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[Best & Worst ’15] T. Blake’s Top 5 Horror Games

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Mr. Disgusting’s Top 10 Horror Films | 10 More Must-See Horror Films of 2015! | Kalyn’s Top 20 Genre Movies | Adam’s Top 5 Horror Games | T. Blake’s Top 5 Horror Games | Chris’ Best Blu-ray Releases | Chris’ Best Double Features Blu-rays | Trace’s Top 5 Horror Films | Jon’s 5 Best Horror Soundtracks | Jon’s Top 10 Albums | 10 Most Disturbing Moments | 10 Best Horror Movie Posters | 10 Worst Horror Movie Posters | 10 Best Trailers | 10 Worst Trailers | 10 Most Surprising Horror Movies | 10 Most Disappointing Horror Movies


2015 turned out to be an excellent year for horror games, and the credit can be spread around pretty evenly. Unlike 2014, which boasted some well-hyped but ultimately disappointing games — I’m looking at you, Alien: Isolation and The Evil Within — 2015 has been a year of both consistently entertaining AAA titles and surprising, out-of-nowhere indie games that delivered scares.

We all know Dying Light and Bloodborne are fantastic games, and I’m not going to replicate Adam’s list merely for the sake of affirmation. Clearly, they’re amazing, and I played all of them. With my list, I wanted to highlight some games that may not get the kind of press they might otherwise deserve. I could go on ad infinitum about the number of small and mid-tier horror games released this year. And though games like NOCT and Dead Calm didn’t make the list, they’re still experiences people should check out.

5. Five Nights at Freddy’s 3 & 4

I’m going to cheat a little with the first selection on my list. Since both Five Nights at Freddy’s 3 and Five Nights at Freddy’s 4 technically came out this year, I’m okay with tossing them into a single slot on the list.

I get it: the Five Nights at Freddy’s games are little more than set pieces for jump scares, but I have found myself drawn in, time and time again, by the atmosphere present in them. They are not astonishing technical achievements, nor do they provide a compelling through-narrative, but they’re still fun to torment oneself with for hours on end.

While they all pack the same, basic kind of punch, both FNAF3 and FNAF4 tweaked the formula to include new, slightly unnerving mechanics. If nothing else, creator Scott Cawthon understands the beauty of the sleight of hand that makes for a good scare. The first few times, you don’t quite see the scares coming. By the time you’ve mastered the mechanics, you know they’re coming, which freaks you out even more.

Here’s looking forward to the party-based Freddy’s RPG being released tentatively in 2016.

4. Resident Evil: Revelations 2

For my money, Resident Evil: Revelations 2 is one of the best action horror games I’ve played in a long time. It’s a more refined, focused, and straightforward alternative to last year’s Evil Within, and I couldn’t quite get enough of it.

I’m also a bigger fan of RE6 than most people, and the cooperative experience in RE:R2 is a way better version of what was seen in RE6. However, RE:R2, unlike RE6 forgoes big action set pieces in favor of exploration, minor puzzles, and small-scale horror. There’s still plenty of combat, but they’ve managed to strike a nice balance. Also, the QTEs have largely been replaced.

All comparisons to RE6 aside, Resident Evil: Revelations 2 is a solid combination of action and horror. You’ll probably never be quite as ammo-strapped as you would in an earlier iteration of the series, but there are enough mechanically interesting things to play around with that you might not notice until you’re way into the game. The balance each pair of characters strikes delays the sense of ennui that normally accompanies the prolonged trudge that ancillary RE games tend to feature.

The episodic nature of the game is much less impactful than the entirety of the whole experience when put together. The Resident Evil franchise has been on a weird slide for years, incapable of finding a viable identity, but Resident Evil: Revelations 2 represents what can only be an act of good faith for consumers.

3. Doorways: Holy Mountains of Flesh

The Doorways series has more or less evolved before my eyes over the past two years, going from a clunky walking simulator to a bizarre, atmospheric, puzzle-driven experience that could have been written by a young Clive Barker. Argentine development team Saibot Studios has improved with each successive iteration of their series, from the underwhelming Doorways: Prelude — which played like an Amnesia also-ran — to the significantly better Doorways: Underworld.

Doorways: Holy Mountains of Flesh is the latest installment, and it boasts a design aesthetic and puzzle system that is leaps and bounds ahead of where the series started. It could be a hellish distant cousin to SOMA, since the game consists mainly of traversing a world and locating items to unlock the, haha, doorways that block progression. The story here is not nearly as interesting or in-depth, but the visuals are compelling and the exploration is key to the undeniably horrific experience of playing through this game.

It’s possible to still nitpick the Doorways games for the kinds of issues which have plagued them since the very first one — frustrating puzzles, pixel hunting, and disjointed pacing — but overall, there’s something interesting about what the team is doing, and Holy Mountains of Flesh is the best example of Saibot Studios’ ability to create a moody atmosphere. This game works within the limitations of the world by doing some pretty novel things with the mechanics, lighting, and environments. The puzzles are much more fleshed out, and the controls are much tighter.

Side note: Holy Mountains of Flesh is, as of this writing, incomplete. Chapter 1 is available, but you’ll hit a literal wall as you attempt to enter the second area of the game. Check out the first part, and stay tuned for each successive section as it is released.

2. Fatal Frame: The Maiden of Black Water

As a pretty considerable fan of the Fatal Frame games, Maiden of Black Water for the Wii U is an absolute revelation.

It’s almost as though the Wii U were designed specifically to run a game like The Maiden of Black Water. The camera mechanics dovetail perfectly with the Wii U Gamepad, and the devs included plenty of dynamic uses for the camera to keep the game interesting. It is everything a good Fatal Frame game should be: it’s creepy, narratively complex, and nostalgic in a meaningful way. It plays like an old survival horror game with a bevy of creatively incremental gameplay systems.

The upgrade system for the camera is still intact, and the horsepower of the Wii U — well, relative horsepower — scales up the number of enemies that can simultaneously appear on-screen. Which, now that I bring up enemies, I have to say that The Maiden of Black Water, in addition to being a solid horror game, is plenty difficult, as well. It’s everything I’d want out of a Fatal Frame sequel, combined with new mechanics and wonderfully rendered graphics.

On the same hand, the game’s main strength — its platform — is also simultaneously its major flaw. Being on the Wii U, with its sort of dismal install base, far fewer people will end up playing Fatal Frame: The Maiden of Black Water than probably should this year. However, as is often said under the influence of too much egg nog, you can’t choose your family, and so I reckon I’ll have to take the good with the bad here.

My Christmas wish this year is for Tecmo (or whoever owns the license to the old titles) to remaster them to include Wii U functionality. That would breathe life into what could be considered the most consistently great survival horror franchise ever.

1. Until Dawn

No game captured the spirit of the slasher movie this year better than Supermassive Games’ Until Dawn. In fact, I don’t know that any game has ever managed to replicate the feel of a horror movie quite like this one. It played like something from David Cage, but the story far exceeded the narrative punch of something like Beyond: Two Souls or Heavy Rain.

I actively tried to avoid the games Adam covered in his list, but I was so blown away by Dying Light that I couldn’t, in good conscience, exclude it from my own personal top 5 list. The story was well-choreographed in accordance with the various plot lines, the controls (even if they were Quicktime events) were tight and responsive, and how could I discuss this game without mentioning that one of the game’s writers is none other than my own personal hero, Larry Fessenden?

I’ve heard other reviewers relate Until Dawn to TellTale and Quantic Dreams, and I think that’s apt, but for me this game goes so far into all available directions without wrecking the experience that it’s kind of amazing how they were able to pull it off at all. I kept looking for the seams to show, and at a certain point I guess they do, but it’s such a minimal trapping of what is such an otherwise compelling game that it doesn’t quite matter. Until Dawn is amazing.

Until Dawn was heavily covered in the horror press, but its release (and, indeed, quality) managed to surprise the gaming establishment. It reviewed well, but it also seemed that a quiet marketing and advertising presence kept it to the status of cult hit. Let’s hope that we see more games of the quality and design of Until Dawn in 2016 and beyond.

2015: Final Thoughts

2015 has to be one of the best years for horror games in recent memory. It was a year of quality, if not quantity, where a few games stood out, not just as landmarks in the genre, but in the whole of the industry. Until Dawn and Dying Light revitalized AAA horror games with novel takes on story elements and mechanics. The traversal system in Dying Light has to be one of my favorite surprises in a long time, and the story in Until Dawn made television and movies a whole hell of a lot less interesting for the weeks I plowed through it.

Fatal Frame: The Maiden of Black Water took a series in decline and offered new and interesting ways of approaching the game’s central mechanics, re-energizing the fanbase and giving people a reason beyond Mario Maker to buy a Wii U. Ditto for Resident Evil: Revelations 2, which appears to be nudging the decades-old franchise — and one of my favorites — into new but still horror-based directions. The gameplay and visual aesthetics of that game are great.

2015 also saw a wide-ranging set of indie games be released. Everything from SOMA, which for me combined Alien: Isolation and the original BioShock, gave us a new and well-realized world to explore, as did Doorways: Holy Mountains of Flesh, the latter of which represents a game series which has struggled to find an identity but might just be reaching new heights.

I thought it would be the year of asymmetric multiplayer games, but after the quick descent of games like Evolve — which I was certain would be in my top list at the beginning of the year — to Damned and Dead Calm, it wasn’t quite the explosion of a new subgenre I had anticipated. Still, the latter two games offer something in terms of new experiences that you can’t quite get elsewhere, and Depth seems to be doing some cool things with nontraditional multiplayer, so maybe the jury’s still out on those types of games.

And, finally, ere’s to 2016. May it be the year that outdoes even 2015. We have Outlast 2 and the probability of seeing the new Friday the 13th game, at the very least. Fingers crossed, people.

Adam’s Top 5 Horror Games of 2015

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Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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