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Editorials

Your Guide to the Remaining Horror Games of 2014

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If you ever needed proof that the horror genre is alive and kicking, this list of the remaining horror games of 2014 ought to give you some hope. In July, I went through this year’s remaining releases in an effort to find every game that may be of interest to those who seek to scratch a very specific itch. I’ve been updating and re-posting this list every month so nothing gets by you.

October

Silence of the Sleep (PC) – October 1
Damned – October 6
Alien: Isolation (Xbox One, Xbox 360, PS4, PS3, PC) – October 7
Costume Quest 2 (XBLA, PC, iOS) – October 7
The Walking Dead: The Game Season One & Two (Xbox One, PS4) – October 14
The Evil Within (Xbox One, 360, PS4, PS3, PC) – October 14
F.E.A.R. Online (PC) – October 19
Poltergeist: A Pixelated Horror (PC) – October 20
Alien: Isolation – Corporate Lockdown DLC (Xbox One, Xbox 360, PS4, PS3, PC) – October 28
Home (PS4) – October 28
Costume Quest 2 (PS3, PS4) – October 28

November

Depth (PC) – November 3
Escape Dead Island (360, PS3, PC) – November 18
Depth (PC) – TBA November
Alone in the Dark: Illumination (PC) – TBA November
Haunted House: Cryptic Graves (PC) – TBA November

TBA 2014

How to Survive: Storm Warning Edition (PS4, Xbox One)
Fran Bow (PC)
Grave (Xbox One, PC)
H1Z1 (PC)
Routine (PC/Mac)
Tormentum (PC/Mac)
U55 – End of the Line (PC)
White Night (PC)

Steam Early Access

All but one of the below games have already been made available on Steam Early Access, but since the point of it is to give indie developers a platform to release their unfinished games early and use the funds and feedback to tweak, improve and eventually finish them, I’ve included every horror game on Steam Early Access so you can .

Paranormal – Released on September 12, 2013
The Dead Linger – Released on September 27, 2013
Project Zomboid — Released on November 8, 2013
7 Days to Die – Released on December 13, 2013
DayZ – Released on December 16, 2013
Dead State – Released on February 13
Nosgoth – Released on March 26
Dead Island: Epidemic – Released on May 9
The Stomping Land – Released on May 30
Note: Following months without updates, the option to purchase The Stomping Land has been removed by Valve.
The Forest – Released on May 30
Frozen State – Released on July 1
Darkwood – July 24
Hellraid – Fall 2014

Also worth mentioning is the survival horror MMO Nether (PC), which has left Steam Early Access, but is still seeing a steady stream of updates.

As you can clearly see, there’s no shortage of horror games on the way, so if I missed something you’re particularly excited about, let me know in the comments and I’ll update accordingly.

YTSub

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Editorials

Why Mainstream Horror Should Lighten Up

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“Elevated Horror.” Of all the combinations in the English language, that one is the most insufferable. 

It represents almost a decade of scary movies that, for the most part, took themselves too seriously. Horror responds to the moment, so its “why so serious” lean makes sense as we scuttle through the “worst of times” equation of Charles Dickens’ famous opening lines. But there’s still an opening and a need for a lighter approach; one that not only has fun with its audience but takes the piss out of a genre that is seemingly letting its newfound “respectability” go to its head. 

Wes Craven believed devotees see horror films to let out their fears one primal scream at a time. At their core, these movies are roller coasters; they bring us as close to the edge as possible before pulling us back into a safety net of reality. The need for a bigger and badder coaster increases during times when the size of that net decreases.

There’s a thrill that comes from imagining being in a foot race with a madman, or outthinking the hordes of zombies on the other side of the door, plus the scavenger humans coming behind them. There’s even a rush that comes from imagining how one might deal with possession to see good triumph over evil in the end. It’s all about building tension and releasing it through catharsis. That cathartic release usually sounds like screams followed by laughter, which signals relief. Genre heavy hitters over the past 10 years offered very little of that respite when the credits rolled. Films like Hereditary, The Witch, Talk to Me, and even Smile (pick one) keep that tension going after the screen fades to black.

Hereditary

As the genre became obsessed with creating trauma metaphors, that lack of release made sense. Anyone with even a small sample size of traumatic experiences knows those emotions don’t magically resolve themselves in an allotted run time. But how much trauma can one take? Especially when there’s a mess going on outside that few of us can escape from. Movies offer that off-ramp, no matter how short. 

Everything can’t be, nor should it be, “elevated.” Audiences need thoughtful explorations of life’s ills via monsters as much as they need murdering masked maniacs with kitchen knives. And no, it doesn’t have to go any deeper than that. Sometimes, a knife is just a knife, and it’s still worth our time and respect. As weird as it sounds, that simplicity is comforting not in spite of the trauma but because of it. 

The worst of times should manifest more than just anguish. People need to laugh just as much as they need to think seriously about this moment in time. Even the Scream franchise forgot the meta rock upon which it built its church when the latest foray sacrificed the subtle comedy for serious drama. Scary Movie returned at the perfect moment. It provides the necessary laughs, but it’s not a cure-all.

This isn’t a call for Scary Movie imitators but a return to a mainstream landscape where Killer Klowns from Outer Space sat with The Serpent and the Rainbow, nestled neatly with the latest Nightmare on Elm Street, which took nothing away from The Vanishing.

They Live

Even They Live, John Carpenter’s horror sci-fi satire sandwich, kept its tongue firmly in cheek while discussing serious ideas still relevant in 2026. Yes, a film about aliens taking over the world through subliminal messaging only visible through coded sunglasses is, in fact, a tad silly. Carpenter understood that mainstream horror can’t become so self-important that it never looks itself in the mirror and laughs at that inherent silliness. 

The thing is, horror historically excels at poking fun at itself. Most of the Scream franchise, The Cabin in the Woods, or The Blackening show adoration without kowtowing. They recognize tropes and trappings but invert them for an audience already in on the joke, but one that also finds solace in said conventions. This keeps the genre on its toes; once something gets parodied, it’s usually time to evolve. That breeds new ideas and fresh filmmakers, which not only strengthen the genre’s collective voice but also amplify it.

Get Out, as “elevated” as some critics want us to believe it is, is a cathartic, populist scary movie that spoke to an untapped audience rather than speaking down to them. Backrooms is one of the biggest horror hits in years, partially because it’s fine-tuned for modern-day teenagers instead of their parents. Movies like these tell everyone the genre is open for business; open for innovation and, yeah, open for new ways in which people can lovingly poke fun at with a wink and a nudge. 

Horror needs dread as much as it needs laughter.

Catharsis is just as important as tension, and pulpy populism has the same merit as more high-brow material. Respectability shouldn’t come at the expense of an experience akin to walking through a haunted house. At a time when joy seems in short supply, horror should look to its past to map out its future, and make things just a tad brighter for audiences.

Backrooms

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