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‘Resident Evil 0’ HD Review: Creepy Crawlies

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In addition to it’s being one of the more overlooked games in the main series, Resident Evil 0 serves as a good starting point for determining when the series first started developing an interest in leeches. Giving mucous vampire snakes such a prominent role in the game might’ve felt gimmicky — as they did in Resident Evil 5 — had Capcom not been so inventive in their use.

Like any prequel story, anyone who’s familiar with the series will know how it ends, and in this case, the GameCube remake had reminded everyone of that ending when it came out earlier that year. A successful prequel answers questions, fixes problems and puts its own twist on what we loved before. Resident Evil 0 achieved this in a few ways, but it’s most evident in its cast of monsters.

The creepy crawly theme made the enemies seem new enough to be unpredictable and frightening without straying too far from what was established in the game it’s set mere hours before.

With officer Rebecca Chambers as one of the two leads, we finally learned what happened to the members of the S.T.A.R.S. Bravo team that weren’t found dead in the Spencer estate. Pairing Chambers with the former soldier-turned-prison convict and possible serial murderer Billy Coen made for one of the more memorable partnerships in the series.

The “partner zapping” mechanic took that dynamic a step further by giving players the ability to switch between Chambers and Coen so they could experiment with the subtle differences in each play style. Chambers, for example, is a medic so she has a kit to combine herbs in, but her health is low compared to Coen, whose man strength allows him to move heavy objects.

It’s strange how much this has in common with Resident Evil 5, seeing as they’re separated by a an entire series’ worth of games. Leech monsters, a misfit pair of characters who can be played simultaneously and a male co-lead who enjoys pushing heavy objects.

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Both games are even known for what they changed about the inventory, albeit with varying levels of criticism. Resident Evil 5 was lambasted for throwing out the endlessly satisfying grid inventory that was such a delight in the series reboot, even though it wouldn’t have worked in a multiplayer game.

Resident Evil 0 got rid of another series staple when it rendered the static storage boxes obsolete by saving the location of dropped items so they could be picked up hours later. This added a layer of strategy that would not have been available before.

No significant alterations were made to the core gameplay with this remaster, which is only slightly more ambitious than the HD remake we got last year.

The presentation benefits greatly from the added support for 5.1 surround sound, higher resolution textures, and a full 1080p 16:9 widescreen viewing mode that can be reverted to the original 4:3 ratio, should you feel so inclined. I enjoyed the tweaked control scheme, but if it’s not your cup ‘o tea, it can be swapped out for the original controls.

An all-new Wesker Mode puts an exciting and occasionally silly twist on New Game Plus by replacing Billy Coen with the super-powered Albert Wesker from Resident Evil 5, before that hilariously awful volcano bit. Playing through the campaign again as Wesker is kind of a big deal for a series that’s spent a long damn time teasing us with the idea. He’s joined by an evil alternate reality version of Rebecca who plays the same as she did before for some reason.

If you were impressed by last year’s remaster of the Resident Evil remake, this is more of that. It took considerable experimentation — mostly with Resident Evil 4 — for Capcom to find their groove, and since they found it we’ve gotten two of the best remasters in quite some time.

The Final Word: This is another terrific remaster from Capcom that’s easy to recommend if you never played the original, or if you’re merely itching for more classic Resident Evil.

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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‘The Blob’ and ‘Dream Warriors’ Filmmaker Chuck Russell Has Passed Away at 74

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Chuck Russell with Jamie Campbell Bower behind the scenes of Witchboard

All of us here at Bloody Disgusting are deeply sad to learn that The Blob director Chuck Russell has passed away at 74 years old.

Russell’s career began with his directorial debut, 1987’s A Nightmare on Elm Street 3: Dream Warriors.

The multihyphenate film director, screenwriter, and producer is best known for helming 1994 comedy The Mask starring Jim Carrey, Arnold Schwarzenegger actioner Eraser, and adventure spinoff The Scorpion King. The latter served as the first leading role for Dwayne “The Rock” Johnson.

The filmmaker left an indelible mark on horror with his ANOES sequel, 1988’s The Blob, and 2000’s Bless the Child.

Russell’s final film credit is 2024’s Witchboard remake starring Madison Iseman (I Know What You Did Last Summer), Aaron Dominguez (Only Murders in the Building), and Jamie Campbell Bower (“Stranger Things”).

It marked Russell’s return to horror after a lengthy hiatus, and he shared sequel hopes to Bloody Disgusting in an interview ahead of the remake’s release: “I got to design the board with real mystical symbols and things that I know represent good and evil, and where that board takes us if the audiences respond to the film, and I hope they will; I know it’s out there for you guys, but the sequel is a world we’ll get to go a little further. That’s sure the intention.”

He also recently expressed interest in returning to the franchise that began his career.

TMZ notes that Russell passed away at his San Diego-area home.

We send our deepest condolences to Chuck Russell’s family, friends, and fans.

Director, Co-Writer & Producer Chuck Russell behind the scenes of the horror film, WITCHBOARD. Photo courtesy of The Avenue and Atlas Distribution

 

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