Horror Video Games - News, Reviews, Exclusives https://bloody-disgusting.com/video-games/ Horror movie news, reviews, interviews, videos, podcasts and more Thu, 30 Apr 2026 16:15:14 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://i0.wp.com/bloody-disgusting.com/wp-content/uploads/2016/04/cropped-bd_circlelogo.png?fit=32%2C32&ssl=1 Horror Video Games - News, Reviews, Exclusives https://bloody-disgusting.com/video-games/ 32 32 38024669 Hardcore Mode Comes to ‘The Midnight Walkers’ ahead of Free Play Weekend Event [Trailer] https://bloody-disgusting.com/video-games/3948958/hardcore-mode-comes-to-the-midnight-walkers-ahead-of-free-play-weekend-event-trailer/ https://bloody-disgusting.com/video-games/3948958/hardcore-mode-comes-to-the-midnight-walkers-ahead-of-free-play-weekend-event-trailer/#respond Thu, 30 Apr 2026 17:30:26 +0000 https://bloody-disgusting.com/?p=3948958 Out now in Early Access, Oneway Ticket Studios’ zombie shooter The Midnight Walkers is not only getting a huge update, but for those looking to try before you buy, you can check out the game for free next weekend. Among the additions/changes, the PvE now has a Hardcore Mode, and improvements to the overall gameplay feel. […]

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Out now in Early Access, Oneway Ticket Studios’ zombie shooter The Midnight Walkers is not only getting a huge update, but for those looking to try before you buy, you can check out the game for free next weekend. Among the additions/changes, the PvE now has a Hardcore Mode, and improvements to the overall gameplay feel.

The new Hardcore Mode is accessible to players who have reached a gear score of 1,000 or higher and a character level of 15 or above, with drop rates for higher-tier items adjusted upward to match the increased difficulty. As well, a new tutorial and Training Ground have also been introduced to help new players. The tutorial runs immediately after character creation, designed to help players easily learn the basic flow of the game.

The update also includes a new daily mission system, a complete crafting bench overhaul, combat and class balance adjustments, and level design improvements for select areas.

And as mentioned, players will have a free weekend event for approximately four days, kicking off on May 8. During this period, players can freely access all in-game content at no cost, and any character data created during the event will carry over into the full game.

“This update broadly reflects the feedback shared by our players since Early Access launched,” says game director Ray Song. “We’ve prepared content that both new and returning users can enjoy, so we hope everyone takes the opportunity to experience the game without any commitment during the Free Weekend.”

Building on this update and the free weekend event, The Midnight Walkers will continue to evolve through ongoing community engagement on Discord, with the full release on Steam planned to release within the next twelve months.

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‘Forbidden Solitaire’ Works as a Stylish, Spooky Throwback to Yesteryear [Review] https://bloody-disgusting.com/video-games/3948672/forbidden-solitaire-review-stylish-throwback/ https://bloody-disgusting.com/video-games/3948672/forbidden-solitaire-review-stylish-throwback/#respond Thu, 30 Apr 2026 17:00:14 +0000 https://bloody-disgusting.com/?p=3948672 Ever since seeing The Ring in high school, I’ve always loved fiction about cursed media. There’s something truly haunting about the idea that just interacting with a work could somehow condemn you in horrific ways you could never dream of. It’s made even more tantalizing when that piece of media is something that’s been considered […]

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Ever since seeing The Ring in high school, I’ve always loved fiction about cursed media. There’s something truly haunting about the idea that just interacting with a work could somehow condemn you in horrific ways you could never dream of. It’s made even more tantalizing when that piece of media is something that’s been considered lost to time, making it all the more tempting to try to figure out what makes it so infamous.

Forbidden Solitaire, a co-production between Home Safety Hotline devs Night Signal Entertainment and Shadowhand creators Grey Alien Games, takes this idea and puts you in the shoes of a player who recently came across a CD-ROM of the titular controversial game, a 90s game that might have rightfully earned its controversy.

Right off the bat, you’re presented with a fake desktop login screen where you sign in as Will Roberta, a clever reference to Phantasmagoria creator Roberta Williams. You get some messages from your sister Emily that explain the setup: at a thrift store, you’ve purchased a copy of Forbidden Solitaire, a game from the mid-90s that you remember seeing ads for but never got around to playing. As you launch the CD-ROM, you find a low-fi adventure game that leads you through the Forbidden Dungeon, on a quest for whatever secrets lie within.

Two Stories, One Game: Emily’s Investigation Sends Players Into Nostaglic FMV Territory

This makes for a great dual-narrative story. The in-game quest is an atmospheric, clichéd-in-a-fun-way dungeon delve filled with strange locations and even stranger monsters. There’s an almost dreamlike vibe to its progression, following weird video game logic in a way that reflects the style of the times it’s emulating. At certain points, Emily will interrupt the game with messages that pop up on your screen, sending you news articles and videos as she researches why Forbidden Solitaire was so hard to come by. Both plotlines get more and more sinister as they go along, slowly beginning to intersect as it creeps towards its conclusion.

Neither of the stories is particularly surprising, but the presentation absolutely sells it. The crunchy 3D models look exactly like they would have been cutting edge in 1995, making for a delightfully surreal, retro nightmare. Even more fun is the content that Emily sends you, including crime scene photos, old game ads, and full motion video news segments. I’m such a huge sucker for FMV content in games, and they pull it off perfectly. All the acting is surprisingly good, particularly the sections that focus on the behind-the-scenes drama around the creation of the game. It was fun to see Strange Scaffold founder Xalavier Nelson Jr in such a prominent role in this, especially after enjoying his acting work in El Paso Elsewhere.

You never really make choices about how you navigate through the dungeon, so your main mode of gameplay is a clever little card game. Anytime you come to a point of conflict in the game, whether it’s fighting a horrible creature or trying to unlock a door, you resolve it by playing a variant of solitaire. Strewn about the screen are various piles of cards, sometimes with strange statuses on them that change how they play.

Each turn, you flip over a new card from your deck, and you’re trying to find a card on top of these piles that’s either one up or one down in value. You continue to chain cards until you have to flip over another one and repeat the process. If your deck runs out, it’s game over, and you’ll have to start that encounter again. Clear all the cards on the screen, and you’ll proceed to the next part of the story. It’s not exactly the traditional solitaire that I played on my 90s PCs, but it’s easy enough to understand and layered with twists to the formula.

A Unique Twist on Classic Solitaire Gameplay

The most common twist is when you are in battle against a creature, changing the combo aspect into a crucial aspect of the fight. The longer the combo, the more damage you’ll do that turn. Even though your opponent doesn’t play cards, they will have a turn that’s telegraphed, so the other layer of execution is making sure that you can mitigate whatever they are trying to do. As you flip cards from your deck, you’ll build up mana, which can be used for various advantageous moves that can shift the tide of battle. Mixed in among the card piles are bonuses that grant things like temporary armor, extra mana, and even armor-piercing damage to your opponent.

My favorite variant of the formula was reserved for when you’re sneaking past monsters in the dungeon. During these encounters, there’s a cone of awareness over some of the cards that moves each turn. Grab a card that’s in the cone, the cone turns red. Grab a card in the red cone, it’s a game over. It’s a great combination of narrative and mechanics, simulating the feeling of trying to do your task right under the nose of something that’s trying to kill you. They weren’t exactly scary, but they did simulate tension in ways that few other sections of gameplay could.

There’s some interesting decision making you need to do regarding these cards that add some nuance to the play. For example, you may have a large pile of cards with an armor card on top, and while it would be nice to grab that one so you can start working through the cards under it, it might be better to save it until a turn where the enemy is attacking.

Even more strategy is required when you have different statuses applied to cards. Sometimes they are locked until you play a certain number of cards in a suit; other times they explode when you play them, doing damage to you. It’s never anything overwhelming, but these twists mostly keep things fresh as you do one battle after another.

Forbidden Solitaire didn’t strike me as a game where you unlock upgrades, but there’s a surprisingly robust system that involves buying gems from an eye in the wall and jamming them into your increasingly bloodied hand. Gems will give you special abilities like being able to undo a play, reshuffle the card piles, or sometimes just change the odds of drawing the card you need. The merchant also allows you to purchase jokers that can be added to play, each with a different special ability. These will appear either in your deck or among the card piles, and they are always helpful in saving a potentially bad hand.

Currency for the shop is earned during play, generally through clearing piles or getting combos, but it always felt like I had plenty of money without even trying. By the end, I was able to purchase everything, which, on one hand, is nice to feel that power curve, but on the other hand, I would like to be forced to make some meaningful choices about what I want to focus on rather than be funneled towards one inevitable final build.

Does Forbidden Solitaire Overstay Its Welcome?

While all these upgrades and jokers definitely add a certain amount of strategy to the card game, it did sometimes feel like I got certain rounds where I just didn’t win through little fault of my own (though probably some fault). In the end, there’s only so much you can do to solitaire to make it more interesting, but the game pushes the concept farther than I anticipated.

There were definitely encounters in the middle of the game where I was effectively using new powers are recently acquired jokers in ways that made me pump my fist in satisfaction, but it felt a bit like the gameplay ran out of new ideas about two thirds of the way through the game’s six hour story, making the big boss fights near the end feel a bit more like a test of patience than skill. As the game progressed, it went from feeling excited to play the solitaire encounters to just trying to get through them so I could see whatever neat bit of narrative was up next.

Despite the mechanical complaints, Forbidden Solitaire charmed me with its dedication to the retro style, creating a holistic product that truly felt like cursed lost media. Both sides of the dual narrative provided equal amounts of fun, swapping between the two of them at a perfect pace. The six-hour story may have stretched the gameplay a bit thin, but the fun I had with the narrative made any friction feel worth it.

With a little editing and a few more surprises, in both gameplay and narrative, it feels like this could have been an absolute cult classic, but as it stands, it’s a spooky throwback that’s a bit more style than substance.

Review code provided by publisher. Forbidden Solitaire is available now on PC via on Steam and GOG.com.

3.5/5 skulls

 

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Post-Apocalyptic Folk Horror Survival Game ‘Atomfall’ Set for TV Adaptation https://bloody-disgusting.com/tv/3948954/post-apocalyptic-folk-horror-survival-game-atomfall-set-for-tv-adaptation/ https://bloody-disgusting.com/tv/3948954/post-apocalyptic-folk-horror-survival-game-atomfall-set-for-tv-adaptation/#respond Thu, 30 Apr 2026 14:20:19 +0000 https://bloody-disgusting.com/?p=3948954 Atomfall, a post-apocalyptic action survival video game inspired by British sci-fi and folk horror, is being turned into a TV series, Deadline reports. The game was published last year by indie studio Rebellion, which has teamed up with Two Brothers Pictures (“Fleabag”) for the adaptation. Two Brothers founders Harry & Jack Williams (“The Tourist,” “The […]

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Atomfall, a post-apocalyptic action survival video game inspired by British sci-fi and folk horror, is being turned into a TV series, Deadline reports.

The game was published last year by indie studio Rebellion, which has teamed up with Two Brothers Pictures (“Fleabag”) for the adaptation.

Two Brothers founders Harry & Jack Williams (“The Tourist,” “The Missing”) are writing the series.

Atomfall is set in an alternative 1960s within a walled and militarized quarantine zone in England’s Lake District established after a nuclear disaster. The outside world is assumed to be continuing as normal, but life within the zone has deteriorated into something far stranger.

The game, which follows a protagonist who wakes up inside the quarantine zone with no memory of how they arrived, boasts over 3.7 million players since its March 2025 launch.

Rebellion co-founder Jason Kingsley developed the game, inspired by the UK’s worst-ever nuclear accident in 1957.

Kingsley and Ben Smith (Rogue Trooper) will executive produce the show for Rebellion alongside Alex Mercer (“Doctor Who”) for Two Brothers.

Atomfall has such a distinctive British tone and setting, and it’s been a real joy developing it alongside the Rebellion team” the Williams brothers commented. “There’s something very exciting about expanding this strange, unsettling story for television.”

“Harry and Jack demonstrated a clear love for Atomfall and talked about their own particular endings when they were playing the game,” Kingsley added. “It is always exciting to work with people who share the same passion for creating and telling great stories and we are sure that this partnership will help to deliver a television series that will delight fans of the game and beyond.”

Atomfall won Best British Game at the BAFTA Game Awards earlier this month.

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‘Dino Crisis’ Meets Lovecraft in Survival Horror Title ‘Wilderdark’ [Teaser] https://bloody-disgusting.com/video-games/3948952/dino-crisis-meets-lovecraft-in-survival-horror-title-wilderdark-teaser/ https://bloody-disgusting.com/video-games/3948952/dino-crisis-meets-lovecraft-in-survival-horror-title-wilderdark-teaser/#respond Thu, 30 Apr 2026 13:59:37 +0000 https://bloody-disgusting.com/?p=3948952 Monstrum developers Junkfish have unveiled Wilderdark, their stealth survival horror exploration title that’s described as “what Jurassic Park would look like if Lovecraft got his hands on it.” You won’t have to wait long to get a taste of the game, either. The devs have planned a demo for Wilderdark that’s set for release next […]

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Monstrum developers Junkfish have unveiled Wilderdark, their stealth survival horror exploration title that’s described as “what Jurassic Park would look like if Lovecraft got his hands on it.” You won’t have to wait long to get a taste of the game, either. The devs have planned a demo for Wilderdark that’s set for release next week on May 7!

Coming soon to Steam, the gist of the story sees you find yourself on an unnatural island infected with a mysterious ectoparasitic organism which is corrupting the dinosaurs and plant life. Sent in by the organisation you work for in search of immortality, you are tasked with documenting the island’s ecosystem, collecting samples and unravelling the fate of previously vanished expeditions – including one led by your own parents.

Every step matters in this tense and atmospheric world, where stealth is key and even the smallest sound can attract the attention of deadly apex predators. The island is crawling with danger, including grotesque, parasite-infected dinosaurs. To uncover the truth, players will need to carefully observe their surroundings, document discoveries through photography, and craft essential tools from whatever they can find. It’s a constant balancing act: use resources wisely, stay out of sight, and think one step ahead of the island’s relentless hunters.

“We’ve been holding onto Wilderdark as a well-kept secret for over three years, and we’re super excited to finally shine a spotlight on it,” said Ellie Gibbs, Senior Marketing Manager at Junkfish. “After years of quietly building it behind-the-scenes, it feels amazing to share something that marks our return to the kind of horror our community has been asking for. The demo is just the beginning…step in next week and see what’s been lurking in the dark.”

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‘Resident Evil Requiem’ Director Reveals Details of Upcoming Minigame https://bloody-disgusting.com/video-games/3948869/resident-evil-requiem-director-reveals-details-of-upcoming-minigame/ https://bloody-disgusting.com/video-games/3948869/resident-evil-requiem-director-reveals-details-of-upcoming-minigame/#respond Thu, 30 Apr 2026 11:30:24 +0000 https://bloody-disgusting.com/?p=3948869 Capcom is setting the stage for the impending arrival of the previously-announced minigame for Resident Evil Requiem. In a new interview with Requiem director Koshi Nakanishi and producer Masato Kumazawa, the duo shared a few details on the upcoming update, while still keeping things vague to keep the speculation going. Per Denfaminico Gamer, Nakanishi stated […]

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Capcom is setting the stage for the impending arrival of the previously-announced minigame for Resident Evil Requiem. In a new interview with Requiem director Koshi Nakanishi and producer Masato Kumazawa, the duo shared a few details on the upcoming update, while still keeping things vague to keep the speculation going.

Per Denfaminico Gamer, Nakanishi stated that the upcoming minigame will only be playable if the main story is completed. Kumazawa added that players try to beat the game during Japan’s Golden Week holiday, which takes place from April 29 – May 6, so that they’ll be set for the minigame’s release.

The duo also confirmed that the minigame is a single-player affair, and that it’s inspired by the battles in the main game. Nakanishi added that players should “sharpen [their] tomahawks and stay tuned.” As for the anticipated story DLC, all Nakanishi could say was that it was “currently in full production.”

The interview also touched on the topic of Leon’s ring, which wasn’t explicitly shown in the game, but didn’t go unnoticed by fans. When asked about this, particularly after the topic was brought up in a past interview with Nakanishi (where he gave a vague answer), the director remained coy.

According to Nakanishi (per the translation by Google), the ring is meant to represent the changes in Leon as he ages. As for the identity of Leon’s partner, Nakanishi said that more would be revealed “someday.” However, Nakanishi also said that day “isn’t now.”

Resident Evil Requiem is available now for the Nintendo Switch 2, PC via Steam and Epic Games StorePlayStation 5, and the Xbox Series.

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New Father Predator DLC Available Now in ‘Predator: Hunting Grounds’ [Trailer] https://bloody-disgusting.com/video-games/3948718/new-father-predator-dlc-available-now-in-predator-hunting-grounds-trailer/ https://bloody-disgusting.com/video-games/3948718/new-father-predator-dlc-available-now-in-predator-hunting-grounds-trailer/#respond Wed, 29 Apr 2026 18:30:10 +0000 https://bloody-disgusting.com/?p=3948718 If you thought IllFonic was too busy with developing Halloween: The Video Game to give some love to Predator: Hunting Grounds, guess again. The developer has released brand new DLC for Hunting Grounds that adds the Father Predator to the asymmetrical multiplayer title, as well as the new Yautja Sword. Per the DLC description, the […]

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If you thought IllFonic was too busy with developing Halloween: The Video Game to give some love to Predator: Hunting Grounds, guess again. The developer has released brand new DLC for Hunting Grounds that adds the Father Predator to the asymmetrical multiplayer title, as well as the new Yautja Sword.

Per the DLC description, the Father Predator is an Elder Yautja clan leader who lives by a single, unwavering truth: strict adherence to the Yautja Codex. He credits these ancient teachings for his unprecedented survival, earning him the reputation of the greatest hunter in his clan’s long history. To him, the Code is absolute; he is infamous for purging his own ranks, ruthlessly culling any member who exhibits even the slightest hint of frailty. His vast experience has made him an unparalleled master of Yautja technology. He is a ferocious and calculating predator, a living monument to the lethal perfection demanded by the Yautja Codex.

Meanwhile, the Yautja Sword is described as being engineered for absolute lethality. The blade features an edge capable of heating plasma that can sear through prey with ease. For hunters who have mastered its use, the Yautja Sword brings both adaptability and decisive killing power, and it remains a primary choice for those looking to claim trophies on Yautja Prime and across the galaxy.

You can grab this new DLC today for Predator: Hunting Grounds on the PlayStation 4, PlayStation 5, Xbox Series, and PC via Steam and the Epic Games Store.

Meanwhile, Halloween: The Video Game will launch September 8 on PlayStation 5Xbox Series, and PC via Steam and Epic Games Store.

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‘Total Chaos’ Invades the Switch 2 Today [Trailer] https://bloody-disgusting.com/video-games/3948616/total-chaos-invades-the-switch-2-today-trailer/ https://bloody-disgusting.com/video-games/3948616/total-chaos-invades-the-switch-2-today-trailer/#respond Wed, 29 Apr 2026 17:37:42 +0000 https://bloody-disgusting.com/?p=3948616 Right on time, Trigger Happy Interactive’s Total Chaos is now available on the Nintendo Switch 2 via the Nintendo eShop. As mentioned before, the Nintendo Switch 2 version of Total Chaos runs at up to 1080P in docked mode and 720P in handheld mode, with a selectable Performance mode targeting 60FPS (unlocked). The default Quality mode is […]

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Right on time, Trigger Happy Interactive’s Total Chaos is now available on the Nintendo Switch 2 via the Nintendo eShop. As mentioned before, the Nintendo Switch 2 version of Total Chaos runs at up to 1080P in docked mode and 720P in handheld mode, with a selectable Performance mode targeting 60FPS (unlocked). The default Quality mode is set to 30FPS.

Additionally, the game supports Joy-Con 2 mouse and gyro controls, and launches with the latest game content introduced with the New Game+ update, which includes an alternate ending, a new stalker enemy type (The Hunter), and more.

As Luiz alluded to in his review of the PC version, Total Chaos is a downright brutal, atmospheric nightmare that blends hallmarks of different eras of survival horror. Originally a total conversion mod of DOOM II, this now standalone game pulls players into the abyss of Fort Oasis, a desolate wasteland once considered paradise by its coal-mining community.

A shadow looms over the island, evoking a sense of madness that can only be described as the feeling of being constantly watched. Monstrosities lurk around every corner of the island’s heart, trapping anybody daring enough to enter the void. While shooting and bludgeoning through these twisted foes, players will unearth fragments of forgotten lives to piece together the chilling mystery of Fort Oasis’ demise (and their connection to it) before their sanity runs dry.

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‘The Blood of Dawnwalker’ Descends Upon a September 3 Release [Trailer] https://bloody-disgusting.com/video-games/3948590/the-blood-of-dawnwalker-descends-upon-a-september-3-release-trailer/ https://bloody-disgusting.com/video-games/3948590/the-blood-of-dawnwalker-descends-upon-a-september-3-release-trailer/#respond Wed, 29 Apr 2026 15:30:50 +0000 https://bloody-disgusting.com/?p=3948590 After teasing fans last week, Rebel Wolves and Bandai Namco have revealed a September 3 release date for their dark fantasy action RPG The Blood of Dawnwalker, with pre-orders now available digitally and at major game retailers. The Road to Launch Event also included new gameplay footage, story details, game system requirements and more. During […]

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After teasing fans last week, Rebel Wolves and Bandai Namco have revealed a September 3 release date for their dark fantasy action RPG The Blood of Dawnwalker, with pre-orders now available digitally and at major game retailers. The Road to Launch Event also included new gameplay footage, story details, game system requirements and more.

During the event, members of the Rebel Wolves team, including Piotr Kucharski (Writer), Daria Bury-Zawada (Lead Gameplay Animator), Maciej Wiśniewski (Senior Level Designer), and Dorota Rutkowska (Producer) presented features, gameplay mechanics, and story details.

Alongside game protagonist Coen, the new story trailer for The Blood of Dawnwalker introduced the game’s cast. Rebel Wolves also showcased never-before-seen locations across the game’s setting of Vale Sangora, a mysterious region in the Carpathian Mountains, and offered deeper insight into the creative process behind bringing the game’s open world to life.

The developers also revealed over 10 minutes of footage captured on a recent PC build that focused on the game’s narrative-driven open-world activities. The footage demonstrated how exploration can unlock new abilities, reveal hidden secrets, or introduce unexpected challenges that may alter the player’s course of their journey. The gameplay also demonstrated how player actions influence the balance of power within the valley, reinforcing the game’s core principle of every action carries consequences.

The developers also prepared a behind-the-scenes video featuring former UFC champion Jan Błachowicz, who contributed to motion capture performances for one of the game’s antagonists, Bakir, a vampire from Brencis’ clique. Błachowicz explains in the feature how his combat expertise helped bring authenticity and weight to the game’s fight sequences, ensuring that the combat felt impactful and believable.

Lastly, players got to hear a brand-new piece of music from the game in “Uphill Battle,” presented as a music video featuring the musicians behind The Blood of Dawnwalker’s soundtrack.

The Blood of Dawnwalker can be pre-ordered digitally on SteamXbox Series and PlayStation 5.

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Free Weekend for ‘No More Room In Hell 2’ Starts Tomorrow [Trailer] https://bloody-disgusting.com/video-games/3948597/free-weekend-for-no-more-room-in-hell-2-starts-tomorrow-trailer/ https://bloody-disgusting.com/video-games/3948597/free-weekend-for-no-more-room-in-hell-2-starts-tomorrow-trailer/#respond Wed, 29 Apr 2026 13:00:34 +0000 https://bloody-disgusting.com/?p=3948597 Torn Banner Studios has announced a free weekend of play for its 8-player co-op PvE survival horror title No More Room in Hell 2, which is still in Early Access on Steam and the Epic Games Store. Running April 30 through May 4, you can also snag the Early Access build with a 35% discount […]

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Torn Banner Studios has announced a free weekend of play for its 8-player co-op PvE survival horror title No More Room in Hell 2, which is still in Early Access on Steam and the Epic Games Store. Running April 30 through May 4, you can also snag the Early Access build with a 35% discount for the duration of the event.

That’s not all, as in addition to the free weekend, Torn Banner has announced that it is partnering with Green Man Gaming to bring No More Room in Hell 2 to the PlayStation 5 and the Xbox Series this summer, arriving in tandem with the 1.0 PC release. There will also be cross-play available across all platforms.

“It’s been a year since No More Room In Hell 2’s first Free Weekend, and we’ve worked tirelessly to broaden the gates of the apocalypse without sacrificing the grit that defines the franchise,” says Steve Piggott, CEO & Creative Director at Torn Banner Studios. “Whether you’re a returning survivor or a fresh recruit, we can’t wait for fans to face the horde again, from the tactical intensity of our brand-new Survival Mode to all-new weapons, zombies, maps and beyond.”

The Free Weekend will offer players a look at the first map in the new Survival Mode. The new mode has players fending off swarming hordes to buy time for civilian rescues – where every tactical choice is the difference between life and permadeath. This joins the core Scenario Mode, where Responders venture deep into the outbreak to scavenge gear, tackle critical objectives, and extract vital supplies.

Torn Banner has also introduced Character Customisation, allowing players to modify their Responder’s appearance and features before exploring two all-new maps. Melee weapons have been reworked for damage, stability impact, speed, and reach, alongside an overall weapon tier upgrade. To heighten the tension, zombies no longer lock onto individuals, but instead prioritise sound detection for a more demanding tactical experience.

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Delve Into the Cenobites in the Latest ‘Hellraiser: Revival’ Dev Diary [Video] https://bloody-disgusting.com/video-games/3948595/delve-into-the-cenobites-in-the-latest-hellraiser-revival-dev-diary-video/ https://bloody-disgusting.com/video-games/3948595/delve-into-the-cenobites-in-the-latest-hellraiser-revival-dev-diary-video/#respond Wed, 29 Apr 2026 12:00:08 +0000 https://bloody-disgusting.com/?p=3948595 Boss Team Games and Saber Interactive continue their developer diary series for the upcoming Hellraiser: Revival, this time turning to the topic of the Cenobites themselves. Joined once again by Pinhead himself, Doug Bradley, and members of the development team, the dev diary focuses on how the devteams bring players face to face with the […]

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Boss Team Games and Saber Interactive continue their developer diary series for the upcoming Hellraiser: Revival, this time turning to the topic of the Cenobites themselves. Joined once again by Pinhead himself, Doug Bradley, and members of the development team, the dev diary focuses on how the devteams bring players face to face with the Cenobites like never before.

While his infamy has grown into the stuff of legends in the nearly four decades since the original film’s debut, Pinhead has always been more than a mindless killing machine. “I’m often asked by fans about favorite kills [from the series],” says Bradley in the opening of the video. “And I think that’s a misconception about Pinhead because he’s not really a killer. The killing is not the thing for him. It’s the suffering.”

With Clive Barker’s Hellraiser: Revival, Saber and Boss Team Games are delving deeper into the twisted depths of who the Cenobites are…and what they may really be after. As players investigate this mystery, they’ll have to survive the predictably unimaginable realm of suffering from the Cenobites. In addition to Pinhead himself, that includes the Chatterer, Butterball, and the Female Cenobite. Each Cenobite has been faithfully brought to un-life in unique ways reflected by the game’s atmosphere, environmental design and more.

Hellraiser: Revival welcomes you to the suffering later this year on PC via Steam, PlayStation 5 and the Xbox Series.

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Ares Interactive Announces Free-to-Play Mobile Roguelike ‘The Walking Dead: Aftermath’ https://bloody-disgusting.com/video-games/3948466/ares-interactive-announces-free-to-play-mobile-roguelike-the-walking-dead-aftermath/ https://bloody-disgusting.com/video-games/3948466/ares-interactive-announces-free-to-play-mobile-roguelike-the-walking-dead-aftermath/#respond Tue, 28 Apr 2026 19:30:55 +0000 https://bloody-disgusting.com/?p=3948466 Mobile gaming fans will be getting their fix of The Walking Dead later this year, thanks to Ares Interactive and AMC. The companies have announced The Walking Dead: Aftermath, the first free-to-play roguelite game set in the universe of the smash hit television series. Coming later this summer to Android and iOS, additional platforms will […]

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Mobile gaming fans will be getting their fix of The Walking Dead later this year, thanks to Ares Interactive and AMC. The companies have announced The Walking Dead: Aftermath, the first free-to-play roguelite game set in the universe of the smash hit television series. Coming later this summer to Android and iOS, additional platforms will be revealed at a later date.

Developed by Ares’ Swift Games, the studio behind the hit mobile title Heroes vs Hordes, in The Walking Dead: Aftermath, players will step into the shoes of iconic survivors from The Walking Dead Universe, including Rick Grimes, Daryl Dixon, and Michonne, as they fight to survive against relentless walker herds, hostile enemies, and powerful bosses. Aftermath combines “high-intensity” roguelite action with survivor strategy and base-building meta-progression, challenging players to adapt, scavenge, and fight to stay alive.

Campaign missions will take players through familiar locations from the television series, including Hershel’s Farm, Woodbury, Alexandria, and more. As players progress, they will gather supplies, upgrade survivors, and face escalating threats across a world that grows more dangerous with every chapter.

“At Ares Interactive, we’re building games with the quality and staying power to earn players’ time and attention,” said Mike DeLaet, President of Ares Interactive. “The Walking Dead: Aftermath combines Swift Games’ strengths in action, progression, and replayability with the intensity and survival drama that has made The Walking Dead an enduring franchise. AMC’s trust in our team speaks to the strength of what we’re building at Ares, and this partnership marks an important step as we continue to create interactive experiences and player communities built to last.”

Additional details, including character reveals, gameplay features, and pre-registration timing, will be announced in the weeks ahead. Fans can join the official The Walking Dead: Aftermath Discord server for the latest news and updates.

 

 

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‘Phasmophobia’ Receives Major Player Character Update on May 5th https://bloody-disgusting.com/video-games/3948446/phasmophobia-receives-major-player-character-update-on-may-5th/ https://bloody-disgusting.com/video-games/3948446/phasmophobia-receives-major-player-character-update-on-may-5th/#respond Tue, 28 Apr 2026 18:30:44 +0000 https://bloody-disgusting.com/?p=3948446 Ahead of Alan Wake 2 showing up for a brief stint next month, Kinetic Games is continuing to polish Phasmophobia, announcing that the hit asymmetrical multiplayer title will be getting its much-anticipated Player Character Update on May 5 on all platforms. The major overhaul will see each ghost hunter reimagined, adding new animations, movements, and […]

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Ahead of Alan Wake 2 showing up for a brief stint next month, Kinetic Games is continuing to polish Phasmophobia, announcing that the hit asymmetrical multiplayer title will be getting its much-anticipated Player Character Update on May 5 on all platforms. The major overhaul will see each ghost hunter reimagined, adding new animations, movements, and better character customisation.

The update allow players to customise the new and improved character models with hairstyles, innerwear, outerwear, accessories, and more. All cosmetics can be unlocked through gameplay challenges or purchased via the new in-game store – entirely run on in-game currency, with no microtransactions.

“Since Phasmophobia launched in 2020, the team has put in so much effort to make the game more immersive and replayable, and giving players the freedom to personalise their ghost hunters feels like the natural next step,” said Corey Dixon, Art Director at Kinetic Games. “Player customisation unlocks so many possibilities for us in the future, and paired with the updated models and animations we’re also starting to up the scare factor even more – which is just a small part of the bigger journey to 1.0.”

Players had the chance to unlock new character customisation options during the 2026 Cursed Hollow event. Those who completed the limited-time missions will receive these exclusive items at launch, including a necklace, t-shirt, and Forest Spirit Mask.

Additional updates, such as the new death, revival, and EMF reader animations, were previously teased in Phasmophobia’s 2026 roadmap, showcasing more dynamic, realistic movements as the game makes its way towards that 1.0 release later this year.

Meanwhile, Alan Wake 2 crosses over with Phasmophobia in a time-limited event starting on May 12, and going until June 2. More details will be shared leading up to the event.

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Cozy Horror Adventure ‘The Road Of Dust And Sorrow’ Launches Debut Demo https://bloody-disgusting.com/video-games/3948435/cozy-horror-adventure-the-road-of-dust-and-sorrow-launches-debut-demo/ https://bloody-disgusting.com/video-games/3948435/cozy-horror-adventure-the-road-of-dust-and-sorrow-launches-debut-demo/#respond Tue, 28 Apr 2026 17:30:47 +0000 https://bloody-disgusting.com/?p=3948435 Following up on the reveal last December, Silver Lining Interactive and Painted Black Games have released the playable demo for The Road of Dust and Sorrow. Available now on Steam and itch.io, the demo gives players a change to get into the game’s unique blend of story-driven horror, and the “tender, quiet nostalgia” of a world […]

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Following up on the reveal last December, Silver Lining Interactive and Painted Black Games have released the playable demo for The Road of Dust and Sorrow. Available now on Steam and itch.io, the demo gives players a change to get into the game’s unique blend of story-driven horror, and the “tender, quiet nostalgia” of a world left behind.

While heavily reminiscent of the emotional weight of The Last of Us and the mechanical tension of mid-90s survival classics, The Road of Dust and Sorrow aims to carve its own path through its handcrafted pixel art. Every decaying street and blood-splattered corridor is rendered with a meticulous level of detail that finds beauty in the breakdown – evoking, according to the devs, an almost cozy-horror feeling.

“This project is our heart,” explains Painted Black Games. “We’ve learned that when the world feels uncertain, you find strength in those you love. We built this game on that belief, and we hope our players feel it too.’’

The Road of Dust and Sorrow draws inspiration from mid-90s classics but infuses them with a modern, soulful focus on the bond between parent and child. A remedy engineered to end hunger has had the unfortunate side effect of turning people into ravenous addicts known as Dusters. Ten years after humanity’s fall, Katherine and her daughter Ava wander the ruins of civilization, clinging to a fragile hope for a better future.

As Katherine, you navigate a world of haunting beauty and danger while protecting your daughter from the Dusters. By shifting the focus from mindless carnage to story-driven survival, the game blurs the line between necessity and cruelty, forcing you to wonder just how far is too far when protecting the only thing you have left.

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New Gameplay Features Revealed in ‘There Are No Ghosts at the Grand’ Trailer [Watch] https://bloody-disgusting.com/video-games/3948377/new-gameplay-features-revealed-in-there-are-no-ghosts-at-the-grand-trailer-watch/ https://bloody-disgusting.com/video-games/3948377/new-gameplay-features-revealed-in-there-are-no-ghosts-at-the-grand-trailer-watch/#respond Tue, 28 Apr 2026 14:32:21 +0000 https://bloody-disgusting.com/?p=3948377 Developer Friday Sundae has released a brand new trailer for their upcoming Lovecraftian renovation title There Are No Ghosts at the Grand. The trailer debuted during the ID@Xbox Indie Showcase, which reveals the game’s open-world restoration gameplay, the night-time supernatural investigations, and hidden ghost stories. The trailer also reveals the 30 in-game time limit that […]

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Developer Friday Sundae has released a brand new trailer for their upcoming Lovecraftian renovation title There Are No Ghosts at the Grand. The trailer debuted during the ID@Xbox Indie Showcase, which reveals the game’s open-world restoration gameplay, the night-time supernatural investigations, and hidden ghost stories. The trailer also reveals the 30 in-game time limit that players have to restore the Grand Hotel, explore the surrounding village, and uncover the truth behind its increasingly strange history.

For those not in the know, There Are No Ghosts at the Grand has players take on the role of Chris David, an American who unexpectedly inherits a crumbling English seaside hotel. By day, Chris must renovate the Grand and help restore the surrounding village of Kingswood-on-Sea. By night, those same locations begin to reveal something stranger beneath the wallpaper, broken windows, and fading paint.

Oh, and you also wield talking power tools for your renovation tasks. Those same tools transform into weapons against the supernatural at night. You’ll use the vacuum on vengeful spirits, expose invisible assailants with the paint sprayer, or subdue spooks with a well-aimed bookcase to the face using the furniture cannon.

Featuring “Skeletons in the Closet”, an original song performed by Marcia Richards of The Skints (who voices the character Lily in the game), the trailer shows how players can roam beyond the hotel into a small open world, discovering broken-down shops and buildings in need of repair. These spaces can be renovated and decorated using the game’s renovation tools, which in turn unlocking ghost stories, hidden memories, and secrets contained within the buildings themselves.

The trailer also offers a new look at the game’s night-time investigations, where players use their talking power tools to search for clues, investigate eerie locations, and begin to unravel the supernatural mystery at the heart of the game.

As mentioned, players must choose how to spend their limited time during the game, balancing renovation, exploration, relationships, and investigation as the mystery tightens around the player, the Grand Hotel, and the townspeople who seem to know more than they are saying.

There Are No Ghosts at the Grand is set to release on Steam later this year. You can also delve into the game’s demo to get a head start on your renovating and ghost hunting.

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‘Resident Evil Requiem’ Team Celebrates 7 Million Units Sold https://bloody-disgusting.com/video-games/3948369/resident-evil-requiem-team-celebrates-7-million-units-sold/ https://bloody-disgusting.com/video-games/3948369/resident-evil-requiem-team-celebrates-7-million-units-sold/#respond Tue, 28 Apr 2026 11:30:59 +0000 https://bloody-disgusting.com/?p=3948369 Capcom continues to enjoy the success from Resident Evil Requiem. In fact, two months after the title cracked the 5 million mark in sales since its February launch, Capcom has revealed that Requiem has now surpassed 7 million units sold across PC and consoles. As such, they threw a little party for the team. Resident […]

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Capcom continues to enjoy the success from Resident Evil Requiem. In fact, two months after the title cracked the 5 million mark in sales since its February launch, Capcom has revealed that Requiem has now surpassed 7 million units sold across PC and consoles. As such, they threw a little party for the team.

Resident Evil Requiem director Koshi Nakanishi revealed the news (and the event) on his Instagram stories, which included Leon and Grace-themed cakes, as well as an appearance by The Game Awards mastermind Geoff Keighley, who also participated in an “after-party bingo” session.

Predictably, Keighley’s appearance has sparked rumblings that we could could see that in-development story expansion DLC revealed later this summer during the Summer Game Fest, which takes place from June 5 to June 8 this year.

Back in March, Nakanishi stated that the Requiem expansion “will take some time” in terms of its development, but that it would “delve deeper into the world of Requiem.

The fact that Resident Evil Requiem has continued its torrent pace in sales—adding an additional two million units in two months—puts it alone atop the franchise as the quickest to reach this milestone. According to Alex Aniel, author of “Itchy, Tasty: An Unofficial History of Resident Evil,” the next-closest title in the series to reach 7 million this fast would be 2023’s Resident Evil 4 remake. And even that took just over a year to hit that mark.

What’s even crazier is that Capcom announced that they’ve had to revise their earnings forecast for the year.

“In our core Digital Contents business, in addition to Resident Evil Requiem (the latest title in the Resident Evil series that was released in the fourth quarter of the fiscal year ended March 31, 2026) being met with broad acclaim globally, sales grew for catalog titles from major series due to their steady popularity. Additionally, Arcade Operations, Amusement Equipments, and Other Businesses all performed favorably.

As a result, we expect net sales, operating profit, ordinary profit, and net profit attributable to owners of the parent to all outperform our previously announced forecast.”

Resident Evil Requiem is available now for the Nintendo Switch 2, PC via Steam and Epic Games StorePlayStation 5, and the Xbox Series.

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Demo Released for ‘Amnesia’-Inspired ‘Eternal Haunt’ [Trailer] https://bloody-disgusting.com/video-games/3948203/demo-released-for-amnesia-inspired-eternal-haunt-trailer/ https://bloody-disgusting.com/video-games/3948203/demo-released-for-amnesia-inspired-eternal-haunt-trailer/#respond Mon, 27 Apr 2026 18:30:47 +0000 https://bloody-disgusting.com/?p=3948203 For those who have a thing for Japanese folklore, you’ll want to keep tabs on True Ronin Games and their upcoming title, Eternal Haunt. Inspired by Amnesia: The Dark Descent, the first-person survival horror title also takes cues from the Masaki Kobayashi horror anthology film Kwaidan, specifically the folklore tale, “The Woman of the Snow”. Set […]

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For those who have a thing for Japanese folklore, you’ll want to keep tabs on True Ronin Games and their upcoming title, Eternal Haunt. Inspired by Amnesia: The Dark Descent, the first-person survival horror title also takes cues from the Masaki Kobayashi horror anthology film Kwaidan, specifically the folklore tale, “The Woman of the Snow”.

Set in old Japan, instead of managing your sanity as in Amnesia, Eternal Haunt instead has you striving to survive freezing to death. In a bamboo forest during a winter night, old man Kiyoshi awakens to a snowstorm and is distraught to discover his grandson Mosaku is missing.

While searching for Mosaku, Kiyoshi stumbles upon an abandoned hut. What he thought was a place of respite from the cold turns out to be his worst nightmare. Now haunted by the resident demon spirit, Yuki-Onna, and her ten ghost children, Koyoshi now must navigate a cold labyrinth. As he does, the icy temperatures slowly cause his movements to slow. The colder he becomes, the more vulnerable to Yuki-Onna’s icy grasp. His only hope for survival is to find warmth.

As if navigating a maze while battling the cold weren’t enough, you’ll also need to deal with the various puzzles you’ll encounter, which are randomized each playthrough. Puzzle solutions are unique, offering a fresh challenge on every playthrough.

You’ll also be collecting various items crucial for survival, which are also used for solving puzzles or aiding in navigation. Some items also hold deeper significance, with descriptions that reveal fragments of Yuki-Onna’s tragic story, slowly unraveling the mystery of her past.

Currently, you can check out the demo for Eternal Haunt on Steam. The demo has about 50 minutes of gameplay showcasing one level out of the seven in the final game. Eternal Haunt is currently aiming for an October 2027 release.

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Critical Reflex Announces Trio of Publishing Updates, Including the Reveal of ‘SOS Recordings’ [Trailer] https://bloody-disgusting.com/video-games/3948131/critical-reflex-announces-trio-of-publishing-updates-including-the-reveal-of-sos-recordings-trailer/ https://bloody-disgusting.com/video-games/3948131/critical-reflex-announces-trio-of-publishing-updates-including-the-reveal-of-sos-recordings-trailer/#respond Mon, 27 Apr 2026 17:30:02 +0000 https://bloody-disgusting.com/?p=3948131 Not to be outdone by Black Lantern Collective’s recent announcements, Critical Reflex has announced a trio of new publishing announcements for haunting historical mystery title SOS Recordings, stomach-churning culinary adventure Cucina Stellata, and atmospheric horror experience Grobnopolis | Last Days. Coming to Steam later this year, PackDev’s SOS Recordings is based on a real-life unsolved […]

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Not to be outdone by Black Lantern Collective’s recent announcements, Critical Reflex has announced a trio of new publishing announcements for haunting historical mystery title SOS Recordings, stomach-churning culinary adventure Cucina Stellata, and atmospheric horror experience Grobnopolis | Last Days.

Coming to Steam later this year, PackDev’s SOS Recordings is based on a real-life unsolved case, and follows the trail of a historical mystery where two hikers were rescued alive on Hokkaido’s Mount Asahi beside a colossal “SOS” which they inexplicably did not make. As a detective, you’ll listen to recordings and explore the hazy landscapes of Japan by foot, road and sky in an attempt to uncover the elusive truth… though perhaps not before it consumes you. Players will explore low-poly recreations of mist-drenched pine forests, roaring black rivers, and serene meadows as they fade away along with the explanation behind the mysterious plea for help.


Developed by Filthy Eden, Cucina Stellata is a short psychological horror game where gastronomy, ritual, and cosmic appetite share the same table. Players will prepare authentic 19th-century Italian recipes through tactile cooking sequences. However, as you do so, you may find that the boundaries between nourishment, desire and madness begin to collapse. You cannot stop tasting. The sensation is beyond language. The more you consume, the deeper the hunger roots itself through marrow and vein. You are so ravenously hungry…


Continuing and expanding the story of the viral itch.io hit Funeralopolis, developer Bananadevjeff’s Grobnopolis | Last Days casts players as an apartment block caretaker in 1983 Huta-Grobno. You find fragile comfort in keeping things running smoothly while the city curdles into panic. When the locals begin to whisper of a thick “Soup” overtaking the streets and the local ecclesiastical order tightens its grip on your community, you must piece together what’s happening through newspapers, uneasy conversations, and a homemade radio. Though you may find in this slow, oppressive atmospheric horror experience that curiosity is both compass and curse.

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First-Person Psychological Horror Title ‘BrokenLore: DON’T PLAY’ Announced [Trailer] https://bloody-disgusting.com/video-games/3948129/first-person-psychological-horror-title-brokenlore-dont-play-announced-trailer/ https://bloody-disgusting.com/video-games/3948129/first-person-psychological-horror-title-brokenlore-dont-play-announced-trailer/#respond Mon, 27 Apr 2026 15:30:53 +0000 https://bloody-disgusting.com/?p=3948129 Exactly one year after the release of BrokenLore: DON’T WATCH, Serafini Productions has announced another entry in its BrokenLore series with BrokenLore: DON’T PLAY. Coming to PlayStation 5 and PC via Steam and the Epic Games Store, DON’T WATCH sees the return of characters from previous entries in the psychological horror anthology. BrokenLore: DON’T PLAY […]

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Exactly one year after the release of BrokenLore: DON’T WATCH, Serafini Productions has announced another entry in its BrokenLore series with BrokenLore: DON’T PLAY. Coming to PlayStation 5 and PC via Steam and the Epic Games Store, DON’T WATCH sees the return of characters from previous entries in the psychological horror anthology.

BrokenLore: DON’T PLAY is a first-person psychological horror game that follows Hideo, a young hikikomori obsessed with video games and the need for recognition. When he receives a mysterious experimental console in the mail, he decides to play it, convinced it could change his life.

But each level brings increasingly unsettling consequences into the real world. His apartment begins to shift, time starts to distort, and something dark slowly emerges as the line between what he plays and what he lives begins to break down.

Across five levels of the mysterious experimental game, each with its own rules, mechanics, and hidden dangers, Hideo is drawn deeper into his obsession. He must survive the consequences in the real world as his apartment slowly transforms after every session.

BrokenLore: DON’T PLAY is part of the BrokenLore saga, a psychological horror anthology where each game is a standalone entry, yet each hides fragments of a deeper truth. Through secrets, environments, and hidden details, every chapter reveals pieces of an unseen narrative, slowly forming the larger mystery known as Elysium.

The BrokenLore saga already includes three released titles available on PC, PlayStation, and Xbox: UNFOLLOW, DON’T WATCH and LOW. The next installment, BrokenLore: FOLLOW, is set to be released on June 1st.

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‘Directive 8020’ Aims to Upgrade the Franchise’s Frights and Player Agency [Hands-On Preview] https://bloody-disgusting.com/video-games/3948060/directive-8020-aims-to-bring-more-to-the-franchises-frights/ https://bloody-disgusting.com/video-games/3948060/directive-8020-aims-to-bring-more-to-the-franchises-frights/#respond Mon, 27 Apr 2026 14:25:13 +0000 https://bloody-disgusting.com/?p=3948060 “Directive 8020 became a much more ambitious project than we originally intended. And it’s set the quality standard for what we want to do with the rest of the series going forward.” That’s how Will Doyle, Creative Director at Supermassive Games, hypes up the latest instalment in The Dark Pictures Anthology, when we sit down […]

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Directive 8020 became a much more ambitious project than we originally intended. And it’s set the quality standard for what we want to do with the rest of the series going forward.” That’s how Will Doyle, Creative Director at Supermassive Games, hypes up the latest instalment in The Dark Pictures Anthology, when we sit down with him at a hands-on preview event.

Having begun the better part of a decade ago, this choose-your-own-adventure franchise has carved out a distinct niche for itself. And it’s a brand that audiences have very clearly defined expectations of.

The second that familiar “Whoa, Death” song starts to blare over the opening titles — summoning Pip Torrens‘ Crypt Keeper-esque host to regale us with yet another tale of bloodshed and woe — you know exactly what you’re gonna get. Each outing in the series presents a new B-movie scenario and populates it with a fresh cast of expendable protagonists. This cannon fodder is then placed at the mercy of your decision-making, courtesy of a branching narrative that can splinter off in all kinds of different directions.

Adopting the role of some unseen puppet master, it’s completely up to you how things progress from there. Perhaps you’ll flex your survival instincts and attempt to keep every single one of your charges alive until the end credits. Or maybe you’ll channel those control room guys from The Cabin in the Woods and deliberately lead your proverbial lambs to the slaughter: ordering them to investigate strange noises in the dark; leading them away from the security of the group; and fanning the flames of their interpersonal conflicts until they can no longer rely on one another’s protection.

Or, as a secret third option, you might try your damndest to safeguard the poor saps in your care and still get them killed by innocent mistake! Not everyone has the keen genre savvy of Randy Meeks, after all.

Regardless of how benevolent a demiurge you’re feeling, these games are among some of the most consistently enjoyable on the market today. They’re a cheesy good time for casual players, while offering more hardened gorehounds the chance to tailor their perfect scary movie experience (manipulating the outcome of events to attain the ideal kill count and score the preferred jump scare quota).

Yet, as winning as this formula might be, even its creators acknowledge that it could do with a bit of a revamp. Getting candid for a moment, Doyle confesses to us that he and the team have always wanted “to do more” to make each successive Dark Picture feel bigger and better than the last. Alas, circumstances just haven’t allowed for that. “We wanted each entry in our anthology to be more than just another story with the exact same mechanics and systems”, he tells us. “We wanted [to] keep pushing ourselves.”

The problem’s been that, up until 2022, these games had been releasing on an annual basis, affording Supermassive very little time to make substantial improvements or ground-up tweaks in between projects. In fact, apart from them dabbling in a new sub-genre each go around (cycling through paranormal horror, psychological horror, creature feature horror, and slasher horror), you’d be hard-pressed to identify what’s meaningfully changed in the world of The Dark Pictures since Man of Medan kicked the whole enterprise off in 2019. Indeed, it’s been pretty stagnant for a while.

But that’s all set to change with the upcoming launch (pun not intended) of Directive 8020.

Changing of the Seasons

With a three-year gap separating Directive 8020 from its immediate predecessor (The Devil in Me), the former has benefited from a lot more time in the oven than its Dark Pictures cohorts. And during that fallow period, Supermassive has found some exciting ways to shake things up.

“When we got to the end of what we’ve categorised as “Season 1” [comprising 2019’s Man of Medan, 2020’s Little Hope, 2021’s House of Ashes and 2022’s The Devil in Me], we took the opportunity to reflect”, explains Doyle. “We had a proper think about where we wanted this series to go, what our aspirations were, and how we could ultimately take it to the next level.

“As a result of this [review], there were a couple of really big changes that we wanted to make. First, we decided to introduce real-time threats and stealth mechanics, with monsters now prowling around the world and actively hunting you down. And then our other new addition was what we call the “Turning Point” system, which allows you to see all of the branching paths and player choices plotted out for you on a kind of visual map. From here, you can then rewind to [forks in the road] and follow different paths to the ones you originally went down.”

At our hands-on preview event, we got to experience a small slice of the title for ourselves and put both of these new features to the test. And we came away with a much stronger understanding of what to expect from this shiny new era of Dark Pictures, now that it’s entering its more confident sophomore season.

One Small Step for Supermassive, One Giant Leap for The Dark Pictures

Of course, while those mechanical innovations are certainly intriguing, the first thing that’s liable to turn heads with Directive 8020 is the dramatic change in scenery. After all, this one will see the franchise boldly going where it hasn’t gone before.

For context, every instalment in The Dark Pictures Anthology thus far has been grounded in either real-world mythology, real-world urban legend, or real-world history. Case in point, The Devil in Me used the crimes of America’s first serial killer, H.H. Holmes, as its jumping off point, while House of Ashes flirted with the Mesopotamian lore of Pazuzu for an adventure set against the backdrop of the Iraq war.

Directive 8020 severs these terrestrial ties, however, and is instead looking to the heavens for inspiration. Specifically, it’s got the Tau Ceti system on its mind. Home to a Sun-like star, this particular corner of the galaxy is the subject of great interest for contemporary astronomers and has been the focus of much scientific speculation of late. That’s because it has an extended habitable, or “Goldilocks”, zone that would appear to harbour just the right conditions for life. If you’ve recently seen Project Hail Mary, you’ve likely scanned a Wikipedia article on this very topic over the past few weeks.

Supermassive‘s curiosity was similarly piqued by the notion — as well as by the NASA quarantine protocol that serves as Directive 8020’s namesake — and decided that they wanted to take the next Dark Picture out of the atmosphere and into the final frontier. It’s a cool shift for the series and one that the team absolutely relished. “We just wanted to do sci-fi horror”, jokes Doyle. “There were a whole bunch of people in the studio that were drawn towards the genre […] I certainly love it; Aliens is probably my favourite film.”

Speaking of which, we definitely get Weyland Yutani vibes from the game’s suspicious Corinth corporation, which, in the inciting incident of the story, dispatches our protagonists to Tau Ceti in search of an Earth analog. You see, in Directive 8020’s bleak vision of the future, our pale blue dot is dying fast, and so it’s up to the plucky crew of the Cassiopeia to find a viable candidate for humanity’s new home.

The thing is, they’re only supposed to do a dry run ahead of the main Andromeda mission (who’ll then get to do all the fun colonising and terraforming stuff). Indeed, the Cassiopeia’s strict orders are to simply orbit the Tau Ceti exoplanets, choose prospective landing sites, conduct geological surveys, and perform any other tasks that will pave the way for the more important second ship to follow. Essentially, anything that stops short of actually heading to the surface of a planet, Cassiopeia.

Alas, for reasons that weren’t fully explained in our preview slice (it seems to have something to do with a meteor strike), the crew ends up crash landing on Tau Ceti f. Much to their dismay, this collision does a real number on the vessel’s critical systems and takes out their comms transmitter as well. Not to mention, because planetary expeditions were never on the cards, they don’t even have sufficient fuel to leave. In short, they’ve got no way of phoning home, and they’ve got no way of getting home.

If that all weren’t bad enough, it’s not long before the crew discovers that this hunk of rock they’re now marooned on does indeed support sapient life. And it ain’t the friendly kind. Cue fiery debates about proper quarantine procedures, impassioned arguments about whether to bust out the standard-issue firearms, and paranoid accusations flying in every direction as an extraterrestrial shapeshifter infiltrates the Cassiopeia and proceeds to pick off its deckhands one by one. It’s basically John Carpenter’s The Thing by way of Ridley Scott’s Alien. Not a bad combo if you ask us!

Close Encounters of the Stealthy Kind

Known as “mimics”, the copycats that’ll stalk you (or, more accurately, stalk the red shirts whose strings you’re pulling) throughout Directive 8020 are able to imitate other lifeforms with uncanny precision.

We’re assured that this idea will be mined for every last ounce of tension possible when the game releases in May, with you never being fully certain about who you can and can’t trust. Verifying the identity of our crewmates wasn’t much of a concern for us, though, because the mimics were in full mask-off hostile mode for the duration of our preview.

Indeed, when we’re dropped into the fray — mid-way through the campaign — there’s already been at least one fatality aboard the Cassiopeia and the aliens aren’t messing around with subterfuge anymore. In response, the remaining scientists pool together their intellect and expertise to come up with (what is effectively) the same plan devised by those lowly space truckers on the Nostromo. That’s right, they’re gonna try and turn the tables on their foe by cornering it in the maintenance ducts! And some poor unfortunate soul has got to go in there to spring the trap.

Where Dallas drew the short straw in Alien, and ended up being sent into the vent with a Xenomorph, here it’s co-pilot Brianna Young (played by Lashana Lynch, of Captain Marvel and No Time to Die fame) who volunteers for the job. The idea is simple, but risky. She must systematically progress through the tunnels and close the respective bulkheads behind her until the mimic has nowhere left to run. Naturally, she becomes the character we control for most of our ensuing hands-on session, which puts us right in the heart of danger.

Yes, you heard correctly, there’s danger now! Whereas previous Dark Pictures have largely been interactive movie affairs, consigning action to the realm of quick-time events, Directive 8020 has what you might call more traditional gameplay. The Devil in Me laid the foundations for this somewhat with its inclusion of environmental puzzles and a rudimentary hiding mechanic. But Supermassive has doubled down on the concept here.

Most notably, they have introduced conventional enemy encounters that require you to deal with patrolling mimics in real-time. We get a brief tease of this during the maintenance tunnel sequence (which shifts to first-person to heighten the jolts and claustrophobia), but the gloves truly come off when we’re navigating the lower decks of the ship as Biranna and are tasked with sneaking around murderous shapeshifters in order to extend an evacuation bridge.

With a scavenger hunt objective that sees you evading hostiles while hunting for a fuse that can power up your exit route, it feels like the kind of classic horror scenario you’d usually associate with, say, Outlast. Granted, the stealth mechanics are nowhere near as sophisticated in this instance, but it is still reasonably intense and adds a welcome element of interactivity that goes beyond just “Press X to not trip over”.

During this gauntlet, we weave our way through a labyrinthine environment, figure out the optimal routes to our destination, create noisy distractions to lure enemies away from corridors, time our movements to stay out of the line of sight, and even get into impromptu chases when accidentally spotted. It creates way more player agency than we ever expected to see from The Dark Pictures Anthology if we’re being brutally honest.

Adding extra depth to proceedings, we’ve also got a few bits of equipment to give us an edge over our pursuers, including a sonar-like scanner that highlights key points of interest and possible paths, a utility strap that can be used to remotely hack terminals, and a wedge tool that doubles as a defensive cattle prod. The latter is also utilised in nerve-wracking skill-check minigames — similar in presentation to those generator QTEs from Dead by Daylight — that you’ll occasionally need to complete in order to bypass certain locked doors. Take it from us, getting caught in one of these interactions while you have a mimic snapping at your heels is genuinely frightening and urgent. Again, in a way that The Dark Pictures has never been before.

Yet, as heart-racing as they are in the heat of the moment, these encounters aren’t particularly taxing. Especially not if you are a seasoned horror vet. Upon later replaying the section (more on that in a moment), you realise just how scripted it all is and how regimented the enemy patrols are. In that sense, it’s less like the dynamic, emergent stealth of Outlast and more like those bits where you get to play as Mary Jane in Sony’s Spider-Man titles.

That’s not necessarily a problem, though, as Doyle points out that the goal here was not to seriously put gamers through their paces. “The main reason we have introduced those stealth mechanics is to add an element of fear and scariness to the exploration”, he explains. “It’s not to make something that intensely challenges you, and we don’t want it to be too punishing.”

Which is a wise decision on the developer’s part, considering that The Dark Pictures series has never been aimed at the pro-gamer crowd. On the contrary, they can be enjoyed by just about anyone, with the patented “Movie Night” mode actively encouraging you to rope in normie friends and family members who otherwise might be intimidated by the prospect of operating a controller.

“All of our games are quite accessible, and we love that. You can get your gran involved!” Doyle continues. “[That’s why] we made the intensity of those [stealth] moments highly configurable. If you go into the settings, you can make it as hard or as easy as you want. You can even set it so that, should you be caught by a creature, you’ll be immune and won’t suffer any consequences. As for multiplayer, when you’re doing our Movie Night experience, you can tailor the difficulty for each individual player. So, one person can have all the lethal settings activated while their friend, who is just here for the narrative choices, can turn those off.”

When looked at that way, we’re inclined to agree that these fun enemy encounters are likely going to attract more people to Directive 8020 than they are going to deter. Because they’re intense, without being a barrier to entry.

Game Over, Man? Game Over?

Doyle calls these new real-time mechanics “lean forward” gameplay, in reference to the pose you adopt when locking in for an intense encounter. Through binary opposition, he conversely describes all of the usual Dark Pictures stuff as “lean back” gameplay. Those are the parts where you can decompress, look for clues that enhance your understanding of the narrative, spend downtime with the characters, and make the signature branching path choices that this series is known for.

Rest assured, all of that remains ingrained in Directive 8020’s DNA. For example, at one point during our hands-on session, we take control of Captain Stafford and have a heart-to-heart with Corinth CEO LaMarcus Williams. Over the course of this tête-à-tête, a few questions are posed about Stafford’s faith in the mission, which, in turn, gives us an opportunity to define his values and better establish his relationship with Williams. When we respond to the ensuing prompts, a message appears in the top corner of the screen informing us that our characterisation of the captain here will influence his portrayal in the story going forward.

Speaking about this, Doyle says: “When it comes to Directive 8020, we have this new feature based around ‘character traits’, whereby each member of the Cassiopeia crew can end up in one of two positions depending on how you’ve had them interacting with each other. This will determine their [overall] trajectory.”

Without seeing things through to the end, it’s hard to gauge just how measurable an impact these dialogue choices will have. Yet there was another fateful decision we made in the preview that had far more obvious (and immediate) repercussions.

Winding the clock back to just before Brianna’s journey into the maintenance ducts, we’re briefly put in the shoes of Senior Mission Officer, Laura Eisele. Invested with great authority in emergency situations, it’s ultimately her call to authorise the use of firearms aboard the Cassiopeia or not. And by that, we mean that it is really our call as Eisele’s unseen puppet master.

Obviously, we do grant permission for the captain’s revolver to be taken out of storage here. It’s only got six bullets, and we’re confident that there’ll eventually be a downside to it being in the possession of a bunch of paranoid civilians who don’t quite trust each other. But, hey, it comes in handy when Brianna is ambushed by a mimic later on, and Technical Engineer Cooper is able to come sprinting to the rescue, shooting the alien at point-blank range.

That’s more or less where our demo ends, by the way. Or it would be, were it not for another new feature that we’ve been dying to try…

Speaking of which, once we’re kicked back to the main menu, we promptly navigate to the “Turning Points” screen. From here, we’re presented with what looks like a subway map, in which our narrative choices are effectively the stations and their consequences are the tracks they lead us down (for good or ill).

“We wanted to give people the opportunity to more conveniently explore our massive branching narratives”, explains Doyle. “We’re [trying] to signal to players that: A) The game is branching and B) their decisions do have consequences. Turning Point allows us to show people how deep it goes and how expansive the branching paths really are with a visual map. I want to make it easier for people to see everything that’s on offer.”

It’s more than just a chart that keeps track of what you’ve seen and done, though. On the contrary, the big appeal of Turning Point is that it allows you to rewind back to dilemmas you’ve faced previously and choose a separate path.

In our case, that meant we could navigate to the node titled “Loaded Question” and reverse our earlier decision to authorise firearms. Returning to this exact narrative junction, we now choose the “refuse” option instead, which sees Eisele forbidding the use of any gun on the grounds that a stray bullet could potentially hit the ship’s core systems.

We then play through Brianna’s section as before — now with a few different lines of dialogue — to arrive at that pivotal moment where she is accosted by a mimic. With no gunslinging hero to save her this time, the co-pilot has to fend for herself in a QTE melee. Engineer Cooper does eventually turn up again and wrestles the alien away, but not before Brianna has her eye viciously gouged out. So, yeah, it’s a less ideal outcome than the first one we got.

Seeing this alternative version of events play out is proof positive that our choices do matter in Directive 8020. And the Turning Point system made it quicker and easier than ever before.

Raving about the feature, Doyle enthuses: “By giving [players] the option to rewind to key branching moments, they don’t have to play again right from the beginning to experience the changing scenes. It’s about having a bit of care and consideration for the players’ time.”

It’s definitely a welcome option that can, of course, be deactivated if you want to preserve the more old-school Supermassive experience. We expect trophy hunters and completionists, in particular, will get a lot of mileage out of it.

Between this, those invigorating real-time enemy encounters, and a visual upgrade from moving to Unreal Engine 5, Directive 8020 is looking to be an encouraging start to The Dark Picture Anthology’s second season. One that, to paraphrase Doyle, even your grandma could enjoy. Assuming she’s okay with graphic ocular maiming, that is.

Developed and published by Supermassive Games, Directive 8020 is coming to PlayStation 5, Xbox Series and Steam on May 12.

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Search for Your Missing Daughter in Psychological Horror Title ‘Hariti’ [Trailer] https://bloody-disgusting.com/video-games/3948133/search-for-your-missing-daughter-in-psychological-horror-title-hariti-trailer/ https://bloody-disgusting.com/video-games/3948133/search-for-your-missing-daughter-in-psychological-horror-title-hariti-trailer/#respond Mon, 27 Apr 2026 13:30:02 +0000 https://bloody-disgusting.com/?p=3948133 With the new free DLC for Dread Flats coming later this week, not to mention finishing up Dread Neighbor ahead of its release next month, Ghostcase Studio has also revealed that they are already working on a brand-new horror game called Hariti. Coming to Steam, Hariti is described as a “realistic” first-person psychological horror game. […]

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With the new free DLC for Dread Flats coming later this week, not to mention finishing up Dread Neighbor ahead of its release next month, Ghostcase Studio has also revealed that they are already working on a brand-new horror game called Hariti.

Coming to Steam, Hariti is described as a “realistic” first-person psychological horror game. Details are still to come, but the game sees players assume the role of a mother searching for her missing daughter inside a not-quite-right hospital. In trying to find your daughter, you’ll uncover the terrifying stories that are hidden behind the walls of the hospital. You must choose the appropriate “weapon” and uncover the secrets behind the story.

As for the Dread Flats DLC (which launches April 30), it will explore the origins of the terrifying “Ghost Granny,” and expand the main narrative. That entails exploring new locations and uncovering the mysteries hidden in an old residential dwelling, while gradually unveiling the truth behind the legend of the “Ghost Granny” to finally see how it truly ends.

Meanwhile, the sequel to Dread Flats in Dread Neighbor will launch May 7 on Steam. Dread Neighbor places players in an unnervingly quiet old apartment building. As a young woman trying to save money, the building has a strange tension about it. Your daily routine seems ordinary, but something sinister quietly seeps into your life. At first, it’s nothing more than a feeling: Someone is watching you. Whether through the crack of the wardrobe, the darkness beneath the bed, or the hole in the wall where something unseen lurks—this persistent gaze slowly warps your reality.

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‘The Shore: Enhanced Edition’ Launches April 30 for PlayStation 5 [Trailer] https://bloody-disgusting.com/video-games/3948123/the-shore-enhanced-edition-launches-april-30-for-playstation-5-trailer/ https://bloody-disgusting.com/video-games/3948123/the-shore-enhanced-edition-launches-april-30-for-playstation-5-trailer/#respond Mon, 27 Apr 2026 11:30:06 +0000 https://bloody-disgusting.com/?p=3948123 Dragonis Games and Iphigames announced that The Shore: Enhanced Edition, the fully adapted and refined console version of the original Steam version, will launch on PlayStation 5 on April 30. The Xbox Series version will launch later in 2026. “Players had been requesting The Shore on consoles continuously over the years, and I am genuinely […]

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Dragonis Games and Iphigames announced that The Shore: Enhanced Edition, the fully adapted and refined console version of the original Steam version, will launch on PlayStation 5 on April 30. The Xbox Series version will launch later in 2026.

“Players had been requesting The Shore on consoles continuously over the years, and I am genuinely glad that through our collaboration with Iphigames, we can finally make the game accessible to even more players,” says Ares Dragonis, Dragonis Games founder. “This is a moment we have been working toward for a long time and the Enhanced Edition is the definitive way to experience the island.”

The Shore is a first-person title that blends exploration and environmental puzzles in a world shaped by ancient gods and forbidden knowledge. Players take on the role of Andrew, a father searching for his missing daughter on a remote island abandoned by humanity. As he explores decaying ruins and twisted landscapes, reality begins to fracture. The island hides secrets older than time, and every step forward pulls him deeper into a nightmare shaped by fear, loss, and obsession.

Ancient gods lie hidden beneath the island, slowly changing the world above. Armed with strange artifacts and fragments of forbidden power, players must survive encounters with eldritch beings while uncovering the truth behind the island and Andrew’s daughter’s fate. Knowledge comes at a terrible cost.

Alongside the digital launch, Dragonis Games announced a physical bundle for PlayStation 5, in collaboration with PQube: The Shore: Enhanced Edition + Necrophosis: Full Consciousness. This Complete Edition physical bundle will be available on May 28, exclusively for PlayStation 5.

Necrophosis: Full Consciousness is the complete edition of Dragonis Games’ surrealist horror title, including an unreleased DLC. With this physical bundle, Dragonis Games brings together two distinct and extraordinary literary and artistic traditions: the cosmic nihilism of H.P. Lovecraft and the dark, haunting surrealism of Polish artist Zdzislaw Beksinski.

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Cosmic Horror Shooter ‘Luna Abyss’ Coming to PC, Consoles on May 21 [Trailer] https://bloody-disgusting.com/video-games/3948058/cosmic-horror-shooter-luna-abyss-coming-to-pc-consoles-on-may-21-trailer/ https://bloody-disgusting.com/video-games/3948058/cosmic-horror-shooter-luna-abyss-coming-to-pc-consoles-on-may-21-trailer/#respond Sun, 26 Apr 2026 17:30:50 +0000 https://bloody-disgusting.com/?p=3948058 Over two years since its demo was released, developer Kwalee Labs has finally announced a May 21 release date for its cosmic horror shooter Luna Abyss. In addition to a release on Steam and the Epic Games Store, Luna Abyss will also be heading to the PlayStation 5 and Xbox Series. Luna Abyss puts you […]

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Over two years since its demo was released, developer Kwalee Labs has finally announced a May 21 release date for its cosmic horror shooter Luna Abyss. In addition to a release on Steam and the Epic Games Store, Luna Abyss will also be heading to the PlayStation 5 and Xbox Series.

Luna Abyss puts you in the boots of Fawkes, a prisoner sentenced to explore a derelict megastructure that sprawls deep beneath the surface of the mimic moon Luna. You are tasked with recovering forgotten technology from within the Abyss and the lost colony it consumed. Every move you make will be overseen by your artificial prison guard named Aylin. Uncover the mysteries of the mimic moon, and the abyss within its depths. You’ll soon discover the remnants of the colony’s downfall, along with your role within this doomed world.

You’ll need to sprint, jump and dash your way through the brutalist alien megastructure, dodging corrupted souls and the twisted cosmic horrors with weapon in hand. Master your tools, adjust on the fly and survive in a bullet hell.

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Creative Assembly Teases ‘Alien: Isolation’ Sequel Reveal? [Teaser] https://bloody-disgusting.com/video-games/3948087/creative-assembly-teases-alien-isolation-sequel-reveal/ https://bloody-disgusting.com/video-games/3948087/creative-assembly-teases-alien-isolation-sequel-reveal/#respond Sun, 26 Apr 2026 15:00:48 +0000 https://bloody-disgusting.com/?p=3948087 Since it’s Alien Day, what better day for Creative Assembly to start the ball rolling for the sequel to Alien: Isolation? The developer had announced two years ago that they were in early development of the follow-up to the 2014 hit, and now they’ve got something to show to the fans. On the official Alien: […]

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Since it’s Alien Day, what better day for Creative Assembly to start the ball rolling for the sequel to Alien: Isolation? The developer had announced two years ago that they were in early development of the follow-up to the 2014 hit, and now they’ve got something to show to the fans.

On the official Alien: Isolation X account and posted to YouTube, the devs posted a teaser entitled “False Sense of Security” that shows doors opening to a colony reminiscent of LV-426, complete with rain. It’s only about 5 seconds before it snaps to black, the Creative Assembly logo appears, and ends on a shot of an “EMERGENCY” sign.

Obviously, not a whole lot to go off of in the 25 second clip, but it’s safe to assume that this is teasing the Alien: Isolation sequel.

Back when they first announced work on the Alien: Isolation sequel, Creative Assembly Creative Director Al Hope stated that the team was overwhelmed with fan enthusiasm for the game. “It’s been nothing short of incredible to witness [the fans’] passion for the game over the years and see it reach so many players around the world. It was a dream project brought to life by a brilliant team, and the reception you have given it over the years is extraordinary.”

And if for whatever reason you haven’t played Alien: Isolation, you can grab it today, along with many other Alien titles, with a generous discount on PC via Steam and the Epic Games Store, PlayStation 4, Xbox One, and the Nintendo Switch.

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Black Lantern Collective Reveals ‘Exorcist Hotline’ And More [Trailer] https://bloody-disgusting.com/video-games/3948054/black-lantern-collective-reveals-exorcist-hotline-and-more-trailer/ https://bloody-disgusting.com/video-games/3948054/black-lantern-collective-reveals-exorcist-hotline-and-more-trailer/#respond Sun, 26 Apr 2026 14:33:26 +0000 https://bloody-disgusting.com/?p=3948054 Publisher Black Lantern Collective brought the heat during the Second Wind Games Showcase, providing updates on seven horror titles. That includes the reveal of Hexateam’s “demonic offspring between Phasmophobia and Keep Talking and Nobody Explodes” in Exorcist Hotline. Coming to Steam, Exorcist Hotline tasks a team of paranormal investigators to explore haunted buildings and exorcise […]

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Publisher Black Lantern Collective brought the heat during the Second Wind Games Showcase, providing updates on seven horror titles. That includes the reveal of Hexateam’s “demonic offspring between Phasmophobia and Keep Talking and Nobody Explodes” in Exorcist Hotline.

Coming to Steam, Exorcist Hotline tasks a team of paranormal investigators to explore haunted buildings and exorcise the demons within. This four-play co-op sees a three-person ground team searching locations for clues to find out what type of demon is lurking about, while the operator pieces those clues together to provide instructions on how to perform the correct exorcism. You’ll need to focus on communication, quick thinking and multitasking in order to finish the job, but also make it out alive.


For those Dino Crisis fans, Black Lantern Collective has teamed with Momentum Games to get Athanasia across the finish line. Set in an abandoned South American research facility, you are Carmen Flores, researcher and explorer. You were initially called to investigate the reports of disappearances and strange phenomena, but soon discovered that the facility has been overrun with dinosaurs. You must now out-think and outmanoeuvre the brute strength of your prehistoric adversaries while delving into the secrets held in the facility. You can wishlist Athanasia on Steam.


After a successful run on Steam where it sold 170,000 copies, Get(Color) Games’ psychological horror title Berry Bury Berry is coming to consoles. This juicy first-person incremental delight has you growing berries and putting them in a hole. Lots and lots of berries. Earn money and upgrades while you do it. Make new friends with sentient berry pals, and learn why nobody leaves this accursed garden.


Eduardo Scarpato‘s strategy rogue-lite game Don’t Let it Starve had its demo released a few months back, and now it has a June 2026 release date on Steam. This cooking-themed puzzle game, that has you prepping meals to feed a half-chef monster lurking in the vents. Arrange foods of various shapes and sizes to fill every nook and cranny of each bento box, racking up combos and synergies to satiate your captor’s hunger. Produce the most delicious meals with over 120 unique items to experiment with, and keep things fresh to ensure you’re not the next item on the menu.


If you were eager to get a chance to check out WildArts’ survival horror title Fright Train, you’ve got your demo available now. Players take on the role of one Doug Barker, who has just started working for the Paranormal Agency Worldwide, or P.A.W. for short. You’ve received an anonymous distress signal originating from the L.R.S. Great White, a mysterious research station on rails in Antarctica owned by the secretive corporation known as SHARK. It turns out that the train has become infested with interdimensional horrors, and you’ve got to stop them.


Already out now on Steam (and having sold over 60,000 copies), Alexandre Declos‘ dungeon-crawler Horripilant is heading to consoles. Combining idler, puzzle and autobattler elements, Horripilant sees players fight, mine, and think their way through the depths of a forsaken dungeon. You awaken as an old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. With each step you’ll grow stronger, but beware; every boon has its cost. You’ll encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow.


dennisCorner’s demonic action-adventure title HR: Human Remains has a Q3 2026 release window. In addition, you can get in on the playtest ahead of its release on Steam. The world’s being run by demons, but you still have a job to do. Solve puzzles and explore a society under a demonic regime from the perspective of an ordinary office clerk. Collect items along the way to decorate the break room, and don’t leave your password on a sticky note.

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Season 03 Reloaded Update for ‘Black Ops 7’ Brings New Zombies Mode Content [Trailer] https://bloody-disgusting.com/video-games/3947943/season-03-reloaded-update-for-black-ops-7-brings-new-zombies-mode-content-trailer/ https://bloody-disgusting.com/video-games/3947943/season-03-reloaded-update-for-black-ops-7-brings-new-zombies-mode-content-trailer/#respond Fri, 24 Apr 2026 18:30:39 +0000 https://bloody-disgusting.com/?p=3947943 Call of Duty: Black Ops 7 fans will be getting a huge content drop next week with the release of Season 03 Reloaded. The update, which also includes a heaping helping of content for Black Ops 7: Zombies mode, arrives on April 30. For starters, there’s a new Round-Based Zombies Map in Totenreich. Your crew […]

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Call of Duty: Black Ops 7 fans will be getting a huge content drop next week with the release of Season 03 Reloaded. The update, which also includes a heaping helping of content for Black Ops 7: Zombies mode, arrives on April 30.

For starters, there’s a new Round-Based Zombies Map in Totenreich. Your crew descends on an old Norwegian fishing village, first founded during the Bronze Age. The entire settlement has been ripped from reality, casting the Group 935 research base and their hulking mechanical machinations into the Dark Aether. You’ll explore the unsettling relationship between the locals and the Group 935 research facility established there while investigating nefarious experiments.

Those experiments happen to include the Necropincer. Tales tell of a doomed undead Viking warrior spirit—known to some as a Draugr— challenging invaders to vicious armed combat. It seems the presence and the sheer brutality of Group 935 have awakened an unnatural aberration that rises from the cold seas to aid in the protection of Eidskallen.

Luckily, you’ve got a new toy to combat the Necropincer in the Jotunn Star, a wide-sweeping melee Wonder Weapon that bathes and burns enemies with spectral energy.  The Jotunn Star drains the essence of creatures it eliminates, storing the energy within the weapon. This energy can be stored to provide warmth, as well as enable the Flame Tendril and Flame Strike attacks.

Speaking of fire, you’ll now be able to roast zombies to a crisp with the Flammenfalle Trap. Still not hot enough? Try out the new Wild Fire Field Upgrade to pulse waves of fire that burns enemies who get too close.

It’s all capped off with the Main Quest for Totenreich. Complete the Main Quest, and you’ll earn the following:

  • The “Ambition” Richtofen Operator Skin, Calling Card, and 10,000 XP.
  • Complete Totenreich Mastery Challenge for another Calling Card and 5,000 XP.
  • Obtain the necessary Intel (Audio Logs, Documents, and Artifacts) to earn a third Calling Card and another 10,000 XP.
  • Players who complete the Main Quest before Directed Mode arrives for this map will also earn a unique Calling Card variant.

You can grab Call of Duty: Black Ops 7 on PC, PlayStation 5, PlayStation 4, Xbox Series, and the Xbox One.

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‘The 7th Guest Remake’ Comes to PC, Xbox and PS5 on June 4 [Trailer] https://bloody-disgusting.com/video-games/3947933/the-7th-guest-remake-comes-to-pc-xbox-and-ps5-on-june-4-trailer/ https://bloody-disgusting.com/video-games/3947933/the-7th-guest-remake-comes-to-pc-xbox-and-ps5-on-june-4-trailer/#respond Fri, 24 Apr 2026 17:30:30 +0000 https://bloody-disgusting.com/?p=3947933 After the surprise reveal last month, Vertigo Games and developer Exkee have revealed a June 4 release for the remake of The 7th Guest for for PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series. The Nintendo Switch version will follow at a later date. As an added bonus, those users […]

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After the surprise reveal last month, Vertigo Games and developer Exkee have revealed a June 4 release for the remake of The 7th Guest for for PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series. The Nintendo Switch version will follow at a later date.

As an added bonus, those users who already own The 7th Guest VR on PlayStation VR2 or Steam will receive the remake at no additional cost at launch. Likewise, players who purchase The 7th Guest Remake on PlayStation 5 or Steam will get free access to The 7th Guest VR.

The 7th Guest Remake features reimagined puzzles, newly realized environments, and newly recorded volumetric video performances, bringing the classic haunted mansion and its mysteries to life for a new generation of players.

The story sees six guests arrive at a foreboding mansion, but something sinister is at play. The wealthy recluse and toymaker Henry Stauf lurks in the shadows, and a dark power hangs over the house, shrouded in mystery. Who is the seventh guest? What does Henry want with them? And who will live to tell the tale?

As players explore the eerie mansion, the puzzles grow increasingly challenging, with dangers lurking around every corner. Every shadow, distant creak, and flicker of light builds tension as the house slowly reveals its secrets.

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Demo Released for Dark Fantasy Metroidvania ‘Well Dweller’ [Trailer] https://bloody-disgusting.com/video-games/3947899/demo-released-for-dark-fantasy-metroidvania-well-dweller-trailer/ https://bloody-disgusting.com/video-games/3947899/demo-released-for-dark-fantasy-metroidvania-well-dweller-trailer/#respond Fri, 24 Apr 2026 15:30:26 +0000 https://bloody-disgusting.com/?p=3947899 While Top Hat Studios and developer Kyle Thompson are still working away on their dark fantasy Metroidvania Well Dweller, players can now get a glimpse of what’s to come with the new demo that’s now available on Steam. Announced during the Top Hat Studios Presents: Spring Showcase 2026, the demo offers players their first hands-on […]

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While Top Hat Studios and developer Kyle Thompson are still working away on their dark fantasy Metroidvania Well Dweller, players can now get a glimpse of what’s to come with the new demo that’s now available on Steam. Announced during the Top Hat Studios Presents: Spring Showcase 2026, the demo offers players their first hands-on experience with the game’s whimsical dark fairy tale.

The Well Dweller Steam demo opens with the game’s full opening sequence, along with a selection of major environments and boss encounters. These elements highlight the early chapters of the game’s experience, building towards the moment when the world opens up and players are able to explore.

Well Dweller sees players take on the role of Glimmer, a tiny bird armed with a matchstick who must burn the wicked queen to save his family. To do so, players will journey through a dark fairy-tale landscape and befriend the charming characters who reside in the kingdom’s underbelly. Go camping with Ilda, a tiny mouse who is on the run from the queen’s grasp. You’ll also explore an abandoned castle with Looter, a mysterious scavenger who searches the kingdom for the best wares to steal.

As you’d expect, you’ll also be facing off against monstrous beasts, who after defeating them, Glimmer gains new abilities in order to further progress. You’ll also be solving puzzles, uncover secrets, and unravel the mysteries that lie in this rotted kingdom.

Using your matchstick, you’ll be able to illuminate the world around you, as well as use it to aid you in combat. Collect trinkets to upgrade your abilities, and mix-and-match them to customize your game play.

The full version of Well Dweller is set to release in 2026 for PC via Steam and the Nintendo Switch.

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90’s Dungeon Horror Game ‘Forbidden Solitaire’ Comes Home April 30 [Trailer] https://bloody-disgusting.com/video-games/3947897/90s-dungeon-horror-game-forbidden-solitaire-comes-home-april-30-trailer/ https://bloody-disgusting.com/video-games/3947897/90s-dungeon-horror-game-forbidden-solitaire-comes-home-april-30-trailer/#respond Fri, 24 Apr 2026 13:30:08 +0000 https://bloody-disgusting.com/?p=3947897 After teasing fans with January’s demo, co-developers Night Signal Entertainment and Grey Alien Games have finally announced an April 30 release on Steam and GOG.com for “banned” 1995 CD-ROM title Forbidden Solitaire. Alongside the announcement comes a creepy new trailer designed as an in-universe advertisement that originally aired in 1995. Just remember to watch it […]

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After teasing fans with January’s demo, co-developers Night Signal Entertainment and Grey Alien Games have finally announced an April 30 release on Steam and GOG.com for “banned” 1995 CD-ROM title Forbidden Solitaire. Alongside the announcement comes a creepy new trailer designed as an in-universe advertisement that originally aired in 1995. Just remember to watch it while your mom’s not looking.

From the creators of Home Safety Hotline comes a twisted love letter to lost media and crunchy 3D renders. 90’s FMV-inspired Forbidden Solitaire revisits the unique creativity of mid-1990s games. Taking place in 2019, you’ve just brought home a strange yet familiar 1995 CD-ROM game from the thrift store. You vaguely remember seeing ads for this game back in the day, along with some kind of controversy surrounding it, but you never actually got the chance to play the game. Until now.

Forbidden Solitaire sees you delving into a digital hellscape of dungeons and death, complete with a 256-colour graphics aesthetic. You must survive the horrors with bloodletting solitaire gameplay. Luckily. you can purchase upgrades from the friendly eye that watches you from the walls. And be wary of the game-changing Jokers you may come across. Some are helpful, while others are not so much.

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Steam Playtest Now Available for Occult Detective Adventure ‘Inkblood’ [Trailer] https://bloody-disgusting.com/video-games/3947891/steam-playtest-now-available-for-occult-detective-adventure-inkblood-trailer/ https://bloody-disgusting.com/video-games/3947891/steam-playtest-now-available-for-occult-detective-adventure-inkblood-trailer/#respond Fri, 24 Apr 2026 11:20:20 +0000 https://bloody-disgusting.com/?p=3947891 Critical Reflex and developer Hey Bird! have revealed a new trailer for their occult detective adventure game Inkblood, as well as announcing a new Steam playtest. The playtest will get you started as an Inquisitor into the mysteries of this dark and treacherous world. You can hit the “Request Access” button on the game’s Steam […]

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Critical Reflex and developer Hey Bird! have revealed a new trailer for their occult detective adventure game Inkblood, as well as announcing a new Steam playtest. The playtest will get you started as an Inquisitor into the mysteries of this dark and treacherous world. You can hit the “Request Access” button on the game’s Steam page to dive into the playtest.

The playtest features two bizarre ritualistic murders to solve. The world of Inkblood, inspired by 19th-century Eastern Europe, is home to eerie mental institutions, secret societies, uncanny masked carnivals, and even mushroomfolk in human form. Your job is somehow to keep it all in check by solving the most peculiar crimes and upholding the rule of the Inquisition.

Coming to Steam later this year, Inkblood tasks players as the Inquisitor, who must investigate a case of wicked sorcery that is rotting the minds of people and the very fabric of reality itself. Besides your wit, keen eye, and intuition, you’ll be making use of your carriage, which provides you with some “advanced” tools. Inspect the clues, take photos of everything important, compile a case file and dial your overseer once you have a strong theory.

Inkblood challenges you to solve 10 unique cases, each more mind-boggling than the last, inspired by games like The Case of the Golden Idol, Strange Horticulture, and Return of the Obra Dinn. Explore the past and present, travel the small open world in search of answers, investigate both outside and inside your carriage, and seek further insight through mushroom-induced hallucinations. But be warned: both this land and the Inquisition itself harbor secrets that are better left unsolved.

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Survive an Otherworldly 90s Video Store in ‘Victor’s Video Vault’ [Trailer] https://bloody-disgusting.com/video-games/3947665/survive-an-otherworldly-90s-video-store-in-victors-video-vault-trailer/ https://bloody-disgusting.com/video-games/3947665/survive-an-otherworldly-90s-video-store-in-victors-video-vault-trailer/#respond Thu, 23 Apr 2026 17:33:25 +0000 https://bloody-disgusting.com/?p=3947665 With the success of Blood Pact Studios’ Retro Rewind, you knew that someone would come along and put a horror spin on it. That’s what Stingbot Games is doing with Victor’s Video Vault, their first-person horror game that takes players back to a video rental store in 1995, where the closing shift doesn’t end when […]

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With the success of Blood Pact Studios’ Retro Rewind, you knew that someone would come along and put a horror spin on it. That’s what Stingbot Games is doing with Victor’s Video Vault, their first-person horror game that takes players back to a video rental store in 1995, where the closing shift doesn’t end when the doors lock.

Players take on the role of a night shift employee at working alone at the eponymous Video Vault. Your usual routine is to stock shelves, help out customers, and prepare the store for closing. However,  when the last customer leaves, and what follows isn’t routine.

The final rental of the night begins to rewrite reality inside the store. Each night is shaped by the film that just left the building. One night, the store floods, forcing you through rising water while something hunts you from beneath the waters. The next, a crashed alien vessel turns the aisles into a living hive. As the store begins to break down, you must adapt to shifting rules, altered spaces, and escalating threats.

Those “shifting rules” include the actual layout of the store, its physics, and behavior. Every film follows its own logic. You’ll need to solve environmental puzzles, uncover what’s changing, and make it through the night.

There’s also the Archive Mode, a separate replayable mode where you go back further to 1990, and uncover the Vault’s first outbreaks. You’ll be searching the store, documenting anomalies, and uncover what it’s becoming. You’ll be making use of your journal in order to record the phenomena, and track what you discover as each run reveals new details.

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Stream Paranormal Occurrences for Your Audience in ‘Don’t Go Live’; Demo Out April 29 [Trailer] https://bloody-disgusting.com/video-games/3947662/stream-paranormal-occurrences-for-your-audience-in-dont-go-live-demo-out-april-29-trailer/ https://bloody-disgusting.com/video-games/3947662/stream-paranormal-occurrences-for-your-audience-in-dont-go-live-demo-out-april-29-trailer/#respond Thu, 23 Apr 2026 14:30:30 +0000 https://bloody-disgusting.com/?p=3947662 Indie studio Lake On Fire is tapping into the supernatural and livestreaming culture with their newly-announced title, the first-person paranormal horror game Don’t Go Live. You won’t have to wait long to get a taste of what’s to come, as the developer has announce that the game’s demo will be available for free on Steam […]

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Indie studio Lake On Fire is tapping into the supernatural and livestreaming culture with their newly-announced title, the first-person paranormal horror game Don’t Go Live. You won’t have to wait long to get a taste of what’s to come, as the developer has announce that the game’s demo will be available for free on Steam starting April 29.

In Don’t Go Live, you take on the role of a livestreamer, exploring abandoned locations to feed their audience’s obsession with disturbing content. Film strange and terrifying events to keep your viewers hooked. The crazier the footage, the more your chat reacts. The deeper you venture, however, the more the entity lurking in the shadows takes notice.

As you film, the image glitches and distorts in the presence of paranormal anomalies. You also have a paranormal scanner, which reveals traces of activity in the environment as you film. Meanwhile, the entity reacts to sound, light, and stream activity.

Yes, Don’t Go Live employs a unique mechanic where the player’s real Twitch chat is fully integrated into the experience. Viewer messages, emotes and spam trigger real-time in-game events. The more the audience reacts, the more dangerous the situation becomes. Your chat may warn you about your situation, or egg you on and potentially seal your fate. Don’t worry, you don’t need to have a Twitch account in order to play the game.

Meanwhile, the demo releasing next week will feature one location, one entity, and one complete gameplay loop.

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Rebel Wolves to Reveal More ‘The Blood of Dawnwalker’ Details Next Week [Teaser] https://bloody-disgusting.com/video-games/3947659/rebel-wolves-to-reveal-more-the-blood-of-dawnwalker-details-next-week-teaser/ https://bloody-disgusting.com/video-games/3947659/rebel-wolves-to-reveal-more-the-blood-of-dawnwalker-details-next-week-teaser/#respond Thu, 23 Apr 2026 11:30:54 +0000 https://bloody-disgusting.com/?p=3947659 Developer Rebel Wolves and Bandai Namco have set an April 28 stream for a Road to Launch Event for The Blood of Dawnwalker. The devteam announced that they will share highly-anticipated details about the upcoming action dark fantasy RPG, including its release date. The studio will also present new gameplay focused on the game’s open […]

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Developer Rebel Wolves and Bandai Namco have set an April 28 stream for a Road to Launch Event for The Blood of Dawnwalker. The devteam announced that they will share highly-anticipated details about the upcoming action dark fantasy RPG, including its release date. The studio will also present new gameplay focused on the game’s open world, along with a brand new story trailer, system requirements, and more.

The stream will kick off at 9:00 a.m. PDT, and will be available to watch on YouTube and Twitch.

“We are getting closer and closer to the most important milestone in our four-year development journey – the release of The Blood of Dawnwalker, the first chapter of our original dark fantasy saga,” states Game Director Konrad Tomaszkiewicz. “On behalf of the entire Rebel Wolves studio, I would like to invite all players to the upcoming stream, during which you will not only get the start date of your adventure in Vale Sangora, but also see the gameplay changes we have implemented over the past months, with a particular focus on activities tied to the game’s open world.”

The game takes place in 14th-century Europe in Vale Sangora, a forgotten corner of the Carpthian Mountains. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. Vampires seize the opportunity to walk out of the shadows and claim what they’ve been denied for centuries: freedom, and the power that comes with it.

You play as Coen, a young man turned into a Dawnwalker. Human by day, vampire by night, Coen will have to use this power to rescue his family, captured by the vampiric feudal lords who have taken over Vale Sangora. You must choose to fight for your humanity or embrace the cursed powers to save your family.

The Blood of Dawnwalker is in development for release later this year on SteamXbox Series and PlayStation 5.

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Steam Demo Launching April 24 for Lovecraftian Fishing Game ‘The Wake’ [Trailer] https://bloody-disgusting.com/video-games/3947476/steam-demo-launching-april-24-for-lovecraftian-fishing-game-the-wake-trailer/ https://bloody-disgusting.com/video-games/3947476/steam-demo-launching-april-24-for-lovecraftian-fishing-game-the-wake-trailer/#respond Wed, 22 Apr 2026 17:39:33 +0000 https://bloody-disgusting.com/?p=3947476 Lovecraft and fishing seems to be the hot new thing, and developer Playground Pigeon is getting in on the fun with their own title later this year in The Wake. In fact, you’ll be able to get a slice of the game this Friday, April 24 when the game’s demo arrives on Steam. Expected to […]

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Lovecraft and fishing seems to be the hot new thing, and developer Playground Pigeon is getting in on the fun with their own title later this year in The Wake. In fact, you’ll be able to get a slice of the game this Friday, April 24 when the game’s demo arrives on Steam.

Expected to launch later this year, with future plans to release on PlayStation 5 and the Xbox Series, The Wake is a little different than other fishing sims. Combining fishing, combat, exploration, and dark adventure in a world inspired by the works of H.P. Lovecraft, The Wake sees the player searching for their long lost father, only to be caught in a supernatural storm. Washed ashore on a mysterious island chain, sinister shadows watch your every move as you are confronted with your family’s dark past.

The waters surrounding the islands are teeming with a variety of unknown and primordial fish species. The player must discover their habitats, diets, and weaknesses. To do so, you’ll have several fishing rods, hooks, and baits at your disposal.

In The Wake, driving your boat across the dark waters will attract these sea dwellers, with each fish featuring unique attacks and different arcane powers. You’ll need to dodge attacks and gradually drain their energy using combat skills, debuff attacks, and finishing moves.

Proper combat tactics and target prioritization are crucial for survival here. While exploring the islands, the player will find useful resources to upgrade their fishing rods, weapons, and ship. You can dissect your catch in order to upgrade your gear, as well as perform eldritch rituals to customize your fishing rod according to your playstyle. You’ll also have access to runes, which allow for the customization and enhancement of magical incantations.

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‘Dead Island 2’ Celebrates Third Anniversary with ‘Quarantine Zone’ Crossover and More [Trailer] https://bloody-disgusting.com/video-games/3947471/dead-island-2-celebrates-third-anniversary-with-quarantine-zone-crossover-and-more-trailer/ https://bloody-disgusting.com/video-games/3947471/dead-island-2-celebrates-third-anniversary-with-quarantine-zone-crossover-and-more-trailer/#respond Wed, 22 Apr 2026 14:30:20 +0000 https://bloody-disgusting.com/?p=3947471 Dead Island 2 has been a success story for Deep Silver and Dambuster Studios after being in development hell for years prior to its 2023 release. So much so that the devteams have marked the game’s third anniversary with a few killer initiatives, starting with a crossover with Devolver Digital’s Quarantine Zone. The free update […]

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Dead Island 2 has been a success story for Deep Silver and Dambuster Studios after being in development hell for years prior to its 2023 release. So much so that the devteams have marked the game’s third anniversary with a few killer initiatives, starting with a crossover with Devolver Digital’s Quarantine Zone.

The free update brings a slice of HELL‑A into Quarantine Zone, allowing players to encounter – and embark on – unique missions on behalf of fan‑favourite Dead Island 2 survivors. Each of the survivors comes with a quest connected to their backstory. In addition, Devolver Digital has added over a dozen new custom survivors with different quirks about them for you to screen when they try to get through.

That’s not all. Previously exclusive to Steam, the Dead Island Series Bundle will be coming to Xbox Series and PlayStation 5 for the first time, giving long‑time fans a chance to revisit entire series, as well as give newcomers the chance to dive into the Zompocalypse back-to-back for the first time.

Finally, the devs have put together more stats from the game’s three years of playtime, showing just how much blood players have spilled, how many dismemberments and beheadings have taken place, the most popular survivor and more.

You can grab Dead Island 2 on PC via the Epic Games Store and Steam, Xbox One and Xbox Series, and the PlayStation 4 and PlayStation 5.

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‘Control Ultimate Edition’ Now Available on iPad and iPhone https://bloody-disgusting.com/video-games/3947504/control-ultimate-edition-now-available-on-ipad-and-iphone/ https://bloody-disgusting.com/video-games/3947504/control-ultimate-edition-now-available-on-ipad-and-iphone/#respond Wed, 22 Apr 2026 14:18:57 +0000 https://bloody-disgusting.com/?p=3947504 While we wait for Control Resonant, Remedy is giving fans a chance to revisit the original Control while taking it on the go. Following the release of the Mac version last year, Control Ultimate Edition is now available for iPhone and iPad on the App Store. Built specifically for mobile, Control Ultimate Edition reimagines how […]

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While we wait for Control Resonant, Remedy is giving fans a chance to revisit the original Control while taking it on the go. Following the release of the Mac version last year, Control Ultimate Edition is now available for iPhone and iPad on the App Store.

Built specifically for mobile, Control Ultimate Edition reimagines how players interact with its world. Touch controls, interface, and gameplay systems have been reworked to provide precision, clarity, and responsiveness on smaller screens – without losing the intensity and unpredictability of the original experience.

The iPhone and iPad leverages Apple’s latest hardware and software technologies, including MetalFX Upscaling, to allow for improved image quality and performance, and MetalFX Frame Interpolation for smoother gameplay. On supported iPhone and iPad models, the game also features hardware-accelerated ray tracing, bringing enhanced lighting, reflections, and visual fidelity to the shifting environments of the Oldest House.

In addition to touch controls, Control Ultimate Edition supports compatible game controllers on iPhone and iPad, allowing players to experience the game with their preferred input method.

Control Ultimate Edition is now available as a universal purchase on the App Store, playable across iPhone, iPad and Mac.

Meanwhile, Control Resonant is set to be released later this year for PlayStation 5, Xbox Series, PC via Steam and Epic Games Store. And check out Aaron’s preview of the game.

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Switch 2 Version of ‘Alien: Rogue Incursion – Part One: Evolved Edition’ Now Available [Trailer] https://bloody-disgusting.com/video-games/3947464/switch-2-version-of-alien-rogue-incursion-part-one-evolved-edition-now-available-trailer/ https://bloody-disgusting.com/video-games/3947464/switch-2-version-of-alien-rogue-incursion-part-one-evolved-edition-now-available-trailer/#respond Wed, 22 Apr 2026 11:30:23 +0000 https://bloody-disgusting.com/?p=3947464 After launching on PlayStation 5, the Xbox Series and PC via Steam and the Epic Games Store, Survios finally got around to giving Nintendo fans some love with the Switch 2 release of Alien: Rogue Incursion – Part One: Evolved Edition. Not only that, but Survios will also be giving PlayStation 4 fans the same […]

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After launching on PlayStation 5, the Xbox Series and PC via Steam and the Epic Games Store, Survios finally got around to giving Nintendo fans some love with the Switch 2 release of Alien: Rogue Incursion – Part One: Evolved Edition. Not only that, but Survios will also be giving PlayStation 4 fans the same love down the road with an eventual release.

New to the Switch 2 edition of Alien: Rogue Incursion – Part One: Evolved Edition is the optimized functionality of the console’s mouse controls. When a Joy-Con is detached and placed on a surface, the game instantly switches to precision mouse aiming with no settings changes required, giving players more accurate controls and better aim.

Originally released as a VR game for the PlayStation VR 2 and SteamVR, in Alien: Rogue Incursion – Part One, players step into the boots of rogue Colonial Marine Zula Hendricks in the first chapter of an original two-part saga set between the Alien and Aliens films. While investigating a distress call on the remote planet Purdan, Zula uncovers a secret Gemini Exoplanet Solutions blacksite facility overrun by Xenomorphs. Aided by her synthetic companion, Davis 01, Zula must fight to survive against the ferocious and unpredictable threat of the Xenomorph incursion.

 

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‘Attack on Titan’ Returns to ‘Dead by Daylight’ Next Week [Trailer] https://bloody-disgusting.com/video-games/3947397/attack-on-titan-returns-to-dead-by-daylight-next-week-trailer/ https://bloody-disgusting.com/video-games/3947397/attack-on-titan-returns-to-dead-by-daylight-next-week-trailer/#respond Tue, 21 Apr 2026 18:50:28 +0000 https://bloody-disgusting.com/?p=3947397 Once again, t’was so nice that Behaviour Interactive is doing it twice, announcing the return of the ever-popular and chaotic 2v8 Game Mode to Dead by Daylight. And with it a fresh wave of gameplay updates, along with an expansion to the Attack on Titan Collection. Running for a limited time from April 28th to […]

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Once again, t’was so nice that Behaviour Interactive is doing it twice, announcing the return of the ever-popular and chaotic 2v8 Game Mode to Dead by Daylight. And with it a fresh wave of gameplay updates, along with an expansion to the Attack on Titan Collection.

Running for a limited time from April 28th to May 19th, this latest iteration will grow and refine the Dead by Daylight 2v8 experience, all the while delivering a some much-requested series of new Outfits inspired by the acclaimed anime.

Debuting in 2022 with a Collection of 10 Outfits, Attack on Titan cosmetics will expand to include the fearsome Attack Titan Legendary Outfit for The Trapper. Other notable additions include a trio of Very Rare Survivor Outfits that see Jake Park embody Cleaning Levi, Yui Kimura don Mikasa’s Dark Uniform, and Thalita Lyra step into Sasha’s Uniform.

Meanwhile, Survivors Renato Lyra, Adam Francis, Mikaela Reid, and Haddie Kaur will also all receive the Queen’s Ball Attire Outfit, while Feng Min and Meg Thomas get the Heart of Freedom Outfit. Players can also look forward to the return of the Attack on Titan lobby.

Getting back to the 2v8 Mode, this round kicks off with two Killers receiving some 2v8-specific buffs and nerfs to hone their experience. The Deathslinger’s buffs aim at improving his overall effectiveness, including reduced penalties when reloading and missing shots, allowing for smoother more consistent gameplay. Meanwhile, The Oni sees a slight nerf, with an increased uptime reduction after successfully downing a Survivor in Demon Mode.

The new Cage system updates are also being introduced to improve the 2v8 Survivor experience. The bleed-out timer now pauses for a short time when a Cage relocates, giving Survivors more space to coordinate rescues. Cage relocation time has also been reduced to maintain match pacing and encourage more active teamwork.

As for maps, the rotation now includes the Temple of Purgation, and Ironworks of Misery. Both Maps have been specifically adjusted to accommodate 2v8 gameplay.

Lastly, in keeping with the Attack on Titan theme, players will of course be able to complete a series of Quests to unlock some must-have loot  that includes an Attack on Titan Badge, Banner, and Charm.

Still not enough? Even more cosmetics are coming your way on April 28, with Darkest Dungeon joining the mix, along with more costumes joining the Alien Collection. The latter even includes a new skin that will swap Ellen Ripley for Bill Paxton‘s legendary Hudson character!

Dead by Daylight is available on PC via Steam and the Epic Games Store, PlayStation 5, PlayStation 4, Xbox One, Xbox Series and Nintendo Switch.

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Bodycam Horror Title ‘It Reaches’ Launches May 18 [Trailer] https://bloody-disgusting.com/video-games/3947248/bodycam-horror-title-it-reaches-launches-may-18-trailer/ https://bloody-disgusting.com/video-games/3947248/bodycam-horror-title-it-reaches-launches-may-18-trailer/#respond Tue, 21 Apr 2026 17:30:38 +0000 https://bloody-disgusting.com/?p=3947248 Emberflight Games’ bodycam horror title It Reaches has nailed down a May 18 release date for Steam, PlayStation 5 and the Xbox Series. If you’re wanting to check it out ahead of next month’s launch, you can pop over to the game’s Steam page for the demo. Announced this past February during the Perp Games […]

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Emberflight Games’ bodycam horror title It Reaches has nailed down a May 18 release date for Steam, PlayStation 5 and the Xbox Series. If you’re wanting to check it out ahead of next month’s launch, you can pop over to the game’s Steam page for the demo.

Announced this past February during the Perp Games Horror Showcase, It Reaches casts players as officer Jason Thompson. What should have been a routine police operation quickly escalates into something far darker. Trapped within the walls of an abandoned hospital and its claustrophobic underground, you are not alone. Something is hunting you, and it’s relentless in its pursuit.

Obviously, you need to find your way out. Experienced from Thompson’s  body camera, you must survey your surroundings, search for clues and piece together the truth hidden within the hospital’s murky hallways.

Your pursuer is seemingly everywhere, and you’ll need to stay unseen to avoid being caught. To avoid giving away your position, you must manually hold your breath whenever the entity passes. Hold it too long, however, and you’ll run out of air, forcing out a gasp that gives you away.

Resources are limited, but when confrontation is unavoidable, you’ll need to use your weapons smartly along with your surroundings in order to survive. The entity isn’t your only concern, as you’ll also need to deal with the traps and environmental puzzles that demand precision and awareness.

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A First Time For Everything: Diving Into ‘Diablo IV: Lord of Hatred’ As a Newcomer https://bloody-disgusting.com/editorials/3947196/a-first-time-for-everything-diving-into-diablo-iv-lord-of-hatred-as-a-newcomer/ https://bloody-disgusting.com/editorials/3947196/a-first-time-for-everything-diving-into-diablo-iv-lord-of-hatred-as-a-newcomer/#respond Tue, 21 Apr 2026 16:00:46 +0000 https://bloody-disgusting.com/?p=3947196 There are two types of review perspectives for long-running series like Diablo. The first, and probably most common, is having someone who has been with the series from the beginning talk about all the changes made to the latest entry, figuring out if this is the best the series has been or if it’s repeating […]

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There are two types of review perspectives for long-running series like Diablo. The first, and probably most common, is having someone who has been with the series from the beginning talk about all the changes made to the latest entry, figuring out if this is the best the series has been or if it’s repeating mistakes of its past. The other is having someone who has never played the series at all try it out and see if it’s a good entry point for the series, figuring out if a new player could jump in, or if there’s too much required knowledge of the mechanics or lore to catch up.

This review of the latest Diablo IV DLC, Lord of Hatred, is going to be the latter kind.

Anytime I saw a rad-looking cinematic trailer that ended up being for Diablo, I would always ask my friends if I should finally try to jump into the series. As someone who grew up mostly playing console games, this series and games like it were something that I completely missed. I love hunting down demons and slaying horrific monsters, so thematically it seemed like something that would be up my alley, but even friends who had hundreds of hours cautioned me that it might not be for me, especially given the sheer amount of systems in place for gear and build crafting.

Even with all the warnings, it continued to call to me. Lord of Hatred finally seemed like a good place to jump in and check out what the series had to offer, and it’s been an interesting journey.

Jumping Into Diablo as a Newcomer and What to Expect

While I really wanted to see what was new in the game, I decided to get my feet wet with the series by starting out with the base Diablo IV experience first. I created a Necromancer character, watched the gorgeous opening cinematic, and ran through the tutorial area. Once I was in that starter town, my first impressions were a mix of overwhelmed and underwhelmed. Given that this series has been around for decades, and that this game in particular has also been around for almost three years itself, there are a lot of systems that you need to get acclimated to quickly.

Building your character is a combination of assigning points on a big skill tree and equipping gear that has many, many different stats. In the beginning, it’s hard to figure out if I should be prioritizing a helmet that has higher armor or one that has higher max life. Each piece has so many different numbers attached to it, and it’s not easy to actually see how that is playing out in practice.

There’s also a ton going on in the map. It’s riddled with markers for side quests and dungeons, never really giving you an indication of their overall importance, at least for a new player like me. I could tell where the next main quest objective was, which was what I was mostly focusing on, but I didn’t really know which side content was worth doing. I remember early on stopping in a big orange circle and being told this was an “event” with a small objective. I survived waves of enemies for about a minute and a half, and a big treasure chest spawned with loot for me, and that was kind of it.

There wasn’t a little story with it, or any sort of unique mechanic; it was just fight guys, get loot. I’ll get to my issues with loot later, but it wasn’t the type of content that compelled me. Going into a dungeon was a similar experience, albeit one with a bit more meat on its bones as far as time spent, but even then, I wasn’t really finding much outside of new gear of questionable usefulness and some XP grinding.

Even with all this going on, I was also a bit underwhelmed by how it felt to actually play. As you build out your skill tree, you’ll add various abilities to your arsenal. Aside from your basic attacks, these generally have a cooldown or resource cost for you to be able to use them, which can give a good rhythm to combat, but the complexity of the encounters rarely feels unique. Most of the time, it boils down to a large group of enemies rushing at you, and fighting them off by spamming attacks over and over again until everything is dead. There are a lot of different enemy types, but it’s rare that they are unique in a way that makes you change up your strategy, leading to encounters often feeling lackluster and repetitive.

Build Crafting vs Skill Execution: What Really Matters

One of my buddies saw me playing on Steam and asked if I wanted to join him, and playing with him helped me get a bit more of a handle on what exactly was going on in the game. What I learned is that this game is largely a game of build crafting rather than combat execution. Obviously, you do have to be able to manage your health potions and cooldowns during a fight, but the majority of your success is going to come from how you’ve set up your character prior to the fight even starting.

I also learned that the grind is the game for most players. The appeal of the side quests or events is not that they contain a compelling little short story or a clever encounter, but because it’s another opportunity to see the numbers go up for your character. In addition, he explained several ways I could augment my gear, making way for stronger builds and more options.

After getting about half a dozen hours into the base game, I decided to move on to the Lord of Hatred DLC that I was going to be looking at for this review. It started with a great cinematic that recapped the base game and previous DLC, Vessel of Hatred, catching me up to speed on everything I needed to know. As much as I liked the base game’s narrative hook, this one was even better, drawing me in immediately. Without getting into spoilers, the tale that unfolded over the next 12 hours was one of false prophets, ancient evils, and dramatic sacrifices. It wasn’t the most unique or sharply-written game story, but it nailed the feeling of a hellish summer blockbuster, presenting an epic fantasy quest about the final stand against Mephisto and his demonic forces.

Blizzard clearly puts money into the narrative content of this game, and it pays off in spades. The cutscenes in the game are incredibly detailed and cinematic, creating arresting imagery to emphasize its most impactful moments. The voice acting is also top notch, bringing life to the scenes that are presented in-engine from the game’s basic isometric perspective. You’d think seeing these characters standing motionless from a bird’s eye view would hamper the impact, but when the voice cast features someone as iconic as Ralph Ineson, you’ll be hanging on to every word. On top of that, the beautiful music brings scenes to life, adding an urgency with its sweeping orchestral score.

It was during my time with Lord of Hatred that I began to click more with the combat. I started with a fresh character, switching to Paladin, one of the new classes introduced in the DLC. Being able to spend more time with the character allowed me to figure out how to build my character in a way that worked for my playstyle. Each skill not only can be upgraded to different levels but can also have a variety of modifiers applied to it, making them function in fundamentally different ways. Diablo IV is very generous with respecing, allowing you to refund ability points and move them around without any penalty. It’s commendable how much this game encourages experimentation, especially with the rate at which you get new gear, allowing you to evolve as you go and try new things when you hit a wall.

My Paladin had two basic attacks, a melee strike that zoomed me towards enemies and a projectile hammer throw that bounced from target to target, along with a suite of attacks that did area of effect damage. Generally, my strategy involved dashing into the fray, laying down a circle that did damage over time to anyone standing in it, then raining down spears from the sky that would hit in a smaller section.

When it was ready, my ultimate attack would create giant beams of light that chased down enemies and laid waste to them. It’s an amazing amount of particle effects on the screen at once, and the visual splendor of it is hard to deny. Even when the encounters weren’t that tough and or unique, there was something about watching it tear through dozens of enemies that was viscerally pleasing on a base level.

Dungeon Crawling and Setpieces Soar While Boss Fights Feel Punishing

Not all the encounters are compelling; sometimes, you’ll just run into a very random mob of enemies while traversing the world map that’s barely worth stopping to kill, but Lord of Hatred does a decent job of creating big action setpieces in the game’s dungeons or during big story beats. The moment-to-moment execution of it never gets too complex, but seeing waves of dozens of enemies descending upon you is a sight to behold. Dungeon crawling is made to feel more exciting through setpieces, but the best use of it is in big city sieges that play out at key moments.

It might just be the perspective, but it makes you feel like you’re in a massive real-time strategy game, using your single character to do the work of massive armies. Getting on your horse and riding through a battlefield to look for elites you’ve been tasked with killing makes you feel like the hero in a conflict that’s much larger than you, an illusion often hard to pull off in games.

There’s not much variety tactically for standard enemies, but there is a wide range of creatures for you to run into throughout the many different regions you’ll explore. They’re all beautifully rendered, even though their details are harder to see given your isometric perspective. While I’m mostly just clicking on them until they die, there’s still a thrill to see some horrible scorpion rider pop up with a name like “Infernal Corpse Tamer” that adds a little pizazz to a simple fight.

Boss fights add the most variety to combat, but they also find ways to highlight the most frustrating aspects of the game for me. Since I was a beginner, I alternated between playing on normal and hard, and boss fights were really the only places where I would die. Health potions both recharge and are dropped by enemies, so managing my health was part of the battle, and one that only got challenging during boss fights. Too many times during these encounters, I would get caught in a big attack that would either do more damage than I realized or just completely one-shot me, leading to extreme frustration.

This frustration is made even worse by the game’s dodge, which feels inadequate. Bosses will often place targets on the ground signaling an attack or make certain areas dangerous terrain, and the mobility in this game simply doesn’t give you the tools you need to deal with it. By default, the cooldown on the dodge was five seconds, which feels like so much time when you’re trying to keep out of the way of projectiles. There were so many times when I could dodge an attack, only to see the boss start the windup for an upcoming one-hit kill move, but I was unable to avoid it because my dodge was still on cooldown. Boss fights can last upwards of ten minutes, so when this would happen near the end of an encounter, it felt incredibly bad, leading me to quit and walk away for a bit.

This comes down to personal taste, but I wish there were more precision in the combat. As I mentioned, so much of the encounter is determined by your build going into it, but it seems like the bosses ask for a level of precision that isn’t asked of you in the rest of the game. For me, the game would be better if it asked this of you the whole time and gave you the tools to execute on it. Whenever I see an isometric game, I always jokingly ask my friends, “Is this a Hades or a Diablo?” and, after giving Diablo a fair shake, I think I can say the execution focus of Hades is more appealing to me than the focus on pre-battle build crafting.

After you beat a boss, you generally have to do my least favorite part of the game, gear management. It’s really cool to see a bunch of items pop out of the boss for you to pick up, but going through those items one by one, comparing the overwhelming number of stats on each to what you already have, is just not fun to me. My design preferences lean towards less gear that’s more impactful, and Diablo’s design is the complete opposite of that.

The amount of gear it throws at you makes me actually less invested in the gear I have. There are ways to improve your gear to make your build stronger, but oftentimes it feels foolish to waste your time with it, because you’ll come across something that’s just a little bit stronger than the improvements you made within the next twenty minutes, so why bother? I know rarity and loot drops are a big part of the endgame of Diablo IV, which I did not really engage with, so this treadmill obviously works for many players, but it simply does not resonate with me.

Is Lord of Hatred Worth It for New Players?

Despite the complexity of a lot of its systems, after my time with Diablo IV, I found it to be much more of a casual experience in execution, and I don’t mean this in a negative way. The best time I had with the game was when I was just kinda zoning out and spamming my attacks at hordes of enemies. Much like playing a tabletop campaign of Dungeons and Dragons, there is a very basic pleasure that comes from your character’s stats increasing as you level up and get new equipment, even if I rarely wanted to do the fiddly part of equipping it all. I promise this isn’t an insult, but it feels like a great game to play on your Steam Deck while casually watching TV, turning off your brain, and experiencing your character get incrementally more powerful as you grind through quest after quest.

Even though Diablo IV isn’t exactly my type of game, I definitely had a good time with Lord of Hatred, despite many points of friction. While the combat wasn’t quite as reflex-based as I usually enjoy, the presentation and escalation provide a great power fantasy throughout its epic quest of a campaign. If you’re looking for a tour of beautiful locations where you fight appropriately gnarly-looking monsters, Lord of Hatred will do it for you.

It’s entirely possible that when the game fully drops, I’ll sync up with my buddy again, pick a new character class, and play through again while hanging out with him. There’s clearly a wealth of options for very distinct characters, and from the looks of it, the post-game content is robust enough to keep you playing for as many hours as you want.

It might feel like a lot for new players, but a little time with it, and maybe some research online, and you’ll quickly find out what is worth engaging with for the experience you want to get out of it. I found it pretty easy to ignore a lot of the stuff that was uninteresting to me to keep me focused on the good stuff.

Review code provided by publisher. Diablo IV: Lord of Hatred will launch April 28 for PC via Steam and Battle.net, Xbox Series, Xbox One, PlayStation 5, and PlayStation 4.

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‘The Coma 3: Bloodlines’ Launches on PC, Consoles on April 30 [Trailer] https://bloody-disgusting.com/video-games/3947245/the-coma-3-bloodlines-launches-on-pc-consoles-on-april-30-trailer/ https://bloody-disgusting.com/video-games/3947245/the-coma-3-bloodlines-launches-on-pc-consoles-on-april-30-trailer/#respond Tue, 21 Apr 2026 14:30:30 +0000 https://bloody-disgusting.com/?p=3947245 Eight months after its reveal, Headup Games and developer Devespresso Games have announced that The Coma 3: Bloodlines will be heading to PC via Steam, PlayStation 5 and the Xbox Series on April 30. And if you’re looking to check out what’s in store ahead of the game’s release, you can play the demo that’s […]

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Eight months after its reveal, Headup Games and developer Devespresso Games have announced that The Coma 3: Bloodlines will be heading to PC via Steam, PlayStation 5 and the Xbox Series on April 30. And if you’re looking to check out what’s in store ahead of the game’s release, you can play the demo that’s available now on Steam.

The Coma 3: Bloodlines once again centres around the main setting of the original game, Sehwa High School, and sees its final secret revealed. Play as Youngho, Mina, and Jihyun, as you travel beyond the familiar schools and neighbourhoods and into unpredictable adventures with new missions and locations. Each character brings unique skills and perspectives, offering fresh strategies and dangers as the story unfolds.

From stealth and survival to combat – you shape how you experience the nightmare. Alongside familiar characters, Bloodlines will see new characters emerge, driving the story forward, as the narrative “weaves suspenseful survival-horror storytelling through multiple twists and the payoff of carefully crafted foreshadowing”.

Players will again venture into the Coma world, where in this realm of shadows, rumors and urban legends become reality, and all kinds of dangers lurk. If a living intruder dies here, their body will be severed from their spirit and never wake up again. Each of the three playable characters in Bloodlines will have their own unique skills and perspectives. From stealth and survival to combat – you shape how you experience the nightmare.

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Free Update Coming Next Week for ‘Nioh 3’, Adding New Side Missions and More https://bloody-disgusting.com/video-games/3947242/free-update-coming-next-week-for-nioh-3-adding-new-side-missions-and-more/ https://bloody-disgusting.com/video-games/3947242/free-update-coming-next-week-for-nioh-3-adding-new-side-missions-and-more/#respond Tue, 21 Apr 2026 11:30:18 +0000 https://bloody-disgusting.com/?p=3947242 Koei Tecmo and Team NINJA are giving Nioh 3 fans some love with a brand new update next week on April 27 while the devteams work on the game’s DLC. The free update adds new high-difficulty Battle Scrolls, new skills as rewards for completing those Battle Scrolls, a new item and more. “We would first […]

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Koei Tecmo and Team NINJA are giving Nioh 3 fans some love with a brand new update next week on April 27 while the devteams work on the game’s DLC. The free update adds new high-difficulty Battle Scrolls, new skills as rewards for completing those Battle Scrolls, a new item and more.

“We would first like to express our gratitude to the many players around the world who have taken the time to play Nioh 3 since its release,” reads the message from producer Kohei Shibata. “We are currently hard at work developing future updates and DLC for the game. I would also like to take this opportunity to briefly introduce the free update scheduled for release on April 27. This update will primarily introduce new features and content designed to enhance the Nioh 3 gameplay experience.”

Shibata went on to say that details for the update will be made available on the game’s X account. Meanwhile, the team will continue to release updates for Nioh 3 leading up to the DLC releases planned “for later this year.”

Meanwhile, here’s the rundown on what’s included with the update:

  • Addition of multiple high-difficulty Battle Scrolls (side missions).
  • Addition of the Stone of Penance, which increases accessory +Values and rarities in exchange for higher difficulties.
  • Addition of new skills as rewards for completing selected high-difficulty Battle Scroll missions.
  • Balance adjustments to enhance certain Graces.

Nioh 3 is currently available for PlayStation 5 and PC via Steam.

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Survival Horror Meets The Wild West in ‘God Help Us All’ https://bloody-disgusting.com/video-games/3947163/survival-horror-meets-the-wild-west-in-god-help-us-all/ https://bloody-disgusting.com/video-games/3947163/survival-horror-meets-the-wild-west-in-god-help-us-all/#respond Mon, 20 Apr 2026 18:11:30 +0000 https://bloody-disgusting.com/?p=3947163 If you were ever wanting to mash up old-school survival horror gameplay with the Wild West, RetroGig looks to have what you crave with their upcoming fixed-camera horror western game, God Help Us All. Coming to Steam, the game recently made an appearance at the Mad Games Show 2026 with the first-ever public demo. The […]

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If you were ever wanting to mash up old-school survival horror gameplay with the Wild West, RetroGig looks to have what you crave with their upcoming fixed-camera horror western game, God Help Us All. Coming to Steam, the game recently made an appearance at the Mad Games Show 2026 with the first-ever public demo.

The story for God Help Us All centres around a mysterious sickness that has spread through the lands of the town of Los Cuervos, turning the locals into something monstrous. It’s up to you to uncover the truth before it’s too late.

Sticking to the genre tropes, the game has you making your way through the town and its surrounding areas with limited resources and that classic fixed-camera perspective to keep you on edge. God Help Us All takes it one step further by having pre-rendered backgrounds to bring its gritty and unsettling world to life.

And as expected, you’ll be having to solve puzzles here and there in order to advance, which also examining various points of interest in order to glean more of what’s just gone on in the town.

You’re also obviously not completely defenseless in this town. You’ll have access to guns, which you can use parts to upgrade and improve in order to attempt to even the odds. Mixing things up is the game’s  unique dual-stick shooting system, which is designed to bring “precision and modern fluidity” to the game’s tension.

No word on if we’ll be seeing a public demo for the game just yet. The team is currently looking for a publisher and investment opportunities to get God Help Us All to the finish line “with the polish it deserves.”

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‘Evil Inside VR’ Coming to PlayStation VR2 and Meta Quest 3 on May 7 [Trailer] https://bloody-disgusting.com/video-games/3947008/evil-inside-vr-coming-to-playstation-vr2-and-meta-quest-3-on-may-7-trailer/ https://bloody-disgusting.com/video-games/3947008/evil-inside-vr-coming-to-playstation-vr2-and-meta-quest-3-on-may-7-trailer/#respond Mon, 20 Apr 2026 17:35:38 +0000 https://bloody-disgusting.com/?p=3947008 Way back in 2021, JanduSoft had released their P.T.-inspired horror title Evil Inside to PC and consoles. Now, the developer has teamed with the Spanish virtual reality specialist studio Bowl of Tentacles to bring fans Evil Inside VR, which will launch on May 7 for PlayStation VR2 and Meta Quest 3. Rather than a simple […]

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Way back in 2021, JanduSoft had released their P.T.-inspired horror title Evil Inside to PC and consoles. Now, the developer has teamed with the Spanish virtual reality specialist studio Bowl of Tentacles to bring fans Evil Inside VR, which will launch on May 7 for PlayStation VR2 and Meta Quest 3. Rather than a simple port of the original title, Evil Inside VR has been rebuilt as an original experience for VR.

Described as “a complete reinterpretation” designed specifically for VR, this new version introduces a fully revamped sound system to create an oppressive atmosphere, updated lighting designed to generate constant tension, controls completely adapted for VR, and changes to both the narrative and puzzle design.

Evil Inside has you playing as Mark, who after the death of his mother and the arrest of his father (for causing said death), decides to contact his mother through a Ouija board. But something goes wrong, and Mark’s descent into the unknown begins. Players will explore a house designed to make you feel trapped in a hostile, shifting, and tension-filled environment.

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Co-op Survival Horror Game ‘Dark Hours’ Heading to PS5, Xbox Series on April 22 [Trailer] https://bloody-disgusting.com/video-games/3947006/co-op-survival-horror-game-dark-hours-heading-to-ps5-xbox-series-on-april-22-trailer/ https://bloody-disgusting.com/video-games/3947006/co-op-survival-horror-game-dark-hours-heading-to-ps5-xbox-series-on-april-22-trailer/#respond Mon, 20 Apr 2026 14:25:36 +0000 https://bloody-disgusting.com/?p=3947006 After launching in full on Steam and the Epic Games Store last October, Piece of Cake Studios will be bringing the co-op multiplayer title to the PlayStation 5 and the Xbox Series later this week on April 22. Per the press release, the console versions of Dark Hours will include the following features and content […]

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After launching in full on Steam and the Epic Games Store last October, Piece of Cake Studios will be bringing the co-op multiplayer title to the PlayStation 5 and the Xbox Series later this week on April 22.

Per the press release, the console versions of Dark Hours will include the following features and content at launch:

  • 8 monsters with their exclusive abilities and weaknesses
  • 50+ heist items: heist kits, various hacking and remote-control devices, EMP Holy & Ice grenades, flare gun, entities scanners and GPS trackers, instant cameras and more
  • 60 maps across 5 environments: Auction Houses, Casinos, Museums, Nuclear Power Plants and Cruise ships
  • 12+ mission objectives to plan your heists around
  • 3 mafia factions to build your reputation across and unlock exclusive items and customizations
  • 4 difficulty levels, including the Nightmare mode.
  • 100+ customization items
  • Various deadly puzzles, traps & minigames
  • PvPvE mode where 2 teams of robbers compete against each other
  • 3 fun extra game modes: Golden Rabbit, Curling & Red Light Green Light
  • Crossplay and friends online system

Dark Hours has you and up to three of your friends play as thieves aiming to pull off a daring heist inside of an auction house. Naturally, the place is haunted, and when your break-in is disrupted by a supernatural event, you and your team end up trapped in the building with an evil entity. Your new objective is to survive, explore and cooperate (or if you choose, betray) to find a way out.

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Mascot Horror Game ‘Dark Pals: The 1st Floor’ Launches May 1 [Trailer] https://bloody-disgusting.com/video-games/3947043/mascot-horror-game-dark-pals-the-1st-floor-launches-may-1-trailer/ https://bloody-disgusting.com/video-games/3947043/mascot-horror-game-dark-pals-the-1st-floor-launches-may-1-trailer/#respond Mon, 20 Apr 2026 13:53:07 +0000 https://bloody-disgusting.com/?p=3947043 As the announcement states, there’s no early access and no waiting for the full release of Dark Pals: The 1st Floor. Skunx Games has announced that the first-person mascot horror puzzle adventure will launch on May 1. You can get a taste of what’s to come with the demo that’s currently available on Steam. The […]

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As the announcement states, there’s no early access and no waiting for the full release of Dark Pals: The 1st Floor. Skunx Games has announced that the first-person mascot horror puzzle adventure will launch on May 1. You can get a taste of what’s to come with the demo that’s currently available on Steam.

The brainchild of Winston van Graafeiland, creator of the Horror Skunx YouTube channel, Dark Pals: The 1st Floor tasks players with exploring its eerie halls, solving environmental puzzles, and uncovering what truly happened within its walls. The facility is now home to disturbing mascot-like creatures that lurk just out of sight.

Luckily, you’re not alone in this endeavour. You’re accompanied by Inky the Ink Blaster, a mysterious companion manifested through an ink-shooting toy gun. By solving puzzles and unlocking new areas, players slowly piece together the asylum’s past and the origins of the creatures that inhabit it.

The game is designed as a transmedia horror experience. Additional story elements and hidden lore will be revealed through a dedicated series of videos starring Winston uploaded to the Horror Skunx YouTube channel. YouTuber Chazington appears in-game through video projections scattered throughout the asylum, guiding players along their journey.

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‘Vampire Crawlers’ Replicates The Addictive Fun of ‘Vampire Survivors’ in a New Genre [Review] https://bloody-disgusting.com/video-games/3946995/vampire-crawlers-replicates-the-addictive-fun-of-vampire-survivors-in-a-new-genre-review/ https://bloody-disgusting.com/video-games/3946995/vampire-crawlers-replicates-the-addictive-fun-of-vampire-survivors-in-a-new-genre-review/#respond Mon, 20 Apr 2026 13:12:45 +0000 https://bloody-disgusting.com/?p=3946995 It’s been four years since Vampire Survivors hit the scene, spawning its own subgenre in the roguelike space. Many games have imitated it, but few seem to have had the cultural staying power of the original, which has been updated with two free DLCs and three paid DLCs that crossover with other games. Now Poncle […]

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It’s been four years since Vampire Survivors hit the scene, spawning its own subgenre in the roguelike space. Many games have imitated it, but few seem to have had the cultural staying power of the original, which has been updated with two free DLCs and three paid DLCs that crossover with other games. Now Poncle is back with a brand new game in Vampire Crawlers, taking the world of Vampire Survivors into the roguelike deckbuilding genre, with a dungeon-crawling twist.

It’s a crowded space, especially with the recent release of the runaway hit Slay the Spire 2, but it finds fun and surprising ways to both stand out from its peers and stay true to the vibes of the original.

The first thing that’s apparent with the game is its change of perspective. Instead of looking at the action from a top-down view, you’re in first person, moving square by square through dungeons. Even with the switch-up, it still retains the same nostalgic pixel-art style that made it famous. It’s really cool to see these creatures and environments up close, presented like 2.5D-style Doom monsters. It’s wild how well it translates, being extremely familiar while also feeling completely new.

Moving through the space in the new way definitely changes the pace of the game, allowing you to take on encounters at your own pace rather than being bombarded and constantly moving. You’ll select a specific area and be dropped into a small map that’s marked with several enemies, including a boss that is your final goal for the stage. Each area has a specific number of stages that make up that run, which are all procedurally generated. Since treasures are marked on the map, there’s an interesting risk-reward element of trying to figure out how thoroughly you want to explore the map before taking on that final challenge and moving on. It’s helpful to be able to collect things and level up by taking on all the enemies and collecting every power-up, but it puts you at risk of losing valuable hit points.

Familiar Weapons Translate Into Card Mechanics

While the exploration is solid without being too innovative, the card mechanics are where the game really sings. The subtitle for the game is “The Turbo Wildcard from Vampire Survivors, and it definitely earns the turbo. Roguelike deckbuilders sometimes suffer from analysis paralysis, slowing you down to think about all your card options with each hand, but Vampire Crawlers does an amazing job at keeping up the pace.

Each of the cards is based on a power-up from the main game, like garlic, whip, or cross, translating their concept into standard card archetypes. Most of the weapons attack slightly differently, but it’s not complex enough that you’re ever going to have to puzzle over it for too long, and hovering over a card shows the amount of damage it will do to the enemies as a preview, so you’re able to make your selections quickly without being too hasty.

During each battle, you will face waves of enemies that come at you in various rows. Only the front row will attack you, so killing them or pushing them back will help negate incoming damage, which is all telegraphed in the UI. Blast through all the waves of enemies, and the encounter ends. Each time you kill a creature, you get the same blue gems that would pop out of monsters in Vampire Survivors, filling up your experience bar. Upon filling your bar, you’ll level up and be able to select a new card to add to your deck. It’s a super simple system that cleverly allows you to power up in the middle of the fight. The card you add to your deck is free to play for that first round, so your choice can have consequences for both the long and short term, making for complex decision-making.

In addition to attacks, you’ve got cards that buff your stats and cards that add armor. Armor has a base level that you’ll get each turn, but it will go away if not used up by the end of your current hand. Damage numbers can get pretty high when the waves build up, so if you don’t have the firepower to take them all down, you’ll need to lean on armor to help out, as healing is fairly rare.

There are two categories of stats in the game: those that build up within an encounter and those that are built up throughout the whole run. Stats like might and hand size can be upgraded, but will always be set back to a base value at the beginning of a fight. Other stats like XP gain or money gain are persistent, slowly building as you explore. The base values of the resettable stats can be upgraded, but moments like that are rare treats that feel like you’re really powering up.

Crawler Combat, Character Abilities, and Build Strategies

While most of this is pretty basic deckbuilder stuff, there are a few systems that add some complexity to the mechanics. The first, and more revolutionary for me, is the combo system. Like many games of this type, you’ll have a specific amount of mana you can spend per turn, and the cards each have a mana cost associated with them. In a standard deckbuilder, you’re looking at your cards and figuring out which ones you can play within your limit, trying to chain them together to take advantage of synergies. Vampire Crawlers does that, but you’ll also get a multiplier if you play them in ascending mana value.

If you start out with a zero-cost whip attack and follow it up with a one-cost garlic attack, that garlic card will do double damage. Follow it up with a two-cost axe, and that’s triple damage. This doesn’t just apply to attacks; it will also multiply armor or stat buffs, adding lots of flexibility to how your hand goes.

This extra layer really makes the combat sing. Instead of just looking at the effects, which are important, there’s another vector on which to consider your choices, making optimizing even simple turns really fun. It never feels overwhelming to do, even with all the extra math it creates, but you always feel like a genius when you’ve set yourself up with the perfect sequence. It feels extra great when you mix in cards that refresh your mana, because playing them higher in a combo will yield greater mana gain, allowing you to get through more and more cards per turn.

Order of operations becomes so important, and figuring out when it might be better to break a combo in order to play a stat boost is a good challenge. It’s also a consideration when you’re picking your new card, as having a strong spread of different value cards helps make sure that each hand you draw will be fertile ground for combos. I’m not sure if this is something that other games in the genre have done, but it feels like a great hook that made every encounter something that tickled the numbers-go-up part of my brain the same way that Vampire Survivors so perfectly tapped into.

When you start a run, you pick a crawler, which is your character. They have a starting deck, as well as a unique crawler card. When you play that card, it will have a one-time effect, but they’ll also stick around in play with a specific trigger-effect combo. For example, one of them does bonus damage any time you play a red attack card, making this crawler perfect for an offensive deck build. Another heals you if you’ve played blue cards during that encounter, making them good for keeping your character’s health topped off. It’s a subtle mechanic at first, but as you unlock later characters, you see just how valuable it ends up being and how timing it well can be crucial to your run’s success.

Cards also have gem slots on them, and adding gems that you find in the level or select from a level up augments the card in an important way. A double power gem makes a powerful card even more powerful, while an armor gem will give you armor every time you play it. Some gems allow you to put the card back in your hand or make a single-use copy of it. More and more gems unlock as you progress, and the variety of strategies that emerge from them makes it tantalizing to play over and over again.

Between runs, you’re able to spend coins earned during your runs on all sorts of different upgrades. Just like the original Vampire Survivors, you can upgrade your base stats in substantial ways, helping you power your way through the more difficult later levels. New characters can be purchased after you meet their unlock conditions, and you can even alter cards by adding more gem slots. There are also over 150 achievements to hunt down, each of which will add something new to one of the shops. If Vampire Crawlers is anything like the original, I’m sure more options and achievements will be added post-launch, giving you plenty of reason to return over and over again.

Why Vampire Crawlers Keeps You Coming Back

Much like the original game, Vampire Crawlers succeeds at being a real dopamine generator, tickling the right part of your brain through flashy VFX, crunchy old-school sound effects, and amazingly satisfying power scaling. Seeing the big damage numbers you’re inflicting on the enemies before they pop into a shower of pixels as you hear the ding of the gems getting added to your experience bar feels incredible, which only makes the clever card mechanics feel that much better.

I find myself questioning if the game is great or just addicting, but after about 15 hours, I’m still unlocking new cards or gems or upgrades that change the way I play, so I’ve landed on the great side of things. The combo system adds a great layer on top of already compelling card gameplay, activating my brain in the way only the best card games can. There were times when I would finish an encounter with the first card of a hand, and I would feel disappointed because I had a perfect combo lined up that I didn’t get to unleash.

Vampire Crawlers finds a way to distil the essence of Vampire Survivors into a completely different genre, and succeeds with flying colors. I almost always have at least one roguelike on my Steam Deck for when I want to play a quick run of something while I’m winding down for the day, and Vampire Crawlers has just earned its way into the category.

Review code provided by publisher. Vampire Crawlers launches April 21 on PlayStation 5, Xbox Series, Nintendo Switch, and PC via Steam.

4 out of 5 skulls

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Bloober Team Reveals Work on Seven Horror Titles as Part of Leadership Expansion https://bloody-disgusting.com/video-games/3947000/bloober-team-reveals-work-on-seven-horror-titles-as-part-of-leadership-expansion/ https://bloody-disgusting.com/video-games/3947000/bloober-team-reveals-work-on-seven-horror-titles-as-part-of-leadership-expansion/#respond Mon, 20 Apr 2026 11:30:37 +0000 https://bloody-disgusting.com/?p=3947000 Already at work on the Silent Hill remake and the recently-announced Layers of Fear 3, Bloober Team recently announced that it has expanded its leadership. In doing so, the developer has announced that it’s moving to a multi-project structure, which also happens to include five more horror titles that are currently in co-development. Per GamesIndustry.biz, […]

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Already at work on the Silent Hill remake and the recently-announced Layers of Fear 3, Bloober Team recently announced that it has expanded its leadership. In doing so, the developer has announced that it’s moving to a multi-project structure, which also happens to include five more horror titles that are currently in co-development.

Per GamesIndustry.biz, the new appointments at Bloober are Thaine Lyman as head of studio, Katya Baukova as director of business development, and Michał Gembicki as head of publishing.

With the new executive team in place, Bloober Team CEO Piotr Babieno says that the developer will continue to operate with two “first-party” production teams working on the studio’s major releases. The two “first-party” teams are working on what Babieno describes as “what defines Bloober Team: single-player horror experiences with strong gameplay foundations, premium execution, and themes that resonate on a deeper emotional or social level.”

“We don’t want fewer than two productions, because relying on a single title creates too much risk in today’s market,” says Babieno. “But we also don’t want more, because quality, focus, and creative oversight would inevitably suffer. For us, two core productions are the right balance between ambition and responsibility.”

To run down what’s known so far, in addition to Silent Hill and Layers of Fear 3, Bloober Team and their co-development label, Broken Mirror Games, are also at work on the Nintendo-exclusive Project M for the Nintendo Switch and Switch 2. There’s also Project H, which is currently being worked on by the team behind Cronos: The New Dawn, which has been described as “the most ambitious project this team has ever undertaken, with the greatest commercial potential of any of their titles.”

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Return to The Metro in ‘METRO 2039’, Coming This Winter [Trailer] https://bloody-disgusting.com/video-games/3946990/return-to-the-metro-in-metro-2039-coming-this-winter-trailer/ https://bloody-disgusting.com/video-games/3946990/return-to-the-metro-in-metro-2039-coming-this-winter-trailer/#respond Sun, 19 Apr 2026 17:21:16 +0000 https://bloody-disgusting.com/?p=3946990 4A Games and Deep Silver are back at it with the Metro series, unveiling METRO 2039 for Xbox Series, PlayStation 5, Steam and the Epic Games Store this winter. The follow-up to 2019’s Metro: Exodus was revealed as part of a 15-minute stream, which featured interviews from 4A Games’ Jon Bloch (Executive Producer), Andriy ‘mLs’ […]

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4A Games and Deep Silver are back at it with the Metro series, unveiling METRO 2039 for Xbox Series, PlayStation 5, Steam and the Epic Games Store this winter. The follow-up to 2019’s Metro: Exodus was revealed as part of a 15-minute stream, which featured interviews from 4A Games’ Jon Bloch (Executive Producer), Andriy ‘mLs’ Shevchenko (Creative Director) and Pavel Ulmer (Co-Creative Director & Lead Audio Designer), as well as a six-minute reveal trailer and gameplay tease.

The gameplay itself was captured using a mix of gameplay and real-time cinematics, giving fans a glimpse of the series’ environments, visual fidelity and iconic METRO equipment, including the signature weapons and wristwatch during a mutant combat encounter.

The year is 2039. For a quarter century, the last survivors of nuclear war have been locked in bitter conflict deep in the Metro tunnels beneath the poisoned city of Moscow. Now, the underground factions are unified under one banner – the Novoreich, led by a new Fuhrer: the legendary Spartan, Hunter. The Fuhrer promises salvation and a new life for the people on the surface but in reality, communities remain trapped deep within the Metro, flooded by propaganda and misinformation, suffering under his authoritarian regime.

You play as The Stranger, a recluse haunted by violent waking nightmares, forced to undertake a harrowing journey back down to the Metro, a place he swore he would never return to. The Stranger will be a fully voiced lead protagonist, making a notable step towards deeper immersion in the series’ atmospheric storytelling.

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‘Hello Neighbor 3’ Pre-Alpha Version Now Available [Video] https://bloody-disgusting.com/video-games/3946985/hello-neighbor-3-pre-alpha-version-now-available-video/ https://bloody-disgusting.com/video-games/3946985/hello-neighbor-3-pre-alpha-version-now-available-video/#respond Sun, 19 Apr 2026 14:30:59 +0000 https://bloody-disgusting.com/?p=3946985 tinyBuild once again has updated fans on the progress of Hello Neighbor 3, this time with the Pre-Alpha version, which is available now on Steam. This Pre-Alpha introduces a new objective system, providing guidance through the narrative while preserving the Hello Neighbor series’ free-roam spirit. Accompanying the release of the Pre-Alpha version is the fourth […]

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tinyBuild once again has updated fans on the progress of Hello Neighbor 3, this time with the Pre-Alpha version, which is available now on Steam. This Pre-Alpha introduces a new objective system, providing guidance through the narrative while preserving the Hello Neighbor series’ free-roam spirit. Accompanying the release of the Pre-Alpha version is the fourth developer diary, which takes a look at the key improvements in the Pre-Alpha since the previous prototypes.

Changes with this version of the game includes the loop-based progression eliminating the pressure of speedrunning. Instead, when a loop ends, it restarts seamlessly with objectives and collected knowledge carrying over.

Character behavior has been overhauled to feel more deliberate and predictable, with sneaking working better than ever. The Raven Brooks map has also been expanded with new locations, items, and visual upgrades. And yes, you’ll finally get to meet the Neighbor for the first time.

“We’re building Hello Neighbor 3 around the idea that there is no wrong way to play,” says franchise creator Nikita Kolesnikov. “With the Pre-Alpha, we’re going to see how players actually use that freedom.”

Hello Neighbor 3 is designed to serve as the best entry point in the beloved horror franchise, requiring no prior knowledge of the series to enjoy the neighborhood. Players will arrive in Raven Brooks on a corporate mission: find the missing employee who is the only person who knows the whereabouts of a very important report. However, what begins as a routine search quickly unravels into something far more unsettling. Locals make no secret of their distrust of the corporation, and you will soon learn that in Ravens Brook, disappearances are anything but rare.

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‘Call of Duty: Mobile’ Gets ‘Godzilla x Kong’ Crossover for Season 4 Update [Trailer] https://bloody-disgusting.com/video-games/3946933/call-of-duty-mobile-gets-godzilla-x-kong-crossover-for-season-4-update-trailer/ https://bloody-disgusting.com/video-games/3946933/call-of-duty-mobile-gets-godzilla-x-kong-crossover-for-season-4-update-trailer/#respond Fri, 17 Apr 2026 19:03:36 +0000 https://bloody-disgusting.com/?p=3946933 Call of Duty: Mobile is reaching high for their next crossover in the game’s impending Season 4 update. Along with updates to Rebirth Island, players will be able to enlist Godzilla or Kong as operators in the Godzilla x Kong crossover inspired by 2024’s Godzilla x Kong: The New Empire! Launching April 22, Season 4 […]

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Call of Duty: Mobile is reaching high for their next crossover in the game’s impending Season 4 update. Along with updates to Rebirth Island, players will be able to enlist Godzilla or Kong as operators in the Godzilla x Kong crossover inspired by 2024’s Godzilla x Kong: The New Empire!

Launching April 22, Season 4 — Eternal Prison will add Rebirth Island to DMZ: Recon and Battle Royale modes. The map even gets a cosmetic makeover for the Battle Royale mode. Rebirth Island will also have a new way for players to extract from the map. Seeking out the dual computer terminals will initiate the extraction sequence, where players will face off in a boss fight, while subsequent extraction calls will trigger a standard helicopter extraction.

Speaking of the boss fight, you’ll be facing off against Nikto, Riot Shield in hand. He won’t be alone, either, as he’s brought aerial backup to make your extraction interesting.

Of course, the big draw (no pun intended for CoD fans) is being able to have either Godzilla or Kong as your operator. The update adds the Epic “ARMOR: Godzilla” Operator Skin for Cassius, along with the Legendary HVK-30 — Titan’s Destruction, with the weapon’s visuals changing as you rack up eliminations in each match.

Meanwhile, Kong gets the Cosmic Silverback — B.E.A.S.T. Operator Skin, featuring the iconic Kong in a Mil-Sim themed Skin. The Draw also includes the Legendary Chopper — B.E.A.S.T. Rifle LMG Weapon Blueprint, its design inspired by Kong’s B.E.A.S.T. Glove in the Monsterverse films.

Both Monsterverse Draws feature other cosmetic items like additional Skins, Weapon blueprints, Charms, Emotes, and more.

You can grab Call of Duty: Mobile on Android and iOS devices.

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