“Bioshock” takes place in an underwater city based on the free market principles of Ayn Rand, but things have gone disastrously wrong. Players control a pilot who crash-lands at a secret entrance to the city, called Rapture, and is drawn into a power struggle during which he discovers that his will is not as free as he’d thought.
Swedish melodic metallers Soilwork have released a music video for “Spectrum Of Eternity”, which comes from their latest album The Living Infinite (review). The completely CGI clip features strong influences from the smash video game Bioshock as well as the French surreal comedy adventure The City Of Lost Children (which just so happens to be one of my absolute favorite films of all time). Check it out below! READ MORE
With BioShock Infinite just around the corner, many fans are excitedly preparing to explore the floating city of Columbia. Infinite’s city in the sky is the polar opposite of where the series started, in the underwater city of Rapture, hidden in the murky depths of the Atlantic. I’ll never forget my first encounter with a Big Daddy — which didn’t end well — or the first time I was given the choice to either save the Little Sister or harvest her for precious Adam. That’s what makes this BioShock cosplay so great, because it reminds me of all the time I spent in Rapture.
Video games have introduced us to some extremely memorable scenes over the years. We’ve seen a creature with a giant metal tetrahedron helmet take time away from stalking us so he could rape a mannequin, then it was our turn to be violated by a crazed psychic woman. When video games aren’t treating us like pieces of meat, they’re exploring other paths to cause us even deeper psychological damage. Here are six games that managed just that.
I can’t wait for BioShock Infinite. As an avid fan of the series — even the second game, which was great even if it wasn’t necessary — I can’t wait to see what Levine and friends do with this one. It looks intense, gorgeous, and I’m sure there will be plot twists aplenty. Irrational recently unveiled a bit more gameplay, this time focusing on lead character and gambling man Booker DeWitt. Check it out after the break.
If there were one adaptation I wanted more than anything, it was to see the video game “BioShock” turned into a feature film. The story arc and incredible designs primed it for the big screen treatment. Unfortunately, a ballooning budget, among other factors, caused the dream to sink.
EuroGamer caught up with Irrational’s Ken Levine at BAFTA, where he was on hand to promote “BioShock Infinite”. There, he spoke on the dead movie that once had Pirates of the Caribbean and The Ring‘s Gore Verbinski attached to direct.
The shocker? He personally killed the project!
“There was a deal in place, and it was in production at Universal – Gore Verbinski was directing it,” said Levine. “My theory is that Gore wanted to make a hard R film – which is like a 17/18 plus, where you can have blood and naked girls. Well, I don’t think he wanted naked girls. But he wanted a lot of blood.” He continues, “Then Watchmen came out, and it didn’t do well for whatever reason. The studio then got cold feet about making an R rated $200 million film, and they said what if it was a $80 million film – and Gore didn’t want to make a $80 million film.”
This caused Universal to bring in a new director, which made Levine uncomfortable: “So they said if you want to kill it, kill it. And I killed it.”
I personally would rather see the movie done with the blessing of Levine, thus I’ll give him a standing ovation for standing his ground. Still, I hope they eventually figure out a way to make it, and make it well..
His Flickr moniker is Imagine, and he asked a question. “Is a man not entitled to temporary Internet fame?” he asked. “No!” said the people of the Internet, “it cannot be done.” Imagine rejected those answers; instead, he chose something different. He chose the impossible. He chose, Rapture. A city made of LEGO bricks where the Redditor would not fear the censor, where the Youtuber would not be bound by petty morality, where the great would not be constrained by the small. So yeah, a guy made the city of Rapture using LEGO pieces (spoiler: it’s fantastic).
March is going to be a very busy month, but the game that has me the most excited is BioShock Infinite. Created by Irrational Games, the studio that brought us the original BioShock back in 2007, Infinite looks to be as wonderfully unique and bizarre as the first was. I’m looking forward to seeing a colorful shooter, because we really don’t see enough of those these days. Feast your eyes on the gorgeous and dangerous world of Columbia in a brand new trailer, after the break.
BioShock Infinite: Mind in Revolt is the official e-book prequel to the highly anticipated video game, which will be available for Kindle (free with Amazon.com pre-orders of the BioShock Infinite game).
The book will offer some key insight into the sky-city of Columbia prior to the events of BioShock Infinite and is written by Irrational Games’ writer Joe Fielder with creative director Ken Levine. READ MORE
Hey you. How have you been? I’ve scavenged the darkest corners of the Internet again, or Youtube, rather, and like a Minecraft miner stepping out of a cave with an inventory full of diamonds, I have some treasure to share with all of you. After the break you’ll find a beautiful fan-made trailer for Telltale’s The Walking Dead, BioShock’s Rapture recreated in Minecraft, and you’ll also find out what happens when you get too many kills in Halo 4. (Spoiler: it’s not good.)
Remember that Ultimate Rapture Edition we reported on back in June? It looks like that’s finally happening. Publisher 2K recently confirmed that the special edition is on the way and will bring with it everything but a demo for BioShock: Infinite. That’s unfortunate. Full details after the break.
I hope you haven’t preemptively called in sick the week of February 26 so you could take the time to really immerse yourself in the gorgeous floating city of Columbia, because BioShock Infinite has officially been delayed a month. Irrational will be using that extra month to give the game the extra spit and polish it will need to live up to fans’ (and my own) lofty expectations for it. February was already a cluttered month, so I’m glad the goods are being spread out, even if it’s just a little bit. Still releasing in February are Dead Space 3, Metal Gear Rising: Revengeance, Crysis 3, and Aliens: Colonial Marines, so yeah, there’s still plenty to look forward to.
Before today, had someone told me Bioshock, which released in 2007, could use a remake, I would’ve disagreed and promptly slapped them across their blasphemous face. Now, after seeing a few screenshots from a side project by Scott Homer, I think I’d hesitate before I started the face-slapping. Homer is an environment artist at Crytek UK who’s been working on recreating Bioshock in the CryEngine 3 — the same engine that will be powering the upcoming Crysis 3 — and hot damn does it look good. The original game used a heavily modified Unreal Engine 2.5, and it was gorgeous for its time (it still looks good), but now, I have an itch to return to an even more beautiful Rapture. At the very least, this makes me excited for the inevitable remake, even though we’ll have to wait a very long time to see that happen. Check out some beautiful screenshots after the jump!
If a recent rating from the British Board of Film Classification is anything to go by, there’s a chance we could soon be getting a new BioShock bundle that will include BioShock 1 and 2 as well as all their DLC. The bundle received an 18 rating, which makes sense. With BioShock: Infinite pushed into next year this might be just the thing to keep us busy while we all patiently wait with twiddling thumbs for that signature blend of guns, plasmids, and incredible storytelling that only BioShock can deliver. I’ve been itching to get wet with a Big Daddy and this could cost me significantly less than my original plan. How about you, is this something you’d be interested in or would you rather wait for Infinite in February?
It looks like Spring just got a lot more exciting. We have a new Dead Space coming by March and now BioShock Infinite, one of my most anticipated games ever, has been pushed into February. The decision was made so the development team could make some tweaks that will certainly make the game even better, so I’m all for that. Now dry your tears baby bird, because it’s not that bad. Infinite’s new release date is February 26. I also wouldn’t expect to hear anything about it at E3 next month, because it’s been confirmed it won’t be there. Check out a note from Ken Levine after the jump.
Sometimes I get really bored. I’m only human, and like the rest of you, there are times when I need a little entertainment. During one of my recent fits of boredom where I was lying naked on the floor of my room in a sticky puddle of dried up Mountain Dew while staring up at the ceiling wondering what wordsmith came up with the word ‘orange,’ I decided to come up with a little game — something to fill my time so I didn’t have to finally concede to what the voices in my head were telling me to do. For the unaware, at Bloody Disgusting lies a mythical creature known as a Jonathan Barkan. He runs the music section on BD with a tyrannical fist and a sweet moustache. If I were reviewing Jon, his Baby Factor would go something like ”If Albert Wesker and a Big Daddy got together to make sweet, sweet love inside a record store, Jonny B would be their musically inclined offspring.”
All that is a long-winded way of saying he knows his music, and he also happens to share my love of video games. So let’s get back to the game I was teasing earlier. I gave Jon ten video game franchises and asked him who he thought would be best suited to score the soundtracks for that series. For example, if Akira Yamaoka had never joined Konami to craft the incredible scores the Silent Hill series is known for, who could’ve taken his place? Find out whom he chose for Silent Hill, as well as nine others, after the jump. READ MORE
Director Juan Carlos Fresnadillo might’ve jumped ship, leaving the BioShock film on indefinite hold, but that doesn’t mean we can’t enjoy this fan-made short film. Honestly, a BioShock movie doesn’t need to exist. The original was fantastic on its own, and with BioShock: Infinite on the way there’s plenty for fans to look forward to from the series right now.
Let’s forget about Hollywood’s version of one of the most celebrated games of all time, because there’s no chance it’ll compare to the real thing. Instead, I think you should head past the break for a look at this stunning fan-made film. It’ll make you ache for a return to Rapture’s hallowed halls. READ MORE
For my money, “Bioshock” is the best that the modern gaming era has to offer. Even though its sequel was incredibly disappointing, I can’t wait for “Bioshock Infinite”, primarily because it marks the return of Ken Levine to the franchise. One thing we may never be getting is the Bioshock movie. And to be honest, I’m increasingly fine with that. The first game is so perfect that I’m beginning to believe that a film depiction of that world could only disappoint.
When the initial incarnation of the Bioshock film was announced at Universal with Gore Verbinski at the helm, I was incredibly excited. Verbinski is nothing if not an incredibly talented visual stylist. But the Hard-R rating it would require combined with the fact that it would cost hundreds of millions to produce wound up stalling the project for so long that Verbinski stepped aside as a director (though he remains a producer) and they hired Juan Carlos Fresnadillo. The aim at the time was also very much on a more cost-friendly adaptation of the game. But that incarnation seems to have bitten the dust as well.
Fresnadillo told The Playlist, “To be honest, by now, I’m completely out of that, and developing other stuff. Right now it’s on hold. The studio and the videogame company, they have to reach some kind of agreement about the budget and the rating.”
Per the usual, Ken Levine isn’t in any hurry either. Last year he stated, “We got very close to having it get made – we had a deal in place and a director. But for us there’s no burning [desire] to have a movie made just to get it made,” Levine stressed. “For us and for Take-Two, it’s really got to be something that will a) give the fans something that they want, and b) for those who don’t know ‘Bioshock,’ really introduce them to something that is consistent with the game, and is it going to be a good representation of the game.”
What do you think? Do you want the “Bioshock” movie to happen or are you content with the games? READ MORE
Don’t ever date a Big Daddy’s Little Sister, which is actually his daughter — does that ever get confusing for them? Does he call her Little Sister, or does she have a name? Maybe I’m looking too deeply into this. The results for breaking this rule can include, but aren’t necessarily limited to, a drill in your face, a drill in your abdomen, or a drill in your anus. Check out the video below, it’s pretty great.
That guy had it rough. I mean, meeting the family is always awkward, and he seemed gentlemanly enough, but at least he didn’t try and have a go with her Big Sister. I can’t see that ending well. READ MORE
Raise your hand if your a fan of the “BioShock” video games. Me too, only I wish the wrench wasn’t removed from the sequel.
Bringing the newbies up to speed, Universal has been developing a film adaptation for quite some time now, had huge names attached (like Gore Verbinski), and eventually crumbled as the budget ballooned out of control.
In an interview with Industry Gamers creator and Irrational Games head Ken Levine declared that he feels there’s no need for a feature film based on the dystopian horror game.
“We got very close to having it get made – we had a deal in place and a director. But for us there’s no burning [desire] to have a movie made just to get it made,” Levine stressed. “For us and for Take-Two, it’s really got to be something that will a) give the fans something that they want, and b) for those who don’t know ‘BioShock,’ really introduce them to something that is consistent with the game, and is it going to be a good representation of the game.”
Sounds like this guy is dead in the (deep) water. READ MORE
Most games can cover up their flaws with jaw-dropping visuals, slick combat, or boobies, but horror games don’t have it as easy. In fact, for a game in this genre to succeed there’s one thing it always has to have, and that’s a powerful atmosphere. An atmosphere is a compilation of a bunch of different things that makes the game stick with us long after we’ve played it. It’s also a little different for each person since everyone experiences their games differently from the next.
For me, atmosphere is how the game looks, sounds, and feels. For example, if I’m walking down the rusted, broken halls of a long abandoned down mental institution with only my flashlight to illuminate the path in front of me as I instinctively jerk the beam of light toward what I could’ve swore was a shadow or the sound of footsteps – that’s an experience I’m not going to forget any time soon. It’s the atmosphere, or all the little details that sets the game apart from the rest and helps immerse you into the experience. So head past the break to see the 13 most atmospheric games I’ve ever had the pleasure of playing, and remember, these aren’t in any particular order, so please don’t freak out if your game is #5 while an obviously crap game made #3. READ MORE
The Smithsonian American Art Museum will soon be opening “The Art of Video Games” exhibit that will be on display in Washington, D.C., March 16, 2012 through September 30, 2012. You will be able to see BioShock on display as well as a laundry list of other games. The exhibition curator, Chris Melissinos had a list of 240 games that fans actually widdled down to 80. I looked for games that ran the gamut of art, social commentary, storytelling and artistic license, and BioShock combined these elements in new ways,” said Melissinos.
“The thought of seeing BioShock on display next to Georgia O’Keeffe and Thomas Hart Benton is, well, humbling,” said Ken Levine, president and creative director of Irrational Games. “The fact that gamers put us there makes it all the better.” Head past the break to see the full list of games that will be on display, and if they are up to snuff. READ MORE
Good video game trailers are a dime a dozen, but truly incredible ones are pretty rare. A good trailer gives you the bullet points of the game it’s advertising and looks good while doing it. Then there are trailers that manage to stick with you long after you watched them, they’re the videos you’re anxious to show everyone who might’ve missed it.
These are pretty rare, but every once in a while a spectacular one manages to surprise us all and more importantly, builds up hype for its game. These are the ten trailers that brought out the kids in us; the ones that made us mark the game’s release on our calendars and the ones that we’ll remember for a very long time. READ MORE