Horror Video Games - News, Reviews, Exclusives https://bloody-disgusting.com/video-games/ Horror movie news, reviews, interviews, videos, podcasts and more Thu, 18 Jun 2026 03:38:55 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://i0.wp.com/bloody-disgusting.com/wp-content/uploads/2016/04/cropped-bd_circlelogo.png?fit=32%2C32&ssl=1 Horror Video Games - News, Reviews, Exclusives https://bloody-disgusting.com/video-games/ 32 32 38024669 Unearth an Ancient God in Cosmic Horror Game ‘The Old Flesh of Nuraga’; Demo Available Now [Trailer] https://bloody-disgusting.com/video-games/3956547/unearth-an-ancient-god-in-cosmic-horror-game-the-old-flesh-of-nuraga-demo-available-now-trailer/ https://bloody-disgusting.com/video-games/3956547/unearth-an-ancient-god-in-cosmic-horror-game-the-old-flesh-of-nuraga-demo-available-now-trailer/#respond Thu, 18 Jun 2026 13:23:56 +0000 https://bloody-disgusting.com/?p=3956547 Fans of Studio Ortica’s previous work (they made Loan Shark and Birds Watching, in case you didn’t know) will be happy to see that the developer has revealed their latest title, The Old Flesh of Nuraga, which is slated to arrive on PC via Steam on August 7. Currently, you can enjoy the demo for […]

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Fans of Studio Ortica’s previous work (they made Loan Shark and Birds Watching, in case you didn’t know) will be happy to see that the developer has revealed their latest title, The Old Flesh of Nuraga, which is slated to arrive on PC via Steam on August 7. Currently, you can enjoy the demo for the game during Steam Next Fest.

Drawing on the mythology and material culture of Nuragic Sardinia to construct its distinct flavor of cosmic horror, The Old Flesh of Nuraga is a brief first-person atmospheric horror title set on a dying desert island. When Cinera’s grandpa became too weak to keep pace, he was left to die. She stayed with him, since blood ties are stronger than thirst.

However, blood ties won’t feed you. While searching for food using an ancient bell, Cinera discovers that the two of them are standing on the lost holy palace of a forgotten god: the god that her grandpa used to worship. Now Cinera’s grandpa wants her to unearth ancient relics, convinced they will allow him to save everyone. But as you dig deeper, her grampa’s madness starts spreading like sand.

Not only that, but in your quest to unearth these relics, you soon summon something that probably should have stayed buried.

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Demo Now Available for Upcoming Aquatic Survival Horror Game ‘Faithless Water’ [Trailer] https://bloody-disgusting.com/video-games/3956439/demo-now-available-for-upcoming-aquatic-survival-horror-game-faithless-water-trailer/ https://bloody-disgusting.com/video-games/3956439/demo-now-available-for-upcoming-aquatic-survival-horror-game-faithless-water-trailer/#respond Thu, 18 Jun 2026 11:30:34 +0000 https://bloody-disgusting.com/?p=3956439 More aquatic survival horror is headed your way, thanks to solo developer December Blues Games and their upcoming title Faithless Water. Currently available to wishlist on Steam, you can also check out the game’s demo that’s currently available during Steam Next Fest. Bearing the hallmarks of classic Resident Evil titles (fixed camera angles, tank controls, […]

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More aquatic survival horror is headed your way, thanks to solo developer December Blues Games and their upcoming title Faithless Water. Currently available to wishlist on Steam, you can also check out the game’s demo that’s currently available during Steam Next Fest.

Bearing the hallmarks of classic Resident Evil titles (fixed camera angles, tank controls, inventory management, etc.), details on the story for Faithless Water have yet to be revealed. However, what is known is that the game takes place in an underwater facility, where you’ve been brought out of cryostasis by SEDNA, the facility’s artificial intelligence. The station is seemingly deserted at first, but you soon realize the horrors that lurk in the dark.

From the brief teaser trailer, the atmosphere is appropriately dark and foreboding, with plenty of zombies and creatures for you to blow away (if you have the ammo, of course). You’ll also be making use of flares to light your way, which again, there’s just something about relying on a flare that makes things scarier. Coincidentally, the dev happened to put in an Easter Egg for Resident Evil – Code: Veronica prior to the remake’s reveal during Summer Game Fest.

No word on a release date as of yet, but you can wishlist the game now.

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Physical ‘Observer System Redux – Limited Edition’ Announced for Switch 2, Coming This October https://bloody-disgusting.com/video-games/3956416/physical-observer-system-redux-limited-edition-announced-for-switch-2-coming-this-october/ https://bloody-disgusting.com/video-games/3956416/physical-observer-system-redux-limited-edition-announced-for-switch-2-coming-this-october/#respond Wed, 17 Jun 2026 18:30:05 +0000 https://bloody-disgusting.com/?p=3956416 Available now digitally on the Switch 2, for those fans who want that something extra in regards to Bloober Team’s cyberpunk horror title Observer, Meridiem has the answer, announcing that it will publish and distribute a physical edition of Observer System Redux – Limited Edition for the Nintendo Switch 2. Set for release on October […]

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Available now digitally on the Switch 2, for those fans who want that something extra in regards to Bloober Team’s cyberpunk horror title Observer, Meridiem has the answer, announcing that it will publish and distribute a physical edition of Observer System Redux – Limited Edition for the Nintendo Switch 2. Set for release on October 30, you can pre-order the game now.

In addition to being on a physical cart, Observer System Redux – Limited Edition will include a special case, a lenticular 3D postcard, in-game ad cards and digital content.

Originally released back in 2019, Observer received an upgraded and expanded System Redux version the next year. Starring the late Rutger Hauer, the year is 2084. The future has turned out much darker than anyone could imagine. First, there was the Nanophage. A digital plague that killed thousands upon thousands of those who chose to augment their minds and bodies. Then came the War, leaving both the West and the East decimated and shattered. With no one left to seize power, corporations took over and forged their own crooked empires.

You are an Observer – a tool of corporate oppression. Feared and despised, you hack into the darkest corners of your suspects’ minds. You creep into their dreams, expose their fears, and extract whatever your investigation may require.

Observer System Redux is also available for PC via Steam, PlayStation 5 and the Xbox Series.

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Vietnamese Horror Puzzle Game ‘The Scourge’ Now Available on Steam [Trailer] https://bloody-disgusting.com/video-games/3956411/vietnamese-horror-puzzle-game-the-scourge-now-available-on-steam-trailer/ https://bloody-disgusting.com/video-games/3956411/vietnamese-horror-puzzle-game-the-scourge-now-available-on-steam-trailer/#respond Wed, 17 Jun 2026 17:30:14 +0000 https://bloody-disgusting.com/?p=3956411 Following an Early Access launch in October 2024, Vietnamese independent game studio Rare Reversee and co-developer Beaztek have released their first-person narrative-driven psychological horror The Scourge in full on Steam. You can also check out the demo before you decide to take the plunge with the full game. Set in the winding back alleys and […]

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Following an Early Access launch in October 2024, Vietnamese independent game studio Rare Reversee and co-developer Beaztek have released their first-person narrative-driven psychological horror The Scourge in full on Steam. You can also check out the demo before you decide to take the plunge with the full game.

Set in the winding back alleys and crumbling tenements of 1990s Saigon, The Scourge plunges players into a world where Vietnamese urban legends and family trauma collide. Players take on the role of Nhat Huy, a man returning to the city of his childhood – only to find that the past refuses to stay buried.

Overwhelmed by delusions due to past tragedies and life’s despair, Nhat Huy frequently finds himself in nightmares. In these dreams, the line between reality and illusion becomes blurred. To free himself from his past, he must confront his sorrows, make amends for his mistakes, and defeat the most formidable enemy that exists not only in his mind, but also in the real world.

Emphasizing fear over action, what sets The Scourge apart is its roots in authentic Vietnamese culture, folklore, and the lived experience of a generation shaped by hardship, guilt, and unspoken grief. Rather than relying on jump scares, the game builds a suffocating atmosphere through environmental storytelling, logic-driven puzzles, and a unique radio-based narrative mechanic that slowly unravels the truth behind Nhat Huy’s haunting.

Oppressive tension in the game is built through environmental design, layered sound, and psychological pressure. Meanwhile, radio broadcasts deliver story fragments, clues, and emotional beats as players explore the decaying city. Meanwhile, your choices shape Nhat Huy’s fate, resulting in one of the game’s multiple endings.

Currently, a film adaptation is in the works for The Scourge, with Doan Si Nguyen directing, and Tran Khanh Hoang handling the writing duties. The film is set for a 2027 release.

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‘BrokenLore: DON’T LIE’ Launches September 10 on PC, Consoles; Steam Demo Available Now [Trailer] https://bloody-disgusting.com/video-games/3956408/brokenlore-dont-lie-launches-september-10-on-pc-consoles-steam-demo-available-now-trailer/ https://bloody-disgusting.com/video-games/3956408/brokenlore-dont-lie-launches-september-10-on-pc-consoles-steam-demo-available-now-trailer/#respond Wed, 17 Jun 2026 15:30:01 +0000 https://bloody-disgusting.com/?p=3956408 After announcing a release window for BrokenLore: DON’T LIE last September, Serafini Productions and publisher Wired Productions have announced that the game will launch a this September 10 for PC via Steam, PlayStation 5, and the Xbox Series. And with Steam Next Fest in full swing, you can check out the brand-new demo for the […]

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After announcing a release window for BrokenLore: DON’T LIE last September, Serafini Productions and publisher Wired Productions have announced that the game will launch a this September 10 for PC via Steam, PlayStation 5, and the Xbox Series. And with Steam Next Fest in full swing, you can check out the brand-new demo for the game now.

A Japanese psychological horror experience inspired by themes of isolation, trauma, and fractured memory, BrokenLore: DON’T LIE places players in the role of Junko, a hikikomori whose carefully controlled world begins to collapse as long-buried memories resurface.

Junko withdrew from the outside world years ago. Now, as reality begins to distort around her, familiar places become twisted reflections of her past, forcing her to confront the people, experiences, and emotions she has spent her life trying to escape.

“At Wired Productions, we’ve built a reputation for publishing distinctive horror experiences that stay with players long after the credits roll” says Wired Productions Co-founder and Managing Director Leo Zullo. “BrokenLore: DON’T LIE is an exploration of isolation, memory, and self-deception that creates an experience which feels deeply human while remaining profoundly disturbing.”

Featuring Japanese voice acting throughout, BrokenLore: DON’T LIE combines exploration, investigation, psychological tension, and shifting realities as players uncover the truth hidden within Junko’s memories. As an unseen presence begins to watch and react to her actions, every discovery brings her closer to truths she may not be ready to face.

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Subterranean Psychological Horror Game ‘MOLE’ Out Now on Steam [Trailer] https://bloody-disgusting.com/video-games/3956278/subterranean-psychological-horror-game-mole-out-now-on-steam-trailer/ https://bloody-disgusting.com/video-games/3956278/subterranean-psychological-horror-game-mole-out-now-on-steam-trailer/#respond Wed, 17 Jun 2026 13:30:26 +0000 https://bloody-disgusting.com/?p=3956278 Off Black Creations and Oro Interactive’s subterranean psychological horror title MOLE is out now on Steam, complete with the previously-advertised 10% discount that’s on until June 29. “Thank you to everyone who played the demo, playtested, and motivated us through this journey,” reads the update from the devteam. “We are incredibly excited for you check […]

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Off Black Creations and Oro Interactive’s subterranean psychological horror title MOLE is out now on Steam, complete with the previously-advertised 10% discount that’s on until June 29.

“Thank you to everyone who played the demo, playtested, and motivated us through this journey,” reads the update from the devteam. “We are incredibly excited for you check it out.”

Drawing on themes of religion, madness, and guilt, MOLE takes place in the eponymous colossal drilling machine deep beneath post-war Slavic soil, where you are the Navigator. Unfortunately, the crew is gone, the vessel is silent, and the Signal won’t stop calling. Your objective is simple: Keep the machine running at all costs.

Players are expected to figure out the machine’s failing systems and do their best to survive what might end up being their casket. No need to worry too much, as operating and maintaining the Mole’s complex systems is done through hands-on interaction. You’ll solve problems using in-world tools, interfaces, and machinery.

Of course, you’ll also need to survive the depths of the Earth as isolation and madness blur your reality. Along your journey, you’ll uncover fragments of your past as memories resurface and decisions echo back, along with the mystery behind your missing crew.

If you’re on the fence about MOLE, and didn’t get the chance to check out the demo prior to its release, Aaron reviewed the game prior to launch, touting it as a “great psychological horror game” for fans of Iron Lung and MOUTHWASHING.

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Keep Your Partner Alive in Asymmetrical Multiplayer Title ‘Follow Us’ [Trailer] https://bloody-disgusting.com/video-games/3956403/keep-your-partner-alive-in-asymmetrical-multiplayer-title-follow-us-trailer/ https://bloody-disgusting.com/video-games/3956403/keep-your-partner-alive-in-asymmetrical-multiplayer-title-follow-us-trailer/#respond Wed, 17 Jun 2026 11:30:11 +0000 https://bloody-disgusting.com/?p=3956403 Game Atelier is offering up something slightly different with its recently-released 2-player co-op asymmetrical multiplayer horror title Follow Us. Currently out now in Early Access on Steam, the game is described as a hilarious and horrifying relationship stress test, where one player explores the environment, while the other guides them remotely, trying to keep their […]

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Game Atelier is offering up something slightly different with its recently-released 2-player co-op asymmetrical multiplayer horror title Follow Us. Currently out now in Early Access on Steam, the game is described as a hilarious and horrifying relationship stress test, where one player explores the environment, while the other guides them remotely, trying to keep their partner alive.

In what sounds like a dystopian (yet honestly, not entirely unrealistic) future, people live entirely through their screens, as going outside has become too risky. You stream for a shady channel called “Follow Us,” ready to do anything to keep your audience’s attention. Your goal is simple: entertain the masses, and stay alive.

Each round lets players choose whether they want to play as EXY the Explorer, who bravely navigates a haunted map, or OPY the Operator, who hangs back to guide EXY and hack the playspace to protect them from the various creatures and hazards in the level. Built on communication rather than complex mechanics, Follow Us creates tension by combining two opposite forces: isolation and connection with your partner.

Every level explores a different kind of fear. EXY faces danger and isolation in the field, while OPY endures helplessness and relentless pressure from the van.

And in keeping with the “friend” theme, Follow Us offers a rarity amongst titles like these: two people can play with just one copy of the game. Of course, the person who doesn’t own the copy of the game will need to download the Friend’s Pass in order to play, but you get the idea.

Follow Us will remain in Early Access for about 6 to 12 months, with the plan to expand the game with new haunted locations, additional enemy types, and improved co-op systems based on community feedback.

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Immerse Yourself in Mystery with Narrative-Driven Folk Horror Title ‘The Polar Darkness’ [Trailer] https://bloody-disgusting.com/video-games/3956262/immerse-yourself-in-mystery-with-narrative-driven-folk-horror-title-the-polar-darkness-trailer/ https://bloody-disgusting.com/video-games/3956262/immerse-yourself-in-mystery-with-narrative-driven-folk-horror-title-the-polar-darkness-trailer/#respond Tue, 16 Jun 2026 18:30:58 +0000 https://bloody-disgusting.com/?p=3956262 Independent developer Horsefly Games has announced their own brand of folk horror with The Polar Darkness, a narrative-driven mystery inspired by Finnish folklore, classic investigative adventures, and cosmic horror. Accompanying the announcement is the first trailer, which offers the first look at the game’s visual style, mystery-driven gameplay, and isolated northern Finnish setting. Coming to […]

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Independent developer Horsefly Games has announced their own brand of folk horror with The Polar Darkness, a narrative-driven mystery inspired by Finnish folklore, classic investigative adventures, and cosmic horror. Accompanying the announcement is the first trailer, which offers the first look at the game’s visual style, mystery-driven gameplay, and isolated northern Finnish setting.

Coming to Steam next year, the game is set during the polar night (Kaamos) of 1980s northern Finland. Players take on the role of journalist Emma Järvelä as she travels to the isolated village of Sysiluoma to investigate a controversial revival movement led by a charismatic cult leader and her child preacher. When the child mysteriously disappears during a sermon, and a blizzard cuts off all contact with the outside world, Emma becomes trapped in a community where every resident seems to be hiding a different version of the truth.

The Polar Darkness emphasizes investigation, dialogue, observation, and deduction. Players will question villagers, gather clues, solve environmental puzzles, and piece together a mystery rooted in local history, folklore, and something ancient buried somewhere deep.

“Classic mystery adventures such as Gabriel Knight were a major inspiration,” said Juho Kuorikoski, creator of The Polar Darkness. “I wanted to create a story that captures that sense of investigation, folklore, and slow-burning dread, but through a distinctly Finnish lens.”

The story unfolds across three days using a time-based structure mechanic. Complete tasks and objectives to advance the game’s internal clock. Characters move and events change as time passes, and choices determine what you see and what you miss. Each playthrough reveals a different perspective on the truth.

The game features a distinct visual presentation that combines photographic 2D characters based on real actors to atmospheric 3D environments. Complementing the visuals is a soundtrack heavily inspired by Finnish folk music, composed and performed by Finnish folk artists.

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Souls-like RPG ‘The Relic: First Guardian’ Launches July 31 for PC, PS5 [Trailer] https://bloody-disgusting.com/video-games/3956258/souls-like-rpg-the-relic-first-guardian-launches-july-31-for-pc-ps5-trailer/ https://bloody-disgusting.com/video-games/3956258/souls-like-rpg-the-relic-first-guardian-launches-july-31-for-pc-ps5-trailer/#respond Tue, 16 Jun 2026 17:30:44 +0000 https://bloody-disgusting.com/?p=3956258 Project Cloud Games and Perp Games have announced the official launch date of July 31 for their upcoming dark fantasy Souls-like The Relic: First Guardian. Arriving on PlayStation 5 and PC via Steam, versions for the Xbox Series and Nintendo Switch 2 are expected later this year. As you’d expect, the developers kicked off the […]

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Project Cloud Games and Perp Games have announced the official launch date of July 31 for their upcoming dark fantasy Souls-like The Relic: First Guardian. Arriving on PlayStation 5 and PC via Steam, versions for the Xbox Series and Nintendo Switch 2 are expected later this year. As you’d expect, the developers kicked off the announcement with a new trailer, giving a glimpse of what’s to come.

Drawing inspiration from Korean folklore and legends, The Relic: First Guardian takes place on the fictitious continent of Arsiltus. You are the First Guardian, charged with embarking on a heroic adventure to save the world. The once-prosperous Arsiltus was swallowed up by the void created by the destruction of the great relic and transformed into the land of death. Now your mission is to find the pieces of the broken great relic and close the void.

The Relic: First Guardian features more than 70 bosses known as “Brutals” that each carry a personal tale of sorrow and tragedy of how they came to be the formidable foe that plagues the lands. It’s your task to overcome each Brutal by using a combination of unique weapons, magic, and skills that can be tailored to each playstyle or enemy interaction. As expected from its inspiration, every defence and dodge consumes stamina, requiring you to plan your attacks as well as your counters.

Players that come out victorious will inherit each unique tragic story of their enemy’s demise, along with special items, enhancements, and upgrades to progress through the story. These will aid in every subsequent fight as you explore vast environments and collect fragments to unlock more skills and weapons.

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Jason Voorhees Now Stalks ‘Dead by Daylight’ [Trailer] https://bloody-disgusting.com/video-games/3956328/jason-voorhees-now-stalks-dead-by-daylight-trailer/ https://bloody-disgusting.com/video-games/3956328/jason-voorhees-now-stalks-dead-by-daylight-trailer/#respond Tue, 16 Jun 2026 16:04:04 +0000 https://bloody-disgusting.com/?p=3956328 The day has finally arrived for fans on PC and consoles to get their hands on Jason Voorhees in Dead by Daylight. Previously only available on the PTB on Steam, Jason is now available on the Epic Games Store, as well as PlayStation 5, PlayStation 4, Xbox One, Xbox Series and Nintendo Switch. Known as […]

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The day has finally arrived for fans on PC and consoles to get their hands on Jason Voorhees in Dead by Daylight. Previously only available on the PTB on Steam, Jason is now available on the Epic Games Store, as well as PlayStation 5, PlayStation 4, Xbox One, Xbox Series and Nintendo Switch.

Known as The Slasher, Jason’s abilities are split into two distinct components, the first being Omnipresent Evil—a stealth-based ability that encapsulates the Killer’s knack for popping up in unexpected places to catch his victims off guard. Activating Omnipresent Evil causes Jason to vanish from the Map entirely, allowing him to move at increased speed while giving Survivors zero clues as to his whereabouts. While invisible, Jason can track his prey through faint visual cues like footsteps.

To reappear, Jason targets key environmental points such as Pallets, Vault points, and breakable walls—bursting back into action with explosive force. For added effect, these sudden appearances (known as his Jump Scare ability) can destroy breakable obstacles around him and trigger screams from nearby prey. Survivors will have to contend with the tension that comes from suddenly losing track of Jason, and knowing a vicious attack could be waiting.

The second half of Jason’s Power is his Impaling Throw, which taps into his signature creativity when it comes to kills, utilizing the items available in his environment. Scattered throughout the Map are containers filled with makeshift projectiles—fragments of Lockers, broken Generator parts, shattered Pallets, even Hooks.

Jason can pick up and throw these items with devastating force. Unlike other ranged Killers, each projectile must be gathered individually and will only be replenished the next time Jason enters Omnipresent Evil, adding a layer of strategy to their use.

A successful hit will stagger Survivors, but under the right conditions, Jason can also score some welcome style points. If an injured Survivor is struck near a wall, they’ll be pinned in place—left helpless and suspended until Jason strides up to claim them.

And if you missed it, Dead by Daylight’s 10 anniversary stream gave fans plenty of updates on the future of the title, including the announcement of the director for the film adaptation in Thordur Palsson (The Damned).

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First Developer Diary Entry Released for Dark Fantasy Action Title ‘1666: Amsterdam’ [Watch] https://bloody-disgusting.com/video-games/3956254/first-developer-diary-entry-released-for-dark-fantasy-action-title-1666-amsterdam-watch/ https://bloody-disgusting.com/video-games/3956254/first-developer-diary-entry-released-for-dark-fantasy-action-title-1666-amsterdam-watch/#respond Tue, 16 Jun 2026 15:33:53 +0000 https://bloody-disgusting.com/?p=3956254 After making a surprise reveal at Summer Game Fest, Panache Digital Games has gotten the ball rolling on the first entry in the new developer diary series for 1666: Amsterdam. The first episode, entitled “The Vision: The Real City That Became a Myth”, takes viewers behind the creative vision of the game, exploring how the […]

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After making a surprise reveal at Summer Game Fest, Panache Digital Games has gotten the ball rolling on the first entry in the new developer diary series for 1666: Amsterdam. The first episode, entitled “The Vision: The Real City That Became a Myth”, takes viewers behind the creative vision of the game, exploring how the team transformed the real streets of Amsterdam into a world shaped by mystery, superstition, and hidden truths.

The diary reveals how the entire studio travelled to Amsterdam in 2024 to study the city’s streets, canals, architecture, sounds, and atmosphere firsthand. Rather than relying solely on historical references, the devteam immersed themselves in the city’s environment to better understand its scale, rhythm, and character.

The diary also delves into the game’s exploration systems, including the ability to enter houses, traverse rooftops, and navigate the city alongside a feline companion, creating multiple opportunities for discovery and player choice.

“Inviting the studio to Amsterdam was, at its core, about sharing something,” explains Patrice Désilets, Panache Digital Games Co-Founder & Creative Director. “We gathered everyone and said: come into your game. Come experience it the way I did.”

Set to launch into Early Access on PC via Steam and the Epic Games Store, 1666: Amsterdam centres around the eponymous city that was built on wealth, power, and sheer will, but now fuelled by a sinister force it did not forge. Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed. Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.

Take part in Noa’s Commencement as she inherits the mantle of the Collector. Unravel a mystery that spans centuries. Choose the companion that will walk beside you. Follow the traces left behind in a city shaped by secrets, power, and memory.

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Six Game Demos Worth Checking Out From Steam Next Fest https://bloody-disgusting.com/video-games/3956266/six-game-demos-worth-checking-out-from-steam-next-fest/ https://bloody-disgusting.com/video-games/3956266/six-game-demos-worth-checking-out-from-steam-next-fest/#respond Tue, 16 Jun 2026 13:29:50 +0000 https://bloody-disgusting.com/?p=3956266 I’m always a big fan of trying out new demos during Steam Next Fest, but this one feels particularly packed with great options. It feels like a lot of developers, from AAA to indie, were trying to capitalize on buzz from a particularly strong Summer Game Fest by letting people try their game out right […]

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I’m always a big fan of trying out new demos during Steam Next Fest, but this one feels particularly packed with great options. It feels like a lot of developers, from AAA to indie, were trying to capitalize on buzz from a particularly strong Summer Game Fest by letting people try their game out right after their big trailer debut. It’s a strong strategy, one that has given me a bunch of new titles on my Steam wishlist.

There are tons to go through, but here are six that grabbed me if you’re looking for a place to start.


PENGUIN COLONY

We’ve seen the works of H.P. Lovecraft adapted in so many different ways in video games throughout the years. Whether direct adaptations or merely riffs on his themes, everything from the Call of Cthulhu: Dark Corners of the Earth to Bloodborne has given its take on cosmic horror concepts. What possible new perspective could there be for Lovecraftian fiction? How about a penguin’s perspective? Penguin Colony, the next game from Umarangi Generation creators Origame Digital, draws inspiration from stories like At the Mountains of Madness and The Shadow Out of Time to tell a tale of ancient beings hidden in the Antarctic seen through the eyes of a penguin.

It sounds like an odd pitch that’s extremely gimmicky, but after my time with the demo, it’s clear that they’re onto something. As a penguin, you waddle, slide, and swim your way through the desolate Antarctic landscape, running into remnants of an expedition that’s hunting for something in the ice. Aside from the environmental storytelling, narrative is delivered through voiceover, delivered by Lenval Brown of Disco Elysium fame, making for a moody trip through a barren world.

At its core, it’s essentially a walking simulator, but one with interesting movement options and oppressive atmosphere. In a clever touch, the wind effects act as your guide when you get lost, giving you a nudge in the right direction while also making your environment feel maximally chilling in the process. I love weird little experimental storytelling games like this, and I can’t wait to see how Penguin Colony explores Lovecraft from its unique perspective.

Penguin Colony is due out later this year.


ASCENDERS: BEYOND THE PEAK

While this game is also Lovecraft inspired, it couldn’t be further in gameplay from Penguin Colony. Ascenders: Beyond the Peak is a turn-based tactical mountain climbing game in which you face monsters and madness the higher you get. Mountain climbing has also been a popular theme recently, with games like Cairn or Jusant, but the turn-based approach feels wholly original, transforming the act of climbing into a board game-like experience. The clever gameplay is wrapped up in a roguelike structure that adds a lot of desperate decision-making as your journey goes on and supplies grow scarce.

The sheer cliff face you scale is represented on a grid, with various outcroppings that both block your way and offer places for you to rest. Each climb, you select three characters, who have different stats and abilities based on their class, and send them up the mountain. Their stamina is the most obviously important stat, which drains any time they are hanging from the side of a mountain. Resting on a ledge will recover one stamina, but time is always passing, and conditions are getting worse by the moment.

The most clever twist to your ascent is that your climbers are attached by rope, meaning you have to be smart about sending them through different routes to scavenge for supplies scattered around the map. As you run across creatures or mad climbers, combat comes into play as well, making the already dangerous climb even more deadly. I only did the tutorial and one run in my time with the demo, but I’m excited to see how the Lovecraftian elements come more into play when the game hits Early Access later this year.


ONIMUSHA: WAY OF THE SWORD

Capcom has been on a roll lately. Resident Evil games, Pragmata, Monster Hunter, the list goes on. It was only a matter of time before they started digging into their back catalog to revive beloved series of the past. Given the success of Sekiro and Ghost of Tsushima/Yotei, it shouldn’t be surprising that they are bringing back their samurai action-horror series Onimusha with an all-new entry. It’s been decades since I last played any of the games in the series, so while I don’t know if it replicates the originals exactly, Onimusha: Way of the Sword at least gives me the same feeling the old games did.

The demo itself is very action-heavy, sending you through a small village overtaken by demonic creatures. It’s a smooth combat experience that feels a bit more like a character action game a la Devil May Cry than a soulslike, which works fine for the tone it strikes. Enemies have both a health bar and a stamina bar, and breaking the stamina bar allows you to do a devastating attack that dismembers and kills them. There are also bonus attack windows granted with perfect dodges and parries, adding a satisfying timing element to the fights. While I found most of the standard encounters to be pretty easy, it did end with a slick boss fight that took me a few tries to get through, so it’s clear that Capcom likely has some more tricks up its sleeve to challenge the player more than this demo. It’s great to see the series back, and it looks like Way of the Sword is going to be a return to form. I’m very excited to see how it plays when it’s released on September 25.

Onimusha: Way of the Sword will also launch on PlayStation 5, the Xbox Series, and the Epic Games Store.


BLOOD DUNGEON

I liked Vampire Survivors enough when it came out, but it didn’t get its hooks in me the way its card-battling cousin did. It was a fun idea, but its gameplay complexity never really elevated to a point that kept me coming back after I started winning runs. Blood Dungeon, the latest game from the creator of indie hit Nidhogg, takes the autoshooting formula that Vampire Survivors made popular and puts it in a 2D platformer context, breathing new life into the subgenre.

At the start of the run, you pick a character that comes with a starting weapon, then you’re dropped into a 2D platforming level with waves of enemies coming after you. Right off the bat, you have access to a barbarian, who summons a sword to float around him, and a gunman, who shoots quick bursts of bullets. Just like Vampire Survivors, you kill dudes with these attacks that are on their own timers, collecting blood and selecting between random modifiers or weapon upgrades when you level up.

Not only does the new perspective add a lot more excitement to the genre, but I was surprised at the amount of movement options you had at your disposal. In addition to jumping around, you can climb on pretty much any surface, allowing you to scale walls or hang from ceilings as you attempt to avoid your enemies. There are also ladders and Super Mario World-esque chain-link fences you can climb on to aid your escape. I know this all sounds like pretty basic platforming action, but the dynamic ways you can escape make it feel so much more thrilling than your standard survivor-like. Jumping between bats only to hang from a ceiling over a knight while your sword slashes him, then leaping to a ladder to pursue a treasure chest, is exciting stuff, and that power curve you feel as you level up feels so meaningful.

On top of that, its Newgrounds flash game art style is unique and readable, making it easy for you to parse the chaos on the screen. I thought I was done with Vampire Survivor-likes, but this one might earn a place in my rotation whenever it’s released.


ENTROPY

I enjoyed my time with Lovely Hellplace’s Dread Delusion, a weird Morrowind-like RPG from a couple years ago, but it didn’t stick with it through the end. Entropy, their new tactical turn-based RPG inspired by classic JRPGs, seems to be a genre that’s a lot more in my wheelhouse, but still retaining the weird PSX-style visuals that give it so much character. You begin in a small medieval town as the sole surviving member of a theatre troupe after a horde of demons descends. After cleverly building the basics of your character by selecting options as you try to remember your lines in the play, you’re off to the races, trying to build a party that will fight back creatures and get you to safety.

The combat so far is fairly standard turn-based RPG mechanics, with two rows on each side that allow for a bit of tactical positioning. Attacks are emphasized with dynamic zooms that make them feel a bit more exciting, even if the animations remain pretty basic. You have one character that you control as you go through towns that cannot die, even if knocked out in battle, but every other member of your party has the chance of being lost if a battle turns south. Seems like the intention is for you to be thorough in your exploration, finding as many party members as you can to keep your ranks full, giving you incentive to do side quests.

After getting through the opening town, I was presented with a classic world map to navigate that brought me to some fun areas that had all sorts of strange inhabitants, like a band of mercenaries interrogating a head hanging from a tree. While I think I need to see more of the game to see if the combat has the tactical depth I need to keep me hooked, the vibe on display in the demo has me eager to dive in when it’s released in Early Access this August 16.

Entropy launches into Early Access on August 16.


VALOR MORTIS

Even though Ghostrunner was extremely my jam aesthetically, I couldn’t get into the punishing rhythm of precision wall running and one-hit-kill sword slashing as much as I wanted to. So when I saw the developer’s name on the reveal trailer for Valor Mortis, I was equal parts hopeful and skeptical. While the melee combat was a familiar aspect, the setting and inspirations were completely different. This first-person take on the soulslike genre casts you as an undead, supernaturally powerful soldier in Napoleon’s army trying to unravel a conspiracy that threatens all of humanity.

It’s a bold departure from Ghostrunner, but it’s easy to see the throughline if you look hard enough. They brought over the fast melee combat, but added some more intricacies that really bring to life the feeling of Bloodborne, but in first-person, which is no easy feat. You have all the standards of the genre – stamina, blocking, parrying, dodging – along with a pistol and magic options to round out your arsenal. Not only does it all come together and feel good in first person, but the setting feels really unique, with some grotesque soldiers-turned-monsters that test your mettle. At SGF, they announced a late September release date, but have since moved to October 13 to avoid release at the same time as some other heavy hitters.

Valor Mortis will also launch on October 13 for the PlayStation 5 and the Xbox Series.


Have you found any hidden gem demos for Steam Next Fest? Share your recommendation in the comments below!

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‘Hellraiser: Revival’ Has Such Sights to Show You When It Launches on October 8 [Trailer] https://bloody-disgusting.com/video-games/3956242/hellraiser-revival-has-such-sights-to-show-you-when-it-launches-on-october-6-trailer/ https://bloody-disgusting.com/video-games/3956242/hellraiser-revival-has-such-sights-to-show-you-when-it-launches-on-october-6-trailer/#respond Tue, 16 Jun 2026 12:00:57 +0000 https://bloody-disgusting.com/?p=3956242 Saber Interactive and Boss Team Games have decided that it’s time to play on October 8 for Clive Barker’s Hellraiser: Revival. Launching for PC via Steam, PlayStation 5 and the Xbox Series, Hellraiser: Revival will launch with with two editions to choose from. The game’s digital and physical Standard Edition will be available to pre-order soon, […]

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Saber Interactive and Boss Team Games have decided that it’s time to play on October 8 for Clive Barker’s Hellraiser: Revival. Launching for PC via Steam, PlayStation 5 and the Xbox Series, Hellraiser: Revival will launch with with two editions to choose from. The game’s digital and physical Standard Edition will be available to pre-order soon, while a Deluxe Edition will also be available to pre-order before release. Full details on the Deluxe Edition’s contents will be revealed closer to launch.

Players who pre-order any edition of the game will unlock the exclusive in-game Labryrinth Pistol Skin and Martyr Sawblade Skin at release. For hardcore collectors, you can also still pre-order one of two special Collector’s Editions of Clive Barker’s Hellraiser: Revival featuring a variety of exclusive, licensed collectibles at hellraiser.bossteamgames.com. Collector’s Edition pre-orders will unlock all Deluxe Edition and pre-order bonus content, including the Labyrinth Pistol Skin and Martyr Sawblade Skin.

And of course, we have a new trailer celebrating the release date, including a redband version that is live on the main Hellraiser: Revival website.

In Clive Barker’s Hellraiser: Revival, players take on the role of Aidan, who must unlock the dark powers of a mysterious puzzle box known as the Genesis Configuration in order to help his girlfriend from a hellish abyss. As Aidan, you’ll harness the box’s infernal abilities to survive your pact with the sinister Pinhead and battle against the twisted cult that worships him and the Cenobites.

Fail, and you’ll face legendary suffering…

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‘Silent Hill’-Inspired ‘Foghorns Drown’ Receives Demo Update for Steam Next Fest https://bloody-disgusting.com/video-games/3956085/silent-hill-inspired-foghorns-drown-receives-demo-update-for-steam-next-fest/ https://bloody-disgusting.com/video-games/3956085/silent-hill-inspired-foghorns-drown-receives-demo-update-for-steam-next-fest/#respond Mon, 15 Jun 2026 17:30:54 +0000 https://bloody-disgusting.com/?p=3956085 Just in time for Steam Next Fest, Studio Laaya has pushed a new update for their upcoming psychological thriller, Foghorns Drown. In addition to some subtle graphical improvements, the new demo features more mechanics, more characters, and a longer story. You can also grab the demo on itch.io. Foghorns Drown casts you as a ferryman, […]

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Just in time for Steam Next Fest, Studio Laaya has pushed a new update for their upcoming psychological thriller, Foghorns Drown. In addition to some subtle graphical improvements, the new demo features more mechanics, more characters, and a longer story. You can also grab the demo on itch.io.

Foghorns Drown casts you as a ferryman, bringing passengers across a foggy lake to a town drenched in mystery and folklore. The old ferryman has disappeared, and a murder has been committed. Coincidentally, you recently experienced a dream where you wandered through the pines, and came upon the body of someone who was murdered. Who is the killer? Why did the old ferryman disappear? Solve the mystery, before it’s too late.

First and foremost, you must tend to your job. You’ll use physics-based interactions to open doors, drag objects, and operate the crank of the ferry to pull it along a rusty old chain. The foghorns have little patience, the ferry must move.

Along the way, the story progresses through environmental clues, dialogue with the townsfolk, and surreal visions. As you progress, the psychological toll begins to escalate as truth begins to blur, and the strange old tales begin to reveal themselves to you. Something in the water demands its toll.

Originally aiming for a June 30 release, the team has decided to push Foghorns Drown to July.

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‘Vampire Survivors’ Receives New Name, New Expansion This Summer [Trailer] https://bloody-disgusting.com/video-games/3956080/vampire-survivors-receives-new-name-new-expansion-this-summer-trailer/ https://bloody-disgusting.com/video-games/3956080/vampire-survivors-receives-new-name-new-expansion-this-summer-trailer/#respond Mon, 15 Jun 2026 15:33:21 +0000 https://bloody-disgusting.com/?p=3956080 Luckily for fans, even after the release of Vampire Crawlers earlier this year, Poncle is still not done with Vampire Survivors. The developer recently announced a new chapter for Vampire Survivors, as well as a new expansion entitled “Legacy of the Bloodmoon”, which is expected later this summer. That “new chapter” coincides with Poncle having […]

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Luckily for fans, even after the release of Vampire Crawlers earlier this year, Poncle is still not done with Vampire Survivors. The developer recently announced a new chapter for Vampire Survivors, as well as a new expansion entitled “Legacy of the Bloodmoon”, which is expected later this summer. That “new chapter” coincides with Poncle having released a free content update for Vampire Survivors, as well as launching Survivaton, a new label for its growing lineup of Survivors-inspired projects.

Survivaton is the name of poncle’s new lineup of Survivors-like projects. Short for “survive a ton,” the label encompasses internally developed games that build on the foundation of Vampire Survivors, in collaboration with selected content partners. Each project will aim to introduce major gameplay changes, content expansions, or genre twists exploring ideas substantial enough to stand as their own games.

The Survivaton initiative will serve as Poncle’s umbrella for future Survivors-like releases, and reflecting its place as the foundation of the series, Vampire Survivors will also be renamed to Vampire Survivors – First Survivaton.

To celebrate this new chapter, the game has releasing its free Patch 1.15 update on Steam, featuring a new stage, new characters, new weapons, and new Darkanas. Patch 1.15 will be released on all other platforms a bit later by the end of the month, due to platform-specific optimizations and differences in save slots management. And for Switch 2 fans, there will be a version of Vampire Survivors coming soon, with better performance and mouse support.

Meanwhile, described as the “evil twin” to the game’s first-ever expansion pack Legacy of the Moonspell, Legacy of the Bloodmoon is expected this summer across PC, Xbox, PlayStation, Nintendo Switch, and mobile platforms. The expansion will include a substantial 10 new characters, more than 16 weapons and evolutions, a new XL stage, and 8 new music tracks. As part of this release, poncle will expand Legacy of the Moonspell with additional content and permanently reduce its price, ensuring both it and Legacy of the Bloodmoon deliver a similarly substantial experience.

In addition to Steam, Vampire Survivors is available on PlayStation 5, PlayStation 4, Xbox Series, Xbox One, Nintendo Switch, and the Epic Games Store.

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Get Your Lovecraft This Steam Next Fest with the Demo for ‘The Mound: Omen of Cthulhu’ [Trailer] https://bloody-disgusting.com/video-games/3956073/get-your-lovecraft-this-steam-next-fest-with-the-demo-for-the-mound-omen-of-cthulhu-trailer/ https://bloody-disgusting.com/video-games/3956073/get-your-lovecraft-this-steam-next-fest-with-the-demo-for-the-mound-omen-of-cthulhu-trailer/#respond Mon, 15 Jun 2026 13:30:59 +0000 https://bloody-disgusting.com/?p=3956073 The summer edition of Steam Next Fest is upon us, and NACON and ACE Team are kicking things off with a new demo for The Mound: Omen of Cthulhu after its Closed Beta earlier this month. To mark the occasion, the devteam has released a new trailer that offers a glimpse into the gameplay and […]

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The summer edition of Steam Next Fest is upon us, and NACON and ACE Team are kicking things off with a new demo for The Mound: Omen of Cthulhu after its Closed Beta earlier this month. To mark the occasion, the devteam has released a new trailer that offers a glimpse into the gameplay and the oppressive atmosphere that awaits players in the jungle.

Inspired by H.P. Lovecraft’s cosmic horror short novel, The Mound: Omen of Cthulhu invites players to form a squad of 2 to 4 members to embark on an uncharted continent in search of a legendary city containing invaluable treasures deep within a hostile jungle. The Steam Next Fest demo supports up to 4 players in online co-op, letting you experience the first few hours of the game. Several types of missions are available, ranging from simple treasure hunts to battles against fearsome creatures.

Before each expedition, players gather aboard the galleon to choose a contract and share weapons and equipment. Once they arrive on the continent, the explorers set out in search of treasures and resources to bring back to the galleon’s captain. Ancient forts, remnants of lost expeditions, await discovery. They allow players to establish a new starting point to venture deeper into the jungle as expeditions progress.

But the jungle hides even more terrifying dangers. As they venture deeper into the jungle, their perception of reality gradually becomes corrupted until their sanity reaches a critical point. Visual and auditory illusions disorient the adventurers, potentially causing accidental sabotage that could jeopardize the mission. Even death offers no respite: fallen comrades may return in a corrupted form and turn against their allies.

The Mound: Omen of Cthulhu will launch July 15 on PC via Steam, PlayStation 5, and the Xbox Series. Pre-orders for the PlayStation 5 and Xbox Series versions are now open.

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Construct a Deadly Theme Park for Revenge in ‘My Cannibal Family’ [Trailer] https://bloody-disgusting.com/video-games/3956076/construct-a-deadly-theme-park-for-revenge-in-my-cannibal-family-trailer/ https://bloody-disgusting.com/video-games/3956076/construct-a-deadly-theme-park-for-revenge-in-my-cannibal-family-trailer/#respond Mon, 15 Jun 2026 11:30:26 +0000 https://bloody-disgusting.com/?p=3956076 Publisher Raw Fury and developer Wolf & Wood have their own cannibalistic video game on the horizon with My Cannibal Family. Set to release on PlayStation 5, Xbox Series and PC via Steam next year, the game puts up to four players on a path for revenge in a deadly version of Rollarcoaster Tycoon. In […]

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Publisher Raw Fury and developer Wolf & Wood have their own cannibalistic video game on the horizon with My Cannibal Family. Set to release on PlayStation 5, Xbox Series and PC via Steam next year, the game puts up to four players on a path for revenge in a deadly version of Rollarcoaster Tycoon.

In this gloriously grotesque monster horror sim, you have been stuffed into a drum of glowing goo and left for dead by an abandoned rest stop, only to emerge a mutated monster with an insatiable new appetite. What better excuse than to build a twisted theme park to lure visitors to a gruesome death? Gather resources and construct attractions, then use traps and stealth to harvest guests within a deadly sandbox of their own.

Playing solo or with friends in online co-op multiplayer for up to four players – or via split-screen multiplayer for two players – My Cannibal Family provides a modular building system for players to construct the horror theme park of nightmares. The game will include six unlockable parks, over 20 attractions, and plenty of slasher favourites when it comes to weapons, tools and equipment.

Creative building tools allow for the development of a truly unique horror theme park filled with attractions, decorations and deadly traps. Watch the park grow from a simple wooden shack into a sprawling labyrinth of entertainment and gore.

Your hideous mutant faces terrify visitors, so attractions, signage and devious structures become key to leading guests into the shadows. Work behind the curtain, wait for the perfect moment, then strike! Eliminate guests using a range of tools, weapons and traps, then bag up the meat for later use. If spotted, victims may fight back or flee, so don’t let them escape. Stored bodies can feed a growing brood of mutants, while also unlocking new traps, tools and weapons… or even gestating new family members.

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‘Dead by Daylight’ 10th Anniversary Brings Art the Clown, Film Adaptation Updates, and More https://bloody-disgusting.com/video-games/3956031/behaviour-celebrates-10-years-of-dead-by-daylight-with-new-reveals-and-more/ https://bloody-disgusting.com/video-games/3956031/behaviour-celebrates-10-years-of-dead-by-daylight-with-new-reveals-and-more/#respond Mon, 15 Jun 2026 01:30:25 +0000 https://bloody-disgusting.com/?p=3956031 Not many live service titles make it to ten years, but Behaviour Interactive’s Dead by Daylight has done just that. Having reached it on the heels of back-to-back record-setting years, and following a day-long fan event in Montreal’s Old Port, the development team took to the stage to reveal what’s next for the next decade […]

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Not many live service titles make it to ten years, but Behaviour Interactive’s Dead by Daylight has done just that. Having reached it on the heels of back-to-back record-setting years, and following a day-long fan event in Montreal’s Old Port, the development team took to the stage to reveal what’s next for the next decade of Dead by Daylight.

Kicking things off was a recap of the game’s upcoming Chapter as horror icon Jason Voorhees finally lands June 16 on all platforms. Next was the surprise reveal of a Survivor-focused Chapter featuring original character Shane Wiigwaas, the game’s first Indigenous Survivor. Dead by Daylight: The Life Road follows shortly after Jason, releasing June 25 on all platforms.

Jason’s not the only surprise to hit this year, as Art the Clown is poised to enter with Dead by Daylight: Terrifier this November! This follows the August release of Dead by Daylight: Chorus of Sin – the game’s first-ever Chapter developed entirely in collaboration with its community.

Looking even further ahead, Dead by Daylight will see a collaboration next year with its first narrative-driven title, The Casting of Frank Stone.

On the gameplay front, Dead by Daylight will be getting a visual overhaul next year, which will be designed to make every Trial more immersive and emotionally impactful. The update will introduce new character model reworks with expanded animation capabilities, alongside realistic facial animations that bring greater expression and nuance to characters.

Maps and environments will also receive significant upgrades, including enhanced lighting, shading, and textures, improved Fog and Mist effects, a stronger Entity presence, and, for the first time in Dead by Daylight, dynamic weather systems featuring light rain, heavy rain, and storms. New voice lines for all applicable original characters will additionally be recorded and introduced over time as part of the initiative.

New Game Modes will also be rolled out in the coming years, including a 1v1 Mode and Zombie Mode.

Lastly, the game will be officially opened up to sandboxed modding. The dev team is currently working on a suite of tools to put in players’ hands sometime next year that will give them everything they need to cook up and share new Maps, Modes, and everything in between.

On the film front, Behaviour Interactive Executive Vice President Stephen Mulrooney provided fans with an update on the upcoming Dead by Daylight film, alongside producer Jason Blum. With a screenplay by Alexandre Aja (High Tension, The Hills Have Eyes remake) and David Leslie Johnson-McGoldrick already completed, the group announced that Thordur Palsson (The Damned, Avalanche) will be the film’s director.

And for those in love with cosmetics, Behaviour also offered up a sneak preview of several of the game’s upcoming Collections. The Black Banquet Collection tied to this year’s Anniversary Event, which runs from June 25th to July 16th, will offer players some party-appropriate formal wear. The desert-themed Sunflesh Collection will also deliver new looks as part of one of Dead by Daylight’s next Rifts.

Also announced were a new Eddie Legendary Outfit for The Huntress in honor of Iron Maiden’s 50th anniversary, and an Ice Nine Kills Collection inspired by the heavy metal band who thrilled fans at the event with the debut of their new Dead by Daylight-themed track and music video.

Expanding on existing franchises, The Walking Dead Collection will add Glenn and Negan as Legendary Outfits for Rick, while a new Silent Hill Collection Legendary Outfit for Cheryl will transform her into Shimizu Hinako from Silent Hill f.

Finally, after years of fan requests, the team will be teaming up with Hanna-Barbera to bring Scooby-Doo into Dead by Daylight. That’s not all, as Behaviour Interactive will be teaming up with Blizzard to launch the new Diablo Collection this October!

Just in case it wasn’t already clear, Jason Voorhees will be arriving in Dead by Daylight next week. And along with teasing their 10th Anniversary Livestream on June 14, Behaviour Interactive also dropped another teaser, this time for Jason and his never-before-seen Bloody Jason skin. That also includes a Redband variant, just for old time’s sake.

While it’s unclear for now just how players can snag this gory cosmetic, the skin joins the other three previously-revealed skins in the Jason Collection, featuring a range of Outfits that pay homage to his legacy while being reimagined in ways only The Fog could shape. Jason’s default Outfit presents the unmistakable icon from Jason Universe, originally designed by horror legend Greg Nicotero: a 13-holed hockey mask, machete, and weather-beaten clothing worn through countless kills.

Additional outfits include Backwoods Terror, which trades Jason’s jacket for flannel and suspenders, and his machete for a heavy axe. Death Forsaken offers a more grotesque incarnation with decayed features, exposed bone, and a shovel in hand. Lastly, Jason’s Depths of Despair Outfit sees him emerging from the depths; a vision of terror covered head-to-toe in barnacles, coral, and seaweed.

Dead by Daylight is available on PC via Steam and the Epic Games Store, PlayStation 5, PlayStation 4, Xbox One, Xbox Series, and Nintendo Switch.

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‘The Walking Dead’ Goes Old-School Arcade Beat-‘Em-Up in ‘The Walking Dead: Streets of Survival’ [Trailer] https://bloody-disgusting.com/video-games/3956045/the-walking-dead-goes-old-school-arcade-beat-em-up-in-the-walking-dead-streets-of-survival-trailer/ https://bloody-disgusting.com/video-games/3956045/the-walking-dead-goes-old-school-arcade-beat-em-up-in-the-walking-dead-streets-of-survival-trailer/#respond Sun, 14 Jun 2026 17:30:43 +0000 https://bloody-disgusting.com/?p=3956045 TRAILMARK Games, AMC Global Media, and developer Odaclick Game Studio are throwing it down with The Walking Dead franchise in a new single-player beat-’em-up The Walking Dead: Streets of Survival. Best of all, the teams have unleashed a demo on Steam that you can play now to experience the arcade-style brawler. In addition to Steam, […]

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TRAILMARK Games, AMC Global Media, and developer Odaclick Game Studio are throwing it down with The Walking Dead franchise in a new single-player beat-’em-up The Walking Dead: Streets of Survival. Best of all, the teams have unleashed a demo on Steam that you can play now to experience the arcade-style brawler. In addition to Steam, the game will also be coming to the PlayStation 5, Xbox Series, Nintendo Switch and Nintendo Switch 2.

Fight through an action-packed campaign that reimagines the infamous All-Out War storyline from The Walking Dead television series, which saw the conflict between Rick and his allies against Negan’s ruthlessly cruel Saviors come to an explosive head. You’ll play as legendary characters from the series, using all your skills to battle through hordes of walkers, deadly human strongholds, and other explosive encounters to survive. The Walking Dead: Streets of Survival features unique walkers and classic environments – including the Sanctuary, Hilltop, Alexandria and more – enhanced by dynamic set pieces, retro pixel-art visuals, and intense, story-driven moments.

Seeing as this is a beat-’em’up, you’ll have crushing combos, signature weapon attacks, and devastating finishers at your disposal in a relentless brawl for survival made for series’ die-hards and action game enthusiasts alike. Master each character’s moveset and tackle multiple difficulty levels in an experience built for repeat runs and escalating challenges.

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Delve Into History with the New Trailer for ‘S.T.A.L.K.E.R. 2: Cost of Hope’ [Watch] https://bloody-disgusting.com/video-games/3956042/delve-into-history-with-the-new-trailer-for-s-t-a-l-k-e-r-2-cost-of-hope-watch/ https://bloody-disgusting.com/video-games/3956042/delve-into-history-with-the-new-trailer-for-s-t-a-l-k-e-r-2-cost-of-hope-watch/#respond Sun, 14 Jun 2026 15:30:19 +0000 https://bloody-disgusting.com/?p=3956042 GSC Game World continues to increase the buzz for the upcoming Cost of Hope expansion for S.T.A.L.K.E.R. 2: Heart of Chornobyl, releasing a brand new trailer offering a glimpse of brand-new locations to explore, alongside familiar locations that have been fully reimagined for newcomers and Heart of Chornobyl veterans alike. The trailer also highlights the expansion […]

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GSC Game World continues to increase the buzz for the upcoming Cost of Hope expansion for S.T.A.L.K.E.R. 2: Heart of Chornobyl, releasing a brand new trailer offering a glimpse of brand-new locations to explore, alongside familiar locations that have been fully reimagined for newcomers and Heart of Chornobyl veterans alike.

The trailer also highlights the expansion emotional journey, filled with unsettling encounters, complex personalities, and a prevalent sense of decay, all set within the iconic S.T.A.L.K.E.R. atmosphere.

Cost of Hope explores the long-running conflict within the Zone between two iconic factions. Zulu, a series veteran from Duty, and Mavka, a member of Freedom, are set to uncover new and terrifying mysteries of the Zone under increasingly tense circumstances. Caught in a rapidly unfolding chapter of an age-old confrontation, Skif — the protagonist controlled by the player — must follow previously unexplored paths and face dangers beyond comprehension, choosing sides and once again shaping the future of Chornobyl through his decisions.

And for those lore junkies, GSC Game World has released a new blog post on the official S.T.A.L.K.E.R. 2 website. The post in question provides insight into what players can expect on their journey in Cost of Hope, as well as more about the history and context behind the legendary conflict between Duty and Freedom.

Players can expect dozens of hours of gameplay, exciting exploration, breathtaking mysteries of all sizes, and revelations worthy of the saga’s legacy when S.T.A.L.K.E.R. 2: Cost of Hope launches later this summer for PC via Steam, the Epic Games Store and GOG.com, the Xbox Series and PlayStation 5.

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Demo for Train Horror Simulation Title ‘Only Humans On Board’ Joins Steam Next Fest https://bloody-disgusting.com/video-games/3956036/demo-for-train-horror-simulation-title-only-humans-on-board-joins-steam-next-fest/ https://bloody-disgusting.com/video-games/3956036/demo-for-train-horror-simulation-title-only-humans-on-board-joins-steam-next-fest/#respond Sun, 14 Jun 2026 13:30:10 +0000 https://bloody-disgusting.com/?p=3956036 NewGen Studio and PG Publishing are getting a head start on Steam Next Fest with their demo for their upcoming train horror simulation title, Only Humans On Board. Available now, the demo allows players to experience the core gameplay loop, including resource management, passenger interactions, document verification, and the growing mystery surrounding the train and […]

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NewGen Studio and PG Publishing are getting a head start on Steam Next Fest with their demo for their upcoming train horror simulation title, Only Humans On Board. Available now, the demo allows players to experience the core gameplay loop, including resource management, passenger interactions, document verification, and the growing mystery surrounding the train and its passengers.

Only Humans On Board is a simulation game with a detective horror twist set on a train. As a train vendor, you buy your supplies, manage a snacks cart, serve passengers, and scan IDs. However, some of your “customers” are only pretending to be human. If you miss a discrepancy, the shift ends very differently.

Once the wagon door opens, the shift begins. You’ll move through the tight central aisles to see what the customers need. Serve them quickly and get paid by scanning their boarding passes. You’ll need every cent, as the money you earn will be used to upgrade your trolley for better shifts and buy the supplies that you’ll need to keep going.

Only Humans On Board will launch into Steam Early Access in Q3 2026, with the plan to remain in the service for approximately six months in order to further expand the gameplay.

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Bento-Builder Horror Game ‘Don’t Let It Starve’ Out Now on Steam [Trailer] https://bloody-disgusting.com/video-games/3956039/bento-builder-horror-game-dont-let-it-starve-out-now-on-steam-trailer/ https://bloody-disgusting.com/video-games/3956039/bento-builder-horror-game-dont-let-it-starve-out-now-on-steam-trailer/#respond Sun, 14 Jun 2026 11:30:41 +0000 https://bloody-disgusting.com/?p=3956039 Developed by Eduardo Scarpato and published by Black Lantern Collective, the strange mix of CloverPit with Tetris in Don’t Let It Starve, the “horror roguelite bento-builder from hell” is out now on Steam, complete with a limited-time 15% launch discount. For the “try before you buy” crowd, there’s also the demo that’s available on Steam. […]

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Developed by Eduardo Scarpato and published by Black Lantern Collective, the strange mix of CloverPit with Tetris in Don’t Let It Starve, the “horror roguelite bento-builder from hell” is out now on Steam, complete with a limited-time 15% launch discount. For the “try before you buy” crowd, there’s also the demo that’s available on Steam.

In Don’t Let It Starve, you’re being held captive by a half-chef monster living in the vents. The only way out is to build bento boxes to satiate him, while amassing items and modifiers along the way to try and meet your captor’s appetite for fine dining. Flip, rotate, and place differently-shaped foods to create combos. You’ll receive bonuses for combining complementary ingredients, and fill every slot on your plate to dish out the highest-scoring, most satisfying meals. ​ If you manage to survive the round, you’ll earn coins to purchase new items that build up multipliers, manipulate your luck, and create powerful synergies. ​

Each run forces you to adapt: new items, new challenges, and new ways to play the odds. The chef promises the key to an escape hatch if you can satiate its unending hunger, but getting there won’t be easy; you’ll have to master every tool at your disposal if you mean to survive. If you prove unworthy, well, you can guess what happens next.

Live or die, the nightmare doesn’t end there. Unlock new tools, challenges, and modifiers as you play that provide entirely new approaches and scenarios. Four difficulty modes layer on top of each other to introduce strange new bento shapes, raised score quotas, a ticking clock, and more.

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Demo Now Available for First-Person Action Title ‘Vampire Hunter: Nightrise’, Coming July 14 [Trailer] https://bloody-disgusting.com/video-games/3955912/demo-now-available-for-first-person-action-title-vampire-hunter-nightrise-coming-july-14-trailer/ https://bloody-disgusting.com/video-games/3955912/demo-now-available-for-first-person-action-title-vampire-hunter-nightrise-coming-july-14-trailer/#respond Fri, 12 Jun 2026 18:30:55 +0000 https://bloody-disgusting.com/?p=3955912 Over the Moon Games has announced that their upcoming first-person title Vampire Hunter: Nightrise will launch on Steam on July 14. You won’t have to wait until Steam Next Fest next week to get a chance to get your vampire slaying fix in, as the game’s demo is available now. Touted as “Castlevania meets Tunic,” […]

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Over the Moon Games has announced that their upcoming first-person title Vampire Hunter: Nightrise will launch on Steam on July 14. You won’t have to wait until Steam Next Fest next week to get a chance to get your vampire slaying fix in, as the game’s demo is available now.

Touted as “Castlevania meets Tunic,” Nightrise puts players into a vampire’s castle with a single goal: reach him before nightfall. Of course, it’s easier said than done, since you’ll be needing to deal with the castle itself. Rotating fireplaces, moving bookshelves, watching portraits, and hidden passages are open from the start, but they only give way once the player understands how the place works. No keys, only knowledge.

Meanwhile, despite not having a whip, you’re equipped with something just as cool in a stake launcher that pins enemies to walls. You can also fire stakes through flame to ignite them, and even turn the castle’s own furniture into ammunition.

Underneath it all, the player’s faith is a major gameplay mechanic, functioning as as a literal resource that the castle constantly tempts them to trade away for power, quietly shaping how the story ends. As your conviction weakens, the castle’s influence grows stronger. You’ll have to manage faith as carefully as ammunition.

“In Nightrise, almost everything is open to you from the very beginning, if you know how to reach it,” explains Over the Moon Games’ John Warner. “There is something deeply rewarding about learning to overcome an obstacle instead of just finding a key. It creates a real sense of power and wonder. We took huge inspiration from Tunic in that respect, and from Outer Wilds.”

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Your Scream Is Your Doom in Co-Op Horror Game ‘Don’t Panic Together’ [Trailer] https://bloody-disgusting.com/video-games/3955915/your-scream-is-your-doom-in-co-op-horror-game-dont-panic-together-trailer/ https://bloody-disgusting.com/video-games/3955915/your-scream-is-your-doom-in-co-op-horror-game-dont-panic-together-trailer/#respond Fri, 12 Jun 2026 17:30:17 +0000 https://bloody-disgusting.com/?p=3955915 Other titles have made use of your mic as a central part of their gameplay, but not many have made your teammate’s mic the crux of your survival. Legions Studio is taking that route with their new co-op “high-stakes silence” psychological horror game Don’t Panic Together, where your own voice (and your friends’ panic) determines […]

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Other titles have made use of your mic as a central part of their gameplay, but not many have made your teammate’s mic the crux of your survival. Legions Studio is taking that route with their new co-op “high-stakes silence” psychological horror game Don’t Panic Together, where your own voice (and your friends’ panic) determines your fate.

Available now in Early Access on Steam, in Don’t Panic Together, players take on the role of police officers trying to survive and complete their assigned tasks in Grimwood, an abandoned town hidden deep within the forest. However, as the night progresses, everything begins to change. You can no longer trust what you see, and the only way to survive is to stay quiet and make it through the night.

With the game’s microphone detection system, panic can become your downfall. Sudden noises, screaming, or losing control of your voice can directly lead to your death. It’s a game of nerves where you must coordinate with your team in total silence while being hunted by something that is literally listening to your real-world reactions.

Adding to the game’s atmosphere is the use of the bodycam perspective, with “subtle VHS effects and handheld camera movement.” That’s in combination with the ambient sounds, sudden effects, and the darkness of the forest to create constant tension throughout the experience.

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New ‘Resonance: A Plague Tale Legacy’ Trailer Details Gameplay Mechanics [Watch] https://bloody-disgusting.com/video-games/3955909/new-resonance-a-plague-tale-legacy-trailer-details-gameplay-mechanics-watch/ https://bloody-disgusting.com/video-games/3955909/new-resonance-a-plague-tale-legacy-trailer-details-gameplay-mechanics-watch/#respond Fri, 12 Jun 2026 15:30:38 +0000 https://bloody-disgusting.com/?p=3955909 With the release date for Resonance: A Plague Tale Legacy finally being confirmed earlier this week, Focus Entertainment and developer Asobo Studio have released a new extended gameplay trailer highlighting the upcoming title’s mechanics. Alongside stealth mechanics that match Resonance’s tense atmosphere, the trailer showcases the game’s visceral combat system, as well as its puzzle […]

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With the release date for Resonance: A Plague Tale Legacy finally being confirmed earlier this week, Focus Entertainment and developer Asobo Studio have released a new extended gameplay trailer highlighting the upcoming title’s mechanics. Alongside stealth mechanics that match Resonance’s tense atmosphere, the trailer showcases the game’s visceral combat system, as well as its puzzle mechanics that are built around the manipulation of light.

Against large groups of enemies, the player must rely on agility and brutal efficiency. They will need to master precise parries and chain fast-paced attack combos with Sophia’s dagger and sword. They can also turn the environment to their advantage via the use of the grappling hook to pull enemies closer, or to hurl them into deadly hazards.

As Sophia, players will progress through the depths of the Minotaur’s Island, where Sophia will experience flashbacks to the Minoan era. She soon realizes that the mysterious presence resonating within her is none other than the legendary hero Theseus, who lived centuries before her time. Through the eyes of Theseus, she will face even more brutal and demanding trials. As new allies emerge and new enemies awaken, signs of a terrifying entity lurking in the shadows begin to surface across both eras, despite over 2000 years that separate them.

Set 15 years before A Plague Tale: Requiem, players assume the role of Sophia, a fierce young plunderer, on the run and determined to uncover the secrets of her past. Sophia’s journey leads to the Minotaur’s Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her.

Resonance: A Plague Tale Legacy will launch for the Xbox Series, Day One with Xbox Game Pass, as well as PlayStation 5 and Steam on August 27.

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Capcom Reveals New Details for ‘Resident Evil Veronica’; Will Be Third-Person https://bloody-disgusting.com/video-games/3955918/capcom-reveals-new-details-for-resident-evil-veronica-will-be-third-person/ https://bloody-disgusting.com/video-games/3955918/capcom-reveals-new-details-for-resident-evil-veronica-will-be-third-person/#respond Fri, 12 Jun 2026 13:30:53 +0000 https://bloody-disgusting.com/?p=3955918 Capcom was to the point during Summer Game Fest and the reveal of the long-rumoured Resident Evil Veronica remake. But the trailer didn’t exactly reveal details about the remake. Luckily, IGN was able to pick the brain of the remake’s producer, Yoshiaki Hirabayashi, for a bit more info. In the Q&A session with the producer, […]

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Capcom was to the point during Summer Game Fest and the reveal of the long-rumoured Resident Evil Veronica remake. But the trailer didn’t exactly reveal details about the remake. Luckily, IGN was able to pick the brain of the remake’s producer, Yoshiaki Hirabayashi, for a bit more info.

In the Q&A session with the producer, despite stating that he wasn’t going to get into too many details, Hirabayashi confirmed that Veronica will be a third-person game, and not the first-person perspective that we saw during the trailer. Furthermore, the team behind this remake is the same team that handled the Resident Evil 2 and Resident Evil 4 remakes.

“So if you looked at the past remakes that this team has created, you can probably sense a certain mindset that we have when we make a game, and that mindset includes preserving those iconic and key aspects of the title,” said Hirabayashi. “So again, if you look at our work, you can probably get kind of a good sense of what kind of approach we’re taking here, and maybe you can imagine what that might look like for this remake.”

As for how “evolved” Claire will be in the remake (as opposed to the original game) after her experiences in the RE2 remake, Hirabayashi says that the team is taking a realistic approach. “Veronica takes place about three months after the events of Resident Evil 2 [when Claire is a university student]. So let’s just think about how that progression or how much change happened in about three months. So again, three months is not a lot of time. Of course, she has had training from her brother, and of course, she survived the incident in Raccoon City, so she’s not going to be the exact same character. But the portrayal of her and her style is going to be in alignment with that timeline and that history that we’re looking at for Veronica.”

Oh, and as for the title change from Code: Veronica? In a separate Q&A with Eurogamer, Hirabayashi stated that the team wanted a name more in line with other games in the series.

“[If you] think about the recent entries that we’ve had in the Resident Evil franchise, our titles are made from a very clear and impactful naming system; usually it’s just ‘Resident Evil’ and a clear or simple single word in alignment with that. When we were deciding the title of this remake, we wanted to select one word that was most representative of the game and we thought that ‘Veronica’ was the title that did that the best.”

Resident Evil Veronica is currently slated for a 2027 release on PC via Steam, PlayStation 5, the Xbox Series, and the Nintendo Switch 2.

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‘Happy’s Humble BURGATORY’ Opens for Business on July 16; Grab ‘Happy‘s Humble Burger Farm’ For Free Until June 15 [Trailer] https://bloody-disgusting.com/video-games/3955904/happys-humble-burgatory-opens-for-business-on-july-16-grab-happys-humble-burger-farm-for-free-until-june-15-trailer/ https://bloody-disgusting.com/video-games/3955904/happys-humble-burgatory-opens-for-business-on-july-16-grab-happys-humble-burger-farm-for-free-until-june-15-trailer/#respond Fri, 12 Jun 2026 11:30:49 +0000 https://bloody-disgusting.com/?p=3955904 Way back in 2021, Scythe Dev Team and tinyBuild released their horror adventure cooking sim Happy‘s Humble Burger Farm. And now the teams are welcoming players back to the grill in Happy’s Humble BURGATORY, the first-person cooking horror for 1-4 players set in the shared Scythe universe. Coming to Steam on July 16, you can […]

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Way back in 2021, Scythe Dev Team and tinyBuild released their horror adventure cooking sim Happy‘s Humble Burger Farm. And now the teams are welcoming players back to the grill in Happy’s Humble BURGATORY, the first-person cooking horror for 1-4 players set in the shared Scythe universe. Coming to Steam on July 16, you can get ready for the action with the original Happy‘s Humble Burger Farm, which is available for free from now until June 15.

Players in Happy’s Humble BURGATORY will once again return to the grill, and the potential nightmare that follows. You and your crew are hired to participate in an experiment run by the Paragon Corporation. It sounds like a standard fast-food gig: grill burgers, fry sides, pour drinks, work the register, hit your quota, and keep the customers happy.

However, every shift is a ticking clock – the kitchen always wins eventually. Once the simulation collapses, Asset Joy breaks containment and begins her hunt. The iconic mascot is back for blood – and you have only one chance to escape!

Making things even more interesting is the fact that the game reacts to what you say on the mic. Speak the wrong word, and Asset Joy will hear you. Speak the right incantation, and the kitchen warps. Learn how to use incantations to your advantage, and what to never say aloud if you don’t want to anger the beast.

No two shifts are the same. Happy’s Humble BURGATORY features 35+ modifiers to ensure each run goes off the rails in a unique way. Rush Hour brings additional customers for a more profitable yet more chaotic shift. Profanity Policy punishes the team every time someone swears on the mic, while Midmaxxing messes up the appliances’ cooking temperatures.

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First-Person Souls-Like ‘Valor Mortis’ Launches October 13; Steam Demo Now Available https://bloody-disgusting.com/video-games/3955731/first-person-souls-like-valor-mortis-launches-october-13-steam-demo-now-available-trailer/ https://bloody-disgusting.com/video-games/3955731/first-person-souls-like-valor-mortis-launches-october-13-steam-demo-now-available-trailer/#respond Thu, 11 Jun 2026 18:30:22 +0000 https://bloody-disgusting.com/?p=3955731 Publisher Lyrical Games has announced that One More Level’s first-person Souls-like Valor Mortis will arrive October 13 on PlayStation 5,the Xbox Series, and PC via Steam. Those itching to get a chance to play the game ahead of its launch can check out the demo that’s available now on Steam. The demo includes two chapters: Chapter […]

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Publisher Lyrical Games has announced that One More Level’s first-person Souls-like Valor Mortis will arrive October 13 on PlayStation 5,the Xbox Series, and PC via Steam. Those itching to get a chance to play the game ahead of its launch can check out the demo that’s available now on Steam.

The demo includes two chapters: Chapter 1: Revival introduces the core combat system on a ravaged battlefield. The second chapter is a brand new midgame level where players use William’s transmutation powers to traverse a destroyed bridge to the Lighthouse, with a steeper difficulty curve that previews what’s ahead.

Set in a supernatural reimagining of 19th-century Europe, Valor Mortis casts players as William, a resurrected soldier of the Grande Armée who wields both Napoleonic-era weaponry and devastating supernatural powers. Guided by Napoleon’s disembodied voice, you must traverse ravaged battlefields, sprawling mountains, and European-inspired cities consumed by a grotesque, continent-wide plague — the same corruption that pulses through William’s veins and gave him life.

The new trailer places the relationship between William and his Emperor, Napoleon, front and center. It marks Napoleon’s first appearance in the game, portrayed by César Award-winning actor Vincent Cassel, as he warns William of his newfound abilities and poses a question to players: what would you sacrifice for power?

As this is a Souls-like, you’ll experience challenging, stamina-and-skill-based combat designed to feel threatening and immersive. Every death is a stepping stone to mastery as you perfect your ability to parry blows, dash out of harm’s way, and deliver ravaging, visceral finishers. You’ll also make use of William’s newfound mobility to outrun and flank Napoleon’s plague-ridden Eternal Guard in Metroidvania-style exploration. Progress carefully, uncover environmental secrets, and survive the rotting remnants of an endless war.

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DreadXP’s ‘Creepshow’ Adaptation Launches This August! [Trailer] https://bloody-disgusting.com/video-games/3955825/dreadxps-creepshow-adaptation-launches-this-august-trailer/ https://bloody-disgusting.com/video-games/3955825/dreadxps-creepshow-adaptation-launches-this-august-trailer/#respond Thu, 11 Jun 2026 17:40:19 +0000 https://bloody-disgusting.com/?p=3955825 It’s been three long years since we last heard about DreadXP’s adaptation of Creepshow. And today, DreadXP and developer PHL Games have finally given us an update: the officially licensed video game adaptation of Shudder’s acclaimed horror anthology series will launch on PC via Steam in August. The interactive homage to Shudder’s hit show brings […]

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It’s been three long years since we last heard about DreadXP’s adaptation of Creepshow. And today, DreadXP and developer PHL Games have finally given us an update: the officially licensed video game adaptation of Shudder’s acclaimed horror anthology series will launch on PC via Steam in August. The interactive homage to Shudder’s hit show brings the episodic horror series into video game form for the very first time.

Inspired by the hit television series executive produced by horror legend Greg Nicotero, the game brings the franchise’s signature blend of wicked scares, twisted humor, and comic-book style dread into a new medium. Developed by PHL with creative direction from Brian Clarke (The Mortuary Assistant), Creepshow embraces the spirit of the beloved anthology franchise through self-contained tales of terror, delivering dramatic gameplay and shocking surprises.

From psychological horror to the blackest of humor, players will step into stories where death is often the least of their worries. Follow Danny and his friends as the search for the truth of what happened to Danny’s father quickly turns dark as they uncover sinister secrets. Fate brings Danny to The Reader, a mysterious fortune-teller, who has a taste for treacherous tales.

“Getting to publish the iconic Creepshow brand as a game has been a creative dream we don’t want to wake up from, and we think it’s going to pull a whole new audience into the Creep’s tent,” said Patrick Ewald, Founder and CEO of DreadXP. “The teams at AMC, PHL, and DreadXP have put a lot of work in to create something that genuinely feels like you are living (or dying) inside a Creepshow episode, and we can’t wait for fans, old and new, to play it.”

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‘Halloween: The Game’ Will Feature Laurie Strode and More Movie Icons as Playable Characters! https://bloody-disgusting.com/video-games/3955827/halloween-the-game-will-feature-laurie-strode-and-more-movie-icons-as-playable-characters/ https://bloody-disgusting.com/video-games/3955827/halloween-the-game-will-feature-laurie-strode-and-more-movie-icons-as-playable-characters/#respond Thu, 11 Jun 2026 17:40:16 +0000 https://bloody-disgusting.com/?p=3955827 A huge announcement has been made for Halloween: The Game this afternoon, with the developers revealing that legacy movie characters will be playable in the video game. From John Carpenter’s original classic, Laurie Strode, Lynda van der Klok, Annie Brackett & Bob Simms will be playable characters in Halloween: The Game! The characters will appear […]

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A huge announcement has been made for Halloween: The Game this afternoon, with the developers revealing that legacy movie characters will be playable in the video game.

From John Carpenter’s original classic, Laurie Strode, Lynda van der Klok, Annie Brackett & Bob Simms will be playable characters in Halloween: The Game! The characters will appear in the single-player mode and also be featured as playable characters in the multiplayer mode.

The Standard Edition of Halloween: The Game will feature 10 playable Civilians at launch: Jennifer, Tanya, Rachel, Eric, Marcus, Thomas, Bob, Lynda, Annie, and Laurie.

Helping to bring the performances of Bob, Lynda, Annie, and Laurie to life in Halloween: The Game is a roster of outstanding vocal talent. The brawny boyfriend Bob Simms will be voiced by Nicholas Leung. The ever-confident Lynda van der Klok will be voiced by Angela Carbone. The rebellious and funny Annie Brackett will be voiced by Kaitlyn Robrock. And the quintessential ‘final’ girl, Laurie Strode, will be voiced by Chelsea Krause.

The team previews, “Presenting fresh reinterpretations of established and beloved characters is a rare honor our team carefully respected. In close collaboration with Malek Akkad and Compass International Pictures, we developed reimagined designs of these iconic characters, inspired by the original film, for our asymmetrical horror sandbox.”

“Much like the other Heroes of Haddonfield, these legacy characters come equipped with a default multiplayer outfit,” the developers tease. “However, completing various challenges in the single-player story mode will unlock alternate costumes and cosmetic items, including some iconic looks fans of the original film will greatly appreciate.”

“We aren’t just adapting a widely adored movie; we’re building an entire world around it,” states Art Director Cole Gray. “To do justice to this classic, everything and everyone within it had to feel like they belonged together. Reimagining these characters from the ground up allowed us to seamlessly weave them into a fresh, cohesive landscape that respects the era while presenting new ideas and honoring the film’s roots.”

Halloween: The Game releases September 8. Pre-order your copy today!

The upcoming game will invite Halloween fans to step into the chilling world of John Carpenter’s genre-defining film, now transformed into a suspenseful one-versus-many stealth horror experience. Put on the iconic mask to become the ultimate slasher, Michael Myers, stalking and executing the citizens of Haddonfield one by one, or striving to thwart Michael Myers’ plans as Civilians determined to save the unaware townsfolk before it’s too late.

Halloween: The Game will unleash Michael Myers onto Xbox Series X|S, PlayStation 5, and PC via Steam and the Epic Games Store. Here’s everything you need to know.

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Strange Scaffold Returns to Neo-Noir With ‘El Paso, Elsewhere 2’ [Trailer] https://bloody-disgusting.com/video-games/3955728/strange-scaffold-returns-to-neo-noir-with-el-paso-elsewhere-2-trailer/ https://bloody-disgusting.com/video-games/3955728/strange-scaffold-returns-to-neo-noir-with-el-paso-elsewhere-2-trailer/#respond Thu, 11 Jun 2026 17:30:29 +0000 https://bloody-disgusting.com/?p=3955728 If you enjoyed 2023’s neo-noir shooter El Paso, Elsewhere, Strange Scaffold has more in store for you with the follow-up, El Paso, Elsewhere 2. In addition to giving players more fast-paced combat combined with brooding, introspective storytelling in otherworldly environments, this time around, players will battle through 20+ handcrafted levels filled with sinister gargoyles, possessed […]

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If you enjoyed 2023’s neo-noir shooter El Paso, Elsewhere, Strange Scaffold has more in store for you with the follow-up, El Paso, Elsewhere 2. In addition to giving players more fast-paced combat combined with brooding, introspective storytelling in otherworldly environments, this time around, players will battle through 20+ handcrafted levels filled with sinister gargoyles, possessed animatronics, and gun-toting vampires.

Following the events of El Paso, Elsewhere (check out Aaron’s review), this sequel puts players back in control of protagonist James Savage as he journeys across the United States slaying monsters and sealing away insidious supernatural forces. Betrayed by a close friend, James is dragged into the Void itself to repay a terrible debt to an eldritch horror. He once killed the monster he loved to save the world. Now, he must save his betrayer to save himself.

“Strange Scaffold nearly closed in the process of making the first El Paso, Elsewhere. It’s a game I never thought we’d have a chance to build a sequel for,” says Strange Scaffold studio head Xalavier Nelson Jr. “So, we’re going to build on the things that worked in the original game, including our existing pieces of art, to create exciting gameplay we never could have even imagined before. I can’t wait for folks to see how far James Savage can go.”

Players will this time around use vampiric abilities to dive off of thin air, backflip off of enemies, and feed on the blood that erupts from your opponents when you stake them. You’ll also be taking the fight to reality-defying nightclubs, multi-dimensional libraries, eerie suburbia, and more lairs of eldritch horrors.

At your disposal are 15 weapons, ranging from Western revolvers, to automatic shotguns, to a tommy gun that fires vampire-killing stakes. You’ll need them, as you’ll be confronting Frankenstein, goblin shamans, biblically-accurate angels, and a horde of supernatural enemies both new and old to the series.

El Paso, Elsewhere 2 launches on PC via Steam and on Xbox Series next year.

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Pulp Thriller ‘The Drifter’ Launches on Switch and Switch 2 on June 22 [Trailer] https://bloody-disgusting.com/video-games/3955726/pulp-thriller-the-drifter-launches-on-switch-and-switch-2-on-june-22-trailer/ https://bloody-disgusting.com/video-games/3955726/pulp-thriller-the-drifter-launches-on-switch-and-switch-2-on-june-22-trailer/#respond Thu, 11 Jun 2026 15:00:30 +0000 https://bloody-disgusting.com/?p=3955726 Powerhoof isn’t leaving Nintendo fans out any longer when it comes to their throwback adventure title, The Drifter. After launching last year on PC via Steam, the game will finally see release on the Nintendo Switch and Switch 2 on June 22. The Nintendo Switch 2 Edition of The Drifter supports up to 4K 120fps, […]

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Powerhoof isn’t leaving Nintendo fans out any longer when it comes to their throwback adventure title, The Drifter. After launching last year on PC via Steam, the game will finally see release on the Nintendo Switch and Switch 2 on June 22.

The Nintendo Switch 2 Edition of The Drifter supports up to 4K 120fps, delivering extra crisp pixel art and improved frame rates for ultra-smooth parallax scrolling. Switch 2 players can also swap between twin-stick and traditional point-and-click controls with the Joy-Con 2 mouse sensor functionality.

Inspired by the works of Stephen King, John Carpenter and Michael Crichton, The Drifter is described as a “classic 2D point and click adventure with the brake-lines cut.” The story centres around the aforementioned drifter, Mick Carter. Moving from job to job, never staying one place long, Mick jumps a box-car to his old home town, where he witnesses a violent murder, and is pursued by hi-tech soldiers, thrown in a reservoir and drowned.

Just before his consciousness is ripped away, it is thrust back into his body. Alive again, seconds before his death. Mick is framed for the killing he witnessed, tormented by his own past, and haunted by the feeling that something followed him back from the other side.

Taking its cues from the modern revival of the adventure genre, Powerhoof serves up a tight, razor-sharp narrative with The Drifter, propelling the player through the story. To compliment this, the game employs grounded, unobtrusive and satisfying investigative puzzles to act as the “sinew” between punchy narrative beats.

Check out Aaron’s review of the game, which (rightfully so) has garnered multiple awards, and in addition to being featured in multiple publications’ ‘Best of 2025’ articles (including our own).

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Enter “The Breach’ in New ‘Dying Light 2: Stay Human’ Content Initiative [Trailer] https://bloody-disgusting.com/video-games/3955721/enter-the-breach-in-new-dying-light-2-stay-human-content-initiative-trailer/ https://bloody-disgusting.com/video-games/3955721/enter-the-breach-in-new-dying-light-2-stay-human-content-initiative-trailer/#respond Thu, 11 Jun 2026 13:30:40 +0000 https://bloody-disgusting.com/?p=3955721 Techland is once again catering to the fans, announcing a new content initiative for Dying Light 2: Stay Human known as “The Breach”. This new program opens the franchise to fresh experiences, bringing together two kinds of UGC (user-generated content). In addition to featured maps built in close collaboration between Techland’s developers and selected creators, […]

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Techland is once again catering to the fans, announcing a new content initiative for Dying Light 2: Stay Human known as “The Breach”. This new program opens the franchise to fresh experiences, bringing together two kinds of UGC (user-generated content).

In addition to featured maps built in close collaboration between Techland’s developers and selected creators, The Breach includes standout mods “chosen for their bold ideas and fresh takes”  that are curated by Techland, and powered by the people who play the game.

“At Techland, we’ve always looked for new ways to innovate, and we see tremendous potential in UGC,” says Rafał Polito, UGC Program Manager. “By providing players with the right framework and tools, we’re enabling them to create and share new experiences within the world of Dying Light 2: Stay Human.”

The Breach is built on three pillars:

  • Curated by Techland. Every chapter is reviewed, selected, and shipped with our studio’s stamp.

  • Powered by fans. Selected creators work directly with our developers, and the wider community shapes the content pool.

  • Always something new. Themed worlds drop on a rolling schedule with new rewards in every chapter.

Patch 1.28 launches the program with its first chapter, Survival Archives. Fan-favorite characters Tolga and Fatin have torn the fabric of the universe, unleashing hand-picked maps that range from co-developed scenarios polished alongside our studio to raw community submissions that take the world in unexpected directions. Players can expect a variety of new gameplay options, including third-person traversal, low-gravity parkour, hardcore survival pockets, and experimental modifiers that “twist the core formula in ways the main game never could.”

The Breach also gives players plenty of reasons to keep coming back. Players earn XP in both the main game and in new maps and modes, so progression carries over wherever you play. Each chapter also brings new weapons and gear to chase.

Patch 1.28 also includes improvements to the core game. The devteam has rebuilt the opening hours to smooth onboarding for new players, and rebalanced the early game – encounters difficulty and early loot accessibility – to get players into the core experience faster. That’s on top of revamping the game’s visuals, including environment elements, cutscene lighting, and overall color balance.

Players can check out the new devblog to learn more about The Breach.

Dying Light 2 is available on PlayStation 5 and PlayStation 4, Xbox Series and Xbox One, and PC via Steam and Epic Games Store.

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‘Stupid Never Dies’ Aims For Fall 2026 Release [Trailer] https://bloody-disgusting.com/video-games/3955716/stupid-never-dies-aims-for-fall-2026-release-trailer/ https://bloody-disgusting.com/video-games/3955716/stupid-never-dies-aims-for-fall-2026-release-trailer/#respond Thu, 11 Jun 2026 11:30:59 +0000 https://bloody-disgusting.com/?p=3955716 Developer GPTRACK50 has announced that their upcoming zombie action-adventure RPG Stupid Never Dies will be launching this fall on Steam and PlayStation 5. The announcement coincides with a brand new trailer for the game, offering a deeper look at the game’s progression systems, including the Body Hack mechanic, which allows Davy to modify his body, […]

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Developer GPTRACK50 has announced that their upcoming zombie action-adventure RPG Stupid Never Dies will be launching this fall on Steam and PlayStation 5. The announcement coincides with a brand new trailer for the game, offering a deeper look at the game’s progression systems, including the Body Hack mechanic, which allows Davy to modify his body, as well as the first reveal of several boss characters.

In addition to the 11 “Styles” available to the player, where Davy can consume an enemy’s core and steal their abilities, there’s also the Body Hack. This allows Davy to sacrifice a limb (he’s a zombie, after all) to equip powerful weapons and gear to his arms, legs, and head. A proper loadout of Implants can make the difference between victory and defeat, so you’ll need to choose wisely.

In the aftermath of the Great War, humanity teeters on the brink of extinction and monsters rule the land. At the bottom rung of this society is Davy, a lowly zombie scraping by in a deserted shopping mall. One day, he discovers the human girl Julia frozen to death in a freezer…and falls in love at first sight. Motivated by his newfound crush, Davy finds his purpose in undeath: to bring Julia back to life, then to ask her out.

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Co-Op Psychological Horror Title ‘CORDURA’ Plays with Your Sanity as You Race Against Time [Trailer] https://bloody-disgusting.com/video-games/3955606/co-op-psychological-horror-title-cordura-plays-with-your-sanity-as-you-race-against-time-trailer/ https://bloody-disgusting.com/video-games/3955606/co-op-psychological-horror-title-cordura-plays-with-your-sanity-as-you-race-against-time-trailer/#respond Wed, 10 Jun 2026 18:30:40 +0000 https://bloody-disgusting.com/?p=3955606 Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork. […]

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Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork.

“With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust,” explains Garage51. “In these scenarios, silence keeps you hidden, but if you don’t talk to each other, you won’t make it out.”

The story for CORDURA sees you and your team venturing into Victorian buildings to harvest the Rose of the Night, which is the source of the Ambrosia, a potent neurostimulant coveted by the aristocracy for their decadent gatherings. The problem is, these same buildings will eventually seal you and your team inside. Not only that, but the night begins to mimic your companions, using their bodies and voices to deceive you from within.

Every extraction becomes a tense race against the clock, as the mansion shifts and evolves throughout the night, growing darker and more disturbing as the bells toll. Procedural layouts, permadeath and unpredictable encounters turn each playthrough into a claustrophobic descent into paranoia, fear, and fractured sanity.

The Night hears you and calls you by name. Proximity voice chat becomes a double-edged sword: the darkness can mimic the voice and appearance of your allies to lure you into the abyss. As the night darkens, your sanity shatters. The only way to restore it is to physically reunite with a teammate. But a lingering doubt remains: has your ally truly arrived in time, or is the Night wearing their face to finish you off?

CORDURA is currently in development for PlayStation 5 and PC via Steam.

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‘Mouthwashing’ Devs Announces Co-op Tank Horror Game ‘Carcass Clad’ [Trailer] https://bloody-disgusting.com/video-games/3955604/mouthwashing-devs-announces-co-op-tank-horror-game-carcass-clad-trailer/ https://bloody-disgusting.com/video-games/3955604/mouthwashing-devs-announces-co-op-tank-horror-game-carcass-clad-trailer/#respond Wed, 10 Jun 2026 17:30:45 +0000 https://bloody-disgusting.com/?p=3955604 Wrong Organ is back after the success of Mouthwashing, and are continuing the oddball route with their next title, Carcass Clad. Currently in development for PC via Steam, the game is a three-person cooperative tank horror game where players must work as a team to manoeuver a tank through a war-torn city. In Carcass Clad, […]

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Wrong Organ is back after the success of Mouthwashing, and are continuing the oddball route with their next title, Carcass Clad. Currently in development for PC via Steam, the game is a three-person cooperative tank horror game where players must work as a team to manoeuver a tank through a war-torn city.

In Carcass Clad, players must master tactile mechanics, communicate under intense pressure, and make their escape. Operating the Yksiö is fully diegetic, requiring each lever, action, and mechanism to be handled manually. Each member of your crew serves a unique role inside the tank. Every action matters. Every mistake spreads.

Against all orders, the crew of the Yksiö have no choice but to cut through the city of Vhorgorod. With no allies left, the only way to survive is to scavenge the dregs of the Ostravyan defenses. What the few who still remain, the most obsessed of them, have accomplished left the streets sick with chimeric growths of gold and body. Masses of divine livestock are adorned onto the husks of their machines, to war again.

Your tank runs on what you can find and what you’re willing to risk retrieving. Fuel and ammunition are scarce. Players must scavenge and make difficult decisions to keep moving. A small misjudgement may cost the crew dearly.

Visibility in the Yksiö is extremely limited. As Kanerva the Commander, you are the eyes and ears of the tank. Use your periscope to identify and range targets. Listen to your radio and chart safe routes through the city, locate useful items and potential threats. Keep a cool head, especially during combat. The tank and your crew survive by your orders.

As Erkki the Gunner, you’re responsible for the Yksiö’s 158mm cannon. Use the inventory carousel to process scavenged supplies and refuel the tank. Keep your scanner trained towards potential threats. Load, aim, and at the perfect moment, and fire from your scarce ammo supply. The enemy is protected, hit them where it hurts.

Powerful but unwieldy, the Yksiö is an extremely easy target when handled carelessly. As Taisto the Driver, fire up your V10 engine to manoeuvre over Vhorgorod’s crumbled remains. Closely manage fuel consumption and allocate power across the tank. Know when to hold steady for a perfect shot and when to shift into high gear and out-flank the enemy. They’ll be trying to do the same thing to you.

The Yksiö is a claustrophobic box of rusted metal and grinding gears. But only inside its walls are you safe from the horrors of Vhorgorod. Stay alert. Keep moving. If you don’t, you’ll discover what’s dwelling in the city – and become a part of it.

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‘Prove You’re Human’ Developers Talk Inspiration and More in Behind-The-Scenes Video [Watch] https://bloody-disgusting.com/video-games/3955576/prove-youre-human-developers-talk-inspiration-and-more-in-behind-the-scenes-video-watch/ https://bloody-disgusting.com/video-games/3955576/prove-youre-human-developers-talk-inspiration-and-more-in-behind-the-scenes-video-watch/#respond Wed, 10 Jun 2026 15:30:58 +0000 https://bloody-disgusting.com/?p=3955576 Black Tabby Publishing took the opportunity at Summer Game Fest to go behind the scenes and offer a glimpse into developer sunset visitor 斜陽過客 and their work behind the upcoming first-person narrative adventure Prove You’re Human. In addition, the developers also dropped the latest trailer for the game, which has you attempting to convince an […]

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Black Tabby Publishing took the opportunity at Summer Game Fest to go behind the scenes and offer a glimpse into developer sunset visitor 斜陽過客 and their work behind the upcoming first-person narrative adventure Prove You’re Human. In addition, the developers also dropped the latest trailer for the game, which has you attempting to convince an AI that it’s not human.

The video features narrative designer Pinki Li and artist Daniel Beaulieu on the creation of Mesa, the A.I. at the center of Prove You’re Human. What served as their inspiration? How did they animate the distinctive look of her face? How did they integrate the writing, animation, and programming to bring Mesa to life…all to task players with dispelling her of these illusions?

Producer and actor Nhi Do (voice of Watcher in 1000xRESIST) spotlighted her Vietnamese background as a first-generation Canadian immigrant, illuminating the intertwining influences that shape Prove You’re Human’s themes of identity, family, and environmental effects.

Prove You’re Human asks players to split in two, to handle both physical and digital duties,” says Remy Siu, Founder of sunset visitor 斜陽過客. “This duality is echoed throughout the game, but also drives our approach to development. Our team is made up of artists in all their forms: dancers, musicians, filmmakers,, and more. We explore them all as expressions of our own lived experiences to create a real human connection between our realities, and celebrate the differences bridging us together.”

Prove You’re Human is currently in development for release on Steam.

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‘Devil May Cry 5 Devil Hunter Edition’ Announced for Switch 2, Launches Digitally on June 23 [Trailer] https://bloody-disgusting.com/video-games/3955600/devil-may-cry-5-devil-hunter-edition-announced-for-switch-2-launches-digitally-on-june-23-trailer/ https://bloody-disgusting.com/video-games/3955600/devil-may-cry-5-devil-hunter-edition-announced-for-switch-2-launches-digitally-on-june-23-trailer/#respond Wed, 10 Jun 2026 13:33:30 +0000 https://bloody-disgusting.com/?p=3955600 Nintendo Switch 2 owners will be getting their own version of Devil May Cry 5 later this month when Devil May Cry 5 Devil Hunter Edition launches digitally on June 23. A physical edition of the game will follow on August 28. Players who grab the pre-order or buy the digital version of Devil May […]

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Nintendo Switch 2 owners will be getting their own version of Devil May Cry 5 later this month when Devil May Cry 5 Devil Hunter Edition launches digitally on June 23. A physical edition of the game will follow on August 28. Players who grab the pre-order or buy the digital version of Devil May Cry 5 Devil Hunter Edition by July 7 will be eligible for a discount.

First launching on the PlayStation 4, Xbox One, and PC via Steam way back in 2019, Devil May Cry 5 has become (so far) the best-selling entry in the series. The game will arrive on the Switch 2 in the feature-packed Devil Hunter Edition, with pre-orders available now. The game is essentially the equivalent of Devil May Cry 5 Special Edition, and comes packed with Vergil as a playable character, in addition to bonus content including costume colours, taunts, and battle tracks. Devil Hunter Edition sports a smooth 60 frames-per-second across both TV and handheld modes.


The threat of demonic power has returned to menace the world once again in Devil May Cry 5. The invasion begins when the seeds of a “demon tree” take root in Red Grave City. As this hellish incursion starts to take over the city, a young demon hunter Nero, arrives with his partner Nico in their “Devil May Cry” motorhome. Finding himself without the use of his right arm, Nero enlists Nico, a self-professed weapons artist, to design a variety of unique mechanical Devil Breaker arms to give him extra powers to take on evil demons such as the blood sucking flying Empusa and giant colossus enemy Goliath.

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Closed Network Test for Switch 2-Exclusive Souls-Like ‘The Duskbloods’ Coming This Summer [Trailer] https://bloody-disgusting.com/video-games/3955592/closed-network-test-for-switch-2-exclusive-souls-like-the-duskbloods-coming-this-summer-trailer/ https://bloody-disgusting.com/video-games/3955592/closed-network-test-for-switch-2-exclusive-souls-like-the-duskbloods-coming-this-summer-trailer/#respond Wed, 10 Jun 2026 11:30:35 +0000 https://bloody-disgusting.com/?p=3955592 During the recent Nintendo Direct, FromSoftware announced that they will host a closed network test later this summer for their upcoming Nintendo Switch 2 exclusive PvPvE multiplayer action game The Duskbloods. The announcement was accompanied by a new trailer, which shows off more of the game’s gothic setting. FromSoftware again kept the cards close to […]

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During the recent Nintendo Direct, FromSoftware announced that they will host a closed network test later this summer for their upcoming Nintendo Switch 2 exclusive PvPvE multiplayer action game The Duskbloods. The announcement was accompanied by a new trailer, which shows off more of the game’s gothic setting.

FromSoftware again kept the cards close to their chest in regards to the exact date for the network test, as well as details about The Duskbloods, which sees up to eight players battling amongst themselves until one is left standing. Players take on the role as a member of the “Bloodsworn,” a group that has “gone beyond humanity” thanks to special blood. Their goal is to become the “First Blood.”

As human society reaches an end, First Blood flows in an event known as the ‘Twilight of Humanity.’ The Bloodsworn are summoned to the Twilight of Humanity across a variety of different times and places in a bid to obtain First Blood.

For those who aren’t into the PvP aspect, The Duskbloods director Hidetaka Miyazaki stated last year in an interview that those with single-player gameplay in mind can still enjoy the game. “I personally am not much of a PvP person, and I wanted to make something that’s satisfying even for players like me. While the goal of a match is to obtain First Blood, there are personal objectives that provide separate rewards to the player as well, so I hope these add to the fun of each engagement.”

The Duskbloods is currently slated to launch later this year for the Switch 2.

Meanwhile, also announced during the Nintendo Direct, From Software’s Switch 2 port of Elden Ring: Tarnished Edition will be arriving August 28.

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VR Survival Horror Title ‘Into the Dead: Crimson Heights’ Announced for Meta, Steam [Trailer] https://bloody-disgusting.com/video-games/3955391/vr-survival-horror-title-into-the-dead-crimson-heights-announced-for-meta-steam-trailer/ https://bloody-disgusting.com/video-games/3955391/vr-survival-horror-title-into-the-dead-crimson-heights-announced-for-meta-steam-trailer/#respond Tue, 09 Jun 2026 18:30:49 +0000 https://bloody-disgusting.com/?p=3955391 PikPok are expanding their Into The Dead series into the survival horror realm with their new VR title Into the Dead: Crimson Heights. Described as a Hyper Reality survival horror game, the title uses state-of-the-art technology to push beyond the existing boundaries of roomscale Virtual Reality and Mixed Reality games to create a “world-first” player […]

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PikPok are expanding their Into The Dead series into the survival horror realm with their new VR title Into the Dead: Crimson Heights. Described as a Hyper Reality survival horror game, the title uses state-of-the-art technology to push beyond the existing boundaries of roomscale Virtual Reality and Mixed Reality games to create a “world-first” player experience.

This new entry expands upon the Walton City zombie outbreak that was first depicted in Into the Dead: Our Darkest Days (which is currently in Early Access on Steam). Set during the first hours of the outbreak, Crimson Heights is a fresh entry in the franchise, using Hyper Reality technology to scan a player’s environment, turning their real-world furniture into in-game architecture and cover to create a new kind of immersive, reactive game world.

“At PikPok, we are constantly looking at fun and engaging ways to provide new and unique gaming experiences,” explains PikPok CEO Mario Wynands. “So with that very much in mind, we are excited to finally reveal Into the Dead: Crimson Heights, which combines tense stealth, tactical exploration and thrilling combat in a unique, body-driven experience.”

Into the Dead: Crimson Heights is currently in development for Hyper Reality on Meta and Virtual Reality on Steam, and is planned for release during 2027.

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Secure a Heist While Avoiding a “Hero” in Stealth-Action Horror Game ‘P.O.N.’ [Trailer] https://bloody-disgusting.com/video-games/3955389/secure-a-heist-while-avoiding-a-hero-in-stealth-action-horror-game-p-o-n-trailer/ https://bloody-disgusting.com/video-games/3955389/secure-a-heist-while-avoiding-a-hero-in-stealth-action-horror-game-p-o-n-trailer/#respond Tue, 09 Jun 2026 17:30:20 +0000 https://bloody-disgusting.com/?p=3955389 Unveiled with an exclusive trailer during the PC Gaming Show, independent publisher Spaghetti Cat and developer Team VAC announced their upcoming stealth-action horror title P.O.N., which has already garnered 800,000 wishlists on Steam. Slated for a Q2 2027 release, the game flips the traditional superhero narrative, where instead of saving the city, players find themselves […]

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Unveiled with an exclusive trailer during the PC Gaming Show, independent publisher Spaghetti Cat and developer Team VAC announced their upcoming stealth-action horror title P.O.N., which has already garnered 800,000 wishlists on Steam. Slated for a Q2 2027 release, the game flips the traditional superhero narrative, where instead of saving the city, players find themselves on the other side of the law, operating as members of a criminal syndicate in a world. And “superheroes” are not paragons of virtue, but terrifying, unstoppable hunters.

For a long time, you’ve been scraping by on the leftovers of cheap jobs. Until one day you applied for a contract they call “The Big Score”. After the bidding process, you outbid your competition. The Score is yours, and only one task remains—retrieve everything specified in the terms. By any means necessary.

However, “they” used to protect you, and now one of them stands between you and the Score. And they already know you’re coming.

In P.O.N., players must navigate dark locations, and complete tasks for the syndicate. Remember to not abandon your teammates, as lone wolves don’t secure deals; they find themselves on the blacklist. Not to mention that every shadow could hide a “hero” ready to deliver a brutal brand of justice. Stay dedicated, and remember: your employer doesn’t forgive mistakes.

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6 More Meta Horror Games That Play You as Much as You Play Them https://bloody-disgusting.com/editorials/3955169/6-other-meta-horror-games-that-play-you-as-much-as-you-play-them/ https://bloody-disgusting.com/editorials/3955169/6-other-meta-horror-games-that-play-you-as-much-as-you-play-them/#respond Tue, 09 Jun 2026 17:00:07 +0000 https://bloody-disgusting.com/?p=3955169 If there’s one artistic medium that can perfectly recreate the despair of living through a vivid nightmare, it has to be video games. A simulated world can be just as believable as the developers want it to be, and once you add in the added complexity of actually exploring and participating in spaces and events […]

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If there’s one artistic medium that can perfectly recreate the despair of living through a vivid nightmare, it has to be video games. A simulated world can be just as believable as the developers want it to be, and once you add in the added complexity of actually exploring and participating in spaces and events instead of just observing them as you would in a film, it starts to become clear why so many horror titles add mind-bending meta elements that make you fear the act of playing itself.

For instance, years ago, I remember scoffing at Silent Hill: Shattered Memories due to its initial disclaimer promising that “this game plays you as much as you play it,” only to later go through unexpected heartbreak once the developers used the game’s personalization mechanics to make the ending even more impactful. This is just one example of interactive experiences reaching through the screen in order to affect gamers, and in honor of eerie fourth-wall breaks and haunted game folders everywhere, today I’d like to recommend six other meta horror games liable to melt your brain (but in a good way).

For the purposes of this list, I’ll be defining “meta” as any game that incorporates/addresses the fact that you’re playing a game into the overall narrative. That being said, this is far from a definitive guide to the meta horror genre, so don’t forget to comment below with your own favorites if you think I missed a particularly spooky one.

With that out of the way, onto the list!


6. Bubbaruka!

I was fascinated by virtual pets as a kid. Pokémon Yellow was always my favorite entry in the franchise because you could look behind you and check in on Pikachu, and you’d never find me on the playground without my trusty blue Tamagotchi. That’s why it felt like Benjamin Schade’s Bubbaruka! was made for me, personally.

A survival horror throwback where you explore an unfinished version of a nostalgic virtual pet game that a friend of yours found hidden inside a used laptop, this surprisingly lengthy title will soon have you questioning the limits of virtual life and death. Just remember not to lower your guard just because of the game’s cutesy retro graphics, as Bubbaruka! has a lot more up its lo-fi sleeves than you may initially realize.


5. Inscryption

Roguelike deck-building may no longer be the novel game mechanic that it once was, but when it works, it really works. If there’s one of these randomized titles that still hasn’t been beaten despite years of competitors attempting to one-up its card-based thrills, it’s Daniel Mullins’ infamous Inscryption.

What starts as a supernatural haunted cabin story soon with folk horror aesthetics soon evolves into a mind-bending exploration of the terrors of programming itself, though I won’t get into details as this is one genre narrative that is best experienced firsthand.

While the latter half of the game isn’t quite as mechanically engaging as that memorable first act, Daniel has since updated the title with an infinite tabletop mode so you can continue battling Leshy to your masochistic heart’s content.


4. SIMULACRA

Despite smartphones being such a crucial part of modern-day life, there isn’t a lot of media that explores this virtual aspect of our online selves in any meaningful capacity. That’s why I was originally compelled to try out Kaigan Games OÜ’s SIMULACRA – a mystery game where you find a lost phone and attempt to unravel the secrets of a missing young woman named Anna.

From fully functional apps to authentic-looking Found Footage videos detailing Anna’s life and social group, SIMULACRA will leave you feeling like a reluctant detective that can’t help but get involved in a missing persons case that only gets stranger the more you learn about it.

If you like this one, don’t forget to check out the mechanically superior sequels.


3. A Dark Place

XerStudios’ A Dark Place may be controversial due to its malware-like approach to messing with your computer systems as you play, but I’d argue that this experimental form of interactive art makes the game that much more fascinating – especially since the story behind the title is interesting enough for it to be worth dealing with what some fans jokingly consider to be legitimately cursed game files.

While this 2018 title is best experienced blind, I’m a big fan of how the game uses extremely simple mechanics to tell a complex story that lingers long after you’ve (hopefully) managed to uninstall the curse.


2. MyHouse.wad

Adding MyHouse.wad to this list is kind of a cheat since it’s technically a Doom II mod instead of a standalone release, but there’s no way that we could discuss fourth-wall-breaking meta horror experiences without bringing up the videogame equivalent to Mark Z. Danielewski’s iconic House of Leaves.

I won’t get into details in order to avoid spoilers, but Steve Nelson’s bizarre creation starts out as an architectural tribute to a deceased friend before quickly evolving into a freaky example of liminal horror and the limits of virtual obsession.

If you’ve ever felt like living through a Creepypasta, this is the game/mod for you!


1. Forbidden Solitaire

The most recent release on this list, Grey Alien games and Night Signal Entertainment’s Forbidden Solitaire, may not be a technically complex title, but it’s certainly one of the most entertaining interactive horror romps of the past few years.

This tongue-in-cheek project presents itself as an eerily authentic piece of screenlife horror where you try out a mysterious card game from the ’90s while your sister attempts to warn you about the title’s allegedly “cursed” history. While poking through the protagonist’s desktop screen and receiving fascinating FMV footage from Emily is entertaining enough, using the power of Solitaire to destroy demonic entities is terrifyingly addictive.

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First Gameplay Video Revealed for ‘Remothered: Red Nun’s Legacy’ [Trailer] https://bloody-disgusting.com/video-games/3955387/first-gameplay-video-revealed-for-remothered-red-nuns-legacy-trailer/ https://bloody-disgusting.com/video-games/3955387/first-gameplay-video-revealed-for-remothered-red-nuns-legacy-trailer/#respond Tue, 09 Jun 2026 15:26:15 +0000 https://bloody-disgusting.com/?p=3955387 Stormind Games’ Remothered: Red Nun’s Legacy made an appearance at the PC Gaming Show over the weekend, debuting the first gameplay trailer for the upcoming Neo-Giallo horror game. The new trailer offers players a look at the pulse-pounding survival horror gameplay that awaits them when Red Nun’s Legacy releases later this year. In this third […]

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Stormind Games’ Remothered: Red Nun’s Legacy made an appearance at the PC Gaming Show over the weekend, debuting the first gameplay trailer for the upcoming Neo-Giallo horror game. The new trailer offers players a look at the pulse-pounding survival horror gameplay that awaits them when Red Nun’s Legacy releases later this year.

In this third entry in the Remothered series, players will enter a world where nothing is quite as it seems. Exploring an abandoned villa, you’ll need to use your wits to overcome disturbing revelations, secrets, and a twisted reality to learn the truth behind the Red Nun—all while surviving the relentless Stalkers preying upon you.

Red Nun’s Legacy introduces more ways than ever to fight back against the terror and expand your exploration. Utilize limited melee weapons to keep the Stalkers at bay, and conjure unique psychic powers to uncover new hidden pathways and secrets in the villa.

Remothered: Red Nun’s Legacy features a star-studded roster of talent including the voices of Cissy Jones (Telltale’s The Walking Dead, Life is Strange, BAFTA winner for Firewatch) and Maggie Robertson (Lady Dimitrescu in Resident Evil Village), as well as a soundtrack composed by the legendary Akira Yamaoka (Silent Hill).

Look for Remothered: Red Nun’s Legacy on PlayStation 5, Xbox Series, Nintendo Switch 2, and PC via Steam, the Epic Games Store and GOG.

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Asymmetrical Horror Title ‘Soul Walker’ Challenges You to Not Make a Sound [Trailer] https://bloody-disgusting.com/video-games/3955384/asymmetrical-horror-title-soul-walker-challenges-you-to-not-make-a-sound-trailer/ https://bloody-disgusting.com/video-games/3955384/asymmetrical-horror-title-soul-walker-challenges-you-to-not-make-a-sound-trailer/#respond Tue, 09 Jun 2026 13:30:55 +0000 https://bloody-disgusting.com/?p=3955384 Epoch Media Studios is entering the asymmetrical multiplayer arena with Soul Walker, a 3v1 horror title produced by Gears of War creator Cliff Bleszinski that’s coming to PC via Steam and Xbox. Built around a sound-based gameplay system, the game challenges players to survive a cinematic nightmare where silence is the only shield and every […]

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Epoch Media Studios is entering the asymmetrical multiplayer arena with Soul Walker, a 3v1 horror title produced by Gears of War creator Cliff Bleszinski that’s coming to PC via Steam and Xbox. Built around a sound-based gameplay system, the game challenges players to survive a cinematic nightmare where silence is the only shield and every noise can lead the hunter directly to you.

In Soul Walker, three survivors are trapped inside a hostile, sound-sensitive world and hunted by the Soul Walker, an ancient blind entity that reacts exclusively to noise. Every footstep, dropped object, environmental interaction, and sudden mistake can become a signal that draws the creature closer. To escape, players must work together through tense trials, solve puzzles, navigate dangerous environments, and carefully manage the sounds they create.

Survival is never simple, unfortunately. While teamwork may be the safest path forward, the game introduces hidden roles, shifting trust, and moments where self-preservation can outweigh loyalty. Players must decide when to help others, when to stay silent, and when betrayal may be the only way to survive.

Players will face high-pressure set pieces that test communication, patience, and nerve. Whether crossing rooms filled with shattered glass, activating loud machinery, or escaping danger while trying not to panic, every match becomes a strategic balance between movement, sound, and risk.

The world of Soul Walker is designed to keep players off-balance, with evolving threats, unpredictable player dynamics, and encounters that change based on how survivors behave. No two matches unfold the same way, creating a relentless cycle of tension.

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Demo Now Available for Lovecraftian Bullet Heaven Game ‘Eldritch Escape’ [Trailer] https://bloody-disgusting.com/video-games/3955398/demo-now-available-for-lovecraftian-bullet-heaven-game-eldritch-escape-trailer/ https://bloody-disgusting.com/video-games/3955398/demo-now-available-for-lovecraftian-bullet-heaven-game-eldritch-escape-trailer/#respond Tue, 09 Jun 2026 13:22:27 +0000 https://bloody-disgusting.com/?p=3955398 Those in the mood for some Bullet Heaven gameplay set in a Lovecraftian void can get their fix thanks to the new demo for Krystone Games’ Eldritch Escape. Fresh from a recent playtest, the new demo introduces multiple playable survivors, new long-term progression systems, boss-dropped Meta Resources, squad synergies, reworked expedition choices, and a brand-new […]

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Those in the mood for some Bullet Heaven gameplay set in a Lovecraftian void can get their fix thanks to the new demo for Krystone Games’ Eldritch Escape. Fresh from a recent playtest, the new demo introduces multiple playable survivors, new long-term progression systems, boss-dropped Meta Resources, squad synergies, reworked expedition choices, and a brand-new playable character in Neon Ninja.

The story goes for Eldritch Escape sees Earth having been consumed by an ancient eldritch god. A small band of survivors has established a settlement on one of the last remnants of Earth, floating in the void. Choose three from a large roster to form your squad. Each survivor wields a unique main weapon with upgrade trees and specific stat bonuses. Promote one to lead the squad to gain access to their special ability for that expedition.

Not all survivors are brave enough to adventure out and will support you in other ways. They will upgrade equipment, enhance physical abilities, and offer tasks. Rescue new survivors on expeditions to expand the settlement and unlock more powerful upgrades.

You’ll have to navigate portals powered by ancient eldritch forces, with them forming a tangled web linking worlds and realities. Making things interesting is your limited oxygen supply, requiring your squad to navigate the portal network in just 20 minutes, jumping from world to world in search of the one escape route.

New to the demo are the mid-run Campsites, which allows you to heal and swap squad leaders, but at the cost of 2 minutes of Oxygen. Med Packs have been reworked into inventory consumables for greater control, and  Places of Power in the Garden now grant permanent Blessings, making them worth seeking out.

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Go Behind The Scenes in New Developer Video for ‘DREADMOOR’ [Watch] https://bloody-disgusting.com/video-games/3955376/go-behind-the-scenes-in-new-developer-video-for-dreadmoor-watch/ https://bloody-disgusting.com/video-games/3955376/go-behind-the-scenes-in-new-developer-video-for-dreadmoor-watch/#respond Tue, 09 Jun 2026 11:30:43 +0000 https://bloody-disgusting.com/?p=3955376 DREADMOOR made an appearance at the Day of the Devs Summer Game Fest Edition Showcase, with developer Dream Dock and publisher Digital Vortex Entertainment sharing a behind-the-scenes look at the dark fishing adventure. In the new trailer, Dream Dock CEO Rostislav Fedorov explains that the boat is a lifeline in Submerged Lands – but you’re […]

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DREADMOOR made an appearance at the Day of the Devs Summer Game Fest Edition Showcase, with developer Dream Dock and publisher Digital Vortex Entertainment sharing a behind-the-scenes look at the dark fishing adventure.

In the new trailer, Dream Dock CEO Rostislav Fedorov explains that the boat is a lifeline in Submerged Lands – but you’re not stuck on it. You can explore this post-apocalyptic land on foot, meet the survivors who have made it their home, learn about their lives – then gather wits and head back out on the water.

Set out in a rickety fishing boat across a plague-ravaged bayou, where the Sea Blight has twisted all forms of life and developed a new, dangerous ecosystem. Scavenge for supplies amidst the wreckage of doomed vessels, and craft specialized fishing gear to hunt the vicious denizens of Submerged Lands. Beware, though: for a big enough fish, anything looks like a meal – including you.

Fill up the ship’s hold with precious predatory fish, then sell them to Gill and Bozur at the local tackle shop – it’s hard to miss, perched on a set of behemoth crab legs. Or dissect the catch and use valuable parts to fashion more advanced bait, then fuel up the ship and head out on the water to seek ever more dangerous prey.

“We’re honored to be part of this summer’s Day of the Devs showcase,” Fedorov said. “In addition to being game developers, we’re all huge fishermen at Dream Dock, and we’re hoping to share that passion – in our own twisted way – with DREADMOOR.”

DREADMOOR is still slated for release later this year on Steam.

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LKA Delves Deeper Into the Horror of ‘When Sirens Fall Silent’ in New Presentation [Video] https://bloody-disgusting.com/video-games/3955101/lka-delves-deeper-into-the-horror-of-when-sirens-fall-silent-in-new-presentation-video/ https://bloody-disgusting.com/video-games/3955101/lka-delves-deeper-into-the-horror-of-when-sirens-fall-silent-in-new-presentation-video/#respond Mon, 08 Jun 2026 18:30:37 +0000 https://bloody-disgusting.com/?p=3955101 During the Day of the Devs: Summer Game Fest Edition, publisher Wired Productions and developer LKA released a three-minute developer presentation for psychological horror game When Sirens Fall Silent, offering players a deeper look into the mystery, characters, and unsettling world of the upcoming psychological thriller. Following two creative story-based cinematic reveals (which you can […]

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During the Day of the Devs: Summer Game Fest Edition, publisher Wired Productions and developer LKA released a three-minute developer presentation for psychological horror game When Sirens Fall Silent, offering players a deeper look into the mystery, characters, and unsettling world of the upcoming psychological thriller.

Following two creative story-based cinematic reveals (which you can watch here and here) that introduced the game’s atmosphere, themes, and central mystery, LKA Founder and Director Luca Dalcò guides viewers further into the world of the forgotten people, revealing more of what awaits players as they uncover the truth behind a series of kidnappings and murders.

From the creators of Martha is Dead, When Sirens Fall Silent casts players as Mila, a policewoman in early 1990s Rome, Italy. Haunted by a past she’s desperate to escape, Mila is thrust into a high-profile case of kidnappings and murders. As the investigation unravels, you must not only save her from herself, but also from being consumed by the violence, mystery and confusion.

Featuring a branching, multi-layered narrative dialogue system, with a huge focus on verbal and emotional interaction, investigation and subsequent choices, players will be faced with difficult real-world topics. LKA aims to “pull no punches” with its story, but also hints at a few surprises along the way.

When Sirens Fall Silent is currently in development for PC via Steam, GOG, and the Epic Games Store.

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‘Dead by Daylight’ Showcases Bloody Jason Voorhees Skin Ahead of June 16 Release https://bloody-disgusting.com/video-games/3955285/dead-by-daylight-showcases-bloody-jason-voorhees-skin-ahead-of-june-16-release/ https://bloody-disgusting.com/video-games/3955285/dead-by-daylight-showcases-bloody-jason-voorhees-skin-ahead-of-june-16-release/#respond Mon, 08 Jun 2026 17:46:08 +0000 https://bloody-disgusting.com/?p=3955285 Just in case it wasn’t already clear, Jason Voorhees will be arriving in Dead by Daylight next week. And along with teasing their 10th Anniversary Livestream on June 14, Behaviour Interactive also dropped another teaser, this time for Jason and his never-before-seen Bloody Jason skin. That also includes a Redband variant, just for old time’s […]

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Just in case it wasn’t already clear, Jason Voorhees will be arriving in Dead by Daylight next week. And along with teasing their 10th Anniversary Livestream on June 14, Behaviour Interactive also dropped another teaser, this time for Jason and his never-before-seen Bloody Jason skin. That also includes a Redband variant, just for old time’s sake.

While it’s unclear for now just how players can snag this gory cosmetic, the skin joins the other three previously-revealed skins in the Jason Collection, featuring a range of Outfits that pay homage to his legacy while being reimagined in ways only The Fog could shape. Jason’s default Outfit presents the unmistakable icon from Jason Universe, originally designed by horror legend Greg Nicotero: a 13-holed hockey mask, machete, and weather-beaten clothing worn through countless kills.

Additional outfits include Backwoods Terror, which trades Jason’s jacket for flannel and suspenders, and his machete for a heavy axe. Death Forsaken offers a more grotesque incarnation with decayed features, exposed bone, and a shovel in hand. Lastly, Jason’s Depths of Despair Outfit sees him emerging from the depths; a vision of terror covered head-to-toe in barnacles, coral, and seaweed.

Dead by Daylight: Jason will be available on PC via Steam and the Epic Games Store, PlayStation 5, PlayStation 4, Xbox One, Xbox Series and Nintendo Switch on June 16.

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‘METRO 2039’ Aiming for February 2027 Release; New Gameplay Trailer Revealed [Watch] https://bloody-disgusting.com/video-games/3955097/metro-2039-aiming-for-february-2027-release-new-gameplay-trailer-revealed-watch/ https://bloody-disgusting.com/video-games/3955097/metro-2039-aiming-for-february-2027-release-new-gameplay-trailer-revealed-watch/#respond Mon, 08 Jun 2026 17:30:13 +0000 https://bloody-disgusting.com/?p=3955097 4A Games and Deep Silver followed up the April reveal of METRO 2039 with a new gameplay trailer at the Xbox Games Showcase, as well as narrowing down the release window to February 2027, which technically is still “this Winter”. The gameplay trailer features nearly three minutes of footage captured completely in-game, as well as the first […]

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4A Games and Deep Silver followed up the April reveal of METRO 2039 with a new gameplay trailer at the Xbox Games Showcase, as well as narrowing down the release window to February 2027, which technically is still “this Winter”. The gameplay trailer features nearly three minutes of footage captured completely in-game, as well as the first look at Hunter, the new Fuhrer who has “washed the Metro in lies and propaganda to gain the ultimate power.”

Blending jaw-dropping gameplay and impressive graphical fidelity the trailer showcases the return of close and claustrophobic stealth-action gameplay, tunnel and surface exploration, iconic METRO mechanics and diegetic survival elements.  The 3-minute premier also gives a glimpse at the new stealth weapon known as The Shatun, as well as a new breaching charge for your arsenal as you delve deep into the dark heart of the Metro.

The Metro has been transformed by a powerful new regime and its leader, the fanatical Spartan leader known as Hunter.  METRO 2039’s protagonist, The Stranger, is consumed with anger and hatred, chastising the Fuhrer for his lies and hypocrisy.  As part of the Spartan Order, Hunter was a legend, a high-ranking, experienced Ranger, who swore to protect the Metro.  What’s left of the Spartan Order as he knew it lies in ruins, and where the Spartans were once considered selfless protectors, the Stranger believes Hunter has become the very enemy the Spartans used to fight.

Look for METRO 2039 on the Xbox Series, PlayStation 5, Steam and the Epic Games Store.

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Third ‘Hellblade’ Title ‘Senua’ Announced, Coming in 2027 to PS5, Xbox Series and PC [Trailer] https://bloody-disgusting.com/video-games/3955094/third-hellblade-title-senua-announced-coming-in-2027-to-ps5-xbox-series-and-pc-trailer/ https://bloody-disgusting.com/video-games/3955094/third-hellblade-title-senua-announced-coming-in-2027-to-ps5-xbox-series-and-pc-trailer/#respond Mon, 08 Jun 2026 15:30:17 +0000 https://bloody-disgusting.com/?p=3955094 Ninja Theory had its own surprise at the Xbox Games Showcase, announcing that a third entry in the Hellblade series is in development, and unlike the previous entry, Senua’s Saga: Hellblade II, you won’t have to wait five years to play. Simply titled Senua, the game will launch in 2027 for will launch for PlayStation […]

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Ninja Theory had its own surprise at the Xbox Games Showcase, announcing that a third entry in the Hellblade series is in development, and unlike the previous entry, Senua’s Saga: Hellblade II, you won’t have to wait five years to play. Simply titled Senua, the game will launch in 2027 for will launch for PlayStation 5, Xbox Series, and PC via Steam and Microsoft Store.

Taking place after the events of Hellblade and Hellblade II, Senua is set in a fractured vision of purgatory, where a Celtic warrior (which is Senua) must fight to reach the afterlife and reunite with those she has loved and lost. Story details are purposely being kept under wraps for now, but players can expect to confront threats both within and without, master tactical combat to overcome nightmarish creatures, and explore a fantastical world shaped by myth and memory.

“It was important for us in developing Senua that we make a game Hellblade fans will love, but for it to be a game for new players, too,” explains Ninja Theory in a post to Steam. “If you’re a fan of story-led, premium action-adventure games with visceral combat, vivid worlds and fantastical enemies (including boss fights!), there’s a lot to be excited about in Senua.”

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