It should come as no surprise that Capcom has another Resident Evil in production, but if a costume designer’s LinkedIn resume is correct, work began on the game as early as last year.
The online resume of a former employee of the motion capture studio House of Moves — which has games like Halo: Reach, God of War III and Dead Space 2 in its portfolio — says the costume designer worked on Resident Evil 7 for a period of three months, from November 2012 to January 2013. More after the jump.
Last week, we took a little trip into the foggy resort town of Silent Hill in a list of things I’d like to see from the inevitable next entry in Konami’s longstanding survival horror series. I enjoyed our trip, as brief as it was, and I hope you did too. Since I can’t take on one legendary horror franchise without diving into the other, today, I’d like to take you on another trip, and this time our destination is the now infamous Raccoon City.
Read on for my list of six things I want from the next Resident Evil!
Take this with a grain of salt, folks, because I distinctly remember writing this same exact thing about Resident Evil 6, and we all know how that turned out.
Capcom wants us to know they’re listening. They’ve been a little hard of hearing in the past, but they’re picking up what we’ve been throwing down and they’re once again changing the direction of the series. It’s official, Resident Evil 7 will return to survival horror, the genre the series once pioneered.
Resident Evil 6 may very well be the most polarizing game of this generation. I’ve never seen critics and fans so divided on what I thought was a pretty great game, but they are, and after spending an unhealthy amount of time with it, I can see why. Don’t get me wrong, I still love it, but there’s no arguing that it’s pretty heavily flawed. So let’s take a minute to discuss where Capcom went wrong, and how they can fix it after the break.