.


“Pipe Down!” (The Haunt of Fear)

Lila hated her older husband, Andrew. After beginning an affair with a handyman named Howard, Lila plotted Andrew’s death. She and Howard got away with Andrew’s murder, but now they couldn’t marry for a year; otherwise, it would look suspicious. In the meantime, Lila purchased a pet monkey that was born on the same day that Andrew died.

When Howard found what looked like evidence of Lila having another lover—he spotted a lit cigar and two half-empty glasses—Howard flew into a rage and murdered his girlfriend. That’s when the cops arrived, saying a phone operator reported the disturbance. However, all she heard on the other end of the phone was an animal’s shriek. Once Howard was arrested, Lila’s monkey went back into the house, picked up a book, and smoked a pipe. Just like Andrew used to do.

This story would have fit in with the wackier episodes of Tales from the Crypt. There are quite a few of those—especially later on as the series moved away from the more macabre material. “Pipe Down!” also spices up the typical adultery-and-murder plots that were so common in EC’s output.


“Swamped” (The Haunt of Fear)

Deep in the Okefenokee Swamp, a cannibalistic hermit fed on those who traveled near his shack built over the water. He fed on visiting hunters and then disposed of their remains beneath his home. Anyone who revolted or came after him only ended up in the quicksand. Finally, though, the hermit suffered the same fate as his victims; he, too, slipped into the muddy graveyard below his crumbling shack. Yet now waiting for him were the hungry souls desperate to get back at their killer.

It’s unclear who the writer was behind “Swamped”, but their work here is intense. The insight and colorful descriptions are unexpected for that mere tale of the cannibal who got his just desserts. That kind of writing, along with Reed Crandall‘s artwork, makes this one of the most engaging stories from EC’s horror run.


“The October Game” (Shock SuspenStories)

Mitch, a deeply resentful and growingly mad father and husband, hosted his young daughter’s Halloween party. Kids and other parents soon all piled into the basement. The night of fun then ended with one last parlor game: Mitch passed around the body parts of a witch (an arm, her heart, and so on). One of the young guests assumed these were really things like chicken innards.

Mitch’s wife, Louise, looked for her daughter among the crowd, wondering if Marion was scared. That’s when Louise realized the girl wasn’t there—or alive. She begged everyone not to turn on the lights in the basement, out of fear of them seeing what Mitch had done to her poor daughter. Unfortunately for Louise, her plea was in vain.

Tales from the Crypt usually refrained from child-endangered stories, and it much rather focused on adult characters. But the show also lacked Halloween entries, apart from Season Six’s “Only Skin Deep“. Perhaps the need for Halloween, as a validation of any eerie goings-on, was unnecessary.

This Ray Bradbury adaptation (originally a short found in Weird Tales) is well deserving of a read. It’s a glowing example of suspense storytelling. The comic also never shows a lick of violence, yet it feels incredibly violent.


“Strictly from Hunger” (The Vault of Horror)

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A posse of men stood before a cave, awaiting something horrible inside. One of the men, Doc, explained the uncanny and dangerous creature; he’d seen it before. Doc told everyone about how his patient, Pete, was diagnosed with a malignant, cancerous lump on his arm. There was nothing Doc could do to help him. Pete then sought assistance from an old witch in the mountain. Using magic, she made sure Pete would never die, although his cancer remained intact and unhealed.

Over time, the cancer cells in Pete’s body consumed all his healthy cells. To keep living, Pete turned into a giant blob that ate others’ healthy cells. Back in the present story, the posse fought the emerging creature until it retreated into the cave. The characters all finally blocked the entrance to prevent Pete from ever escaping again.

Obviously, Tales from the Crypt didn’t have the budget to support a story like this one, but imagine if it did. A body horror episode of this degree could have been fantastic, not to mention outright disgusting.


“Marriage Vow” (The Haunt of Fear)

Martin and Eva’s marriage was no longer a happy one. Eva, who’d become controlling and slovenly a few years after their wedding, refused to let Martin out of her sight. “Till death do us part,” she would always say. Eventually, Martin killed Eva; he loosened the wrought iron bars on the balcony where Eva liked to spend time, and she fell to her death. However, Eva didn’t stay dead, as she came back as a zombie intent on honoring the “till death” part of their vows.

EC did more than its fair share of stories like “Marriage Vow”, as did Tales from the Crypt. Spousal murder was pretty common. This comic, though, delivers a strong implication as the zombified wife tells her husband to “come to bed”. That line makes a reader’s imagination run wild.


“Dog Food” (Crime SuspenStories)

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A prisoner named Tom swore revenge on the warden, Lester, after a fellow prisoner was tortured and killed under his command. However, to get past Lester’s voracious guard dogs, so that he could enter his house and kill him, Tom started saving meat from his meals. The other prisoners also contributed to his collection.

Tom set off on his journey to Lester’s dog-guarded house, but he ran out of meat before reaching his destination. So, Tom did the next best thing and fed parts of his own body to the dogs.

Once again, Reed Crandall elevated a gruesome, vengeful story with his realistic style. It’s so lurid. At any rate, it was just too graphic for Tales from the Crypt to adapt—and that’s really saying something here.


“Master Race” (Impact)

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Carl Reissman was on a subway, remembering his “bloody war years” in Germany. Even after a decade had passed, he remained paranoid. And as he spotted a certain other passenger coming his way, a man in all black, Carl became afraid and started running. His mind flashed back to the events of the Holocaust during this “chase”.

Finally, before Carl fell on the tracks and in the path of an oncoming train, he revealed he wasn’t a prisoner in a concentration camp; he commanded one. The stranger in black said to those onlookers, asking what happened; he didn’t even know the victim. This Carl had simply run from him on the platform.

While Tales from the Crypt did occasionally go beyond what was available in their more horror-centric source material—the war-themed Two-Fisted Tales, for instance—it didn’t ever go near Impact. This short-lived series is considered toned down for EC. Even still, that didn’t make “Master Race” any less shocking. It’s a potent entry that wouldn’t have fit in with the Tales from the Crypt show we now know, but nonetheless, it’s a thought-provoking piece of storytelling.


“Forty Whacks!” (Crime SuspenStories)

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A twenty-two-year-old woman named Fanny was frustrated by her parents; they flipped out when she put on makeup. However, when the daughter discovered a mysterious hatchet in her attic, she became possessed by a strange power and did the unthinkable. One after the other, Fanny used that hatchet to kill her parents.

The detective assigned to Fanny’s case was interrupted by his wife and son. The former had an out-there theory: the hatchet belonged to the infamous Lizzie Borden, and it was now capable of causing children to kill their own parents. The detective didn’t buy his wife’s idea, but that was until his entranced son picked up the murder weapon and took a swing at his pop.

Here, EC dipped into historical crime for a ghoulish story that sounds like something out of Friday the 13th: The Series. Maybe it’s a bit in bad taste, but that has never stopped Tales from the Crypt—which is why we love it.

 

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