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The ‘Mercenaries’ Mode Needs to Come Back to the ‘Resident Evil’ Franchise [Resident Evil at 25]

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“These soldiers have lost their edge. They have forgotten what fear and survival mean. It’s time for them to remember…”

Resident Evil 3’s remake ended up being greeted by a mixed reception, straying too far from what made the original such a unique entry, even if it did have some of that original charm.

My feelings were very much in that camp when I reviewed the game last year. I explained why Nemesis was handled poorly and served the story more than the gameplay. 

It did have a multiplayer component to offer something different at least. Unfortunately, while the asymmetric experience Resident Evil: Resistance looked good on paper, like so many online attempts in Capcom’s franchise, it ended up falling flat rather quickly. Whilst originally writing the review of RE3 Remake and subsequently playing Resistance, it made me want to revisit the original’s bonus mode The Mercenaries, and that, in turn, made me want to write about it.

I’ve written before how I regard the original incarnation of Resident Evil 3 as a fantastic game, one which still holds up today. Its locations, multiple-choices when facing Nemesis, and of course…that first series appearance of The Mercenaries Mode.

Long after I’d moved on to PlayStation 2, I made sure to have a PS1 Memory Card slotted into the second-player port, just so I could load up RE3 and The Mercenaries. It was a special bonus game where you choose from three characters, and you had to get from the tram area, to the warehouse where you began the main game as Jill, shooting through multiple enemies to gain time and money, while racking up combos while rescuing hostages. It all added up to the money and valuable seconds you would earn, and once you reached the end, you were able to purchase a few items.

From Infinite Ammo to the fabled Rocket Launcher, it made you keep replaying it to build up your cash, so you could eventually own it all. Yet even when I did, I still kept coming back, as it was simply too much fun not to.

Once you completed the original game of Resident Evil 3, you were able to access The Mercenaries mode from the main screen. Right away it felt like a departure, as if you’re now in an arcade game, scrolling through the characters to choose from as if you’re about to play Time Crisis.

Here’s who you can choose from at this point, each with their respective items:

Rookie

  • Mikhail Victor
  • Rocket Launcher
  • Shotgun
  • Magnum
  • 18 Magnum Bullets
  • 21 Shotgun Shells
  • Mixed Herb

Normal

  • Carlos Oliveira
  • Assault Rifle
  • Eagle 6.0
  • 90 Bullets
  • 3 Mixed Herbs

Hard

  • Nikolai Zinoviev
  • Handgun
  • Combat Knife
  • 3 First Aid Sprays
  • Blue Herb

I would usually go for Mikhail, mainly because of the satisfaction of the Shotgun and the headshots you could do. But it didn’t matter which character you picked; the difficulty was the same across all three characters, and it simply came down to your skill with the tools available to you. Everything you had learned from your playthroughs as Jill came down to this. Time to earn some money.

A timer would kick in, and from the start, you felt under pressure. Pushed into taking gambles by running past a few enemies to save time and bullets, or to just shoot at some to gain some time and a bit of extra cash. Enemies had a varied value as to how much time you could gain, and how much money it would add to the pot at the end.

A zombie dog would add 4 seconds and six dollars, while a Hunter would earn you 6 seconds and ten dollars. All the enemies would be in locations different to the main game. So when I decided to go to a certain part where the ‘Drain Demios’ would usually be located, I was greeted with the giant spiders.

I had forgotten about this and as I was playing this close-up on a 50” HD TV, it was a shock, to say the least.

Of course, Nemesis appears whenever he likes, which also adds to the intensity of this mode. If you’re lucky/brave enough to defeat him, that’s worth between 10 and 20 seconds, and a massive forty dollars (If you want to find out more about the enemies and their worth, this fantastic wiki gives all the info, including where the hostages can be located).

Resident Evil 4 carried on The Mercenaries tradition.

Hostages were another aspect I had forgotten. There are six in each playthrough. If you rescue them, you gain more time and money, and maybe even an item from them. They’re not required to complete the mode, so you can leave them to fend for themselves, but it’s yet another great addition to a mode that was simply a bonus to the main game.

I loved this mode, and still do. It’s the ultimate example of great bonus content to me. Long after I finished the original playthrough as Jill, Mercenaries kept me going back for more to see what else the mode offered. This was when there was no internet in the house for me, only my trusted magazines of ‘Official PlayStation Magazine’, ‘PowerStation’ and ‘GamesMaster’, each to help guide me through with each character when it really did count.

When the reimagining was announced with RE: Resistance in tow, it was obvious to me that Mercenaries wasn’t coming along for the ride, yet still, I was disappointed that it wasn’t hidden away in there when I played through it for the review.

Capcom seems to have moved on from RE 3 Remake. Resistance is seemingly dead, and its multiplayer successor Re:Verse doesn’t inspire much confidence. So I hope that Capcom tries to bring back this mode again in some way at some point (it has made appearances in several other Resi games since), as it’s another important part of the series history that made it so beloved. It was ridiculous at times, but it was simple arcade-style fun. Story was put aside and the main objective was to get to point A to point T, making sure the combos were racked up, so when you either died or made it to the end, the suitcase of gold coins were ready to be spent on a Rocket Launcher.

Hopefully, Mercenaries returns in some way in the coming years (there’s always that Resident Evil 4 remake), but for now, you may have to head back to the likes of Resident Evil 3, 4, and Revelations 2, and see just how great it can be.

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Editorials

‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom

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Beacon Theatre's The Vampire Lestat Marquee The Vampire Lestat Concert

There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.

The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.

The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.

It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

The Vampire Lestat Rolling Stone Cover

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.

It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim. 

Before the concert started,LeStanswere sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.

To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans,You are the heartbeat of the series.That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.

This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.

The Vampire Lestat's Sam Reid as Lestat at Beacon Theatre.

For most series, a rocknroll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.

The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?

It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.

Now bring on the encore and get this show on the road!

 

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