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‘Still Wakes the Deep’ Gamescom Report: ‘Annihilation’ Meets ‘The Poseidon Adventure’ in 2024

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Still Wakes the Deep

When we sat down for a preview of Still Wakes the Deep at Gamescom, it wasn’t under the circumstances you might expect.

With horror titles like this, you ideally want to experience them in the right conditions. You know, a quiet, dimly lit room with no distractions or reminders of the outside world. That way you can really get lost in the nightmare that the developers have meticulously crafted for you.

That’s not the situation we found ourselves in here though. Instead, we were in the middle of a bustling, sweaty convention centre in Germany, surrounded by bright florescent lights, as well as the chatter of industry professionals networking away, in addition to folk ordering themselves more bratwurst & pretzels.

So it wasn’t a very spooky atmosphere (which obviously couldn’t be helped) and we doubt that even P.T. would have been very effective under those conditions. Yet Still Wakes the Deep managed to get under our skin nonetheless, thanks to its eerie setting, disturbing audio mix and pervasive sense of dread.


Annihilation meets The Poseidon Adventure

Up until now, The Chinese Room’s latest has been shrouded in alluring mystery, with us only having an enigmatic store page description — and an even less enlightening reveal trailer — to go on. Sure, we’ve been able to piece together that it’s a narrative-driven affair (which is a given for the Dear Esther studio), that it’s got a nautical theme, and that there’s some kind of creature-feature element at play, but other than that we’ve been kept totally in the dark.

While our sneak peek hardly constituted as a tell-all expose, it did help to clear some of these things up, with never-before-seen alpha footage and a developer Q&A session.

Before we got to that, however, we were first treated to a quick presentation introducing the game. The plot synopsis here mostly recapped information that’s already out in the public realm: explaining how you play as an offshore worker — based on an oil rig just off the coast of Scotland — who is running away from problems at home. Namely, that his neglected wife is filing for divorce.

When some manner of natural disaster strikes (we weren’t told precisely what form this will take), you’re forced to put aside these domestic concerns and enter survival mode, fending for yourself as the refinery collapses into the sea. Fiery explosions, tempestuous storms, and the structural integrity of your surroundings aren’t the biggest problems you’ll face though, as it also turns out that something terrible has emerged from the watery depths. A hostile and unknown threat that’s out for blood.

Putting it more succinctly, The Chinese Room have a very compelling elevator pitch for Still Wakes the Deep. In their own words, it’s essentially “Annihilation meets The Poseidon Adventure.” On one hand you’ve got the maritime disaster angle, while on the other you’ve got a sci-fi horror story that’s unfolding at the same time. Elaborating upon this idea further, Senior Game Designer for the project, Jade Jacson, said: “We’re trying to exploit a number of different phobias that people might have. Things like heights, drowning, isolation, narrow spaces, the unknown … and of course death”.

Hey, don’t threaten us with a good time.


A Unique Perspective

Next came that alpha footage, which enabled us to see these enticing concepts in action (albeit very briefly).

First of all, we were shown a snippet of the game from before shit hits the fan, as our middle-aged protagonist “Caz” wandered around the oil rig and interacted with his various co-workers. It’s nice to know that there will be actual NPCs in Still Wakes the Deep, instead of just the usual walking-sim trope where everybody is either a disembodied voice over the radio or a distant memory recorded onto an audio log. Indeed, Caz got quite talkative with some of them, and we get the feeling that they’re going to be fully fleshed-out characters. One of the things that really struck us about each member of the crew — whether it was the friendly engineer making ideal gossip, or the cook who was maybe a little too prying into your marital troubles — was their dialect.

As a British gamer, I’m used to hearing American voices coming from most of the characters that I control and, if they are ever from the UK, then they’ll tend to speak with received pronunciation (like geographically-indistinct news readers). On the rare occasion that someone does have a Northern twang, it’ll be because the developers want to illustrate their socio-economic background.

Fantasy RPGs in particular have a habit of employing the Yorkshire accent (like the one used by yours truly) as a kind of shorthand for somebody being of lower status. We’re not the protagonists; we’re beggars, bandits, thieves and nomads.

But in Still Wakes the Deep every single character authentically sounds like they’re from a part of the UK that isn’t London. I think a lot of them were Scottish (others could feasibly have been from the North of England) but their dialect and turns-of-phrase were immediately recognisable to me anyway.

Hearing things like “Shite”, “Ta”, “Slagged off”, “Aye” and disagreements about Barnsley football club coming from the mouths of people on screen was quite a surreal experience, because that’s all so ordinary to me and yet I’m never exposed to it in these horror games. It was relatable and certainly made the rest of the alpha footage hit a lot closer to home.

Speaking of which …


Nightmarish Creatures & Beautiful Horror

Still Wakes the Deep horror

We then cut to a bit later on in the game, as Caz traversed the crumbling facility post whatever disaster has occurred.

Battered by the elements, he had to crawl along steel girders, jump across gaps and clamber over various obstructions in order to get to (relative) safety. It was an exhilarating sequence that seemed to suggest that there’ll be a fair bit of quasi-platforming in Still Wakes the Deep. Not to mention, it also looked incredible from a visual perspective, boasting convincing weather effects and photorealistic details in the environments.

Of course, it’s when Caz finally got inside that things started to kick up a notch. Skulking through flooded sections of the oil rig, he was clearly trying his best not to make a noise, lest he alert the mysterious creature to his presence.

It was a proper stealth section and, unlike with some of The Chinese Room’s previous offerings, there’s apparently real consequences if you’re caught here. On that note, Jacson confirmed that the team have tried to emphasise interactivity a little more this time around, and that they wanted the gameplay to feel “dangerous”.

When we pressed for more detail on this, she confirmed that there is in fact a fail-state and that you can die should the monster finds you. This isn’t going to be one of those walking simulator horror games then — where there’s no jeopardy to speak of — and you will have to try and outwit your pursuer. Jacson added that you will be able to distract it somehow but didn’t let anything else slip beyond that.

Unfortunately, we didn’t get a good look at the elusive beast itself, as it was deliberately hidden from view throughout the alpha footage. What we can tell you though, is that the sound it makes is bloody harrowing.

An uncanny mix of human screams and inhuman shrieking, you can definitely tell where that Annihilation influence has come into play, as the bloodcurdling noise immediately brought to mind that mutant bear from Alex Garland’s 2018 movie. If the abomination producing that unholy racket is even half as frightening as it sounds, then it’s going to be a terrifying enemy to deal with.

In the ensuing Q&A, we asked if Annihilation inspired anything else with Still Wakes the Deep or if it was just the starting-point for the game’s creature. Jascon was again quite tight-lipped on this subject, yet did mention that the team were also looking to replicate the film’s idea of “beautiful horror,” whereby grizzly imagery is rendered oddly beguiling (like with those flower people).

She wouldn’t say much more on that topic, but suffice it to say we were very, very intrigued. Which pretty much sums up how we feel about the entire project now that we’ve finally been given a taste of it.

If it managed to unnerve us amidst the hustle and bustle of Gamescom, then we can’t wait to see how well it’s gonna play once we’re alone at the dead of night, desperately trying not to get caught by that shrieking monstrosity.


Published by Secret Mode, Still Wakes the Deep will be released in 2024 on Xbox Series X|S, PC and PS5. It will also be available at launch on Game Pass.

Still Wakes the Deep gamescom

Opinionated, Verbose and Generally Pedantic. Loves Horror in all of its forms.

Editorials

Silly, Self-Aware ‘Amityville Christmas Vacation’ Is a Welcome Change of Pace [The Amityville IP]

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Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.” 

After a number of bloated runtimes and technically inept entries, it’s something of a relief to watch Amityville Christmas Vacation (2022). The 55-minute film doesn’t even try to hit feature length, which is a wise decision for a film with a slight, but enjoyable premise.

The amusingly self-aware comedy is written and directed by Steve Rudzinski, who also stars as protagonist Wally Griswold. The premise is simple: a newspaper article celebrating the hero cop catches the attention of B’n’B owner Samantha (Marci Leigh), who lures Wally to Amityville under the false claim that he’s won a free Christmas stay.

Naturally it turns out that the house is haunted by a vengeful ghost named Jessica D’Angelo (Aleen Isley), but instead of murdering him like the other guests, Jessica winds up falling in love with him.

Several other recent Amityville films, including Amityville Cop and Amityville in Space, have leaned into comedy, albeit to varying degrees of success. Amityville Christmas Vacation is arguably the most successful because, despite its hit/miss joke ratio, at least the film acknowledges its inherent silliness and never takes itself seriously.

In this capacity, the film is more comedy than horror (the closest comparison is probably Amityville Vibrator, which blended hard-core erotica with references to other titles in the “series”). The jokes here are enjoyably varied: Wally glibly acknowledges his racism and excessive use of force in a way that reflects the real world culture shift around criticisms of police work; the last names of the lovers, as well the title of the film, are obvious homages to the National Lampoon’s holiday film; and the narrative embodies the usual festive tropes of Hallmark and Lifetime Christmas movies.

This self-awareness buys the film a certain amount of goodwill, which is vital considering Rudzinski’s clear budgetary limitations. Jessica’s ghost make-up is pretty basic, the action is practically non-existent, and the whole film essentially takes place in a single location. These elements are forgivable, though audiences whose funny bone isn’t tickled will find the basic narrative, low stakes, and amateur acting too glaring to overlook. It must be acknowledged that in spite of its brief runtime, there’s still an undeniable feeling of padding in certain dialogue exchanges and sequences.

Despite this, there’s plenty to like about Amityville Christmas Vacation.

Rudzinski is the clear stand-out here. Wally is a goof: he’s incredibly slow on the uptake and obsessed with his cat Whiskers. The early portions of the film lean on Wally’s inherent likeability and Rudzinski shares an easy charm with co-star Isley, although her performance is a bit more one-note (Jessica is mostly confused by the idiot who has wandered into her midst).

Falling somewhere in the middle are Ben Dietels as Rick (Ben Dietels), Wally’s pathetic co-worker who has invented a family to spend the holidays with, and Zelda (Autumn Ivy), the supernatural case worker that Jessica Zooms with for advice on how to negotiate her newfound situation.

The other actors are less successful, particularly Garrett Hunter as ghost hunter Creighton Spool (Scott Lewis), as well as Samantha, the home owner. Leigh, in particular, barely makes an impression and there’s absolutely no bite in her jealous threats in the last act.

Like most comedies, audience mileage will vary depending on their tolerance for low-brow jokes. If the idea of Wally chastising and giving himself a pep talk out loud in front of Jessica isn’t funny, Amityville Christmas Vacation likely isn’t for you. As it stands, the film’s success rate is approximately 50/50: for every amusing joke, there’s another one that misses the mark.

Despite this – or perhaps because of the film’s proximity to the recent glut of terrible entries – Amityville Christmas Vacation is a welcome breath of fresh air. It’s not a great film, but it is often amusing and silly. There’s something to be said for keeping things simple and executing them reasonably well.

That’s a lesson that other indie Amityville filmmakers could stand to learn.

2.5 out of 5 skulls

The Amityville IP Awards go to…

  • Recurring Gag: The film mines plenty of jokes from characters saying the quiet part (out) loud, including Samantha’s delivery of “They’re always the people I hate” when Wally asks how he won a contest he didn’t enter.
  • Holiday Horror: There’s a brief reference that Jessica died in an “icicle accident,” which plays like a perfect blend between a horror film and a Hallmark film.
  • Best Line: After Jessica jokes about Wally’s love of all things cats to Zelda, calling him the “cat’s meow,” the case worker’s deadpan delivery of “Yeah, that sounds like an inside joke” is delightful.
  • Christmas Wish: In case you were wondering, yes, Santa Claus (Joshua Antoon) does show up for the film’s final joke, though it’s arguably not great.
  • Chainsaw Award: This film won Fangoria’s ‘Best Amityville’ Chainsaw award in 2023, which makes sense given how unique it is compared to many other titles released in 2022. This also means that the film is probably the best entry we’ll discuss for some time, so…yay?
  • ICYMI: This editorial series was recently included in a profile in the The New York Times, another sign that the Amityville “franchise” will never truly die.

Next time: we’re hitting the holidays in the wrong order with a look at November 2022’s Amityville Thanksgiving, which hails from the same creative team as Amityville Karen <gulp>

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